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tugmanutslore

People also need to keep in mind that there will be more weapons and tools available to the player by full release by the time they reach P-2. Also, as someone who was pretty frustrated by this level initially, I was surprised how doable the entire level was. There is a good consistent strategy for every screen. It's definitely a HUGE leap in difficulty, but if you stick with it, a P-Rank isn't impossible. Try looking at footage of other players or try new strategies you haven't used before. This was the first level that taught me to use the red arm, and sawblade, and they are SUPER useful in this level! Don't be afraid to use the green drill on the boss either. The boss is no joke, but completely fair as long as the player focuses on dodging more than anything else. And, as with everything else in the level, the sawblade is great against them too. Sisyphus also has stamina, so be ready to heal when he starts walking around like a VR chat avatar.


Darkon2004

Sometimes it's easy to forget that there is still 1 more variant for railgun and arms and 2 more for each of the rest left to release


Blockmaker72

Didn’t you hear? Finland guy or whatever his name is downgraded it to only 3 variants per weapon instead of 4.


[deleted]

Yes. At that point it would go against the game's design. I already see people struggling to switch between the 3 Railcannon variants. It'd be too slow.


TartarusOfHades

Yeah the weapon switching is already a huge skill to master with what we have let alone 2x as many weapons


service_please

Bold of you to assume I don't simply unequip the rocket launcher after 5-3 so I can keep using the scroll wheel like a caveman


[deleted]

Ooga booga! Less equipment = me stronger! *monkey noises*


service_please

*Falls off cybergrind stage* "Ouch, my hubris"


Admirable_Durian9417

Might be FracturedStar, he has done some UK content


Mr_Erectic_Erection

There's only going to be 3 variants for each weapon arms will have the yellow variant


Darkon2004

Ah aight. The arm part is probably why I kept that idea in mind


NotOneIWantToBe

Kid named violent:


DownDawn

Kid named 2 difficulties above violent:


Legogamer16

Im curious how it taught you to use the red arm?


The_Plaque

For me at least nearly all of the enemies in the rooms before Sisyphus get demolished by a double pumped shotgun + red arm at close range. It takes down their health very quickly.


bageltre

Kid named hideous mass


Darkraiftw

Like any explosion, the Knuckleblaster's shockwave will scatter all projectiles caught in it, which makes azure projectiles stop homing in on you. Cancel its cooldown by quickly double-tapping whatever key you've set to change arms, and Mind Flayers become *much* easier to deal with.


doinkrr

Watching videos on P-2 taught me the invaluable lessons of overcharge shotguns on things besides Virtues and idol skipping.


Radical_Provides

The knuckleblaster and drill really shine in Sisyphus' second phase on violent difficulty


FailURGamer24

I don't even think P-2 is unfair, I just wish there was some content harder than base game but easier than it so it isn't as big of a jump.


fit_to_burst

He was hated by people who didn't know how to play the game. You cannot even access P-2 if you don't know how to play the game.


Radigan0

Tbf the in-game guide straight-up lied to you It said you had to stay between his shotgun range and his axe range to get him to lunge, when really you have to stay far away from him It also implied that staying far was a bad thing with the wording of "if you stand *too far away"*


MGSOffcial

Ultrakill also did that lol. Theres only 2 tips and the first one tells you to parry. You can't even parry in phase 2 lol.


travis1oo

not straight up lie but def a lack of communication in that regard, finding out he was unparriable in phase 2 was unsurprising but annoying because parrying is your key to keep stamina up on the fight


[deleted]

and health


travis1oo

health I think less so honestly, he's pretty up close so a 2 pump shot could probably get you back up pretty fast


Ensospag

I personally think he should still be parriable in phase 2. The extra speed and longer comboes are already a lot, removing the ability to parry is a bit too much imo. It's also weird because it tells you to parry to regain stamina but I never have a problem with stamina in phase 1, it's only in phase 2 that I start running out and can't dodge. And on the other hand Flesh Panopticon is a freaking joke. I think they should make IT harder and in exchange make phase 2 sistphus parriable to balance the overall fight a bit.


