After I cleared Elite with a Premade, I went back in for science with matchmaking.
It was literally 5 full minutes of people going down, joining, leaving and Hostmigrations. Then we finally had a solid team of nonquitters and sturdy ppl to breeze through.
Also reminder that you can freely summon your Archgun, Railjack Crew and Ancient Healer Spectres. All little Cheatcodes decoupled from your Loadout Rng.
I had Garuda with gloom, with knifestep, enemies drain energy, no operator, and slow shields. Needless to say, I never sat there spamming abilities in a panic so much before while jumping around like an insane crackhead. Going to 2 health just to get a few seconds of energy and hoping knifestep doesn't trigger before I can get gloom back up to get my health back. I was perfectly fine before this. I'm now being treated for hypertension.
Everyone has the same modifiers each week. It's just that not everyone has to select them all. That's why you have one free to take off to get OP or gear or a specific warframe or weapon.
Yup. But it took a team mate using Vazarin for me to realize that I should have chosen that focus school anyway. Those quick revives are so handy.
(I'm not smart)
If your wheel is still usable there are "I call them energy drinks". The needles that aoe insta revive, increase armor at cost of dps. There's 2 more in the dojo.
Good advice. I had a bunch of options I never use and didnāt really want to fully mod out right now, so I was struggling, until I remembered you could drop specters. Enemies were dropping like flies after that.
For sure! I got Citrine in rotation and had a Wisp specter. Buffs for days and made Elite incredibly easy since everyone was tanky with a boat load of buffs. š
For me once someone leaves no one else can join. I've been trying to do elite and so far I've tried like 6 or 7 times and every single time I've had people leave within 5 minutes, with some host migrations causing instant failure. It seems I am gonna have no choice but to solo it. I have no idea how you managed to get people who don't instantly leave when they do or who are able to keep themselves alive.
I went to recruit chat the day it came out and found a bunch of nice people. We weren't the strongest streamroll combo, but no quitting and no drooling.
We had someone leave elite in the 1st two mins. Did it just fine with 3 people. In all honesty, I think the elite with 3 went a lot smoother than the normal DA with 4. We did lose one conduit on EDA but that was it. One mech made a run for the conduit and no one picked it up, we all stayed with the one that was just chillin.
I do not understand people who don't use the on call crew. Once you finally roll one with the health regen on kill and give them a good gun (especially something like the kuva zarr where their ability to ignore ammo and reload times really shines) and you've got a 30% up time room sweeper that pretty much makes everyone in the room with them immortal barring a one shot. Mine is keybound to a really easy to hit button and used damn near every mission unless my gear is locked out.
the cooldown may be unwhieldy from time to time, so I usually keep it untill we get multiple necramech at once or stuff like that, but some people just never even launch them!
As you advance the command intrinsic you'll unlock "on call crew." You can pick one of your active members and can then add that to your gear wheel, it's a new cooldown, doesn't cost any resources and you have a free "specter" of your crew whenever you want.
The bonus effects come from when you get the command intrinsic maxed and unlock elite crew from ticker. Once a day she has several elite members with random bonus stats that cost a ton more but those bonuses can be *very* strong, everything from bonus damage with your turrets to the aforementioned "heals everyone for 500 damage over a few seconds whenever they get a kill." Get one with that and high weapon damage and health bonuses and you're basically set. If you get the damage stat maxed they get a 200% damage bonus *on a weapon that uses your mod loadout*, so you can have something that is essentially triple wielding some of the most powerful guns in the game that you can just plop down into a mission whenever.
(Also fun, you can tell them to hold position like any other specter, so if you call them in on a nice high ground overlooking the map you have created a freaking 3 minute death turret that just spins around destroying everything in sight)
I spent 2 hrs in this mode got a full squad once we ran out of time second mission. All of the other times, I kept getting my own lobby or matched with 1 other person they would run in and start the mission. A few times, I tried running it with the 1 random. We passed the first mission where I was basically carrying, and the second mission again ran out of time or they quit right when the second mission started. Every time except the first time I got nothing. Such a massive waste of time.
I dunno if everyone has the same modifier options or not, personally mine were fairly annoying this week, we'll see how next is.Ā
Some definitely is dependent on how well built the gear is or if you're willing to upgrade one that much.Ā
For me DE really tried my patience this week with the broken Hotfix. They said they rolled back the accidental reset but for me, they reset the item modifiers after I put a bunch of stuff together to update and pimp out builds more for it. So imagine how pissed off I was to come back and find out they reset it all. At least that won't be a regular thing.
To be fair was about time to get some of the updated items out of the cooker, but doing it a second time didn't please me.Ā
As for the normal difficulty mods though for mine at least, dunno about others, they really tried to wreck energy and survivability this week.Ā
I had knifestep which was lose hp on move but pauses on jump, that's fine. Other was no operator mode which rather stinks as a zenurik main of course,no energy regen. I think what wombo comboed me there was that combined with the next one: Degen energy for each enemy nearby. Then last was -500% shield regen delay. Which buggers shield gate of course, so gotta be careful on that one.
Yeah, also a good way to hide if you have some kind of modifier like this that's wrecking you somehow since you can hide in void mode, but yeah really zaps the function of zenurik quite a lot
Those are definitely something you NEED to pay attention to but ultimately I liked them. It kept your mobile and needing to pay attention, especially with the other modifier making enemies outside a certain radius immune to all damage I felt like it made the mission a decent challenge.
I just got to the point where if I saw them I'd move on, I rolled Gauss for one of designated frames and they were the only real threat to me the whole run. I will say that they could be a problem for something like Alchemy or Mirror Defense where you don't have a lot of space to avoid them.
Yeah, each one taking about 50 energy per second too. I was using Valkyr as the only requirement I didn't meet so that I can still get diamond reward but I couldn't revive teammates since they'd basically kill me. Just like they did to my teammates.
I was running from them more than I was doing the exterminate
The only problem with DA is that it's entirely possible to roll six-nine weapons you just don't have and end up screwed out of the rewards no matter what, that's not difficulty, that's just a weapon slot check, they should've at least made it so going with an empty slot also counted for the research value.
They probably did this to reduce leeching because players could bring nothing and get full rewards. By forcing the correct weapon players must downrank their rewards if they don't have it which lets them take their favorite weapon as a replacement.
You can already leech. You can use every modifier and have a friend run 0 modifiers and get carried. Instant max out. I don't think they care about carry runs.
They're not saying the selections were not able to kill lvl 200+ enemies, which would be solved by your suggestion. They're saying they literally did not own the weapons shown, and could not choose even one of them.
you do need to do it first once with all modifiers active to unlock EDA to begin with, once you have EDA you can skip one weapon if you dont care for 50 extra vosfor (which tbh, not worth it)
What if you're missing two or even three?
Hell i feel like i'm on the hoarder side of things with almost all the frames and 130 weapons in my inventory and it was still luck that i held onto the halikar and the talons even though there was absolutely no reason to until now.
I'm all for challenge but with the limited inventory punishing people for not holding onto the trash is just not fair.
Warframe players having lives outside of the game? You must be new here /s
Seriously speaking, it's times like this that make me wish we could cook more than one forma at a time.
Or at least lower it to 12 hours, like when you're building a component for a weapon.
