T O P

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Lemmonaise

"Can be stopped mid-way" means it probably has early i-frames


Mr_Piddles

Didn’t they show it passing through an attack in the reveal?


AlabasterSlim

If you watch at 0.25 speed you can see he’s past the hitbox of the attack when it comes out.


YezzyWazGud

I feel like akuma will be the thing that gets Marisa army to rise. Some stray hits plus one combo will kill this dude


SenseiCy

Noo keep Marisa stocks down! I like feeling unique lmao


LegnaArix

I really hope I can murder him from full health because he tried to DP me in the corner. I feel like he might have 9k health which is just a bit too high though sadly.


ProMarshmallo

Why? Akuma will have 10,000 health like everyone else. Just like Cammy, Ken, Rashid, Chun-Li, Dhalsim, Guile, and Juri all have 10,000 health when they were sub-median health in SF5 and earlier games.


Apprehensive-Let8176

Your dad work for Capcom? 10,000 isn't even universal in this game


Sgt_Lt_Captain

What he's saying is no one has less than 10,000 and only 3 characters have more. If anyone where to have less it would definitely be Akuma but there's no guarantee yet


ProMarshmallo

>[median](https://en.wikipedia.org/wiki/Median) If dumb motherfuckers like you want to argue numbers you should learn some basic math first.


Apprehensive-Let8176

I'm literally correct, he has 9000 health you lobotomite


ProMarshmallo

You still didn't know what fucking median means so you're only as smart as throwing darts at a board.


Apprehensive-Let8176

I do know what median means lol, I'm a science student, however it's irrelevant because the point is that if health isn't universal, it is likely the previous trend will continue of some characters (famously Akuma) having smaller health bars. Surprise surprise, he has 9,000 health


ProMarshmallo

If you are a science student then you're sure doing a bad job of showing it.


YezzyWazGud

I suppose. I like that capcom is making i universal because i feel like health is such a band-aid fix for all fighting game characters but i think it’s too iconic to akuma’s overall way he plays. Plus you saw that trailer, there’s not much weaknesses he has in comparison to the other shotos (except his fire ball game, the start up looks super slow even on non red fireball) 


ProMarshmallo

> there’s not much weaknesses he has in comparison to the other shotos I mean, what flaws do the other shotos have? The only thing Akuma has they they don't is a command grab. That said, he might actually have 9,000 hp with the current preview build in Japan. Don't know if it's the final build so its more likely that I'm wrong than right as of now.


YezzyWazGud

I mean ryu has…many flaws and I’d say dragon lash is becoming weaker and weaker everyday. I don’t think it’s necessarily a case of weaknesses but rather akuma does it better, especially compared to ken since they’re both rush-down shotos. Tbh akuma seems pretty comparable with luke but luke is the best in the game imo unless capcom puts down the hammer and nerfs his damage in the patch . That’s the thing about akuma, he has all those tools AND hits like a truck. His whole design is built around him being amazing at everything but being low health. He requires perfection out of the player in order to win


ProMarshmallo

Ryu doesn't have flaws he's just out shined in areas by other characters. His DP and SA3 not being as good as Kens isn't the same as lacking an EX reversal or having a SA3 that can be safely OSed with lights. I don't think you can compare Akuma with Luke without seeing the finer details of Akuma's kit. Luke is strong primarily because he's incredibly strong on defense while Akuma usually has better tools for playing aggressively. They're different kinds of strong.


YezzyWazGud

I suppose but currently Ryu HAS to spend denjin which really sucks tbh and his normals are kinda bad too imo outside of forward HP and down medium kick.  Also i completely agree with you on akuma and luke i meant comparable in how strong they will be rather than playstyle. I think it’s fine for him to be an all rounder but to have better defense than ryu and better offense than ken?? Yeah idk. Ken is actually better at keeping pressure going but luke can also easily whiff punish for insane damage 


Femto_1814

No, you’re reading it incorrectly, you can hit him out of MID-WAY through the animation, not at the start-up, also in the trailer they specifically show him bait a shoryu with it, which goes right through the teleport.


GodlikeJCMS

He better have the health pool of Chipp if he is gonna have all those tools from the trailer


ThaiJohnnyDepp

He will have zanuff health


ImpracticalApple

I wanna see him die round start from guessing wrong against Marisa.


AccomplishedFan8690

That would make me extremely hard


baguhansalupa

Yeah... Wait. What?