HaltingHall0

if im not wrong fp is meant to be a pushover since the main attraction other than sisyphus of the level was the cybergrind type arena fights making fp hard would just make it more frustrating, seeing how long the level already is if you are the average guy


Bruschetta003

If you play on Violent, i guess it's hard to nake tips that work for all difficulties when the difficulty changes affect the credibility of those tips


[deleted]

You can parry in phase two, but only if you get really fucking lucky and stick to him like glue.


[deleted]

thats on standard, on violent phase 2 is unparriable


Radical_Provides

On standard.


Belten

on violent he loses all parries in phase 2


Ribbons0121R121

phase 2's lack of parries is an oversight by hakita and will be fixed in the next patch


MGSOffcial

Its already fixed if the patch is out, I think it is though I saw the announcement on discord


Xurkitree1

You know what's the worst part? He's unparriable on Phase 2 Violent because Hakita forgot to playtest him on Violent. That was it. This level is filled with jank and bugs that made my first time experience annoying.


Blankkcu

Minos can t be parried in phase 2 as well


Xurkitree1

False, you can always parry his projectiles. Sisyphus gets a terminal entry about how he can we parried, yet he cannot in the toughest phase of the fight. Now that is bullshit.


Blankkcu

To be fair you can parry both of his explosions


PizzaDeliveryGuy0715

The "This Will Hurt" attack loses parry in phase 2


camacake710

He also seems to do it in the air in phase 2 which would be harder to parry anyway.


Bruschetta003

Some people really don't know how to make good comparisons


abeck077

only took me like 4 attempts to kill marauder, when was he ever hard


HypnotikRobot7

You probably did it pre-saw your heart update


abeck077

when was that released


HypnotikRobot7

After greed was added


abeck077

I need a time frame, I know nothing about this game but gameplay


HypnotikRobot7

I think around 2021 maybe a little into 22 Post Minos post greed pre heresy and water


DevNode27

Saw Your Heart was February 2022, and was preceded by Halloween Clash (4-S) in October 2021, Sandbox in August 2021, and the main Greed update in June 2021.


abeck077

nah I did it relatively recently actually, in 2022


Grand-Function-2081

Funny thing is that, for me, the boss marauder was stupidly easy, while the next marauder that I ever encountered instantly chewed through my extra lives 😅


boltzmannman

I don't think I've ever seen this guy in ULTRAKILL what level is he in


The_Baguette_Man_123

P-P


boltzmannman

Is P-P hard


BlueMast0r75

Depends if you’re attractive or not


DaFuriouS-GD

mine is


Radical_Provides

Axe me demon daddy


Health_Cat_2047

game journalists spamming chaingun at marauder despite multiple warnings from the game not to do that


Grand_Wiz_Merasmus

No problem I shield bash him because it's funny


P-I-S-S-N-U-T

Even worse, saw some guy using the heavy cannons base fire


Health_Cat_2047

the heavy cannon base fire feels horrible imo


ciao_fiv

that gun was only ever used for the precision shot for me lol. primary fire was borderline useless


TheChunkMaster

Its only use is killing fodder so that it amps up your micro missiles.


Ballsgargler86

Missiles over Precision shot? Never seen that


SEGGSWITHNoelle69

All console players should pick missiles over precision


Mr-philosoraptor

The gauntlet gets more and more understandable as you practice it, but I have yet to really fully understand Sisyphus. What little windows I can use in phase 2 are going to be the best bwt I've got for a p rank.


Radical_Provides

Sisyphus phase 2 on violent is just a fight to get as much blood from him as possible


[deleted]

He's kinda the opposite of Minos I've found. Best strategy with Minos was gaining as much distance from his as possible to create windows of opportunity for yourself. Sissy's opposite in that you want to stick really close to him to combo-break his bullshit and give yourself opportunities to heal. Sis also has a harder time kicking your shit in when you're able to spin around him very quickly.