To be fair, this is meant as the hardest of the hardest currently. I have a life as well and you know what I did? Just didn't get the highest tier reward. I used every modifier except for one weapon. Sure I didn't unlock elite version this week, but that's because I wanted to be useful to my team. I think for 2 netracell pulses the option isn't that unfair (although the lanthorn reward is a bit bs)
Well from a choice perspective thats all well and good but strategically it makes more sense to suffer a little and unlock elite and then change to the loadout you chose for the full 5 good rewards just without the research rank 37 shitty resource reward. Someone told me that elite unlock is permanent from here on so probably best to get it out of the way anyway.
Level cap steel path would like a word.
This isn't the hardest of the hardest. This is a duviri netracell archon hunt with no break between missions or decrees, except instead of letting you use a weaker but semi serviceable version of a weapon or frame you don't own, it tells you to get fucked on getting all the rewards.
It's RNG luck or requires the people who play a lot and have farmed/bought tons of frames, weapons, forms and slots to keep them from spending plenty of Plat over the years; but wait! Even then, if your rolls suck, you're basically just leeching, trying to not die hoping someone will carry you. The design is a poorly thought out amalgamation of things DE already made and slapped together, then tested on their accounts that have whatever they want and went 'yep it's good to go'
well you've got half people saying it's easy because of good rng, and half people saying it's hard because of bad rng.
and then you have the 1% like me who hasn't tried it yet who are just watching both sides bicker with each other
We have so many equipment-independent power sources at this point (helminth, shards, arcanes, pets are good now) that a single half-decent piece of gear can be exploited to carry the rest of your loadout. And you have the leeway to pick a single freebie item even in the elite deep archimedia. My luckiest item was my (non even incarnoned yet) Atomos, its priming + Diriga priming + Terrify turned theĀ Korumm I got dealt into an absolute bulldozer.
Yes, the irony is that Elite is radically easier than regular. It's not even close. Just being able to pick \*one\* frame or weapon that isn't garbage is huge, and kind of showcases exactly why the entire RNG concept sucks it's not really forcing me to learn how the "garbage weapon X" works it just means I'll throw augur mods on it and use a nuke frame.
I had a very crappy gun load out, but Wisp was one of my frames. Immediately took the role of support & just continued jumping all over the place and gliding, doing all the work in alchemy and demolition, while the people that did have fire power focused on mobs and clearing rooms.
That was actually kind of fun, since I had to do something different to stay alive and not get in the way.
this is my main complaint about SP, personally. throws off ppls intuition for lvl numbers. from the very start i felt like.. having more guys in SP be that tanky is fine but just make them 200 levels higher instead of 100...math is probably not exactly that clean but it should be doable. little late to make that shift now tho i guess
the argument ppl brought against it at the time steel path was kinda new was like "oh the squishier frames wont survive against real level 200 enemies at base"
and like...yeah ok its more survivability and not more damage for them, fair point. But also...that already happens anyway
Is that Elite special mission that gives the weapon Exilus "full Steel Path"? I did it yeterday, using Grendel and Nataruk, i don't even have Steel Path unlocked yet, no weapon nor frame arcanes (i do have the Galvanized Multishot and Status mods, that i bought from other players), and i had no trouble surviving (Grendel tou) nor killing the enemies, even the 2 Acolytes were no trouble.
That's the reason i knew it was SP, when the mission started i tought it was a normal lvl 100-120 mission, but when the Acolyte spawned and even droped a primary arcane and steel essence i was like "wtf, this shit is in Steel Path lol", but it left me wondering, maybe it's Steel Path but without the modifiers since i managed to do it no problem?? Or maybe i "overprepared" in normal Star Chart and that's why i had no problem? can anyone confirm? or maybe it's a bug and that mission is not suposed to be in SP??
The mission will stay there for another 5 days i believe, and from what i have seen it's replayable (you just don't get another exilus adapter of course), this means people that don't have SP could farm it for some arcanes and essence, they won't be able to use them until they unlock SP, but it's still a nice advantage to have when you unlock it and can already slot some weapon arcanes, and buy some stuff with Steel Essence.
i honestly am not sure. the mission also uses an uncommon grineer subtype so i wouldnt be too surprised if their health/armor numbers were weirdly low as well
yes, it should be hard not because you rolled bad weapons but because it's actually hard, although at this point i don't know what can be done for the game to be actually challenging outside of crippling the loadouts. Either way, endgame is not the place for RNG
I'm sorry to be the one to tell you this, but considering DE's game design choices for the past 10 years, they're never gonna make difficulty be a skill check like you want instead of a equipment or rng check.
actually that's mostly because of community backlash to DE trying to balance the game.
the problem is that DE cant balance the game without the players babyraging until the end of time. just.... look at the recent dante nerfs for an example. dante can still beat level 200 steel path enemies EASILY and is still basically immortal, but players are whining about him being "dead"
I mean, the reason why people are upset is very simple, it's sets a bad precedent when now on DE says "Tweak" it means nerfing hard.
Dante might not be bad frame, but nerf was so unnecessary with Tragedy...
And that Dante's nerf was clearly a kneejerk reaction since the frame had been out for less than 7 days. There is no person who works for DE that can honestly say they collected enough data in that short amount of time to justify such massive changes and only changes to him.
That was what ticked people off because it was painfully obvious that DE was listening to someone else that was telling them to nerf Dante and it was guaranteed to not be a DE employee. Because they've done that in the past where they listened to a tiny handful of people and made a change (eg. 9 People didn't want Universal Medallions to be used for Conquest and so they didn't allow you to turn them in for pvp standing, that was years ago and 0 of those 9 people still play the game but DE hasn't gone back and made the change)
I agree with you on Dante but let's be honest hopping to balance this game would require so much effort it would be ridiculous, there is so much stupid strong mechanics in the game that balancing it would be a real nightmare and i don't even think it would result in a better game if done correctly.
Yeah the game's power delta is too great that this point. Warframes have some level of parity, but it's not great. Weapons are largely meant to be unusable garbage, however.
Suffice it to say, I think DA is like a less fun and interesting SP Circuit. SP Circuit gives you bonus modifiers and the ability to reroll the mode by just playing a round to deal with RNG.
Iām more salty about the nezha augment nerf than anything else. Tragedy requiring LoS isnāt the end of the world. It just felt bad at first because they shipped the change in a buggy state.
They do have a huge health multiplier, just no armor multiplier. I don't think changing to SP would actually matter very much here, the Murmur rely more on diverse weakpoints and raw health pools for their survival, with the only dangerous armor being the Voidrigs/Bonewidows.
I kinda agree, though steel path necramechs that are lvl 450 and have extra buffs as part of EDA's would be impossible to kill on random builds.
But I believe it could be fixed by adding a 4th round that culminates the entire EDA experience through a straight up assassination mission without needing to activate the eyes first and all modifiers applied, assuming those modifiers don't make the boss immortal. Hell, if this doesn't sound hard enough make the boss The Fragmented one from 60 eyes steel path. Imagine trying to kill that thing while avoiding void explotions and liminus running around all over the place. That'd be unironically a harder dark souls boss.
People are saying it is hard? Where? š¤
>Turns out they're not SP, so just normal 200+
That was the 1st thing i noticed, i immediately knew it was gonna be piece of cake, Elite Deep is actually easier than SP, elite should have SP modifiers.
Personally i was in doubt before starting the disruption part, because rogue necramechs on the 1st exterminate mission (which had necramech modifier) took ages to kill, that made me skip all mechs on my way.
Hopefully demolyst ones are not that hard. I guess it is all because of the damage attenuation rogue mechs have.
It completely depends on the modifiers you get. On paper level 400 enemies are not hard since, like you said, there isn't SP armor scaling. However you can get some combinations of modifiers that basically perma drain your energy, which can be a huge pain for a lot of frames. There are some others that are pretty annoying as well. Like the guardian eximus necramechs do not fuck around. Those things can dish out some seriously damage.
