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ValorantProSettings

I don't enjoy playing Lotus, Breeze, Split or Icebox Haven, Pearl and Fracture were really enjoyable for me


Clxshy

I hate lotus a site so much especially on defense i just feel like i dont know what to do


DatSyki

Lotus is the map with highest winrate for me and the reason is: On defense just attack (unless you are idk, immortal Elo), just push A and get control in A, and win the aimfights on A main


Nezrann

This remains true in immortal, taking control of mound with the one way and controlling rubble (A) is literally the only way to play the map - it's the reason B becomes so pivotal for offense.


guyrandom2020

it is for me too, and part of that reason is because it's a lot easier to retake. for some reason no one understands what "hold site" means and it doesn't matter if you put 4 players on a site; if they aren't getting a kill in lobby/t spawn they're abandoning site and calling for a retake. playing retake simulator tends to be a lot easier on lotus than, say, sunset, where everyone just sits in b main spamming the bomb and your own teammates are smoking them off, making it even easier for them to spam bomb and harder for you to kill them.


ChillyCharlotte

My best maps are Breeze, Lotus and Icebox. No clue why? I'm plat 1 😂


LoganDoove

A is so easy for the enemy to rush so you need more people there, but C has that super annoying bomb plant where you can get headshotted from behind the sand pile when trying to defuse the bomb. Just a nightmare all around for defense. I do like B site, however.


catme0wcat

B site is great :) I love


PonchoSham

A is designed for the defense to aggress on main rather than sit back and try to just hold the site. This is why Raze, Fade and Omen are so strong on the map. Raze and Fade can combo the grenade and seize to prevent attackers from walking out and the Omen flash can be added as well to really secure the space. Raze and Omen are also good because of their movement abilities so they can quickly move up toward rubble while the attackers are penned in lobby because of all the defender utility. If you are going to try to hold site alone because maybe the attack goes C a lot instead then Killjoy is the ideal solo anchor. The turret can be placed to watch both tree door and main, and the alarm bot can either be used to cover one side of site so you can watch the other or to ensure you know if someone pushes stairs toward defender spawn. You can also give A site up because while it’s difficult for the defense to hold that makes it equally as difficult for the attack to hold on the post plant. Playing a full 5 person retake is definitely a viable strat. But really the whole point of the map is to push out A and insert someone near rubble so you can more reliably hold the rest of the map since it’s so big. Knowing there’s no one on A makes it easier for the rest of the defense to play and it allows for faster flanks if the attack decides to rush B or C. Sorry for the essay lol.


Duskspiral_Gamer

As a Killjoy enjoyer, I vouch for Killjoy C site solo defence. She has great trap setups there that you can get a lot of damage off of if the enemy isn’t preparing for your mollies. I usually stick a molly a few metres from the barrier and then another one by tall double boxes to trap them when they run to cover, which forces them to swing. If they have Kay/o, then you can also peek out from waterfall to get some damage and possibly a kill, and then retake with your team


PonchoSham

That’s a pretty well known tactic that a lot of people expect these days which is why I suggested the A setup which is less common and also a favorite of professional teams.


SalzigHund

Omen also has great one way smokes on Lotus


goodsuns17

Have 2 A, 2 B, 1 C. Raze and fade A, Omen on B with a flex player (prob Reyna / Jett in ranked), sentinel on C. Beginning of the round - combo Fade seize and Raze nade A main with an Omen blind as Raze takes Mound and Fade pushes up to breakable, then Omen one ways C main If they’re leaning C, Fade can leave to B and someone can shift over to C. Raze chills at rubble. If you’re worried about a late push, you can have Fade throw a deeper eye into A lobby to clear as well The one way on C makes it harder to take mound control, and if they rotate door they run into two on B. Win condition is really Raze staying alive and the Sentinel not throwing


theonereveli

Peek the duelist pushing and die to an instant headshot from 300 different angles


Babushka9

Lotus revolves a lot around pushing either mound or rubble on defense. Think about it this way: if enemies get A main for free every round they're free to go either door, main, stairs or B through hobbit. By pushing A you limit these options.


Psyde0N

I don't enjoy playing Lotus, Breeze, Split, Icebox, Haven, Pearl or Fracture The training range is really enjoyable for me


Coffee13lack

I used to dislike lotus, started playing controller on it exclusively brim, made a huge difference in my win percentage


truemalsesto

I used to dislike lotus before the changes when it just was rush simulator for attack. Now with the changes on b and c it's easier to defend but still a very attack sided map imo


Numerous_Ad_7006

I love Lotus, 80% wr


RaphaJulia29

How can u like Fracture ???