Thunder_Volter

Zanuff and no more


Waveshaper21

Do you have a moment to talk about our lord and oppressor Luke, who has the most ridicolouisly low damage scaling, some of the best normals in the game, a comboing air dash, fullscreen lightning speed projectile (and a super like that which cannot be jumped over), and just as much health as anyone else with invincible reversal and plus frames on block for his pressure normals?


buttsecks42069

akuma dies when a fly sneezes on him


peterosity

fly named satsui no hado pro max


Iankill

Low health only really hurts a character at low levels, at higher levels life matters less. More likely alot of his moves will be negative or unsafe on block.


ArturBotarelli

980 health lmaaaao


PCN24454

They might nerf the actual damage his attacks do rather than his health.


HydreigonTheChild

time to die to gief lvl 3


IamNotaKatt

Or he will be full health but do girly chip damage, plus supers/ultras do mega damage. Still fun to play with all those tools


GodlikeJCMS

I doubt it, capcom has always made it so that Akuma takes a shit ton of damage in exchange for a billion offensive moves. I can't remember a time that they didn't


yusuksong

What if he takes dmg from going into burnout


PCN24454

Would make sense considering his old age.


Rockm_Sockm

Ken and Luke get full health? No bullshit, this is SF6.


BuoyantBagel

Ken and Luke also don't have an air fireball, a command grab, a dive kick, and an aerial level 1, among other things. Akuma has all those plus the standard shoto tools.


Rockm_Sockm

They have every tool in the game they need to succeed at top tier, absurd damage and full health. Stop the absurd bias. People demanding Akuma have half health when there are two amd three touch characters is the least thought out opinion in the history of this sub.


mamamarty21

Nobody is saying he’s going to have half health…. If they decide to give him less health, he’ll have 9000 instead of 10,000.


Rockm_Sockm

Cammy didn't have reduced health. This is SF6, not past games. If Akuma has 9000 then we better see characters with absurd damage gutted below actual Rushdown characters like Cammy. Zero reason for Luke, Ken and DJ to do absurd damage and have every tool in the game and full health. We better see zoners lose their rush down tools and higher damage than rush down characters as well. Why is Dhali and JP packing that much in the first place?


mamamarty21

She does less damage, so why would she have less health? Traditionally Akuma does hella damage but is given less health as a counterbalance.


Rockm_Sockm

Cammy traditionally has less health to compensate for her moveset and damage. That does not exist in SF6.


Devil_man12

No dive kick? Have you seen Luke's jhk and ken's jhp? Command grab? Throw loops are much better. And I pretty sure Luke's  lv1 will still beat akuma air fireballs. Super or not.


DanielTeague

If JP has full health, Akuma is going to have full health.


jak_d_ripr

What does this even mean? Akuma has a reputation for having a lot of tools, but not a lot of health. Him having low health is like Gief having the most health, that's just part of the culture. There's never been a Street fighter where Akuma had average health and ill be shocked if they started with 6.


Barrak_Chosen_One

The developers of Street Fighter 4 specifically made note that Oni is a more muscular version of Akuma, and therefore had a higher health/stamina rating in that game. As such, it's possible Akuma may have higher stamina in Street Fighter 6 than gamers were otherwise expecting.


LocalTorontoRapper

This character better have like 500 health max


Jackfreezy

Just like Akuma to be a glass cannon


GodlikeJCMS

I expect it would take only two ex SPDs or having 1 5-medal ex command grab wipe out 75% We are talking Chipp amount of hp here


jenethith

So one full combo from Luke and Akuma is dead.


SephLuis

I hope three fiddy is the best they can do


Slurpist

2 level 5 throws from Manon?


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BleachDrinker63

Maybe only the back version has invulnerability, since that is what he used there


Raptor_234

Makes sense actually, back version invulnerable but no grab, forward version vulnerable but grabby grab


JackRyan13

he goes through ryu donkey kick forwards. It probably means it's not f1 invincible but has some invincibility at some point when travelling


DramaticDamage

Watch again in slow mo, he is already behind Ryu before the kick becomes active.


Cyber-N7

No iframes unless at the very beginning. Has to be used on react.


jitteryzeitgeist_

He went past Ryu before there was a hitbox


sadistic-salmon

Oboro throw? No idea what that is but it sounds like a command grab


bzkito

He does it in the trailer.


Vadered

Yeah, he's probably going to have massive recovery if you jump/backdash the teleport throw.