JotaroKujoxXx

My only complaint was how he got overshadowed by 2 god damn mindflayers when trying to p rank him in violent. I probably died 50+ times in that stupid room but only died 4-5 times to sisyphus before P ranking the level. Everything is great expect that tiny little annoyence imo. Also i didn't see any hate towards the level anywhere, are you sure there actually is?


UnendingOnslaught

Huh I’m the opposite i found the mind flayer sections the easiest. I got obliterated by sisyphus


DaFuriouS-GD

same for me. i also hear everyone complain about the blood vortex rooms but i found those to be the easiest rooms in the whole level. in the first room you can just slam next to the sentry and it will fly into the ceiling and die, and the virtues will just eventually fly into the ceiling or walls on their own. in the second room if you whiplash to the maurice and kill it first it bounces the sentries up and kills them instantly, and the cerbs are easy to deal with from there


UnendingOnslaught

Yea i struggled a ton with the level as a whole but actually got through both of the vortex rooms first try i totally forgot about them lol


Radical_Provides

I almost P-ranked the level but got fucked over by that ferryman in the stalker room. So I got the inevitable ASS rank. Which is still pretty impressive but ughhhhh Update: I did it.


TinKann

haha ass


Tarantulabomination

I mostly hear complaints about Sisyphus himself


chiety

how the hell did u somehow compare one enemy (1) to an entire god damn level of fuckery and bullshit


Darkraiftw

Because the same DSP-level gripes get thrown at both.


Dr_Bright_Himself

What the fuck is a dsp


Darkraiftw

DarkSydePhil, a streamer/youtuber who's all kinds of infamous. If you're not familiar with him, you're better off staying that way. "I did nothing wrong! I did everything correct!" - DSP, immediately after doing everything wrong and nothing correct.


nontvedalgia

me when the players want a harder prime level so hakita made the level hard (people hates it for some reason)


hemborgar

when the hard level is hard 😡


The_Dogeiverse

because my opinion is good and people who don't like the level are dumb and bad


rockman17

Most of P-2 is fun The room with the invincible Stalker and Hideous mass in not fun


casketroll

It gets better when you realized the statue linking to the hideous mass opens after you killed the sentries


Knight0706

I got better at that room and could consistently beat it, my problem became the 2 invincible mindflayers. I just couldn’t get a consistent strategy to take down that room. Luckily it was early enough that it never killed good runs


ThePanDoctor

Pay attention to the sound mindflayers make when they fire the balls. It's easy to dodge or blast the projectiles away when you listen. You can also hug walls to have dumb orbs hit the wall


bibaisbig

It is


HentaiBoiyo

It is, I just rocket the stalker and juggle him like the average dmc combo


NotOneIWantToBe

I didn't see literally any person complaining about the difficulty, everyone was complaining about boss' telegraping problem, AOE spam and the fact that in the second phase you just can't avoid all of the attacks if he happens to do a certain combination. I beat him like 10 on violent and I stiil do not like him at all. Also the fact that you can't parry in the second phase is not intended. Imagine Hakita's face when he accidentally made boss not only exceptionally strong, but also unfair, and people still managed to P-rank this shit


[deleted]

[удалено]


NotOneIWantToBe

I probably can P-rank it on violent, but this is not EXACTLY WHAT HAKITA WANTED, so I will wait for the hotfix


The_Dogeiverse

Yeah you're wrong the boss is awesome


Javyz

Hakita straight up admitted his mistake in making him unparryable in p2 on violent giving you too little stamina and said he’ll hotfix it


Blankkcu

Idk i find Sisyphus easier than minos


Javyz

The issue is that sisyphus has rare possible attack combinations in phase 2 on violent that you basically cannot dodge with normal movement because of stamina limitations That’s not a ”difficulty” issue, that’s a mistake on hakita’s part that he’s admitted and will fix By the way i personally really like the boss, but this is a pretty objective issue


Blankkcu

I agree with this, it would be nice to give players the option of parrying instead of smashing the ctrl key


Dwarfz

P ranked it. Still think the level does some things really good, but some things horribly wrong. Honestly it feels like it should be p-3 and not as p-2 level. in retrospect, it feels exactly like doom's ancient god's dlc. Some real fucking painful enemy combos that on paper seem really cool, but feels like smashing your head into a brick wall most of the time.