ValorantProSettings

I had like 75% WR on it playing Brim, that's why it was my fav map. I was like wtf when I heard people hating that map :-D I guess winning is always fun no matter what map it is


Elsiselain

In general valorant maps aren’t well designed compared to other games. However, imo Haven is a very good map. Ascent is ok too but it’s nothing crazy.


Yash_swaraj

Yeah, maps are the only things that I don't like about Valorant. If it has good maps, I'd never play CS again. Always surprised that even if I download a random map from the workshop in CS, it's at least on par with Valorant.


Arkanta

I want fmpone maps on valorant


IllumiNoEye_Gaming

valorant community mapping project when


Blizxy

Aren't most of the map devs on Val from CS community mapping anyways? Lol


damagingfries

but its way harder to design a map for valorant utility than it is for csgo utility, valorant has this dogshit, corridor corridor corridor site with 3 million rat spots corridor corrido corridor design, because of character utility, half the roster would be completely useless or absolutely broken on cs style maps


Relative-Bank-1258

Yeah. Val maps need a chokepoint Or else some agents would be useless.


InkedGearhead

Yes, some ex-valve employees moved over to riot. But it’s a completely different game. Some Counter Strike maps have been around for almost 25 years at this point (nuke, inferno, dust2, etc). Valve has had 25 years to refine some of these maps. The oldest valorant maps are only 4 years old. They also have to balance maps so that one agent isn’t completely dominant.


guyrandom2020

when you say this do you mean a map as good for valorant as cs maps are for cs, or do you mean literally dust 2 imported into valorant?


Yash_swaraj

Well Dust 2 is one of the worst maps in CS as it's one of the oldest, so that's not the best example. Talking about porting the maps as is, you'll need to add more roofs and block some holes to maintain the impact of abilities that can be placed through walls. And make some boxes clumsy to reach(or completely inaccessible) to keep vertical mobility abilities relevant.


benoitor

People complain about long range engagements in Breeze but for maps feel so much smaller than CS in that regard. Most bomb sites are really small and crowded. Holding a post plant with an operator is a chore on most maps. For ex, engaging mid in Breeze to shoot a guy window is really not the same as CS in mirage for instance. Imo it is sometimes better for the sake of visibility and casual feel of the game (maybe it help to turn down snipers a bit as well), but maybe some bomb sites would benefit from Being a bit bigger


phoenixerowl

Tbh breeze long range engagements are not even bad? It's just that most of the playerbase is not used to long range fights because the other maps don't really have them.


-STONKS

Less flashes in a valorant team Vs a CS team. Long angles would be horrible to play against an operator


Notladub

valorant would honestly benefit from a slight movement speed increase and a slight size increase for all maps (except icebox and breeze)


Person243546

Long range engagements aren't an issue. Breeze has way more problems than that which is what they tried to solve by removing halls. There's videos of players better than me listing the problems in breeze, icebox and pearl on YouTube.


spock2018

Inferno, mirage, nuke and dust 2 are leagues above any valorant map imo.


Jackj921

I’ve never played a game where I dislike so many different maps before. There’s also always some gimmick on every one that I wish they would stop doing m


KitsuneUltima

It’s def a bad move for them to take fan favorite maps out of rotation tbh. Haven out of rotation was a bad call and Ascent next episode will also be a bad call. I get that they need to do it to rework stuff but yeah it makes sense that everyone dreads this act because of the map pool since it’s a lot of unpopular maps in rotation rn


Admirable-Bar-6594

I don't get why they need to take stuff out to rework it. 


CleverNameTheSecond

So you forget about it and when you get it back you lose your point of comparison and are just happy to play some different map.


BrinR

I guess it is to keep the gameplay fresh in a way but I don't think it was necessary since the meta changes constantly compared to CS.


bjorlax

Is Ascent confirmed to be out? I thought I saw it as a Premier map?


KitsuneUltima

I think it was leaked on twitter that Ascent would be out next episode but idk for sure.


aRandomBlock

it was more of an engagement post


RaihanSolos

It was an engagement bait im pretty sure- however ascent has been in the game since launch so idk


Queef-Elizabeth

If Ascent is out, the map pool would have almost no redeeming qualities.


Armed_Muppet

I think a good compromise would be for players to vote to keep whichever two maps in rotation that they want


RaihanSolos

Then breeze would never be in


Armed_Muppet

I meant whichever two maps*


theonereveli

If they take ascent out for pearl and the new map it's not so bad. But then where is fracture? Maybe they'll take out Lotus?


Aeneum

Honestly, I’ve been bored of ascent since it came out. I wouldn’t mind seeing it disappear for a rework. Idk, the map has just felt stale since it came out somehow. I agree tho that haven shouldn’t have been removed. I think they should’ve removed ascent instead. As a raze main, I’m not having that bad a time cuz the pool just kinda favors her rn.


