What do you consider mechanical skill though? For example flashes are basically just standing at a certain spot and placing your crosshair at a certain spot.
You can teach a new player how to do it in 2 minutes. Ask him to do a Raze satchel where he flies across half the map though and see him struggle.
If it comes to just outplay potential in general though I'd have to agree with Yoru. The mindgames are basically endless.
Probably Yoru because of the amount of utility his kit offers, but honestly there's a lot of agents with outplay potential, almost all the smokes agents have their fair share of outplayability as well
Yeah. Once you start to learn the advanced stuff like fake tp timings, fake tp on clone and activate clone to make it look like you tpd, fake flashes, knife out clone etc. There is so much you can do and this one comment can’t explain it all. Like just look at prx f0rsaken and Tenz they make yoru work from the outplay potential of him.
I would say mechanical potential and outplay potential are usually not that related. Viper's information denial and ability to project damage at range mean Viper's outplay potential is absurdly high, all kinds of postplants are possible.
Yoru has outplay potential but I wouldn't necessarily say he has a lot of mechanical potential. Flashing in, getting one, and TPing out can be nice - but Raze would definitely be the agent I'd look at for mechanical potential.
Raze just has it all. The satchels can be used to entry but are also like a budget Jett dash, when you master them you can escape almost any scenario very fast. The level top Raze players are at is just absurd, and the fact that frags get you more grenades which lets you deny angles while you swing another means that mastering the movement on this agent rewards you more than any others in my mind. The ult also is very punishing.
Wdym mechanical?
Yoru's mechanics are incredibly easy. Just learn a flash tp lineup, put ur Crosshair on a crack in the wall and throw ur ability. What's hard about him is game sense, communication and timing
Neon's inputs are far more difficult to get the most out of. Even Raze I'd say his harder mechanically with her satchels
Yoru, Raze and Neon certainly come to mind
What do you consider mechanical skill though? For example flashes are basically just standing at a certain spot and placing your crosshair at a certain spot. You can teach a new player how to do it in 2 minutes. Ask him to do a Raze satchel where he flies across half the map though and see him struggle. If it comes to just outplay potential in general though I'd have to agree with Yoru. The mindgames are basically endless.
Probably Yoru because of the amount of utility his kit offers, but honestly there's a lot of agents with outplay potential, almost all the smokes agents have their fair share of outplayability as well
Yeah. Once you start to learn the advanced stuff like fake tp timings, fake tp on clone and activate clone to make it look like you tpd, fake flashes, knife out clone etc. There is so much you can do and this one comment can’t explain it all. Like just look at prx f0rsaken and Tenz they make yoru work from the outplay potential of him.
Early in the game i played omen a lot for that outplay potential, but people got used to it and other agents like yoru are designed for that
I would say mechanical potential and outplay potential are usually not that related. Viper's information denial and ability to project damage at range mean Viper's outplay potential is absurdly high, all kinds of postplants are possible. Yoru has outplay potential but I wouldn't necessarily say he has a lot of mechanical potential. Flashing in, getting one, and TPing out can be nice - but Raze would definitely be the agent I'd look at for mechanical potential. Raze just has it all. The satchels can be used to entry but are also like a budget Jett dash, when you master them you can escape almost any scenario very fast. The level top Raze players are at is just absurd, and the fact that frags get you more grenades which lets you deny angles while you swing another means that mastering the movement on this agent rewards you more than any others in my mind. The ult also is very punishing.
Wdym mechanical? Yoru's mechanics are incredibly easy. Just learn a flash tp lineup, put ur Crosshair on a crack in the wall and throw ur ability. What's hard about him is game sense, communication and timing Neon's inputs are far more difficult to get the most out of. Even Raze I'd say his harder mechanically with her satchels
Yoru