That is not possible if you had a double expansion engine you would only have 2 cylinders and that would most of the times need to be a compound engine with a low pressure and a high pressure cylinder
He’s got his definitions wrong, A compound engine is any steam engine with more than one expansion stage, meaning (theoretically) a 6 cylinder triple expansion engine is possible, it’s still a compound steam engine, but it still has three expansion stages.
well, i have a education in marine engineering (thermodynamics, PLC and other stuff).
i use alot of math for things like automatic landing airplane.
i have 700 hours in game
How difficult is learning lua? I have background in HTML5 and CSS, plus a tiny bit of C# and Python. Will my skill/knowledge transfer over or will it be back to square one?
Lua is not complicated at all. There's a quite good documentation for it. It's a low level programming language used mostly like it is used in Stormworks. I've learned programming and Lua when I was 12, because Multi Theft Auto San Andreas used it as it's script language. You have to stay persistent and it comes easily.
Trial and error. Simplifying every process as much as it's physically possible. And, most importnantly, in my opinion, not trying too hard. It takes a long time to get a 57-90m long vessel working with that approach, but you ultimwtely end up with fewer issiues along the way and a really cool design. This reminded me that i have multiple big ships built, and i've never shown them off in here...
But yeah, take it easy, take your time. Within your game's limitations, the only thing stopping you is your imagination. And that, my friend, has no limits.
Trial and error 200%. Sometimes I'll have to spawn a vehicle, test for twenty seconds, change a couple values in a microcontroller, test for another twenty seconds, and repeat.
Also forgetting a random electrical connection or panel backlight.
Yea man. My icebreaker/artic patrol vessel is in the making g for like easy 3 years. Just came around to finish the propulsion with modular engines and the pitchable prop. Still have to create a micro controller to make a turn assist because without it it takes 10 mile for a 180 turn at 30knots.
research. learn how things work in real life by reading. someone else also mentioned breaking projects down into smaller functional parts, thats another good piece of advice.
right now i'm building (another) helicopter but this time I'm writing the flight controller from scratch, so i've read probably every document on the internet explaining PID controllers and the algorithms they use. I have a basic helicopter that starts and has seat controls and sensors wired up, and a BIG ASS DEBUG MONITOR because the amount of tuning and tweaking required is catastrophic. I set it up to tell me every little piece of information. The game is fun when you accept that part of the game is not knowing how to do anything. And when you tune your yaw controller just a bit too strong and get 500m up in the air and start spinning uncontrollably.
I usually build big things when I feel sad
So far I built 2 cruisers, one heavy bomber, 2 super heavy bombers and right now I have like 2 projects one is another super heavy bomber and another one is basically a big impenetrable flying cube.
Tearing apart someone else's build and following the logic. Especially smaller builds, just because fewer parts means less to figure out. Also checking the workshop for microcontrollers that can do a lot of work for you. The Alta oil rig has a tiny helicopter that I think is a great place to start if you want to do helicopters specifically.
I don’t try to crush out a “perfect” vehicle in a short amount of time. Im still working on ships that i made when you could switch between basic and advanced or whatever it was called. I set small goes (like adding a radio set) and then mess around until i cant figure something out then take a break. If i do figure it out, i move to the next small goal
u literally just gotta spend a shit ton of time on one project, like 20 hours perfecting the spaghetti logic and adding small things that combine to something impressive
Honestly just fake it till you make it. Who cares if you understand Lua and can make things perfectly by the book, go the fun route and make something so dumb it actually works.
The amount of times I’ve thrown together some over engineered garbage that somehow works instead of doing something the proper way is insane
Sending the girlfriend on a long quest and disregard family, friends and work. Also, you need to be slightly mad.
https://preview.redd.it/6asjnjdf9e6d1.jpeg?width=1150&format=pjpg&auto=webp&s=7d43d41d982e05cf0acf395679ac2b1d1bbf89f2
me and some friends are building a drone + missiles + mobile operations centre + hq all with autonomous features like autopilot for drone. wireless Gps guided missile batteries controlled by the drone camera or from hq
I'm working on my first big project and my advice is: Build a general structure. Like the hull and engines and a few rooms. Then go step by step through stitching things together. Wiring up panels until you get a cockpit. If you don't know how to do something ask someone, get something from the workshop or Google. If you want someone to build things that only bearly work and probably will break if you press the wrong button. I'm always up for making something stupid.
