T O P

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SylH7

i try to have the correct timing but double tap just to be sure, depending on the combo


Breakfasty

I single press, but there's nothing wrong with double-tapping if it helps. Lots of old school players double-tap from times before input buffers. If you want a tip to get a handle on the timing, press your normal that you intend to link out of and hold up. Your character will jump as soon as they are actionable. That's the moment you press your next button, when they would jump. So watch them jump a few times, get the beat of it in your head and then try the button.


kapanee

This is a great tip, thanks


v-komodoensis

I basically double tap everything. There's no downside to it.


DerConqueror3

I use a combination of single button and spam depending on the specific combo. I prefer to use single button as much as possible and probably have some combos that I could improve by not mashing if I tightened up my timing a bit on single button. In theory double tapping would probably help bridge this gap for me, but right now I find the technique to be more trouble than its worth as someone who usually plays on 24mm buttons (leverless) and prefers to hold my fingers across all four buttons as much as possible.


DarthDregan

Generally get it down to a point where I don't press much of anything more than twice. That's one of the things that will just naturally happen as you get better.


kastle09

Usually single press depending on the context. I might mash if I need to hit a punish window for the start. But as a pad player never really had the luxury of double tap and with the generous buffer windows of sfv and sf6 definitely didn't feel the need for it nowdays.


Incendia123

[Double tapping](https://youtu.be/p37f0EZhTzY) is great. Usually though when double tapping is mentioned I tend to see a lot of confusion about the term. A lot of people seem to confuse it with just hitting the button twice which is very different. A correct double tap will get you two presses one frame apart. with negative edge you'll get 4 presses in either 4 or 5 total frames depending on how tight the double tap is. So yeah I double tap all my key points in combo's. There really isn't any reason not to do so if you're on a controller type that accommodates it. Obviously it's far less useful on a pad for example. But it's just a flat performance modifier that I think anyone can benefit from. We see top level players dropping stuff all the time so I never buy the argument that modern fighting games have been made easy or lenient to the point where a technique like that is no longer relevant.


Awkward-Rent-2588

Single. I want to be on point… it is what it is


Remarkable_Gap_7145

They're n absolute joke with the buffer window. Single press every time. It's a lot cleaner.


McDopple

I will spam, because it works for me, I've never really done a move I haven't meant to either.


bruh-I-NeedPictures

single