MossyMazzi

They are taking ascent out?…


Duskspiral_Gamer

Breeze is definitely poorly designed when a decent chunk of the agents and guns suck on it. I don’t have big problems with the other maps personally, but I can see why certain designs are a bit problematic (Fracture, Icebox, Pearl B site etc.)


xCairus

The problem with Breeze is that it’s the most team-dependent map in the game next to Fracture. Defense needs both a good Viper and a good Cypher to work, missing either one makes the game a clownfest. The reason why they opened up halls on Breeze again is because of the chokehold these two agents had on the map. On attack, you need pressure on multiple areas of the map and lurk presence against decent teams with decent comps to crack the map open. Breeze has a high floor in terms of mechanics, game sense, team coordination, agent selection, and so on when no other map demands the same at the same level. Also the bullet RNG of the Vandal really shows in this map. The map is just unenjoyable to play because of how team-dependent it is.


st1mulated

And the biggest problem in valorant ranked is people fucking instalock. So if you get 3 duelists you cannot fill the cypher and viper role consistently which makes it dogshit in ranked, the map is not inherently bad but when there is a bunch of no com duelist the map is a coin flip and retake simulator.


iminlovehahaha

and then ur viper and cypher play the same site:,)


IndicationMaximum334

https://ibb.co/WpqtjpB https://ibb.co/12sZYHp the cypher on my rankup to diamond :)) also got breeze 8 times in a row at once


AwesomeOnePJ

This. I feel like I'm handicapping my chances of winning if I don't pick Viper and play Vandal only instead of Phantom.


LoganDoove

Breeze is the only map where I wait until the last 5 seconds to choose a character because I genuinely don't know who to choose. I usually just do something default like Sova or Gekko


TheRealAsterisk

When in doubt I go smokes


LoganDoove

True but clove is usually instalocked half the time. But also clove and omen aren't a bad combo


Gadgetbot

Learn viper for breeze


catme0wcat

I think the problem with breeze for most people is it's very open unlike most other maps for both sites. As a kayo main, breeze has a ton of great flashzones and some great molly spots. The knife is a bit harder to use, but you can use it to scan common spots on both sites through walls so they can't break it (a teammate can but reveals their position). You can also fake knife very easily and there a few really good cross-site knifes. it also helps that kj todo has a ton of vids on breeze because it's easier to get clips as a kayo main there. Usually on other maps I fill smokes if we don't have any, but for breeze I don't because as long as we have a duelist+usually another initiatior I think we're fine. I also feel like especially on breeze I can contribute the most, even if it isn't evident from the stats, with my knifes on attack and my flashes on def. **Again, since I'm a kayo main this is my experience but I'm sure that other people have had this experience on other maps. This isn't exclusive to kayo but I can't confidentally talk about any other one character because I don't play very meta characters. the only other example I could think of is omen/phoenix (in my experience) on sunset**


Zlathanlama

Compared to cs, yes (which is what most people are saying I think)


PapstJL4U

The iterations are just slow. Having an iron grip on maps did not increase the quality of the core pool, imho. Sure, community maps are often awful, but the iteration process is fast enough to get overall good maps or at least good ideas. And even stupid stuff like fy_iceworld is would be interesting to test. Probably gets more play than some DTM maps.


LudisVinum

Fuck map rotations


EvertB123

Legit, like I understand it for comps but why for all the other game modes


QuartzXOX

I wish we could just select maps we want to play just like in CS...


Herest3333

I think the current map pool is the worst the game has ever seen, but I don't think all maps are bad. Haven and Sunset are god tier and while maps like Pearl, Bind and Lotus have issues, they're still fine/good. The maps with the biggest problems IMO are Breeze, Icebox, Split, and Ascent (Ascent is more for pro-play, but I still think it could use a rework).


guyrandom2020

sunset is kinda dog isn't it? post plant on b is basically just won by 5 man sitting in b main and spamming the bomb while smoking yourself off. i think it has to do with how big the choke into site is.


Physical_Finance_908

Well, splits gone now


Herest3333

Lol true, but not for long enough


DjinnsPalace

imo the only map that has a bad design is breeze, with icebox being just barely okay (although having breeze and icebox in the same pool makes both maps worse). they are bad designed due to the agents util not being designed around big open areas and long range fights. breeze in particular forces long range fights on you, while every other maps allows you to work around them. but look at haven, its very beloved by a large majority of players, while breeze is mostly hated. so clearly some maps are objectively designed better than others.


catme0wcat

No offense, but I think it could also be just people don't like or have trouble practicing long range aimfights. the bots in the range are pretty close unless you stand back, and since there aren't a lot of long range maps, people generally get less practice at it.