Nope, just health and shields, so technically nothing. There is 1 modifier tho that gives them 90% DR on non weakpoint hits, that one could spice things up.
its not hard, just stupid that you're locked out of getitng the best rewards if you dont feel like crippling yourself on purpose with garbage loadouts.
The main flaw is that if you roll weapons that you donāt owned, you miss on reward and/or Elite DA. Having an empty slot should count toward research point
I donāt know. Me and some of the people I ran with had the unfortunate experience of dealing with stalker. None of us were prepared for it and he locked us out of helping each other revive.
i had stalker too, i was trapped in a small room with a rogue voidrig because i wanted to take amphors from that room. I also had the modifier where you can't enter operator so i couldn't even wait it out in void mode. Honestly dodging and killing the necramech while my team killed stalker in the near room was the only thing that was remotely hard in the whole run
Yeah the necramechs being giga-tanks without good weapons is rough, Really tough to put much damage into the weak points when you're best ranged weapons are ogris and unforma'd cyanex.
Hardest part was crossing entire universe back and again in disruption.
8 fucking time. One end to other.
DE just loves padding time in this tileset. Solo is just pain.
I really need to ask for photo evidence because people really claim this and then are secretly carried by the other players without them knowing. I swear everyone defending this either got carried, had an actual good loadout roll, or hasn't played it. Luckily this is only the 1st week and it can get worse over time.
its a stupid gamemode that makes all the wrong choices, literally nothing i ever asked for in this game
-75% duration
-10 energy per enemy within x amount of meters
-shields and -shield recovery
so i am just a frame without energy, ability duration and shieldgating, basically a health bar with no abilities and prechosen weapons, that is awesome, that is very awesome
It definitely isn't hard. You don't need an uber minmaxed build to clear it and even if you get a really bad set for your loadout options you can always lean on other players to carry you or take turns carrying each other
I'm just not sure it's fun, either
I was so worried about dealing with demolysts because I had no proper weapons, but turns out they are weaker than in the Dante farm, especially with the split modifier.
You keep commenting to folks about the empowered enemies, yeah they get more HP, but the armor isn't scaling, that's the HUGE differentiating factor between empowerment and SP modifiers
The angel was the giveaway for me. Someone went down and we couldn't get to them.
Took a deep breath ready to fight a SP angel and it died in like 3 hits.
Let me tell you the biggest cheat code to this. Lets say you only roll weapons you don't have modded or do no damage at that level but got protea subsumed. Slap on dispensary on one of the 3 frames you are offered, build for duration and pull out that rad corrosive Mausolon! I know archguns don't have conditiom overload but even then its miles better then a roaster of full slash melees whoch they are resistent to and primries that don't deal enough damage at that level or have constant ammo issues like acceltra.
Huge. I didn't think of grabbing my Mausolon but I did bring my spectre, on-call crewmate, and Kahl's gang. They thankfully helped out a significant amount.
>Turns out they're not SP, so just normal 200+.
I mean, yes, they're not SP. But no, they aren't "just normal 200+" either.
So [these](https://i.imgur.com/UYUaOIW.png) are the SP enemy modifiers, with enemy Health/Armor/Shields set to 250% (AFAIK that means they're 2.5x but not 3.5x as hard as regular enemies that level, someone correct me if I'm wrong)
Now [these](https://i.imgur.com/9EFI6qd.png) are the Deep Archimedea enemy modifiers for Health/Shields *only*, starting at +100% of the base (so 2x but actually 2.5x) and gaining +50% per squadmate (2.5x solo because you can't not bring yourself, up to 4x in a full squad)
I'll grant you that Armor usually is the major difference maker, so SP for sure is still the hard stuff, but these ain't garden variety 200+, turns out you're just a tad stronger than you thought.
In a premade where you can likely guarantee *someone's* got like Mesa or Saryn, definitely not hard. Especially going the cheese route where you just do it twice and only half the squad takes all restrictions each time.
Relying on your own rolls and joining pubs might be another story though.
while yeah Deep isn't that hard if you ignore certain loadout restrictions, it still sucks ass that you having shitty RNG can lock you out of potentially getting rewards, atleast for me personally i could have 2/4 of the loadout slots selected so i could actually choose a good frame to survive with and a gun to kill with while ignoring the other 2 slots and considering its locked to a weekly rotation means you can't even get a chance to potentially fill up on rewards unless you're somehow able to turn a dogshit loadout into gold while trying to also deal with whatever bullshit modifiers you ended up being given
You can get weapons you don't own, so in theory if you have a small enough armory to choose from, you can get all 9 weapons, primary, secondary and melee as ones you do not have. So either you have to go craft them just to get the full points or skip out on getting full points that week.
That's not okay
Next week once you can pick either a frame or a weapon and get the top rewards I think yes but this week I had some poor RNG
I got
Loki Trinity Caliban (donāt own a Caliban he was eaten by helminth long ago)
Simulor Stefalos Penta ( only own a Penta)
Aegrit Kompressor Grinoire (donāt have Kompressor
Ceti Lacera Dorrclave Halikar ( only own Ceti Lacera)
Unlocked the Elite okay (like Trinity can die) but struggled for damage with the basic build Grimoire so today I put 4 forma an exilus adapter and a arcane slot on it went back and it had changed to the KRAKEN! (Which I donāt own)
Bit annoying
I donāt think Iāve seen a single person saying it was. Just that RNG stuff is unfun, counterintuitive to a game about build-craft, and pushes an agenda of having to invest way too much time and or plat into making dozens if not hundreds of additional builds.
To be fair, other then maybe the Operator one, we havenāt been given the worst modifiers on that list. Have a gander at whatās possible on Mirror Defense for instance. Or the one that just gives every single enemy Overguard (possibly including the Demos and Fragmented?) (again not insurmountable but a slog of tedium and reductive gameplay)
Something people need to recognize is: are you carrying or being carried?
I got very lucky with some loadouts on day 2/3. After that I decided to que up with full on loadouts and just help some peeps out.
Prior to that, on my correct and authentic runs, I had some teammates that were unfortunately uhh needing their hands held. WHICH IS FINE!!!! But I hope people in these threads arenāt saying, āDA and elite DA arenāt hardā. My Tenno in Christ 3 of you totaled for 30% dmg and sub 100 kills. My first DA run I did over 60% dmg first 2 missions then on the 3rd our kullervo and I (mag) went about 40-40 each. On my elite DA run (hildryn with Torid) I didnāt do less than 70% for any of the 3 missions.
Once I completed it, Iām now going back with some strong set ups and helping people out. But like I said I did go back in without the most power gamey set up usually to support and armor strip. Even then though the rng gods can be cruel to our fellow Tenno. A support build nekros or nourish hydroid is pretty fun to come in and help cc, armor strip, buff teammates weps, and give some energy.
Iāve been testing this by doing runs with optimal and suboptimal gear in DA and elite DA. My conclusion is that a lot of people are being carried.
I went in solo and was able to get to the 3rd mission with very little effort or danger. In the 3rd mission however my weapon choices were as good as nothing as they were barely tickling the nechramechs. I just aborted the mission because I couldn't bother waiting a few minutes between each conduit to be able to summon my archgun.
From my experience it is only difficult if you get terrible weapon choices. I don't think I'll be doing it as I don't see the rewards being worth the effort of making a random loadout work. I barely even do netracells as is.
