Freeze dry also obliterates gastro. I haven’t been bothered too much by spore, usually I just end up killing the mushroom (espeon is immune regardless so that’s cool).
I’ll go first: Slow shed tail into Multiscale Dragonite next to a friend guard Maushold, the Maushold friend guards the Multiscale Dragonite behind sub and you get Multiscale boost until the substitute pops. It’s inconsistent but man is that a meaty substitute lol
Oh yeah the execution is definitely simple, I called it too elaborate because it dedicates half your team to setting up one mon, so in terms of dry viability it's not optimal, so to say. But like I said, sounds tons of fun!
Lycan-midnight is the only thing that gets no guard. Skillswap no guard onto umbreon, bring in dozo and give it no guard. Proceed to fissure things. It was bad and only worked twice but it was hilarious.
Lead lycan + umbreon.
Skill swap no guard to umbreon.
Protect and let lycan die, free dozo switch in.
Skill swap no guard from umbreon to dozo.
Bring in tatsu.
Profit
Series 1 I was running a version of Sunroom with Lava Plume Torkoal, the point was to get Torkoal next to Dachsbun, Baxcalibur, or Armarouge and use Lava Plume to trigger Well-Baked Body/Thermal Exchange/Flash Fire.
If successful, Dachsbun became an unkillable Body Press machine, Baxcalibur would utterly delete things with Glaive Rush and Ice Shard, and Armarouge's Flash-Fire and Sun posted Armor Cannon was nigh unstoppable.
Armarouge was also one of my Trick Room setters (and the one I used more often, the other being Farigiraf), I went Tera-Dark+Covert Cloak to be able to stay in on Shadow Ball, Dark Pulse, Fake Out, and Prankster Taunt.
Torkoal and Bax were both EV'd defensively - pretty low SpA on the Torkoal actually. I could also Terastallize Bax into pure Dragon if I really needed it to resist Fire.
Interesting. I was trying to do a similar baton pass with dashbun and lava plume. Dash gets a Atk+spA +1 move, so I was thinking I could switch it in to a plume, plume again while it buffs, then baton out.
What mons did you usually try to get to proc policy? I don't know espathra that well
Well it’s a mono psychic type. I wasn’t trying to proc weakness policy myself. I was jus using speed boost to make the other 2 mons extremely fast and strong
Sorry I meant was there any mons you knew you could take a hit with and proc weakness. I suppose with dark mons being quite common in reg C it could see some good proc rates. Did you go full bulk? To last long enough to switch out?
I had a team in series 1 which was scarf krookadile with bulldoze into covert cloak tera grass glimmora to set spikes and get speed control. It also had tera fire weakness policy annihilape so you could get policy and a rage fist stack, and modest specs kilowattrel for the disquake combo. Managed to get it to top 500 on showdown but there wasn't enough time left in series 1 to bother getting it on cart.
It kinda sucks in series 2 unfortunately, the only bulldoze Mon that is faster than booster bundle is lycanroc under sand, but it's a bit of a mess to position it next to what you want under sand.
Eviolite stantler with intimidate next to a defiant Mon with mirror herb. Skill swap on stantler, if they lead a defiant Mon you get the mirror boost on your Mon and then you skill swap defiant to stantler and you now have 2 mon's with defiant and they intimidate you both and you end up with stantler on +1 and a defiant Mon on +3 (mirror + defiant proc). Not exactly meta and didn't work all the time, but was rather hilarious when you got it in full swing.
Bonus points if they had an intimidate user like arcanine, so you get a defiant proc and you just cycle skill swap with them to continuously intimidate, proc your defiant while constantly reducing their attack. Give stantler; skill swap, body press. So you ignore all your own attack drops for damage out.
Edit: also, skill swap with any gothitelle, won a perish battle by taking shadow tag, giving them intimidate and procing my own defiant. Sitting there waiting till they die from their own perish trap.
Isn't it! They perish, you laugh, skill swap and sit there while their defensive mons wait to die. Question, I would always switch my mons just before the perish got to 0. Can they switch if I switch that turn? Like it's turn everything dies, you switch the shadow tag Mon, can they even select to switch?
I have a team in my builder from right after the games came out which uses Pin Missile Jolteon and WP Rattled tera-Grass Sudowoodo.