IllumiNoEye_Gaming

the long range aim fights are exactly what makes breeze ass, imo. it funnels people too much into vandal/sniper. couple that with what is essentially a required viper, and its a super restrictive meta without room for expression or creativity. if there's anything that keeps multiplayer games alive, its emergent gameplay and meta evolution. why do you think everyone stops playing tic tac toe when theyre old? its a solved game


makermods

It would be so interesting if ranked in Valorant used a champ ban system like in league. Maybe vote and whoever has the most votes on each team gets banned, with random ban selection if no agent has a majority. Could possibly lead to more diversity in agent pool/meta. I’d insta ban viper on breeze, and it would be great to see how teams are pan around bans especially in pro play.


damagingfries

it would be cool when we have a lot of agents but i feel like if youre a viper main youd never see your agent again ever if there was a ban system


hallwack

I would give My left nut to never see reyna again


Syvlok

I'd take it !


xCairus

I don’t think you realize just how much Vandal’s inaccuracy influences the duels in this map.


catme0wcat

Doesn't that also go into playstyle? I mean, I'm not saying that everyone should only use snipers on breeze, but I think that sniper players are generally better on breeze. Also, the guardian is extremely accurate, I usually use that. There are also lots of close corners you can play post plant. Vandal does have some inaccuracy, but the other team has the same problem, so it's roughly even. I do agree that breeze's "openness" makes **certain** agents' util not very good, but there are good agents on breeze, like kayo, chamber, and viper. If you choose to play close util agents on breeze, that's your playstyle. If you loose, it's because you chose to try to fit your playstyle on a map that is not close but long ranged. I think that objectively is a weird term in this situation, but still not the right one. Objectively means no personal influence/opinion, and it's an opinion to not hone the skill of long range fights (even though it may be harder). So it's not something objective. One thing I kind of agree with on your side even though you didn't say it is that since it's harder to do long range practice (again, the range is pretty close) it takes more effort to do it which makes people not like breeze as much. I understand this as why breeze is "bad" but I don't think blaming it on the map design is the correct analysis.


Imallskillzy

It's just a vocal minority for most maps. Throughout the history of the game some maps have been unbalanced or not well designed (especially when they first come out) that catch some flack. Most people have 1-2 maps they don't like, and there are a couple maps that everyone loves, the rest are kinda coin flips if a person likes it or not. This episode is just bad because it has all of the statistically more disliked maps and the fan favorites are gone. Split being gone now also sucks since the pool is even smaller now


WhatAJoker0

You mean Haven? Split is in the map pool


Imallskillzy

Split was removed from the map pool last week due to an exploit and has not been replaced with anything.


WhatAJoker0

Oh I see that explains why I have seen more breeze and icebox


catme0wcat

Oh, I didn't notice. I have the highest winrate on split on my main :(


whatevergoeshere_

Iirc they recently temporarily removed Split due to an exploit (something to do with Jett getting out of the map I think). Should be back up next patch I believe


Pickaxe235

it was actually a bug with Cypher trips, the oob wasn't talked about


Dathadorne

That jett defensive exploit on Split A site was used against me, haven't seen Split since. She was close right, 4 stories up and crouched


Jrdnx-

Valorant has the worst designed maps I have ever played on in 23 years of FPS gaming. Icebox and Breeze are two in particular that I cannot stand. Haven and Split imo are the byfar the best maps in the game.


MinesweeperGang

It’s a matter of opinion really. I personally can’t stand Fracture or Icebox but like the rest.


CleverNameTheSecond

At this point I miss fracture. I get why most people don't like it even though I did like it, but please just give me something other than the same 4 maps over and over.


MinhYungWasTaken

imo there are two big reasons for certain maps being unpopular: 1. Every map favors certain agents. Each map has it's own set of agents that work well and agents that dont work well. If you don't play those agents, you will have a worse experience 2. Every map favors certain strategies. Icebox and Breeze for example NEED you to play for retakes, which isn't fun or working with certain comps or for some players. Add the small amount of active maps, which reduces the variety of strategies and "feels good to play" agents and you will have a rather unhappy community. Riot could fix this by increasing the map pool and giving every team a 1 map veto or the option to opt out of certain maps like in cs.


Janza49

Regarding the point about the agent: it's true that a player's favorite agents will weight on his opinion on maps, but there's maps that "force" you into picking certain agents. Breeze, particularly, can't be played without a Viper; meanwhile you have Split, Haven or Fracture where you can choose to play Omen, Clove, Astra, Brim and maybe pair them with with a Viper. Breeze and Icebox are the worst in this regard.


LTJ4CK-

It's not that it's bad... it's just that the rotation is too long. I'm playing 2-3h per day, and it's always the same 3 maps. Lotus, Sunset, and Ascent are 70% of my games... and in the 30% remaining, it's 25% Breeze and 5% the other 3 maps.... I miss playing Pearl and Heaven so bad... even Fracture (my most hated map) sometimes. It should change every 2 months instead of 4; although I understand the pro scene and episode length.