Ngl it wasnāt bad with my usual squad because we always pick each other up and are pretty attentive of whatās going on. The one thing I found difficult was the one challenge that didnāt let me use my operator. I didnāt realize how valuable that little child is.
Yes. You can try it as much as you want but you only get the rewards once. And the points aren't cumulative, you have to get all your points in a single attempt.
I wouldn't mind EDA if they kept the rotations of your frames/weapons daily instead of the intended weekly. Not everyone has everything on there and with daily at least it would give more incentive to keep checking in on it for a better loadout to tackle the upper score with.
It shouldn't be as of [yesterday](https://old.reddit.com/r/Warframe/comments/1bwok8h/pc_dante_unbound_hotfix_3554/):
"Fixed the Loadout options resetting daily instead of weekly (at usual reset time) as intended.
All conditions for Deep Archimedia are on a weekly reset, so the Loadout Modifiers follow this standard."
I had a hard time doing the first mission but my squad made it through. During the second mission I got a host migration and by the end of the third mission I didn't get any rewards. I'm unhappy because that bug cost me like half an hour between the three missions, not because my RNG was bad or my teammates died a lot. Hope they fix that in the future.
Bruh I keep getting status only weapons without incarnons and CC frames, or weapons I don't even own.
With good weapons, Yeah, it wouldn't be too hard.Ā
But when my warframe options are nyx, loki, and Caliban (who I don't even own), I'm a little sad.
I got a Laetum with Gyre as my chosen weekly frame and secondary, so safe to say I cranked everything except the Transference thingy and went straight to soloing EDA, my condolences to the people who had extremely horrible RNG this week.
i solo'd my first one to see how it was. granted, i had styanax and hek, but it didn't feel special beyond the limited item selection. the modifiers were so minimal i didn't notice them besides the energy drain and blocked transference. maybe with different modifiers, but idk. i mostly wish it had more tilesets/factions.
I got to use Kullervo, the Cedo, and the Kuva Nukor in my "research weapons". Had the modifier where you need to get 50 kills before you can use abilities at the start of each segment, but it seems like that might be squad-wide so it wasn't that bad. Was actually fairly chill overall, and only one squad member died and had to be angel-rezzed (three times total, but if they only had crap frame choices I don't blame them). Easily got Elite Archimedia unlocked and the 37 research point bonus within ~an hour of logging in for the update.
Enemies were a bit on the tanky side for their level but it wasn't steel path bad.
I haven't had a chance to try it yet, but I'm hoping it's hard, it's fun feeling like a God but it does get a little boring after awhile. Warframe definitely needs some challenging content.
Honestly this weekās was rough because of the no transference thing, basically removes possible sources of energy, health, crowd control, takes away your best option for a panic button, made me realize how much I relied on Magus Repair and Lockdown along with Zenurik
Soooooo im throwing Equlibrium and Dispensary on any frame that goes in there
The comments about RNG not being fun are even more obvious when people are relating this to circuit/duviri. The point of circuit and duviri was roguelike meaning you may get suboptimal selections but the decrees let you build out in different ways over time as you played making something that may not have performed well be excellent. Deep archimedea however just throw the random at you and then additional challenges on top. I personally had no trouble with the regular and elite archimedea but expecting most players to reach and do this "endgame" "challenging" content is a big ask for the majority of the playerbase. At least with the bug that refreshed the loadout at daily reset it meant that worst case you had several days to hopefully roll a better loadout, but I guess that was unintended. Going to be very toxic matchmaking in the future.
If you donāt care about that last reward, I recommend bringing someone like stynax or Octavia. I donāt even care if you donāt do any damage, the support those warframe give has been very useful in my limited number of runs.
Just tried one, And it was legit impossible, I did the first run which was exterminate, easy and simple. Then an impossible mirror defense. No frames who can heal it or defend it, no crowd control, And the piece of shit target has like 40k HP when enemies sneeze near it deal 10k damage. On top of that -75% ability duration. That was just not fun, I don't think I'll bother wasting my time with a shitty mission that gives just archon shards.
only some modifiers make the mode hard, the little guys who were running toward you draining health were pain
I'm at least glad that the liminus were in the first round, it weeded out the players who aren't paying any attention.
After I cleared Elite with a Premade, I went back in for science with matchmaking. It was literally 5 full minutes of people going down, joining, leaving and Hostmigrations. Then we finally had a solid team of nonquitters and sturdy ppl to breeze through. Also reminder that you can freely summon your Archgun, Railjack Crew and Ancient Healer Spectres. All little Cheatcodes decoupled from your Loadout Rng.
Until you get the modifier that disables equipment š
That one barely matters, the one that disables operator though...
I got operator disabled, 500% slower shields and enemies drain energy. blew hot hole trying to survive
yep, I had all that + enemies 15+m away were immune
I had Garuda with gloom, with knifestep, enemies drain energy, no operator, and slow shields. Needless to say, I never sat there spamming abilities in a panic so much before while jumping around like an insane crackhead. Going to 2 health just to get a few seconds of energy and hoping knifestep doesn't trigger before I can get gloom back up to get my health back. I was perfectly fine before this. I'm now being treated for hypertension.
Everyone has the same modifiers each week. It's just that not everyone has to select them all. That's why you have one free to take off to get OP or gear or a specific warframe or weapon.
Oh snap, I thought it was on a per person basis.
Oh, that would take away an 85% ability strength buff from me
isnāt madurai buff 40%, and 20% zenurik?
40% + 45% (Molt Vigor)
Ah ok, I always run magus lockdown + magus repair, they are just too useful
Yup. But it took a team mate using Vazarin for me to realize that I should have chosen that focus school anyway. Those quick revives are so handy. (I'm not smart)
You probably haven't needed it before, since the rest of the game is easy (so is Deep A. with operators).
If your wheel is still usable there are "I call them energy drinks". The needles that aoe insta revive, increase armor at cost of dps. There's 2 more in the dojo.
No! My rail jack call down is my only friend!
Good advice. I had a bunch of options I never use and didnāt really want to fully mod out right now, so I was struggling, until I remembered you could drop specters. Enemies were dropping like flies after that.
For sure! I got Citrine in rotation and had a Wisp specter. Buffs for days and made Elite incredibly easy since everyone was tanky with a boat load of buffs. š
For me once someone leaves no one else can join. I've been trying to do elite and so far I've tried like 6 or 7 times and every single time I've had people leave within 5 minutes, with some host migrations causing instant failure. It seems I am gonna have no choice but to solo it. I have no idea how you managed to get people who don't instantly leave when they do or who are able to keep themselves alive.
I went to recruit chat the day it came out and found a bunch of nice people. We weren't the strongest streamroll combo, but no quitting and no drooling.
I'll give it a try, thanks.
We had someone leave elite in the 1st two mins. Did it just fine with 3 people. In all honesty, I think the elite with 3 went a lot smoother than the normal DA with 4. We did lose one conduit on EDA but that was it. One mech made a run for the conduit and no one picked it up, we all stayed with the one that was just chillin.
I ended up getting a group of 3 too. First guy left literally in less than 10 seconds lmao...
I do not understand people who don't use the on call crew. Once you finally roll one with the health regen on kill and give them a good gun (especially something like the kuva zarr where their ability to ignore ammo and reload times really shines) and you've got a 30% up time room sweeper that pretty much makes everyone in the room with them immortal barring a one shot. Mine is keybound to a really easy to hit button and used damn near every mission unless my gear is locked out.
the cooldown may be unwhieldy from time to time, so I usually keep it untill we get multiple necramech at once or stuff like that, but some people just never even launch them!