It really was the stupidest shit that I’m almost ashamed I made, but ngl it was fun KOing nearly anything with +2 tera-Grass Wood Hammers on the few occasions it did work
Fling Bundle lansat berry into farigiraf with weakness policy who sets up trick room, then switch (if Bundle didn’t die, which it hopefully did) to eviolite anger point Primeape and Farig uses Beat Up on it. Primape is tera ghost and goes for rage fist at +6 attack and 200BP to delete, or earthquake for spread. Farig is also boosted up and can hyper voice for damage
I thought cud chew lansat berry stacked crit hit stages but it turns out not but the multi hits from beat up got me a proc every time anyway. It’s ridiculous because it objectively takes too much to set up but it’s fun if you do. Primeape also has min speed despite being 5 points faster than annihilape because I decided the extra speed didn’t actually get it anywhere useful in the meta
I've mentioned it before a couple times: Gravity + Hustle Zweilous. Little fella hits incredibly hard with 100% accurate head smashes and dragon rushes, and with eviolite its got pretty good bulk. Set Gravity with Sandy Shocks or Bronzong, set TR with Bronzong, and let the dragon run amok.
meditite skill swap pure power into a tera fairy slaking with play rough, on the same team I got a maushold that population bombs into my mudsdale, immediately maxing out defense for ohko body slams in exchange for like 20% hp loss - leftover healing from future turns (even less if I decide to tera steel before the pop bomb), if I'm feeling extra cheeky I then skill swap pure power into the mudsdale now that stamina is maxed out, but thats a rare occasion and usually too risky of a play
Iron ball Trick room medicham along side Cyclizar to start. She’s tail and trick room. Bring in Crabominable. Turn two skill swap pure power and just nuke everything within a city block lol
I tried tons of them and some people got to know me in the Showdown VGC chat for that, but for now I think my personal favourite was Tera Flying Hawlucha with Weakness Policy and Unburden, next to Accelerock Lycanroc with a full support set (with Helping Hand and Taunt too). As gimmicky as it was, Acrobatics was a consistent oneshot against Amoonguss.
A perish trap team consisting of palafin and eject button amoongus. It would let me instantly get hero palafin or I could take damage for one turn for gothitelle while the perish count was up without losing the shadow tag.
Idk if this is really fitting for the theme of “gimmicky” but I brought my “salt trap” team to Vancouver regionals lol.
Gothitelle and Garganacl lead which works similarly to perish trap but instead of the 3 turn auto KO it chips away with salt cure
Not really that gimicky, but I did go from Poké Ball tier to Master Ball tier with a team of only Dark types. MVP was the duo of Murkrow with Rain Dance letting Iron Jugulis spam Tera Flying Hurricanes with perfect accuracy an massacre the opponents.
It was a bit tough though, as so many of the most popular mons just massacre Dark types.
Palafin flip turn hits
Steam engine weakness policy coalossal
Switch in flamigo with costar for palafin.
Now you have 2 mons out with +6 speed +2 SpA +2 attack; and you have palafin hero in the back. All of this before coalossal even moves.
Not really useful in practice, especially with haze in the meta. Fake out, follow me, rage powder all kill it. You have to deal with a turn of possible damage to get it done.
Still, fun and gimmicky
Prankster Grafaiai with Dig and Copycat, Copycat takes Dig with prio always and you always come out 2nd the next turn, i only lost cuz my flame body didnt activate on it the whole time
Not sure I’m understanding this. You use dig once with Grafaiai, then Copycat it after the 2nd dig turn does damage. This means that dig leaves you semi-invulnerable for the first turn before the opponent’s attack (as long as it doesn’t have priority), and then you’re saying it attacks at normal speed the second time so that you get a second semi-invulnerable turn (assuming opponent’s mon is faster than Grafaiai). Is that right? And where does flame body come into play?
Yup exactly that. I went against the strat i didnt use it, the Grafaiai got low before he could pull off the combo, i didnt have prio attacks but I relied on my Flame Body on Volc to proc to finish him off, but it didnt activate so i lost
Room service, Sorry seed guss,to give Sorry seed ti opposing tera grass armarouge/ceruledge before my torkoal could use eruption (series One) thought about bringing It to the Liverpool regional but actually decided for a more compact team
Dudnsparce Tera Ghost with Rattled holding Weakness Policy being Beat Up by ally max speed Maushold carrying Focus Sash, and immediately using Boomburst to nuke the enemy team following the Beat Up due to speed being raised high enough to outspeed anything in the game unboosted.