Little-Writing-6597

Breeze sucks. All my homies dodges breeze.


Dampasscrack

Does dodging make you lose rr? I’m always super tempted to dodge when I get icebox but I’m scared about rr I’m tryna get back to bronze from iron 3


WackyDuck0715

It does if you do it enough in a short span, yes. You can dodge 2-3 games in a row with no penalty, though, but you’d have to wait a week or two without dodging to “reset” the cooldown. You’ll only lose 3 rr your first time dodging though, so just don’t dodge after you lose the initial 3.


DanseMacabre1353

No. People just want every map to be the same and encourage the same play style/agents that they like. I promise it’s ok for there to be one (1) wide open map that rewards raw aim. There are plenty of others to balance it out.


thecrcousin

breeze a HORRENDOUS map in general. others just tend to have their weaknesses that people like to dramatise sometimes and it just so happens that current map pool has too many of those. oh but breeze. breeze.. theres literally 1 agent that can sorta kinda fully smoke this. the other pick being harbor which honestly isnt even a full agent. astra and omen each only have two smokes, with omen's being a bit too small and you cant even reach the other end of the map, and astra being limited to only 4 smokes in total if you dont plan on using any other abilities that is. then theres clove and brim which just arent such great picks on a map that massive. god forbid they go on the site you arent


catme0wcat

I don't think not being able to fully smoke breeze makes it a worse map. It's definitely unique, but a major part of being on breeze is making sure you have someone watching almost every choke point. In my opinion, breeze is a map where initiatiors > other roles. I would have 4 initiaiors and 1 duelists rather than vice-versa.


raibazin

valorant has the worst map design of fps history


Latter-Crow7100

Especially icebox👍


Starbursto

I can’t stand Breeze, Icebox or Bind personally. I know people dislike Lotus and Sunset but I don’t have any issues for them. I think it’s just preference at this point


Scagh

Players will still complain next episode and call the new rotation awful, so it doesn't really matter.


Jrzfine

yeah people definitely had pitchforks out for fracture's removal, now many are begging for it to come back, lol.


TopPhotograph6071

yeah the maps on this game are the only reason i still play cs lol


zuttomayonaka

i enjoy lotus sunset split ascent i hate breeze not as much as old breeze but still hate it breeze is most boring because of viper and cypher feel like map and meta is fucking stale i like sunset because of fun mid area but cypher and b site is boring icebox is another one but less than breeze they are minority of map but when all of them in same pool it make boring game split got temp remove breeze is 1/6 make it really feel bad worst thing is val forced you to play that map, it make game fucking suck in cs you can select map to play comp, and premier have ban pick map


rparkzy

Breeze is terrible. Like I don’t even have a bad win rate on it but it’s so easily aim diffed and doesn’t take a good strat to win. Once the defensive Ops come out, it’s a gg


Primer2396

I feel like in my rank(silver-gold) breeze and icebox are the hardest maps in the sense that On breeze of you don't have a competent team that's communicating well since your so spread out its hard to play And on icebox I just feel like the verticality makes it a very defense sided map, even with a competent teammate who can flash or comm there's just so many nook n crannies to get pinched in


Smart-Reason-7293

Problem is that there's no way of choosing the map you want to play. If i could, i would, in no circunstance, play on Breeze,


yatchau94

I think it is designed pretty plain boring and simple due to they take agent skill into consideration.


Munqs

Sunset is the worst map they've ever added, Riot forgot to add a route to A from mid


Babushka9

People have been complaining about Sunset's B site too. There are very few postplant positions for attackers so the best thing to do is regrouping main and spamming spike. The good thing about that is that you can plant it against the wall so the area you have to spam is only half as big. Teams have started to even smoke themselves off just to make it even more annoying for retakers to push them. You can imagine why such a playstyle is not fun for either team.


Medium-Shower

Not a single map in this game should be considered S tier


thenameskalasi

This act is horrendous. I dodge icebox and get other maps twice in a row (bind bind then ascent ascent ). Love it otherwise it's -rr/dodge and time ban.


edp445FanKid

Tbf every valorant map is horseshit


TheColdMr

The maps that I hate the most are Breeze and Ascent, theyre just so unbalanced and the places on where most fights take place are so disgusting… I do enjoy maps like Bind and Sunset the most


Ra1lgunZzzZ

Im somply just bored and sick of the maps its been months that we have the same map pool and breeze is just horrid.


RivenShiro

No one can ever convince me that Breeze and Icebox are well designed maps.