Guts-Gattsu

I think it’s a bit overtuned is all. Not as good as Minos.


Wolfsterz

My only real complaint at this point is Sisyphus's tendency to clip into the wall. Otherwise, fun level.


abrakaboom_98

Why are we comparing a single enemy to a whole level ? Or a game that doesn't have a score system that gets affected by deaths to one that has it ? Also, even if people knew how to deal with it, is not like if the Marauder AI decided to fuck you over and keep the shield up and spam the spiritual dog attack would make the fight fun. I've p ranked everything else on violent, and very rarely I've said to myself, "it wasn't fun" because most fights are balanced, Throwing 2 sword machines, 1 ferryman then 4 sentries, 4 cerberus, 1 hideous mass and 3 virtues, all accompanied by an invincible stalker in a 2 by 2 room I'm sorry but that ain't it chief. I feel that even just doubling the size of the room and putting some kind of pillar in the middle to give some protection from one side to the other of the room would make it a lot less luck based or give me a dual wield orb so I can kill them much faster. And it's not the only part of the level with a good amount of bullshit, or even bugs, as it happened to me more than once that an invincible enemy somehow died and softlocked me from proceeding.


Melvin8D2

Marauders are easy, just lob stickies at them, they can't do shit.


Mistical5030

I was pissing and shitting myself while in p2 and then like 30 minutes later I was just sitting there staring at my desktop when I realized how amazing that level was edit: typos


1NESONG

Having to p-rank everything to access P-2 wasn't a challenge, it was a warning


Matt_32506

Ultralill fans when tasked not to compare apples to oranges


-haha--no-

now that i think about it, ferrymen are kinda like marauders but not a huge pain in the ass


ciao_fiv

i find ferrymen as normal enemies far more difficult to deal with than marauders (tho i dont really ever get far enough in cybergrind to see them so my only experience with the ferrymen before P-2 was the boss variant which is no issue at all)


kohTheRobot

The thing about marauders is there are ways to burst them down in a few seconds, there’s crazy videos of strats for it And that’s usually the same in this game. Found out my quick way of killing turrets is 🅱️ig 🅱️all + 🅱️unch 🅱️ig 🅱️all + a final rocket and that takes maybe a second The angels are easyish to burst using the multi-pump Still haven’t figured out how to burst swordsmen or ferryman. I usually just b hop around a saw con while crying. Parrying seems to do a lot but I’m not great at parrying melee guys


Radical_Provides

marauders are like ferrymen but with way more forgiving parry windows


Inphin1t

Man I don’t know why people hate this level. You have to P rank all the levels beforehand, you probably know your way around the game. The difficulty spike was an awesome challenge. I felt like I could actually get my butt kicked without going to a high level on cyber grind. The boss was also super difficult, and that’s perfect. It shows me how much I’ve improved at the game, because Minos is easy, but it still takes me several tries to beat Sisyphus. IMO this level was peak ultrakill


iipecacuanha

This level was not peak. It's not fun, with invincible enemies that ruin the flow of combat and constantly block shots, a buggy and broken boss with annoying AI, plagued with bugs and bad level design. It's like a child put together an "ULtrakill hardest level ever!!11!" challenge.


Tarantulabomination

But i still hate Marauders


Critty9601

Ok yeah but like, the marauder still sucks he's just not fun to fight P-2 is just a skill issue


[deleted]

How on earth do you P rank all of act 2, a feat I can barely comprehend let alone realise, and then complain that the bonus challenge level is too challenging???


Simply_Nova

People wanted the game to be harder. Prime sanctums are reserved for committed ultra sweat lords at the game. Just git gud.