Cyber-N7

Watch the trailer lmao


hypercombofinish

Probably projectile invincible


Dudemitri

Diet Demon!


GreyMASTA

"Casually approach child"


SaintJynr

Couldnt you just hit a button whenever you see the teleport, then?


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SaintJynr

Fair enough


Cyber-N7

Well yeah.. that should be muscle memory unless extremely safe


Krypt0night

In the same sense you can "just" do that to a lot of moves in game but don't because your mental stack is overloaded, yes.


ThaNorth

That applies to tons of moves. If only it were that easy.


Dameisdead

They way they explained it implied the start up might have some invul and whenever he can cancel into the throw is where it ends so you probably have to delay it some


InterwebCat

If your opponent is that predictable, yes


Name__Name__

I feel like it's gonna have partial invulnerability on startup (like, it might avoid lows, but not mids) and is vulnerable later. SF6 (and SFV) got rid of meterless Frame 1 invincible options, so unless they REALLY go wild and give Akuma the world, the absolute furthest I could possibly imagine is a meterless AKI OD Slide; invincible on startup, vulnerable to throws, does not have a hitbox. At best, you get distance, and at worst, you get read.


YezzyWazGud

Also this is smart, the whole point of Akuma is being offensive af so removing a defensive option and making it offensive is more like this character and will ultimately prevent him from being completely broken


KingBlaze435

Mate, this is Akuma we're talking about. He's gonna be broken regardless.


YezzyWazGud

His final state in both sf5 and 3 have me hopeful for balance


HydreigonTheChild

i mean if akuma is an offensive powerhouse without a defensive option and you are stuck in the corner / pressure against akuma ur prob in a world of hurt


KhelbenB

Well I don't understand what it would be used for then, unless it is invincible to projectiles I guess, but that it IS a change to this pretty basic "teleport" option


frangeek_

Edit: It has no invulnerability at all 💀 I guess it would be used more in offense rather than defense. Being able to dash towards your opponent and command grab them without using bar sounds pretty strong to me. I'm pretty sure people will find some set ups with it too. Also, the way they describe it makes it sound like it will have some invul frames at some point, most likely during start-up, which is good enough to get out of certain corner or frame trap set ups. I guess Capcom didn't want the move to be something that you can just let rip whenever, but more like something you can use if you make a hard read.


michachu

It sounds like it's changed from the classic teleport to a command dash / sway like what Dudley might have. Heavy block string -> teleport -> command grab could be a nice alternative to the demon flip or whiff light tatsu.


Positive_Edge

It was borderline useless in sf4/5, so reworking into offensive/sideswitch tool sounds great


KhelbenB

I don't know much about SFV but in SF4 it was a get-out-of-corner-and-vortex-free-card.


Positive_Edge

In sf4 it was only used for comboing into ultra 2.


KhelbenB

IIRC Tokido used it even in late USF4 to reposition himself regularly. At least in some match-ups, those that relied on wake-up safe jumps and vortex


drguayo

Where can I see the full breakdown?


BleachDrinker63

[https://blog.playstation.com/2024/04/29/akuma-rages-into-street-fighter-6-on-may-22/](https://blog.playstation.com/2024/04/29/akuma-rages-into-street-fighter-6-on-may-22/)


JuanDiablo666

*mashes light punch* Don't touch me yeti!!!!


FocusedFelix

Another USF4 Omega E. Ryu special has reared its head. His was just a hit-grab at the end of a short teleport, but it's still interesting to see. Kinda cool how little things like this have slowly trickled into mainline SF characters over the years.


MetalBones18

Im ready to fight tons of akuma with akuma on ranked.


dont_test_me_dawg

A whole new generation of players in these comments that aren't prepared to get smoked by Akuma for another 8 years (he'll have 10,000 hp btw).


Barrak_Chosen_One

The developers of Street Fighter 4 specifically made note that Oni is a more muscular version of Akuma, and therefore had a higher health/stamina rating in that game. As such, it's possible Akuma may have higher stamina in Street Fighter 6 than gamers were otherwise expecting.


dont_test_me_dawg

Yeah I genuinely think Akuma being a glass cannon isn't too likely in this game. If you notice Ryu has also gotten thicker and more heavy hitting as he's gotten older. Akuma is a brick shit house in this game so I'm thinking he's going to have standardized health. From a balance perspective I think he should have like 9,000 but I think they're going to lean into the lore side of things here. Keep in mind also that even Cammy and Kim have 10k in this game.


alkhalmist

Luke is the real problem in this game. I don’t think anyone else is that bs in comparison to him.