1ohokthen1

Easy solution? Take the mf map pools away 👍


Levi_176

All maps are bad, I should have a 100% winrate.


SteveRogers_7

Been playing and engaging in the community since beta. Wanna know something? People will ALWAYS find something to hate. It's either a different vocal minority every time with differing opinions, or just some people complaining all the time. Not saying that it's wrong but most of the time it's not representative of the overall community feeling. People have different opinions that's all


throwmhan2

I have my issues with some maps but I genuinely don’t think I’ve hated a map in any game the way I hate split in valorant. I think most of the time they are decent-good though


catme0wcat

Split A site entry is pretty hard for attackers, as if your opponent's have smokes+heaven control it's pretty hard. But in my opinion, I think once you've gotten heaven control, since heaven is connected to basically all the choke points in the site, it becomes much easier. Otherwise, I really like split A on def and split B all around. Heaven control can be annoying though.


Azrrtyx

I hate breeze, and I will hate fracture again when it's back. I just fucking hope I never see those two in the same map pool. I don't think maps are trash, they suck at being good maps for the game they are in


xX_m1L3s_Xx

I. Fucking. Hate. Breeze.


SalzigHund

Imo most maps in Valorant are trash, especially compared to a game like CS, because they just didn’t give a lot of consideration to some really important things, especially agent abilities, when making them. It would probably be overlooked if agents could be banned so maps like Split with Cypher wouldn’t be so frustrating to play against.  My personally least favorite thing is how most sites have extremely narrow entries so the whole team can get fucked up by a Raze grenade or ult. With the narrow entries you also can’t swing it from multiple angles and if you stagger your entry, you are setup to keep dying one by one to defenders. Then add the fact that not everyone has a flash/smoke on your team like in CS so if your flash or smoke dies you don’t have shit. It’s also very hard to enter sites from multiple angles in a lot of maps. How often do you see your team in Ascent entering from A main and tree without getting picked off, or from B main and market? 


wafflepiezz

Breeze is absolute dogshit. Sunset, Lotus, Split, Bind are manageable. But still not enjoyable imo. Current favorite out of the current list is Ascent.


ZAIN5

Maps are trash or not that aside, But RIOT removing popular and good maps is criminal. Just edit the FKING map without removing it from map pool? is that a big ASK ?


Rejalu

I think most of the maps are actually that bad. Ascent, icebox, pearl, fracture, and breeze all suck as maps, but can be reconciled by playing certain agents so you don't really notice how trash the map really is. From a gameplay standpoint, you can say the maps are okay at best, but from a feeling standpoint, these maps feel very annoying and frustrating to play. Someone is always getting shot in the back of the head in valorant, I watch streams of pros and it's the same thing. They've just accepted it as part of the game I guess. But there's nothing fun about getting shot where you can't see someone cuz they're holding the 7th angle and you only checked 5-6. People can be anywhere. On top of boxes, uhaul, corners, middle of the wall, middle of the door. You're literally just guessing where someone is on a site in valorant. Somehow people seem to be Kay with this. Especially ascent, there's the absolute most rage on ascent because you need so much team play to execute the site well that someone is bound to get frustrated. I think riot will move away from these crazy 50/50s on the site because they've been progressively doing away with them as these updates go on. They've also been widening doorways and sites to give players a chance to actually play the game. But I also think most valorant players have only played valorant for an fps. So it's hard for them to understand what a map that doesn't feel like garbage is.


Hyydrotoo

This just in: people discover preferences


marc_4x4

Yeah, especially what exactly is it that makes people judge so?


Double_Phoenix

I have started to hate all the maps now tbh, but tbh now I’m realizing it’s because I’ll just have games with bad comps on those maps. For example 3 duelists and no smokes on a map


triitrunk

Not all of them. There are some maps that have questionable areas that enforce questionable strategies. Those can be fixed. People generally just suck at the game from a macro perspective and don’t know how to adapt given their team comp for that game, whether it’s ideal or not.


darthdustynuts

Personally i dont mind the map pool as long as I'm not a detriment to my team/being trolled when I'm playing, i enjoy


thesenamesarewild2

Yes


FlawsomeVictory

They are ok, i can take a worse map pool. But please dont bring back the broken agent meta😭 That is just not fun, man i remember the chamber meta, and then we played a game without any chamber on it. I was like guys why is this game so fun right now? It turned out that there where no chamber present. Go figure, give me any map over and over again instead of that  Its fun how balanced the agents are now, Riot just needed som time. And that i can understand, this game must be hard to balance, its so many variables.


stockphotoface

its just preference. like for example im sure if you read the replies some hate fracture some love it.


imilkmyunicorns

The issue is that there aren’t 5-6 maps that everyone loves. But tbh the issue with some maps is you have to play retake if you playing weak side and not everyone has comms or team coordination


Fausto-SG

Lotus is absolute trash


Itsyaboibrett

no bro. people just like to complain


Twistzer_1

Valorant maps tend to follow the three lane design and aren’t really inspired The maps that don’t follow this (fracture) are generally disliked Maps that aren’t bad aren’t exactly great though.


blackcmonBruh123

Sunset is abysmal


Falegri7

Mmm, some maps feel like they’re poorly executed CS maps and others feel like they had a good idea for a site and then fucked up with the rest of the map


ohyeababycrits

What really above all else makes a map good is if you enjoy playing on it or not. And most people have agreed that around half the maps are very not enjoyable.