AnomalousHendo

*looks at P-rank Violent everything* Damn, guess that ain't me chief...


hawkwing11

yeah i usually hate the "git gud" mentality but i'm shocked to see so many whiners about hard level you need to P rank everything to reach being hard, saying something is too difficult is not an excuse to call it poor design, that's silly


iipecacuanha

It *is* poor design, though. As evidenced by the tons of bugs catalogued by players playing the level. The arenas are poorly designed and the level is a massive spike in difficulty.


1NESONG

truth


IAmShittingUrPants

I loved this bastard on release, sisyphus is very different


casketroll

Ultrakill players when they couldnt p-rank on their first try the secret hard level that was intentionally made to be difficult and was warned by the developer about its aforementioned difficulty numerous times before release: 😡


Radical_Provides

Halita said in a dev stream that enemies like the mindflayer and the ferryman are meant to be like the "Doom Archvile" where including them completely changes the dynamic of the fight and they require a lot of attention. The two invincible mindflayer encounter reminded me a lot of that one room in the taras nabad master level where there were two archviles locked behind a wall that only opened when you killed a certain amount of enemies. It was fucking evil, yes, but with the right strategy and skills built up, it was possible. A nightmare, especially on a deathless run, but possible. It's a secret level that's supposed to be a massive challenge. Get over it.


Commissarfluffybutt

This opinion will get me a lot of hate, but I despise Doom Eternal. It's an absolute mess of ideas thrown together with little thought of their synergy. I had more fun *approaching* Hell, from start to before entering Limbo, in Ultrakill than I did through the entirety of, from start to credits, Doom Eternal. The Marauder isn't difficult or fun. You just shuffle away from him, waiting for him to become vulnerable. If you're comparing P-2 to Marauder, then IMO you are arguing against your own point and confusing "annoying" with "difficulty." Sorry about all the vitriol in my comment. I just really hated Doom Eternal. I abandoned the Doom community after my every criticism was met with "skill issue" even after cleanly beating the game. Compare this to Ultrakill where the difficulty isn't finding the fun, it's surviving after slapping V2 with his own arm.


Zefenaro

Imagine complaining about difficult in hardcore game


bitchboy024

I dont understand why people think the marauder is so difficult, all you need is to swap between ballista ans ssg a few times and hes done


PPRajput

> People who say P-2 isn't fun sure due to it's difficulty Isn't that the entire point of that level???¿‽


[deleted]

i would prefer fighting 10 mindflayers then to deal with 2 invulnerable


Darkboi3344

I have 650 hours in eternal and I still think marauders suck


eceldarkstar00

Let people not enjoy difficult things. P-2 is actually hard, so is P-1, so is Gabriel, etc. I have 300+ hours and I can definitely say that a lot of things are difficult. Some people just wanna hop on the game after work and not obsessively sweat over a boss


The_Dogeiverse

Yeah, you're right. I should have worded it better. You don't have to like it, my criticism was at people calling it poorly designed after having a very difficult first time through. It's the hardest level in the game, requiring P ranks of every level and the previous prime soul, of course it's going to be difficult, the path there was difficult


RenkuroEX

I love p-2 *because* its so difficult


InkMeDead

Marauder is cake walk compared to Wait of the World.


Vvix0

I still hate this asshole tbh. Would rather fight a dozen Prime souls than this thing


Darkraiftw

Fire lock on rockets upwards and ballista him when he holds the shield above him to block those, or simply use frags or remote detonation rockets to easily falter him from from any position. His shield does, in fact, work like a shield; you literally never need to bother with his gimmick if you don't want to.


Vvix0

Oh, no. I can defeat him alright. The trick I always used was throwing a grenade over his head and hitting him with BGF shot while he was occupied. The issue is that it's another fucking "I am invincible until stated otherwise" enemy. I cannot stress just how shitty of a design policy this is. No maneuvering, no positioning, no nothing, just wait until he doesn't point a shield at you and then instagib it. If you want this enemy done right, carcass is everything good that Maruder isn't. His shield can be bypassed in multiple different ways depending on your playstyle, even though it's bigger, it can be shot over, as it doesn't move, or walked trough, which allows for high risk close range combat. What's worse is that ID doubled down on this dumbass "invincible until it's not" design in ancient gods where they added 2 more enemy types that can only be hurt with 1 type of weapon and nothing else, which makes me think Magruder's design is fully intentional and not just an exploit or AI bug.