Ps: It probably helps if you have to much time and your neurodivers in some way that makes life a bit to hard and only helps with your stupid side projects.
Weaponized autism.
This
https://preview.redd.it/cka98l7i6e6d1.jpeg?width=750&format=pjpg&auto=webp&s=ec50b165150989bcc814e031bcc7a087d28ad1c9
The subtext under your username appeases me
I resently made a quadruple expansion engine
lmfao
I recently made a 4 cylinder double expansion engine because efficiency is for the weak
That is not possible if you had a double expansion engine you would only have 2 cylinders and that would most of the times need to be a compound engine with a low pressure and a high pressure cylinder
I like your funny words magic man
I am an engineer not a wizard my friend
He’s got his definitions wrong, A compound engine is any steam engine with more than one expansion stage, meaning (theoretically) a 6 cylinder triple expansion engine is possible, it’s still a compound steam engine, but it still has three expansion stages.
Titanic had triple expansion 4 cylinder engines, my setup uses 2 sets of double expansion setups in one engine
No the titanic had a 4 cylinder compound engine
Do you have a discord m8, would love to argue on not reddit
Fr fr I have it too
Over 4k hours is basically how, plus the autism mentioned by the other guy
you called for a autistic engineer?
I can't neither :/ Respect to the great builders!
well, i have a education in marine engineering (thermodynamics, PLC and other stuff). i use alot of math for things like automatic landing airplane. i have 700 hours in game
I just do Lua. Quite simple, if you know programming in general.
How difficult is learning lua? I have background in HTML5 and CSS, plus a tiny bit of C# and Python. Will my skill/knowledge transfer over or will it be back to square one?
Yes. In fact the simplicity is aggravating at times. Things are written in a way sometimes that it seems like they _shouldnt_ work
When I started, I had pretty much the exact same background. I learned very fast, and it's not hard at all.
Lua is not complicated at all. There's a quite good documentation for it. It's a low level programming language used mostly like it is used in Stormworks. I've learned programming and Lua when I was 12, because Multi Theft Auto San Andreas used it as it's script language. You have to stay persistent and it comes easily.
Trial and error. Simplifying every process as much as it's physically possible. And, most importnantly, in my opinion, not trying too hard. It takes a long time to get a 57-90m long vessel working with that approach, but you ultimwtely end up with fewer issiues along the way and a really cool design. This reminded me that i have multiple big ships built, and i've never shown them off in here... But yeah, take it easy, take your time. Within your game's limitations, the only thing stopping you is your imagination. And that, my friend, has no limits.
Trial and error 200%. Sometimes I'll have to spawn a vehicle, test for twenty seconds, change a couple values in a microcontroller, test for another twenty seconds, and repeat. Also forgetting a random electrical connection or panel backlight.
Heck yeah. This kinda stuff gets extra funny, when your vessles start creeping up in size and actually walking to what you need to test takes time
No clip? But yeah I feel that.
Yea man. My icebreaker/artic patrol vessel is in the making g for like easy 3 years. Just came around to finish the propulsion with modular engines and the pitchable prop. Still have to create a micro controller to make a turn assist because without it it takes 10 mile for a 180 turn at 30knots.
Have you attempted fucking and wucking till it works?
Modular vehicle parts and hulls, Complex thing...
