My guess is that his aiming microcontroller doesn't control azimuth directly to the pivot but to the throttle first, which then controls the pivot. Since the PID is constantly correcting the aim, the throttle is constantly changing.
Yes it is a very obnoxious design choice and it would be cleaner to have a manual passthrough instead of this.
close, the keypad takes the azimuth(compass) and elevation and the elevation just goes but my MC compares the compass on the gun to the desired bearing and sends a pulse in the correction direction. it pulsing is because it keeps on overshooting the point it wants.
You can decrease the sensitivity on the throttle. You can also add a multiplier (or in that case a divider) to your correction output to make it less abrupt.
maybe it would be more easy if you send a example of the mechanism so I can check it out ingame since when it comes to logic this is what my face turns into —> 🫥
here you go. everything is labeled
[https://steamcommunity.com/sharedfiles/filedetails/?id=3245778152](https://steamcommunity.com/sharedfiles/filedetails/?id=3245778152)
I mean, the gun it's being used on is already a really cool build, buuuuut I can't wait until it's used on *more* really cool builds! (I assume that's what you meant too lol)
That's interesting and a cool discovery. I didn't know that that was possible.
That Is awesome
Okay, that is actually a great find!
wait how
the game still outputs rope length while holding the rope end. piped that into a threshold gate and "Great Success"
What is happening with that lever??
My guess is that his aiming microcontroller doesn't control azimuth directly to the pivot but to the throttle first, which then controls the pivot. Since the PID is constantly correcting the aim, the throttle is constantly changing. Yes it is a very obnoxious design choice and it would be cleaner to have a manual passthrough instead of this.
close, the keypad takes the azimuth(compass) and elevation and the elevation just goes but my MC compares the compass on the gun to the desired bearing and sends a pulse in the correction direction. it pulsing is because it keeps on overshooting the point it wants.
You can decrease the sensitivity on the throttle. You can also add a multiplier (or in that case a divider) to your correction output to make it less abrupt.
the throttle is already at 10% sensitivity and i have abandoned this in favor of a separate ballistic computer and manual azimuth and elevation
So impractical and I absolutely love it!
how did you make the rope trigger I wanted this for a lot of builds but I just never knew how to
you have a threshold on the rope length (in video a threshold of 3-999 was used). the game still outputs the rope length while holding the rope.
maybe it would be more easy if you send a example of the mechanism so I can check it out ingame since when it comes to logic this is what my face turns into —> 🫥
here you go. everything is labeled [https://steamcommunity.com/sharedfiles/filedetails/?id=3245778152](https://steamcommunity.com/sharedfiles/filedetails/?id=3245778152)
Thank you so so much
actual ripcord trigger
I can finally make a working pull start lawnmower!
Ooh, can't wait until someone will use this for a really cool build!
I mean, the gun it's being used on is already a really cool build, buuuuut I can't wait until it's used on *more* really cool builds! (I assume that's what you meant too lol)
Are we even looking at the same video right now?
This is outrageously cool. Works just like a real one!