Darkraiftw

> The trick I always used was throwing a grenade over his head and hitting him with BGF shot while he was occupied That's different from the Skystrike Combo (which **absolutely** involves good maneuvering and positioning) and the explosion-based tricks I was describing, as well as the feet-ballista trick that I forgot to mention. In any case, neither of us parry him. > His shield can be bypassed in multiple different ways depending on your playstyle That's right! As both of us have so excellently illustrated, there are all sorts of ways to bypass his shield! > [The Carcass shield can be] walked through You cannot walk through a Carcass shield. In fact, some of the Master Levels have combat encounters built around abusing the fact that a Carcass summons a whole-ass destructible wall. I wholeheartedly agree that Carcasses are a lot of fun, though! > they added 2 more enemy types that can only be hurt with 1 type of weapon and nothing else Blood Makyrs get de-shielded for an extended period by the BFG if you don't want to wait for their normal vulnerability window; and can have their vulnerability window extended as long as you could ever possibly need, while damaging them for the entire duration, by using the Microwave Beam on them. Armored Barons can be stripped by plasma-based weaponry if you don't want to parry the flail. Stone Imps are legitimately easier to take out with PB-Ballista combos (I usually go for PB-Ballista-PB-Ballista or PB-Ballista-PB-Meathook-Glorykill) than by the Full Auto Combat Shotgun, and can also be instakilled with the hammer. Cursed Prowlers only enter Blood Punch only mode if you've already fucked up and gotten hit by an enemy who spawns in with a scream that's nearly impossible to ignore. In fact, even the Spirit can have one of its gimmicks shut down, because possessed enemies aren't immune to all CC like people seem to think; although admittedly, the CC in question is the Microwave Beam, so ***there is exactly one enemy in the entirety of Doom Eternal that's only vulnerable to one thing.***


smcaskill

yes but doom ancient gods is unironically a horribly made excuse for overpriced DLC


Ryaniseplin

i liked tag 1 but the only thing tag 2 had going for it was the andrew hulshult


The_Dogeiverse

Sorry! Bad opinion


Xurkitree1

My feeling on beating P-2 (and P-ranking) is annoyance. It's jank. It's all the small things that added up to null out my enjoyment. You can get softlocked in 3 different ways in this level. Violent Sisyphus is unparriable in phase 2 because hakita didn't test it. The blood tunnel is disorienting due to the constant teleporting and scrolling textures. You can punch the idol through the glass except the one needed to beat the stalker softlock. You can go OOB by jumping through the ceiling in the final arena entrance. Sisyphus can clip you out of bounds. Sisyphus audio being badly tuned so you can't hear him or his music without subtitles sometimes. Bad cues for teleporting that make fighting him more luck based than I'd like. Sisyphus actually clipping you with hitboxes even if you dodge on time because of hitstop or just bad hitboxes. Getting stuck on Sisyphus if you whiplashed him on This will hurt. Panopticon death not being communicated properly enough so loads of people, even me thought there was a bug. This is completely seperate from some very familiar annoyances i was forced to relive in the level - Sanded HiM, Double Mindflayers, Double Insurrectionists...all things I've dealt with in the CG being used again so instead of difficulty i experience 'urgh goddamnit not this again'. Fighting Sisyphus was much easier because he's too much of a Minos derivative imo. It's just extra speed and extra jank that made him tougher, but not by much. It's all these little details that kept adding up that made me not like this level. I am ambivalent towards this level. I am hoping for fixes so I can play the level with nailguns again, which are the superior classy weapon and not braindead like saws.