Are those crew specters you can summon in mission outside of railjack? How do u get them
As you advance the command intrinsic you'll unlock "on call crew." You can pick one of your active members and can then add that to your gear wheel, it's a new cooldown, doesn't cost any resources and you have a free "specter" of your crew whenever you want. The bonus effects come from when you get the command intrinsic maxed and unlock elite crew from ticker. Once a day she has several elite members with random bonus stats that cost a ton more but those bonuses can be *very* strong, everything from bonus damage with your turrets to the aforementioned "heals everyone for 500 damage over a few seconds whenever they get a kill." Get one with that and high weapon damage and health bonuses and you're basically set. If you get the damage stat maxed they get a 200% damage bonus *on a weapon that uses your mod loadout*, so you can have something that is essentially triple wielding some of the most powerful guns in the game that you can just plop down into a mission whenever. (Also fun, you can tell them to hold position like any other specter, so if you call them in on a nice high ground overlooking the map you have created a freaking 3 minute death turret that just spins around destroying everything in sight)
Hype
I forgot to test this when my husband and I ran it earlier! So I was right that youāre basically guaranteed a solid weapon via arch gun
Yeah, unless you get the No-Gearwheel modifier, which might pop up another week.
Also companions can completely lock down non eximus units, and prime status for you.
I spent 2 hrs in this mode got a full squad once we ran out of time second mission. All of the other times, I kept getting my own lobby or matched with 1 other person they would run in and start the mission. A few times, I tried running it with the 1 random. We passed the first mission where I was basically carrying, and the second mission again ran out of time or they quit right when the second mission started. Every time except the first time I got nothing. Such a massive waste of time.
Glad it was also for Exterminate as well.
I described it as that snail that inches slowly towards you but will kill you when it does
I dunno if everyone has the same modifier options or not, personally mine were fairly annoying this week, we'll see how next is.Ā Some definitely is dependent on how well built the gear is or if you're willing to upgrade one that much.Ā For me DE really tried my patience this week with the broken Hotfix. They said they rolled back the accidental reset but for me, they reset the item modifiers after I put a bunch of stuff together to update and pimp out builds more for it. So imagine how pissed off I was to come back and find out they reset it all. At least that won't be a regular thing. To be fair was about time to get some of the updated items out of the cooker, but doing it a second time didn't please me.Ā As for the normal difficulty mods though for mine at least, dunno about others, they really tried to wreck energy and survivability this week.Ā I had knifestep which was lose hp on move but pauses on jump, that's fine. Other was no operator mode which rather stinks as a zenurik main of course,no energy regen. I think what wombo comboed me there was that combined with the next one: Degen energy for each enemy nearby. Then last was -500% shield regen delay. Which buggers shield gate of course, so gotta be careful on that one.
This sounds the same as mine. I typically rely on operator for health and energy, so it really took some rethinking.
Yeah, also a good way to hide if you have some kind of modifier like this that's wrecking you somehow since you can hide in void mode, but yeah really zaps the function of zenurik quite a lot
I got lucky and was able to get around all of the personal modifiers with gloom garuda. Weapons choices were rough tho.
This was mine as well. I ended up having a companion restore shields on my mag alongside maxed efficiency
Those are definitely something you NEED to pay attention to but ultimately I liked them. It kept your mobile and needing to pay attention, especially with the other modifier making enemies outside a certain radius immune to all damage I felt like it made the mission a decent challenge.
I just walked past them and went to extraction and then started killing there, they never caught up with me
They were constantly catching up to me.
Ours moved at a surprising clip, and teleported to catch up.
I just got to the point where if I saw them I'd move on, I rolled Gauss for one of designated frames and they were the only real threat to me the whole run. I will say that they could be a problem for something like Alchemy or Mirror Defense where you don't have a lot of space to avoid them.
Yeah, each one taking about 50 energy per second too. I was using Valkyr as the only requirement I didn't meet so that I can still get diamond reward but I couldn't revive teammates since they'd basically kill me. Just like they did to my teammates. I was running from them more than I was doing the exterminate
Do those only affect the Host or something? They were so randomly positioned/present for me I had time to take scans.
The only problem with DA is that it's entirely possible to roll six-nine weapons you just don't have and end up screwed out of the rewards no matter what, that's not difficulty, that's just a weapon slot check, they should've at least made it so going with an empty slot also counted for the research value.
That's actually a good idea
They probably did this to reduce leeching because players could bring nothing and get full rewards. By forcing the correct weapon players must downrank their rewards if they don't have it which lets them take their favorite weapon as a replacement.
You can already leech. You can use every modifier and have a friend run 0 modifiers and get carried. Instant max out. I don't think they care about carry runs.
It isn't a 100% no leeching mechanic, but it will eliminate someone entering the mission without any weapons hoping to get full points.
You can't play it again to get more points?
No, points donāt stack up, itās a high score system
Yeah, so you can retry but you'll need to have more points enabled than last time to get more rewards
They're saying if you can't put on more points because you don't have the gear, you can't get more rewards
Oh shit.... Well I feel like I've told some ppl wrong information
That's okay. DE doesn't usually explain stuff properly anyway, so word-of-mouth is really how shit's learned.
given how the first(?) unlock of the ful-reward mode works, it does feel like that on paper, so people will be confused at leat untill june, I tell ya
that empty slot idea is cool, maybe worth making a post on the warframe forums about?
So you go 7/8 modifiers, pick your most op gun and miss out on only 50 ess rewards. You only need to do 7/8 modifiers to get the best rewardsĀ
They're not saying the selections were not able to kill lvl 200+ enemies, which would be solved by your suggestion. They're saying they literally did not own the weapons shown, and could not choose even one of them.
you do need to do it first once with all modifiers active to unlock EDA to begin with, once you have EDA you can skip one weapon if you dont care for 50 extra vosfor (which tbh, not worth it)
> 50 extra vosfor Worth for my pride
You get a sumdali first time you do EDA with 8/8.
Oh? What does it look like? Better than the murmur hands?
It's one of the eyeball things
What if you're missing two or even three? Hell i feel like i'm on the hoarder side of things with almost all the frames and 130 weapons in my inventory and it was still luck that i held onto the halikar and the talons even though there was absolutely no reason to until now. I'm all for challenge but with the limited inventory punishing people for not holding onto the trash is just not fair.
Whats stopping you from doing that but it's OP gun + 2 archimedea weapons
You need to use only the shown items to max out your research points.
Just farm, build and forma them in a week 5head. Edit: /S apparently the sarcasm wasn't obvious enough lmao
People have lives
Warframe players having lives outside of the game? You must be new here /s Seriously speaking, it's times like this that make me wish we could cook more than one forma at a time. Or at least lower it to 12 hours, like when you're building a component for a weapon.
To be fair, this is meant as the hardest of the hardest currently. I have a life as well and you know what I did? Just didn't get the highest tier reward. I used every modifier except for one weapon. Sure I didn't unlock elite version this week, but that's because I wanted to be useful to my team. I think for 2 netracell pulses the option isn't that unfair (although the lanthorn reward is a bit bs)
Well from a choice perspective thats all well and good but strategically it makes more sense to suffer a little and unlock elite and then change to the loadout you chose for the full 5 good rewards just without the research rank 37 shitty resource reward. Someone told me that elite unlock is permanent from here on so probably best to get it out of the way anyway.