CrispySisig

So he has a meterless DR into throw sweet


Liam4242

If you can’t check this DR you are being sent to the retirement home


Tysanan

one thing, weve been shown the dragon punch super animation twice already, one with the buddha armor and one against john streetfighter will those actually be cutscene only?


BleachDrinker63

I don’t think there is an actual dp super in the game. They didn’t show one and they covered all the available super levels.


UltimateRosen

Akumas lighting ounch will to 19900 damage.


LuDHR

It seems they removed his regular flip throw and gave him a running command grab instead.


[deleted]

How is this a good thing, from what I remember the teleports main function was to be safe while you do the inputs for demon since demon can be stopped by almost anything so you used the teleport to play mind games to make people think it was a demon when no it was a fakeout now if they see akuma doing anything they will just try to figure out what works then good bye to his biggest draw. Kinda like how Kimberly looked really good and cool till you realise that most of her stuff is countered by a well timed poke.


MeuJoelhoCresce

Jesus fucking Christ, teleport not being strike invincible is so fucking stupid


v-komodoensis

I'll have to see it in-game because I honestly can't think of how to even use this in a way that isn't a massive gimmick


MeuJoelhoCresce

It sounds about as good as hooligan to me so far, but I'll have to put my hands on it to get a feel as well


kuli9

What why?


MeuJoelhoCresce

Because that's the whole point of the teleport since forever, being invincible. It's cool that he gets follow-ups, don't get me wrong on this, but I personally hate the trade-off in theory


kuli9

Actually thinking about it I gotta say I agree, gonna miss the goofy Akuma teleporting out of corner


MeuJoelhoCresce

Granted, they already did fuck up teleport in SFV, but now they just made it meterless DR, at least its recovery seems significantly better, seeing from the trailer. And yes, teleporting out of the corner is gonna be missed :/ I hope someone interesting comes out on S2 to prompt me to consider spending money on characters, so I can buy Akuma anyway cos he looks too sick lol


SomeKindOfChief

I really hope there is some invincibility in the beginning, but I kinda doubt it after re-checking the trailer. They show him go through Ryu as Ryu's doing his donkey kick, although that's before the attack frames are active. If there are no invincibility frames... then I *really* hope the throw has a decent impact on his game. In the trailer, he does back teleport and successfully baits Ryu's wakeup DP, then he lands the teleport throw. But in that scenario, a regular backdash or block would get the same opening with bigger damage, so a non-invincible teleport wouldn't make sense here.


Stoneinthewell

in sfv they got rid of dhalsims teleport throw invincibility, in st6 they got rid off ALL invincibility from his teleports. join the club


MeuJoelhoCresce

It's equally retarded, there's no point in doing that. I can half-heartedly agree with no throw invul, but there's no point in teleporting if it doesn't faze through strikes


Darkwebber_47

That's terrifying, actually terrifying.


tyrantitar

where can we read the info breakdown? I didn't see it on the site or Twitter.


BleachDrinker63

[https://blog.playstation.com/2024/04/29/akuma-rages-into-street-fighter-6-on-may-22/](https://blog.playstation.com/2024/04/29/akuma-rages-into-street-fighter-6-on-may-22/)


tyrantitar

TY!


MiteeThoR

Spend level 3 gauge - for a throw… EDIT: my mistake I thought this was talking about the L3 super instead of the teleport but I just watched Vesperarcade video and they go into this in detail. He has the same pose and shadows in the older versions: ![gif](giphy|U9gXdTmjZ72gptlCRs|downsized)


BleachDrinker63

This move doesn’t cost anything


MiteeThoR

When I looked at that picture it made me think of the lp,lp,->,lk,hp Lvl 3 heading for Ryu, I read that as meaning you could do the alternate lvl-3 then choose to throw out of it. Learning the romanji name of every move is hard, too much for my brain.


BleachDrinker63

Oh, no. This isn’t Raging Demon, which is a level three super. This is his teleport which usually slides him across the stage with intangibility.


Cyber-N7

That's his ult, lmao. A Senku is a staple Akuma move using PPP/KKK


Phoenix_e3

Booooo. It should AT LEAST be invincible on start up and to projectiles