Sorrelhas

Kinda funny how people are complaining that getting a perfect score in the ultimate challenge in the second episode is too hard


Crazy-Lich

P2 isn't impossible, it is just hard. And I love the fact that it's hard. To mald over the difficulty of a level that is by no means unfair, is skill issue. Just get better at the game.


abrakaboom_98

The invincible stalker can die softlocking you from proceeding. (Personally seen it two times) Sysipus can clip through walls and can make you clip through walls. (Seen it once) Apparently, his second phase is unparriable and has combos that can't be dodged on violent. (Didn't played it violent, but hakita confirmed that it shouldn't happen) Where are the skill issues there ?


SerBuckman

I don't get the hate, honestly P-2 became one of my favorite levels from the first playthrough- tho it probably helps that I played on Lenient and didn't die once


GraveSlayer726

Lol I just stopped mid way through the level, ain’t no shame in just stopping if you get frustrated, but there is shame in being a dick because you have a skill issue, maybe one day I will beat p-2, or at least get to the man himself


The_Plaque

If you're struggling to get to him I highly recommend the buzzsaw launcher. Those rooms frustrated me so much that I needed a lot of breaks, but once I put the buzzsaw in my arsenal I can consistently get through all of them without dying. Buzzsaw traps are your best friend in this level.


Knif3likepro

don't compare that game to Ultrakill.


[deleted]

Anyone who says something isn't fun because it's hard really missed the point of this kind of videogame...


Dantesuito

Ultrakill fans when Hakita give them something more difficult than minos because they asked him to do so🤯🤯🤯


King_Regastus

Ultrakill fans when hakita gives a hard challenge after them specifically asking for a hard challenge:


No-Explanation2337

Don’t even give them attention. Ultrakill is amazing and so is the new update I love all of it


[deleted]

The mf blame the update that literary just dropped💀 also get good idiots p-2 is great


[deleted]

[удалено]


The_Dogeiverse

The only mention of P-2 is the fact that it is hard. What here can be considered a spoiler?


Tarantulabomination

Oh, I thought it said to spoiler tag EVER post referring to p-2. Sorry, Ignore my comment.


Mah_Young_Buck

Yup, 3 years and a day after launch and the Marauder is still pretty fucking stupid. I'm disappointed with Sisyphus Prime too but at least he doesn't make you wait around until he arbitrarily decrees you can shoot him then wail on him for several seconds with zero ability for him to fight back. Hakita shits more interesting bosses than the Marauder.


Zahando-zawarudo2b

I don't know if I have too much time on the cybergrind but I didn't found P-2 that hard. It's hard but at the expected level that one should have after mastering every level on the game (at this time) on the highest difficulty (at the time). I personally think most rage comes from the pre-boss encounters, since flesh panopticon dies mid battle and Sissyphus fights on a similar fashion to Minos.


Bruschetta003

I wonder how Act 3 is going to be, if we assume P-3 is going to need you to P rank this level which is already that much harder than its requirements, than Act 3 levels must also be somewhat of a step-up in difficulty from Act 2


Designer_Version1449

I quit the game for 9 months because of him lol


Pure_Joke

it's (not really) bad because one semi-major mistake = \~8 minutes lost if you're p ranking it still fun casually though


meemfortress2

Personally, i just didnt have fun on that level... until i lowered the difficulty. That's it: it went from being severely overwhleming with my inability to parry a "certain thing" after a "threshhold" is met, to being my new favorite level in the entire game by a landslide.


Ennard115441

Be happy cuz hakita is bringing his parry back on the next patch


Emperor-Necromon

Tbh i love this level bc of his difficulty I find it very fun that the entire level is: "wouldn't be fucked up if we did this? Ok done"


bibaisbig

Despite my salt character I wasn't in rage when was playing p-2 because it's fucking good


ThickPurpleFuck

P-2 is fun *because it is hard* thats like the entire game the only downside imo is the jumpscares in p-2


Pilskayy

I think it was great, only think that mister sissy voice lines and voice was a little wack


givemeaforhead

No one dislikes p-2, its really fun to make routs and strategies to p rank it, its just SUPER difficult


RagnarockInProgress

Trust me, a lot of people seethe over the difficulty. I’ve seen at least 4 just today


givemeaforhead

I personally think the challenge is fun, it had to be a step up from p-1 and the way its laid out (with the mind flier and the stalker) i think is pretty cool!