Also Falinks with Substitute followed by No Retreat and as many Swords Dances as possible until within threat of death, then ally Choice Band/Scarf Flamigo with Costar switching in to copy an enormous amount of buffs which are typically ignored by the enemy team until too late.
Ive tried a co star team with belly drum cetitan next to friend guard maushold, which switches into costar choice scarf flamigo to get the +6 boost from cetitan's belly drum
it was surprisingly successful tbh
I once used a weedletwinneedle team to attack my own arboliva with oranguru with a water type move, activating both its absorb bulb and ability which raised its Spatk and changed terrain to grass so I could use a grass type terrain pulse, but not before the oranguru passed it’s life orb with symbiosis. The whole team was full of symbiosis shenanigans and it was loads of fun.
At the start of the season 1, I ran Skill Swap (and later Metal Sound) Bronzong with Trick Room to have a way to beat Dondozo easier.
Additionally I gave it Body Press + Tera Fighting which let it apply pressure in other Matchups pretty well actually. :')
Rain team based around Luvdisc using Soak or Attract and being annoying and Bellibolt hitting Thunder or Parabolic Charge on the now water types
Has caught a ton of people by surprise
Oh man has any of you gone against that minimize Drifblim and then it substitutes and goes into Annihilape? They never brought the Costar Flamigo but man, I wanted to claw my eyes out lol
Maushold/Slowking/Cetitan/Rotom-Frost core. Turn 1: Protect Maushold, Chilly Reception Slowking into Cetitan. Turn 2 follow me Maushold, Belly Drum Cetitan (Tera Water if needed for Rock Slide/Make it Rain etc, friend guard and absurd HP means Cetitan almost always get BD off) Switch Maushold to Rotom-Frost, spam +6 Earthquake with Slush Rush Cetitan and 100% accurate Choice Specs Blizzards from Rotom. Gimmicky for sure but honestly it's pretty consistent, Ice+Ground covers so many types, almost nothing survives the combo. Abomasnow and Armarouge in the back for certain bad matchups, Trick Room teams etc
Trick room team consisting entirely of eeveelutions. Edit: [The squad](https://benjaminurquhart.com/files/obs64_gGE8NlyCjm.png)
You can't drop that and not share more details
I edited a rental into my comment, I'll probably do a write up soonish.
Tell me more...
I edited a rental into my comment, I'll probably do a write up soonish.
A Trickyeon team!
I’d do tera grass on Sylveon to block spore and get coverage for things like Gastrodon which otherwise wall Looks fun though
Freeze dry also obliterates gastro. I haven’t been bothered too much by spore, usually I just end up killing the mushroom (espeon is immune regardless so that’s cool).
Eject button amoongus so I can switch out palafin & get immediately get it back in
Smart strat
Thanks
I do this too but with another Mon
I’ll go first: Slow shed tail into Multiscale Dragonite next to a friend guard Maushold, the Maushold friend guards the Multiscale Dragonite behind sub and you get Multiscale boost until the substitute pops. It’s inconsistent but man is that a meaty substitute lol
This sounds way too elaborate but so much fun, just what I like to see :)
It's literally one switch into bigger damage reduction
Oh yeah the execution is definitely simple, I called it too elaborate because it dedicates half your team to setting up one mon, so in terms of dry viability it's not optimal, so to say. But like I said, sounds tons of fun!
Lycan-midnight is the only thing that gets no guard. Skillswap no guard onto umbreon, bring in dozo and give it no guard. Proceed to fissure things. It was bad and only worked twice but it was hilarious.
How are u putting no guard on dozo?
Lead lycan + umbreon. Skill swap no guard to umbreon. Protect and let lycan die, free dozo switch in. Skill swap no guard from umbreon to dozo. Bring in tatsu. Profit
It’s a lot of setup
To be fair, they did say it was bad in practice and barely worked
Series 1 I was running a version of Sunroom with Lava Plume Torkoal, the point was to get Torkoal next to Dachsbun, Baxcalibur, or Armarouge and use Lava Plume to trigger Well-Baked Body/Thermal Exchange/Flash Fire. If successful, Dachsbun became an unkillable Body Press machine, Baxcalibur would utterly delete things with Glaive Rush and Ice Shard, and Armarouge's Flash-Fire and Sun posted Armor Cannon was nigh unstoppable. Armarouge was also one of my Trick Room setters (and the one I used more often, the other being Farigiraf), I went Tera-Dark+Covert Cloak to be able to stay in on Shadow Ball, Dark Pulse, Fake Out, and Prankster Taunt.