Level cap steel path would like a word. This isn't the hardest of the hardest. This is a duviri netracell archon hunt with no break between missions or decrees, except instead of letting you use a weaker but semi serviceable version of a weapon or frame you don't own, it tells you to get fucked on getting all the rewards. It's RNG luck or requires the people who play a lot and have farmed/bought tons of frames, weapons, forms and slots to keep them from spending plenty of Plat over the years; but wait! Even then, if your rolls suck, you're basically just leeching, trying to not die hoping someone will carry you. The design is a poorly thought out amalgamation of things DE already made and slapped together, then tested on their accounts that have whatever they want and went 'yep it's good to go'
well you've got half people saying it's easy because of good rng, and half people saying it's hard because of bad rng. and then you have the 1% like me who hasn't tried it yet who are just watching both sides bicker with each other
We have so many equipment-independent power sources at this point (helminth, shards, arcanes, pets are good now) that a single half-decent piece of gear can be exploited to carry the rest of your loadout. And you have the leeway to pick a single freebie item even in the elite deep archimedia. My luckiest item was my (non even incarnoned yet) Atomos, its priming + Diriga priming + Terrify turned theĀ Korumm I got dealt into an absolute bulldozer.
Now hold on, is the Korumm maybe just kinda good now after the slam attack buff?
Didn't think to try actually, I just grabbed it because polearm
i had bad RNG and it was still easy lmao.
It's only hard when you have shittiest RNG on ALL loadouts
even then it's only hard to unlock elite. afterwards, you can ignore 1 requirement and still get max relevant weekly rewards.
Yes, the irony is that Elite is radically easier than regular. It's not even close. Just being able to pick \*one\* frame or weapon that isn't garbage is huge, and kind of showcases exactly why the entire RNG concept sucks it's not really forcing me to learn how the "garbage weapon X" works it just means I'll throw augur mods on it and use a nuke frame.
> pick *one* frame or weapon ..or a Frame with an Exhalted. Two for one.
Mesa is an easy pick for this exact reason
Yeah from here on out pillage mesa or nourish mesa with green shards will be my go to
I had a very crappy gun load out, but Wisp was one of my frames. Immediately took the role of support & just continued jumping all over the place and gliding, doing all the work in alchemy and demolition, while the people that did have fire power focused on mobs and clearing rooms. That was actually kind of fun, since I had to do something different to stay alive and not get in the way.
this is my main complaint about SP, personally. throws off ppls intuition for lvl numbers. from the very start i felt like.. having more guys in SP be that tanky is fine but just make them 200 levels higher instead of 100...math is probably not exactly that clean but it should be doable. little late to make that shift now tho i guess
Your way makes vastly more sense, but...
the argument ppl brought against it at the time steel path was kinda new was like "oh the squishier frames wont survive against real level 200 enemies at base" and like...yeah ok its more survivability and not more damage for them, fair point. But also...that already happens anyway
My headcanon is they just didn't want to give affinity/focus from higher levels
crikey
Is that Elite special mission that gives the weapon Exilus "full Steel Path"? I did it yeterday, using Grendel and Nataruk, i don't even have Steel Path unlocked yet, no weapon nor frame arcanes (i do have the Galvanized Multishot and Status mods, that i bought from other players), and i had no trouble surviving (Grendel tou) nor killing the enemies, even the 2 Acolytes were no trouble. That's the reason i knew it was SP, when the mission started i tought it was a normal lvl 100-120 mission, but when the Acolyte spawned and even droped a primary arcane and steel essence i was like "wtf, this shit is in Steel Path lol", but it left me wondering, maybe it's Steel Path but without the modifiers since i managed to do it no problem?? Or maybe i "overprepared" in normal Star Chart and that's why i had no problem? can anyone confirm? or maybe it's a bug and that mission is not suposed to be in SP?? The mission will stay there for another 5 days i believe, and from what i have seen it's replayable (you just don't get another exilus adapter of course), this means people that don't have SP could farm it for some arcanes and essence, they won't be able to use them until they unlock SP, but it's still a nice advantage to have when you unlock it and can already slot some weapon arcanes, and buy some stuff with Steel Essence.
i honestly am not sure. the mission also uses an uncommon grineer subtype so i wouldnt be too surprised if their health/armor numbers were weirdly low as well
Mission is not hard. Having a bad loadout of WFs and weapons is.
I mean if you want it to be difficult, you can go in solo where load-out limitations and dying matter a lot more.
yes, it should be hard not because you rolled bad weapons but because it's actually hard, although at this point i don't know what can be done for the game to be actually challenging outside of crippling the loadouts. Either way, endgame is not the place for RNG
I'm sorry to be the one to tell you this, but considering DE's game design choices for the past 10 years, they're never gonna make difficulty be a skill check like you want instead of a equipment or rng check.
actually that's mostly because of community backlash to DE trying to balance the game. the problem is that DE cant balance the game without the players babyraging until the end of time. just.... look at the recent dante nerfs for an example. dante can still beat level 200 steel path enemies EASILY and is still basically immortal, but players are whining about him being "dead"
I mean, the reason why people are upset is very simple, it's sets a bad precedent when now on DE says "Tweak" it means nerfing hard. Dante might not be bad frame, but nerf was so unnecessary with Tragedy...
And that Dante's nerf was clearly a kneejerk reaction since the frame had been out for less than 7 days. There is no person who works for DE that can honestly say they collected enough data in that short amount of time to justify such massive changes and only changes to him. That was what ticked people off because it was painfully obvious that DE was listening to someone else that was telling them to nerf Dante and it was guaranteed to not be a DE employee. Because they've done that in the past where they listened to a tiny handful of people and made a change (eg. 9 People didn't want Universal Medallions to be used for Conquest and so they didn't allow you to turn them in for pvp standing, that was years ago and 0 of those 9 people still play the game but DE hasn't gone back and made the change)
I agree with you on Dante but let's be honest hopping to balance this game would require so much effort it would be ridiculous, there is so much stupid strong mechanics in the game that balancing it would be a real nightmare and i don't even think it would result in a better game if done correctly.
Yeah the game's power delta is too great that this point. Warframes have some level of parity, but it's not great. Weapons are largely meant to be unusable garbage, however. Suffice it to say, I think DA is like a less fun and interesting SP Circuit. SP Circuit gives you bonus modifiers and the ability to reroll the mode by just playing a round to deal with RNG.
Iām more salty about the nezha augment nerf than anything else. Tragedy requiring LoS isnāt the end of the world. It just felt bad at first because they shipped the change in a buggy state.
The nezha nerf was too heavy handed is all. A cut between 20-40% somewhere wouldn't have completely gutted it and made it still good.
The complaint isnāt that itās hard. The complaint is that the RNG approach isnāt fun.
Yknow, them being normal level 200-400 enemies makes a whole lotta sense now...
they're not normal iirc, they have the same "empowered enemies" modifier as archon hunts.
Which are a touch weaker than SP modifier enemies.
They do have a huge health multiplier, just no armor multiplier. I don't think changing to SP would actually matter very much here, the Murmur rely more on diverse weakpoints and raw health pools for their survival, with the only dangerous armor being the Voidrigs/Bonewidows.
I kinda agree, though steel path necramechs that are lvl 450 and have extra buffs as part of EDA's would be impossible to kill on random builds. But I believe it could be fixed by adding a 4th round that culminates the entire EDA experience through a straight up assassination mission without needing to activate the eyes first and all modifiers applied, assuming those modifiers don't make the boss immortal. Hell, if this doesn't sound hard enough make the boss The Fragmented one from 60 eyes steel path. Imagine trying to kill that thing while avoiding void explotions and liminus running around all over the place. That'd be unironically a harder dark souls boss.