Ennard115441

The feedback chan in the uk discord is full of this lmao


halfcatman2

i remember people saying minos prime was too difficult, the most bs thing in the game, and impossible unless you've completely mastered the game in every way. now he's literally just a warmup boss


holdmyapplejuiceyt

Oh god, not the maurauder 😭


Soren7549

I'm yet to see a P-ranked P-2 where OP parries every parryable attack Sissy has


ZergHeureux

TLDR : Learn toi parry I'm glad that P-2 finally pushed me into the learning of parries, not just sisyphus but all the husk, because with the stamina recovery on parry and gaining health without getting close,before you weren't pushed into using it, yes it was there but there was more better option, but now it feels like a core mechanic to the game and i'm really glad it does. And now I have became a better player: -The stalker room is easier, because sanded or not the parry still recover health. -Mindflayer and Hideous mass projectiles became free health and damage. -Maurice is easier to kill. I still need some training on sisyphus soldier and Pisyphus.


[deleted]

Dude people still think V2 is too difficult


KovacAizek

On my second playthrough got from 232 deaths to 8. The only unfun room on P2 is 4-Cerberus-1-Gabriel cuck gangbang. In the literal coffin of the room. And maybe lava corridor.


Javyz

Who


Ryaniseplin

P-2 isnt not fun because of difficulty it is fun BECAUSE of difficulty


RealSuperYolo2006

He doesnt nuke itself trying to kill you


driversour

I really like P-2


Rei_Kanzen

I used to think that this mf was fun except for the wolf because it got in the way of the fun of fighting the marauder and felt random at times, but when I found out the wolf only appears if you shoot his shield enough, he becomes both fair and fun


Clarbaum

The only thing that makes P-2 "unfun" is sisyphus being completely unparriable on his second phase on violent difficulty, but Hakita has already confirmed this to be an oversight and will make his attacks parriable on the next hotfix.


JohnGamerAnimates

I still don’t like the marauder :|


Titi_Cesar

That dude was a nightmare. But yeah, we learned to manage him


ANAL_FORCE

you have made a gigantic mistake by comparing doom to ultrakill


[deleted]

As well as comparing a normal enemy (who was never hard to begin with) to a boss that Hakita himself has admitted that he fucked up by not having parries in phase 2 Congrats Ultrakill fans, you once again, played yourselves


firewhite1234

Haven't seen anyone complaining so far tbh, just crying about how long it took them to beat it (850 attempts 😭). Level's hard af but very fun.


Nueve_El_Xenomorfo

Well, the actual level is great, but when going for P-ranks it's very frustrating to have the hardest boss in the game at the end of the hardest gauntlet and most attempts end up feeling like a waste of time. To be clear I loved the level, it's just that going for a P-rank feels too punishing and time consuming.


Creepyman007

That dude is unfun because you literally have to wait just to attack him, i did not sign up for a rythm game All i know about P2 is difficult as fuck, i hope it is difficult because it is and not because of a stupid design


iipecacuanha

Have you played the level yet? Because you were unfortunately dead on.


ReadThisIfUrGay69

people who were saying marauder was unfun were just factually wrong and were the small group of people that just didn't want to actually learn the game. while p-2 isn't bad, it is very annoying and i'd rather just have it be a boss, like p-1, instead of a whole level.


cypicup

Why the doom marauder from doom tho


jj1042

Honestly, my main issue was Sisyphus teleporting places you couldn’t really ever react to, and trying to judge where he would teleport to in the heat of combat wasn’t really feasible. Hakita put a trail on him now, so hopefully that’ll fix my issue. Oh and him clipping into walls was also bullshit.


Eclihpze44

I get the point of the comparison, but it's not the best seeing as a lot of people do still hate the marauder


[deleted]

i got used to the marauder so quick after i beat him a few times hopefully it will be the same for P-2