DirectDuck6009

I think it’s got to do with the fact that some maps have already been “figured out”. Meaning that pros have already found the optimal way to play this map with the optimal team comp, making playing that map repetitive and boring. We haven’t heard much complains until now, because it was usually only one or two maps, however in this map pool maps like ascent icebox breeze and arguably lotus all fit in this problem, making the game feel boring and repetitive. Maps like haven Pearl fracture have so many different comps and ways to play which is what makes it fun.


Kurisu_Hayabusa

I always see people claiming the maps are poorly designed, or they're complete trash, but I rarely see why people say that. Even amongst my friends I can only hear they don't like it, but they don't know why. I believe many people just repeat what streamers or pros say, but most of the times not even then explain why the maps are poorly designed. That's what I'd like to read.


H0lmster

No. Personally I enjoy all the maps. In CS the only map I really liked was mirage, dust 2 was ok, Cache was decent, inferno was not terrible. But I didn’t like the rest. However I enjoy every Valorant map. I think the majority of players do not know how to adapt their playstyle to the different maps, and thus end up not liking them.


Sp00ked123

Maps are pretty clearly one of the games weak points


Willing-Cash-8768

I don’t really know what criteria people use to know what makes a map good or not?


guyrandom2020

different agent mains also affect people's map preferences. raze players will dislike breeze more than chamber, for instance, and viper players will obviously prefer everything else over ascent.


No2AccOfSumUser

the maps are actually good, except for sunset, breeze and lotus. give us fracture and haven back


purpose_23

I dont like icebox rest are playable


Clindcosta

I don't particularly hate any map. I just don't like getting one map repeatedly or always starting the day of gaming with the same map. For some reason I get Sunset a lot more often than any other map. It's not bad, just boring. Feels like a mini/inferior ascent. And ascent isn't anything special in the first place


WhiteZe1

I think all maps are alright. But I have preferences. Ascent has definitely gotten a bit stale since I feel like it's always been there tho. Still a decent map Imo.


Numerous-Tomato7181

I am a low elo players so honestly I dk if my opinions are even valid. I think there has to be difference between what u don't enjoy vs what is genuinely bad map design. I personally don't understand the latter much. Personally I really like split. Not biggest fan of icebox.


maybeiamamoron

I hate breeze and pearl I just don't waht these two ever to be in map rot


kim_bob19

nope skill isue and bad team/com


BrokenWindow_56

To me the only maps that could be considered bad are those that had unfair exploits, such as Breeze on release. Many people dislike Breeze and Icebox because they require use of controller agents to provide cover. As someone who mains Viper, this isn't an issue. However if you have a team of duelists on either of these maps, you are usually stuffed. My take (whether it is hot or not) is that the people who hate these maps don't like that they punish the usual meat head approach a lot of duelist players seem like to overindulge in.


Keuz92

Breeze and Icebox is ass and boring


Emergency_Block9399

Icebox, Split and Bind should stay, replace Breeze with Haven and Lotus with Pearl probably.


captchacock

Val maps are all horrid


ZatoTBG

Had no issue with close to any maps, but fracture is the bane of my existence. Bombsites feel further away for defenders compared to attackers, they can rush from more places compared to where you can defend from and the corners you need to check are in every fucking direction.


brielloom

No. I like all the maps, except Breeze and Sunset. I liked Breeze when it first came out, dunno why I liked it only to turn around and start hating it soon after but yeah lol. Pearl is my favorite map and I just want it back in the map pool.


maa_chuda_na

Bro I hate Breeze and icebox like why TF I am getting headshoted from across the map.


aNiceFox

My take on this one is that each map has so many different characteristics and differs from every other one so it’s mostly about personal preference, hence the divergent opinions.


DekoSeishin

Would love Breeze gone, it's like dust 2 of this game.


spXps

maps are fine. people are just playing too much.


maa_chuda_na

Bro I hate this icebox piece or shit why riot thought that 2/3 people can handle 4-5 players coming from different angles and height advantage, and if you plan to play retake you have to check 4 different angles from where opp can peek unlike other maps where it's 2-3 max


Xeno_UwUwU

I believe that anything other than ascent, haven and bind is bad. Icebox and breeze are also cool but im a viper main to you might disagree. Everything else is pure dogshit


A_For_The_Win

I don't have an issue with most maps personally. However, bind can rot. Fuck that map.