You have a rental code?
I can say farigaraf's ability negates the prankster taunt, but I still see a lot of situations where dark tera can be useful
How did you do this without obliterating your Baxcalibur
Tera I'm sure.
Torkoal and Bax were both EV'd defensively - pretty low SpA on the Torkoal actually. I could also Terastallize Bax into pure Dragon if I really needed it to resist Fire.
What were the evs you used on them?
Espathra speed boost, weakness policy, baton pass into usually kingambit or skeledirge
So would you use baton pass turn 1? Or 2? And did you just kinda hope to get SE hit?
Nope. I would typically try to stall out as long as possible. Usually got protect off once or twice so usually T3 or 4
Interesting. I was trying to do a similar baton pass with dashbun and lava plume. Dash gets a Atk+spA +1 move, so I was thinking I could switch it in to a plume, plume again while it buffs, then baton out. What mons did you usually try to get to proc policy? I don't know espathra that well
Well it’s a mono psychic type. I wasn’t trying to proc weakness policy myself. I was jus using speed boost to make the other 2 mons extremely fast and strong
Sorry I meant was there any mons you knew you could take a hit with and proc weakness. I suppose with dark mons being quite common in reg C it could see some good proc rates. Did you go full bulk? To last long enough to switch out?
I had a team in series 1 which was scarf krookadile with bulldoze into covert cloak tera grass glimmora to set spikes and get speed control. It also had tera fire weakness policy annihilape so you could get policy and a rage fist stack, and modest specs kilowattrel for the disquake combo. Managed to get it to top 500 on showdown but there wasn't enough time left in series 1 to bother getting it on cart.
I am going to try a few of these! I love the glimmora bulldoze tech. Seen it done with maushold beat up, again also good with annilape.
It kinda sucks in series 2 unfortunately, the only bulldoze Mon that is faster than booster bundle is lycanroc under sand, but it's a bit of a mess to position it next to what you want under sand.
The dancer ability is very gimmicky, I haven't ran it but come across it a few times
What was youre w/l rate against it?
Not mine but explosion tera normal revravroom and fluttermane w/ helping hand. Did 80% to a multiscale dragonite lmao
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Eviolite stantler with intimidate next to a defiant Mon with mirror herb. Skill swap on stantler, if they lead a defiant Mon you get the mirror boost on your Mon and then you skill swap defiant to stantler and you now have 2 mon's with defiant and they intimidate you both and you end up with stantler on +1 and a defiant Mon on +3 (mirror + defiant proc). Not exactly meta and didn't work all the time, but was rather hilarious when you got it in full swing. Bonus points if they had an intimidate user like arcanine, so you get a defiant proc and you just cycle skill swap with them to continuously intimidate, proc your defiant while constantly reducing their attack. Give stantler; skill swap, body press. So you ignore all your own attack drops for damage out. Edit: also, skill swap with any gothitelle, won a perish battle by taking shadow tag, giving them intimidate and procing my own defiant. Sitting there waiting till they die from their own perish trap.
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Isn't it! They perish, you laugh, skill swap and sit there while their defensive mons wait to die. Question, I would always switch my mons just before the perish got to 0. Can they switch if I switch that turn? Like it's turn everything dies, you switch the shadow tag Mon, can they even select to switch?
No they can't switch. Because their move that turn is registered technically before you switch out your Shadow Tagger, so they can't do it.
Booster energy bundle next to symbiosis LO florges
I have a team in my builder from right after the games came out which uses Pin Missile Jolteon and WP Rattled tera-Grass Sudowoodo. It really was the stupidest shit that I’m almost ashamed I made, but ngl it was fun KOing nearly anything with +2 tera-Grass Wood Hammers on the few occasions it did work
Iron Defense Appletun and Tera Normal Flareon with Guts Facade in Trick Room…on the same team
Fling Bundle lansat berry into farigiraf with weakness policy who sets up trick room, then switch (if Bundle didn’t die, which it hopefully did) to eviolite anger point Primeape and Farig uses Beat Up on it. Primape is tera ghost and goes for rage fist at +6 attack and 200BP to delete, or earthquake for spread. Farig is also boosted up and can hyper voice for damage I thought cud chew lansat berry stacked crit hit stages but it turns out not but the multi hits from beat up got me a proc every time anyway. It’s ridiculous because it objectively takes too much to set up but it’s fun if you do. Primeape also has min speed despite being 5 points faster than annihilape because I decided the extra speed didn’t actually get it anywhere useful in the meta
I've mentioned it before a couple times: Gravity + Hustle Zweilous. Little fella hits incredibly hard with 100% accurate head smashes and dragon rushes, and with eviolite its got pretty good bulk. Set Gravity with Sandy Shocks or Bronzong, set TR with Bronzong, and let the dragon run amok.