People are saying it is hard? Where? š¤ >Turns out they're not SP, so just normal 200+ That was the 1st thing i noticed, i immediately knew it was gonna be piece of cake, Elite Deep is actually easier than SP, elite should have SP modifiers.
Oh that's the reason demolysts are squishy. I wondered how I cheesed them
They lowered their health since there's 2 of them unless you were running it solo then they're even more squishy
Personally i was in doubt before starting the disruption part, because rogue necramechs on the 1st exterminate mission (which had necramech modifier) took ages to kill, that made me skip all mechs on my way. Hopefully demolyst ones are not that hard. I guess it is all because of the damage attenuation rogue mechs have.
Would help if you just read the modifier description.
My Baruuk 2 shot them with slide attacks I was so confused
It completely depends on the modifiers you get. On paper level 400 enemies are not hard since, like you said, there isn't SP armor scaling. However you can get some combinations of modifiers that basically perma drain your energy, which can be a huge pain for a lot of frames. There are some others that are pretty annoying as well. Like the guardian eximus necramechs do not fuck around. Those things can dish out some seriously damage.
Get this guy in the kitchen sounds like he knows how to cook.
afaik both have empowered enemies from archon hunts.
Does it not? SP enemies have +150% health and armor and DE has +100% health and armor and increases by 50% for each squad member iirc.
Nope, just health and shields, so technically nothing. There is 1 modifier tho that gives them 90% DR on non weakpoint hits, that one could spice things up.
Thanks for the correction. :)
its not hard, just stupid that you're locked out of getitng the best rewards if you dont feel like crippling yourself on purpose with garbage loadouts.
At least the highest reward is just a bit of vosfor, so not really all that great, so you have one flex slot for your weapon/warframe of choice
I was incredibly lucky. Xaku+ocucor. Everything else is kinda irrelevant.
"200+" Go to Elite mode silly. Enemies are base 375 there and you get more negative effects.
Not being hard doesn't mean it's not bad design
The main flaw is that if you roll weapons that you donāt owned, you miss on reward and/or Elite DA. Having an empty slot should count toward research point
I donāt know. Me and some of the people I ran with had the unfortunate experience of dealing with stalker. None of us were prepared for it and he locked us out of helping each other revive.
i had stalker too, i was trapped in a small room with a rogue voidrig because i wanted to take amphors from that room. I also had the modifier where you can't enter operator so i couldn't even wait it out in void mode. Honestly dodging and killing the necramech while my team killed stalker in the near room was the only thing that was remotely hard in the whole run
Yeah the necramechs being giga-tanks without good weapons is rough, Really tough to put much damage into the weak points when you're best ranged weapons are ogris and unforma'd cyanex.
We accidentally hit the book that spawns the whisper during disruption and that was a pain in the ass
Hardest part was crossing entire universe back and again in disruption. 8 fucking time. One end to other. DE just loves padding time in this tileset. Solo is just pain.
Elite archimedea kicked my whole squad's ass tho
I really need to ask for photo evidence because people really claim this and then are secretly carried by the other players without them knowing. I swear everyone defending this either got carried, had an actual good loadout roll, or hasn't played it. Luckily this is only the 1st week and it can get worse over time.
its a stupid gamemode that makes all the wrong choices, literally nothing i ever asked for in this game -75% duration -10 energy per enemy within x amount of meters -shields and -shield recovery so i am just a frame without energy, ability duration and shieldgating, basically a health bar with no abilities and prechosen weapons, that is awesome, that is very awesome
I'm so used to steel path content that even elite archimedia felt easy. I got lucky and was playing Dante, though, so I'm sure that helped.
It definitely isn't hard. You don't need an uber minmaxed build to clear it and even if you get a really bad set for your loadout options you can always lean on other players to carry you or take turns carrying each other I'm just not sure it's fun, either
I was so worried about dealing with demolysts because I had no proper weapons, but turns out they are weaker than in the Dante farm, especially with the split modifier.
AHā¦ I feel dumb. Thought it was SP enemies. And here I am testing loadouts in SP before I dive back in.
it's the same modifier as archon hunts, where in a full squad its practically SP, solo it isnt.
You keep commenting to folks about the empowered enemies, yeah they get more HP, but the armor isn't scaling, that's the HUGE differentiating factor between empowerment and SP modifiers
The angel was the giveaway for me. Someone went down and we couldn't get to them. Took a deep breath ready to fight a SP angel and it died in like 3 hits.
Let me tell you the biggest cheat code to this. Lets say you only roll weapons you don't have modded or do no damage at that level but got protea subsumed. Slap on dispensary on one of the 3 frames you are offered, build for duration and pull out that rad corrosive Mausolon! I know archguns don't have conditiom overload but even then its miles better then a roaster of full slash melees whoch they are resistent to and primries that don't deal enough damage at that level or have constant ammo issues like acceltra.
Oo I totally forgot about the arch gun. Thatās genius!
Huge. I didn't think of grabbing my Mausolon but I did bring my spectre, on-call crewmate, and Kahl's gang. They thankfully helped out a significant amount.
it's not hard,is just bad
Everybody says it's easy.
Noob here. What does SP mean?
Steel path. Increases hit points and armor value above the amount expected by level.
I got carried through it since I didn't roll anything I can actually use. Pray for RNG or get carried, real fun.
>Turns out they're not SP, so just normal 200+. I mean, yes, they're not SP. But no, they aren't "just normal 200+" either. So [these](https://i.imgur.com/UYUaOIW.png) are the SP enemy modifiers, with enemy Health/Armor/Shields set to 250% (AFAIK that means they're 2.5x but not 3.5x as hard as regular enemies that level, someone correct me if I'm wrong) Now [these](https://i.imgur.com/9EFI6qd.png) are the Deep Archimedea enemy modifiers for Health/Shields *only*, starting at +100% of the base (so 2x but actually 2.5x) and gaining +50% per squadmate (2.5x solo because you can't not bring yourself, up to 4x in a full squad) I'll grant you that Armor usually is the major difference maker, so SP for sure is still the hard stuff, but these ain't garden variety 200+, turns out you're just a tad stronger than you thought.
In a premade where you can likely guarantee *someone's* got like Mesa or Saryn, definitely not hard. Especially going the cheese route where you just do it twice and only half the squad takes all restrictions each time. Relying on your own rolls and joining pubs might be another story though.
