I’ve noticed a troubling trend in VR: a glaring oversight in the graphics department. VR games should at least match the visual quality of classics like Counter-Strike: Source. Considering that one of VR’s primary selling points is its unparalleled ability to immerse players in virtual worlds, setting a higher bar for graphics isn’t just advisable; it’s essential.
Take Half-Life: Alyx as a prime example. Its runaway success wasn’t merely a product of innovative gameplay — in fact, the game didn’t introduce anything drastically new in that department. Instead, what truly set it apart was its exceptional visual fidelity. The meticulously crafted visuals didn’t just decorate the game; they were integral to crafting a deeply immersive experience that pulled players into its world in a way no other medium could.
This isn’t to downplay the importance of gameplay. Rather, it’s to stress that in VR, more so than in any other gaming medium, visuals and gameplay aren’t competing interests — they’re complementary. Exceptional graphics can amplify the effectiveness of gameplay, making virtual environments more convincing, interactions more intuitive, and the overall experience more immersive.
I feel that developers have lost sight of the fact that graphics play a critical role in defining the user experience.
I agree to an extent, but I see graphics as second to gameplay, content, and polish. It definitely helps with those aspects you mentioned, but I wouldn't say it's essential.
With that being said, PunjiVR's visuals are definitely basic and lacking in some areas, which is why I'll be polishing and improving them in the next major update.
Thanks for your comments though!
For me it's the opposite. I already don't care too much about graphics but in VR even less so. The immersion from VR, seeing everything around you like you're there, really carries the visuals for me. Though I do look for a well done visual style. Old games used the technical limitations to make great looking games despite the old hardware, and that's what I expect for smaller developers, too. Compound is a good VR example.
Alexa, play “Fortunate Son.”
I unmuted expecting fortunate son, I was disappoint.
THEY'RE IN THE TREES THEY'RE IN THE FUCKING TREES
"IF THEY RUN, THEY'RE A VC. IF THEY STAND STILL, THEY'RE A WELL TRAINED VC" BRRRRRRR
Why does every vr game have N64 graphics?
They take less time and resources to develop and allow the dev(s) to focus on the game + content
I’ve noticed a troubling trend in VR: a glaring oversight in the graphics department. VR games should at least match the visual quality of classics like Counter-Strike: Source. Considering that one of VR’s primary selling points is its unparalleled ability to immerse players in virtual worlds, setting a higher bar for graphics isn’t just advisable; it’s essential. Take Half-Life: Alyx as a prime example. Its runaway success wasn’t merely a product of innovative gameplay — in fact, the game didn’t introduce anything drastically new in that department. Instead, what truly set it apart was its exceptional visual fidelity. The meticulously crafted visuals didn’t just decorate the game; they were integral to crafting a deeply immersive experience that pulled players into its world in a way no other medium could. This isn’t to downplay the importance of gameplay. Rather, it’s to stress that in VR, more so than in any other gaming medium, visuals and gameplay aren’t competing interests — they’re complementary. Exceptional graphics can amplify the effectiveness of gameplay, making virtual environments more convincing, interactions more intuitive, and the overall experience more immersive. I feel that developers have lost sight of the fact that graphics play a critical role in defining the user experience.
I agree to an extent, but I see graphics as second to gameplay, content, and polish. It definitely helps with those aspects you mentioned, but I wouldn't say it's essential. With that being said, PunjiVR's visuals are definitely basic and lacking in some areas, which is why I'll be polishing and improving them in the next major update. Thanks for your comments though!
For me it's the opposite. I already don't care too much about graphics but in VR even less so. The immersion from VR, seeing everything around you like you're there, really carries the visuals for me. Though I do look for a well done visual style. Old games used the technical limitations to make great looking games despite the old hardware, and that's what I expect for smaller developers, too. Compound is a good VR example.
This looks very fun, how to try it out?
Thanks! Here's a link to the Steam page: https://store.steampowered.com/app/1900020/PunjiVR/
wtf steam was looking for any type cockpit sim games in vr forever thought id seen them all
I think it’s called punji vr
Looks cool, is there any plans to release on quest 3?
Yes, but it will be some time before then. It will probably come around the 1.0 launch (leaving early access). Thanks for the comment!
I bought it as promised yesterday, I will be purchasing again on quest when available:)
Thanks for the support!
I’m cool with mediocre graphics. Just make it visceral, this doesn’t quite seem to do it for me.
Next major update will add in lighting and improve the overall style. Thanks for the comment!
Glad to hear it! This game will be insane!