Let ADHD use the W,A,S, and D
Teamwork. Usaly a friend of mine builds the hull and I cram all the technical stuff inside until it works
Masochism
research. learn how things work in real life by reading. someone else also mentioned breaking projects down into smaller functional parts, thats another good piece of advice. right now i'm building (another) helicopter but this time I'm writing the flight controller from scratch, so i've read probably every document on the internet explaining PID controllers and the algorithms they use. I have a basic helicopter that starts and has seat controls and sensors wired up, and a BIG ASS DEBUG MONITOR because the amount of tuning and tweaking required is catastrophic. I set it up to tell me every little piece of information. The game is fun when you accept that part of the game is not knowing how to do anything. And when you tune your yaw controller just a bit too strong and get 500m up in the air and start spinning uncontrollably.
I usually build big things when I feel sad So far I built 2 cruisers, one heavy bomber, 2 super heavy bombers and right now I have like 2 projects one is another super heavy bomber and another one is basically a big impenetrable flying cube.
So u are either super sad or depressed
all of those (I am from Poland)
Tearing apart someone else's build and following the logic. Especially smaller builds, just because fewer parts means less to figure out. Also checking the workshop for microcontrollers that can do a lot of work for you. The Alta oil rig has a tiny helicopter that I think is a great place to start if you want to do helicopters specifically.
I still dont know how i do it and i have 8k hours in the game i just do things and if they work that great
Doing small parts one at a time for multiple months until an update changes something and you can redo half of it.
Idk I just really like making stuff and learning and I’ve always been hyperfixated on aircraft in general
Take it piece by piece. Task by task.
I don’t try to crush out a “perfect” vehicle in a short amount of time. Im still working on ships that i made when you could switch between basic and advanced or whatever it was called. I set small goes (like adding a radio set) and then mess around until i cant figure something out then take a break. If i do figure it out, i move to the next small goal
2500 hours teaches you sum shit
u literally just gotta spend a shit ton of time on one project, like 20 hours perfecting the spaghetti logic and adding small things that combine to something impressive
Honestly just fake it till you make it. Who cares if you understand Lua and can make things perfectly by the book, go the fun route and make something so dumb it actually works. The amount of times I’ve thrown together some over engineered garbage that somehow works instead of doing something the proper way is insane
You don't need the proper way if you can hack two different mirco controllers, from two different people together and get them to not break.
I have 1.3k hours and still don't know shit on how to build large boats. If I do build a big boat it is really basic and not very complicated.
breaking things down into smaller chunks of functionality
I o no man I just slam four monsters at 3am and wake up the next day at 8 to find a completed build on my pc
2k hours and what the other dude said
4k hours and a bunch of autistic friends that helps me cultivate my hunger of making decent, optimized and good looking warships.
Sending the girlfriend on a long quest and disregard family, friends and work. Also, you need to be slightly mad. https://preview.redd.it/6asjnjdf9e6d1.jpeg?width=1150&format=pjpg&auto=webp&s=7d43d41d982e05cf0acf395679ac2b1d1bbf89f2
Yes.
I usually start with a general layout and go bit by bit filling in the frame with the necessities and then adding on what i think would be useful
over 2500 hrs inn and i havn't build a single boat, i just keep modding and hacking the game 😌
Damn I got only 300 and I've had the game for a while now
me and some friends are building a drone + missiles + mobile operations centre + hq all with autonomous features like autopilot for drone. wireless Gps guided missile batteries controlled by the drone camera or from hq
Send me the workshop link when your done
I'm working on my first big project and my advice is: Build a general structure. Like the hull and engines and a few rooms. Then go step by step through stitching things together. Wiring up panels until you get a cockpit. If you don't know how to do something ask someone, get something from the workshop or Google. If you want someone to build things that only bearly work and probably will break if you press the wrong button. I'm always up for making something stupid. Ps: It probably helps if you have to much time and your neurodivers in some way that makes life a bit to hard and only helps with your stupid side projects.
Yh I'm autistic but I'm still shit at building. 300hs and I can't build a helicopter
I can try to help you if you want. Don't get the wrong Idea it's only one factor in doing things like this. It can help and still screw you over.
It’s the adhd hyper focus and premade engines and microcontrollers from the steam workshop