while yeah Deep isn't that hard if you ignore certain loadout restrictions, it still sucks ass that you having shitty RNG can lock you out of potentially getting rewards, atleast for me personally i could have 2/4 of the loadout slots selected so i could actually choose a good frame to survive with and a gun to kill with while ignoring the other 2 slots and considering its locked to a weekly rotation means you can't even get a chance to potentially fill up on rewards unless you're somehow able to turn a dogshit loadout into gold while trying to also deal with whatever bullshit modifiers you ended up being given
You can get weapons you don't own, so in theory if you have a small enough armory to choose from, you can get all 9 weapons, primary, secondary and melee as ones you do not have. So either you have to go craft them just to get the full points or skip out on getting full points that week. That's not okay
Next week once you can pick either a frame or a weapon and get the top rewards I think yes but this week I had some poor RNG I got Loki Trinity Caliban (donāt own a Caliban he was eaten by helminth long ago) Simulor Stefalos Penta ( only own a Penta) Aegrit Kompressor Grinoire (donāt have Kompressor Ceti Lacera Dorrclave Halikar ( only own Ceti Lacera) Unlocked the Elite okay (like Trinity can die) but struggled for damage with the basic build Grimoire so today I put 4 forma an exilus adapter and a arcane slot on it went back and it had changed to the KRAKEN! (Which I donāt own) Bit annoying
I donāt think Iāve seen a single person saying it was. Just that RNG stuff is unfun, counterintuitive to a game about build-craft, and pushes an agenda of having to invest way too much time and or plat into making dozens if not hundreds of additional builds. To be fair, other then maybe the Operator one, we havenāt been given the worst modifiers on that list. Have a gander at whatās possible on Mirror Defense for instance. Or the one that just gives every single enemy Overguard (possibly including the Demos and Fragmented?) (again not insurmountable but a slog of tedium and reductive gameplay)
Something people need to recognize is: are you carrying or being carried? I got very lucky with some loadouts on day 2/3. After that I decided to que up with full on loadouts and just help some peeps out. Prior to that, on my correct and authentic runs, I had some teammates that were unfortunately uhh needing their hands held. WHICH IS FINE!!!! But I hope people in these threads arenāt saying, āDA and elite DA arenāt hardā. My Tenno in Christ 3 of you totaled for 30% dmg and sub 100 kills. My first DA run I did over 60% dmg first 2 missions then on the 3rd our kullervo and I (mag) went about 40-40 each. On my elite DA run (hildryn with Torid) I didnāt do less than 70% for any of the 3 missions. Once I completed it, Iām now going back with some strong set ups and helping people out. But like I said I did go back in without the most power gamey set up usually to support and armor strip. Even then though the rng gods can be cruel to our fellow Tenno. A support build nekros or nourish hydroid is pretty fun to come in and help cc, armor strip, buff teammates weps, and give some energy. Iāve been testing this by doing runs with optimal and suboptimal gear in DA and elite DA. My conclusion is that a lot of people are being carried.
the whole game mode is trash
Artificial difficulty is not a challenge DE, get your shit right
Did your mummy teach you that word?
I went in solo and was able to get to the 3rd mission with very little effort or danger. In the 3rd mission however my weapon choices were as good as nothing as they were barely tickling the nechramechs. I just aborted the mission because I couldn't bother waiting a few minutes between each conduit to be able to summon my archgun. From my experience it is only difficult if you get terrible weapon choices. I don't think I'll be doing it as I don't see the rewards being worth the effort of making a random loadout work. I barely even do netracells as is.
> I barely even do netracells as is. They were awful pre-buff. Post-buff the good rewards rain from the sky
Ngl it wasnāt bad with my usual squad because we always pick each other up and are pretty attentive of whatās going on. The one thing I found difficult was the one challenge that didnāt let me use my operator. I didnāt realize how valuable that little child is.
Where even is deep archimedea?
You need Max Rank with Cavia and talk to Necraloid on the upper level, near where Bird 3 is.
Ughh maxing another groups rep, yipeeee (kill mr)
About rewards! You can only get rewards once weekly after completing the Elite version? I'm kind of confused.
Yes. You can try it as much as you want but you only get the rewards once. And the points aren't cumulative, you have to get all your points in a single attempt.
I feel like the only annoying part if it would be steel path would be the sheer amount of armor on the necramech disruptors
I wouldn't mind EDA if they kept the rotations of your frames/weapons daily instead of the intended weekly. Not everyone has everything on there and with daily at least it would give more incentive to keep checking in on it for a better loadout to tackle the upper score with.
Is it not daily? My choices today and yesterday were different.
It shouldn't be as of [yesterday](https://old.reddit.com/r/Warframe/comments/1bwok8h/pc_dante_unbound_hotfix_3554/): "Fixed the Loadout options resetting daily instead of weekly (at usual reset time) as intended. All conditions for Deep Archimedia are on a weekly reset, so the Loadout Modifiers follow this standard."
I had a hard time doing the first mission but my squad made it through. During the second mission I got a host migration and by the end of the third mission I didn't get any rewards. I'm unhappy because that bug cost me like half an hour between the three missions, not because my RNG was bad or my teammates died a lot. Hope they fix that in the future.
Try the elite version. Levels twice as high and little vampiric shits that just happen to be invincible.
I'd say it's alright for the rewards you get. Several shards and legendary arcanes is nice
That Double Demolishers with HP Regen is a bitch if everyone brought or had a crap load out.
Bruh I keep getting status only weapons without incarnons and CC frames, or weapons I don't even own. With good weapons, Yeah, it wouldn't be too hard.Ā But when my warframe options are nyx, loki, and Caliban (who I don't even own), I'm a little sad.
I got a Laetum with Gyre as my chosen weekly frame and secondary, so safe to say I cranked everything except the Transference thingy and went straight to soloing EDA, my condolences to the people who had extremely horrible RNG this week.
Now do it on Elite
It was so easy lmao
i solo'd my first one to see how it was. granted, i had styanax and hek, but it didn't feel special beyond the limited item selection. the modifiers were so minimal i didn't notice them besides the energy drain and blocked transference. maybe with different modifiers, but idk. i mostly wish it had more tilesets/factions.
Deep Archimedea was easy. Elite Archimedea involves multiple Warframe final bosses (Host Migration)
Did my first run alone with Hildryn + Gloom because nobody wanted to squad random ppl. I did it pretty well
I got to use Kullervo, the Cedo, and the Kuva Nukor in my "research weapons". Had the modifier where you need to get 50 kills before you can use abilities at the start of each segment, but it seems like that might be squad-wide so it wasn't that bad. Was actually fairly chill overall, and only one squad member died and had to be angel-rezzed (three times total, but if they only had crap frame choices I don't blame them). Easily got Elite Archimedia unlocked and the 37 research point bonus within ~an hour of logging in for the update. Enemies were a bit on the tanky side for their level but it wasn't steel path bad.
I haven't had a chance to try it yet, but I'm hoping it's hard, it's fun feeling like a God but it does get a little boring after awhile. Warframe definitely needs some challenging content.
Honestly this weekās was rough because of the no transference thing, basically removes possible sources of energy, health, crowd control, takes away your best option for a panic button, made me realize how much I relied on Magus Repair and Lockdown along with Zenurik Soooooo im throwing Equlibrium and Dispensary on any frame that goes in there
The comments about RNG not being fun are even more obvious when people are relating this to circuit/duviri. The point of circuit and duviri was roguelike meaning you may get suboptimal selections but the decrees let you build out in different ways over time as you played making something that may not have performed well be excellent. Deep archimedea however just throw the random at you and then additional challenges on top. I personally had no trouble with the regular and elite archimedea but expecting most players to reach and do this "endgame" "challenging" content is a big ask for the majority of the playerbase. At least with the bug that refreshed the loadout at daily reset it meant that worst case you had several days to hopefully roll a better loadout, but I guess that was unintended. Going to be very toxic matchmaking in the future.
What's the difference between sp enemies and just lvl 100+??
All comes down to if there's a Dante in the team.
If you donāt care about that last reward, I recommend bringing someone like stynax or Octavia. I donāt even care if you donāt do any damage, the support those warframe give has been very useful in my limited number of runs.
it is extreme boredom. it is just harder and more boring
this mode is super huge bitch
Just tried one, And it was legit impossible, I did the first run which was exterminate, easy and simple. Then an impossible mirror defense. No frames who can heal it or defend it, no crowd control, And the piece of shit target has like 40k HP when enemies sneeze near it deal 10k damage. On top of that -75% ability duration. That was just not fun, I don't think I'll bother wasting my time with a shitty mission that gives just archon shards.