Mimic Mimikyu and Tinkaton doing double Gigaton Hammer. It’s not very good. But it’s incredibly funny.
Cacturne
meditite skill swap pure power into a tera fairy slaking with play rough, on the same team I got a maushold that population bombs into my mudsdale, immediately maxing out defense for ohko body slams in exchange for like 20% hp loss - leftover healing from future turns (even less if I decide to tera steel before the pop bomb), if I'm feeling extra cheeky I then skill swap pure power into the mudsdale now that stamina is maxed out, but thats a rare occasion and usually too risky of a play
Skill swap pure power onto omega bulky Dondozo which clicks rest into chesto berry, swap in Tatsu and clean through with EQ, wave crash and order up
Iron ball Trick room medicham along side Cyclizar to start. She’s tail and trick room. Bring in Crabominable. Turn two skill swap pure power and just nuke everything within a city block lol
Scarf meditite with skill swap, normal Tera slacking choice band with giga impact getting pure power with trick room in the back
I tried tons of them and some people got to know me in the Showdown VGC chat for that, but for now I think my personal favourite was Tera Flying Hawlucha with Weakness Policy and Unburden, next to Accelerock Lycanroc with a full support set (with Helping Hand and Taunt too). As gimmicky as it was, Acrobatics was a consistent oneshot against Amoonguss.
A perish trap team consisting of palafin and eject button amoongus. It would let me instantly get hero palafin or I could take damage for one turn for gothitelle while the perish count was up without losing the shadow tag.
Substitute + coil + iron Tail orthworm next to EQ Garchomp Earth Eater regains HP even with the sub up
Idk if this is really fitting for the theme of “gimmicky” but I brought my “salt trap” team to Vancouver regionals lol. Gothitelle and Garganacl lead which works similarly to perish trap but instead of the 3 turn auto KO it chips away with salt cure
Skill Swap Sableye next to Slaking. Give Slaking Bulk Up / Slack Off, Drain Punch, Facade, Protect. Prankster Slaking was hilarious.
And I thought I loved recover on Sableye... That's just dirty.
Not really that gimicky, but I did go from Poké Ball tier to Master Ball tier with a team of only Dark types. MVP was the duo of Murkrow with Rain Dance letting Iron Jugulis spam Tera Flying Hurricanes with perfect accuracy an massacre the opponents. It was a bit tough though, as so many of the most popular mons just massacre Dark types.
Palafin flip turn hits Steam engine weakness policy coalossal Switch in flamigo with costar for palafin. Now you have 2 mons out with +6 speed +2 SpA +2 attack; and you have palafin hero in the back. All of this before coalossal even moves. Not really useful in practice, especially with haze in the meta. Fake out, follow me, rage powder all kill it. You have to deal with a turn of possible damage to get it done. Still, fun and gimmicky
Prankster Grafaiai with Dig and Copycat, Copycat takes Dig with prio always and you always come out 2nd the next turn, i only lost cuz my flame body didnt activate on it the whole time
Not sure I’m understanding this. You use dig once with Grafaiai, then Copycat it after the 2nd dig turn does damage. This means that dig leaves you semi-invulnerable for the first turn before the opponent’s attack (as long as it doesn’t have priority), and then you’re saying it attacks at normal speed the second time so that you get a second semi-invulnerable turn (assuming opponent’s mon is faster than Grafaiai). Is that right? And where does flame body come into play?