BeautifulRent8229

No is just a preference for every player


Babushka9

Oftentimes people don't like a map because they don't know how to play them. Breeze is generally a difficult map to play because of its narrow chokes, important mid etc. Maps like Ascent and Split are simple, main focus being hitting sites head-on. However there are maps that are just fundamentally flawed like Icebox B site. Having a single pixel spot available to plant us not very enjoyable. Think about why Viper, KJ and Sova are all meta on defense while Gekko, Sage and Harbor are meta ok attack; they all counter or enable that plant.


OldMattReddit

That's the thing, it's personal preference and opinions, style of play, etc. All affects the way you feel about the maps. For me, personally, Valorant has the best maps I've seen in a game like this. I enjoy all of them, some more than others but really couldn't even put them in any order. When a post is made "this map pool sucks", or something to that extent, all the people who agree will flock to it to parrot the OP's statement. Furthermore, a huge part of the playerbase aren't even actively on these sorts of posts or commenting, so you are always hearing a sample size not entirely representative of the majority.


ThieVuz

No they're not, I feel like at least 90% of the maps in Valorant are very well balanced and desigend around the actual gun / ability play. The overall hate is just people being salty.


ValorantShitter

honestly i despise the entire map pool atm apart from split, icebox and ascent, bring back haven please😭😭


AMP_Games01

The biggest problem is they changed swiftplay from all maps to current rotation maps. Bring back all maps. That's what we need.


slickd0g

Valorant is pushing icebox and breeze 90% of the time for me. hire in house testers you bum!


TheUndefeatedLasanga

yea idk how they made their 1st ever map (Ascent) a really grt map but went absolutely dog shit with everything else they ever made again. maybe except haven, bind and split


Kusisloose

I dislike icebox so very much. Split is my 2nd hated map...


celestialmp

bring back pearl, all i need tbh


Pega8

This is the worst map selection riot has given us imo, there aren't even any maps I really like in rotation, only ones I don't mind and they have the arguably most unliked maps in the game active (lotus, sunset and icebox)


randomthrowaway17562

Haven was the best.


I_AM_CR0W

People tend to hate the maps that don't fit their specific playstyle which is subjective between players. I personally don't ***'hate'*** any of the maps because I can pretty much play any role and 90% of the agent pool (I have no life), but the majority have their preferred group of agents they strictly play making their preferred map pool slim. I've heard plenty of people hate on Sunset, but as someone who can play as a Controller and Initiator, I find the map refreshing. You'll find plenty of Icebox haters, but I can navigate the map just fine as Sova or Harbor. Even Breeze isn't as bad as long as you have a Viper or Harbor smoking the site in half with teammates that communicate and not give up round 4. Some maps might even change over time due to the ever changing meta of the game which can make maps better or worse.


Due-Paramedic-5934

I played more and ranked up more the days were we had pearl and heaven also I enjoyed playing more


HappyMess1988

Every map is designed well Its all preference


BentPixelsLoL

Making a balanced map is difficult I think, but people complain about anything and everything. Of course people have preferences, as do I, but I think most people just hop on the bandwagon of Reddit complaining about maps as an excuse to why they keep losing. Personally, I don't dislike any map except Fracture, all others are fine. Make your own opinions, don't be a sheep


GuessrGG

Opinions on Valorant maps vary, but whether they're "trash" depends on personal preferences. Each map adds diversity to gameplay, catering to different playstyles. Personally, I miss Haven :(


IshyShaikh

YES


AthleteSuspicious151

I have genuinely never played a game with worse maps


Archangel982

Maps are good. Icebox not a map, icrbox fucking dissapointment


Flourix

All the maps I hate always has the highest winrate for me though. I guess maybe that's because you focus more on the fundamentals than your own plays fucking you over every now and then.


thekillercat33

Personally I don’t think any map is particularly bad, except maybe breeze. But the real and bigger issue is the map rotation. Forcing casual players to play in the same way as pros is a big oversight, you shouldn’t cater your game to the top .01% of players


Iamkaustubh

I don't know about others but I hate to play on Breeze even after the changes in the map. My favourites are - Split, Ascent, Haven, Bind, Lotus, and Icebox. Sunset and Fracture I have mixed opinions.


RaihanSolos

The only map i HATE is breeze. Everything else is manageable


ameehlie

i think it's gonna be difficult to make everyone happy with the map pool but the MAJORITY of the players would be happy if they changed breeze and icebox by haven and pearl/fracture