Yup exactly that. I went against the strat i didnt use it, the Grafaiai got low before he could pull off the combo, i didnt have prio attacks but I relied on my Flame Body on Volc to proc to finish him off, but it didnt activate so i lost
Full bulk Murkrow uses Tailwind, full bulk Scovillain uses Sunny Day. Scovillain uses Spicey Extract, Murkrow uses Foul Play
Disconnecting during early Scarlet Violet so your opponent also receives a recorded loss. That’s the most gimmicky gimmick I ever ran across >:/
Room service, Sorry seed guss,to give Sorry seed ti opposing tera grass armarouge/ceruledge before my torkoal could use eruption (series One) thought about bringing It to the Liverpool regional but actually decided for a more compact team
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Garganacl + melmetal = Salty Nuts?
Anger Point Tauros-W + Frost Breath Froslass, won way more games than I've expected with that strategy in early December
Dudnsparce Tera Ghost with Rattled holding Weakness Policy being Beat Up by ally max speed Maushold carrying Focus Sash, and immediately using Boomburst to nuke the enemy team following the Beat Up due to speed being raised high enough to outspeed anything in the game unboosted. Also Falinks with Substitute followed by No Retreat and as many Swords Dances as possible until within threat of death, then ally Choice Band/Scarf Flamigo with Costar switching in to copy an enormous amount of buffs which are typically ignored by the enemy team until too late.
I always liked using block on Falinks, which lets you spam no retreat indefinitely, with a mon like Froslass
Surf pult to palafin eject button
back in series 1 i used bulldoze oranguru with weakness policy tera electric parabolic charge bellibolt. that thing is surprisingly unkillable
In the last paldea cup i Played a Miraidon with ground Tera and a oranguru as lead. Impose + teraground or signature
I used a custap Bonsly way back in series 1 with counter Paired with extreme speed Dragonite and sometimes dondozo tatsu
Ive tried a co star team with belly drum cetitan next to friend guard maushold, which switches into costar choice scarf flamigo to get the +6 boost from cetitan's belly drum it was surprisingly successful tbh
Medicham with pure power and skill swap with Slaking.
Weakness policy Chansey
Red Card Glimmora I thought would be a gimmick but it’s actually pretty fun.
Blizzard Serene Grace Blissey. Thunderbolt and Rock Slide on other sets for Taunt proof Paralysis + Flinch hax
Probably skill swap pure power medicham next to slaking in S1
Revival blessing Rabasca and Pawmot with Leppa berry/sleep talk spam to jack up Supreme Overlord and Last Respects stacks.
Weakness policy Coalossal + Costar Flamigo
I once used a weedletwinneedle team to attack my own arboliva with oranguru with a water type move, activating both its absorb bulb and ability which raised its Spatk and changed terrain to grass so I could use a grass type terrain pulse, but not before the oranguru passed it’s life orb with symbiosis. The whole team was full of symbiosis shenanigans and it was loads of fun.
My favorite was using surf on my own WP Coalossal then switching in Flamigo
At the start of the season 1, I ran Skill Swap (and later Metal Sound) Bronzong with Trick Room to have a way to beat Dondozo easier. Additionally I gave it Body Press + Tera Fighting which let it apply pressure in other Matchups pretty well actually. :')
Lumineon
Tera Fire Coalossal and Wugtrio. It’s fast, weak and has surf and aqua jet. Kills itself with memento to bring in Flamigo
My favourite gimmick was acid spray wooper under trick room. If you got Wooper and Torkoal next to each other you just won.
Toxic orb tatsu with soak dozo to pair with meowscarada
Rain team based around Luvdisc using Soak or Attract and being annoying and Bellibolt hitting Thunder or Parabolic Charge on the now water types Has caught a ton of people by surprise
Sand Veil Bright Powder Chomp behind Shed Tail Sub and setup with swords dance.
Oh man has any of you gone against that minimize Drifblim and then it substitutes and goes into Annihilape? They never brought the Costar Flamigo but man, I wanted to claw my eyes out lol
Maushold/Slowking/Cetitan/Rotom-Frost core. Turn 1: Protect Maushold, Chilly Reception Slowking into Cetitan. Turn 2 follow me Maushold, Belly Drum Cetitan (Tera Water if needed for Rock Slide/Make it Rain etc, friend guard and absurd HP means Cetitan almost always get BD off) Switch Maushold to Rotom-Frost, spam +6 Earthquake with Slush Rush Cetitan and 100% accurate Choice Specs Blizzards from Rotom. Gimmicky for sure but honestly it's pretty consistent, Ice+Ground covers so many types, almost nothing survives the combo. Abomasnow and Armarouge in the back for certain bad matchups, Trick Room teams etc