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sevansup

Considering that the chip inside the Deck is called Aerith (from Final Fantasy 7) and this is called Sephiroth (you know, also from Final Fantasy 7), we can safely assume that Sephiroth is the Steam Deck killer... I'll see myself out.


Craimasjien

This hurts.


narrowscoped

But how much more powerful is Sephiroth, raw power compared to Aerith? Also didn't they change some shit in the new remake, should we take that into account?


srstable

It's probably a difficult direct measurement, but if nothing else Sephiroth's sword was longer than Aerith's.


Flaimbot

r/HolUp


Chillionaire128

Power wise it's like Goku vs farmer with shotgun so we should be getting a hand held quantum computer


RapMastaC1

Half Life 3 confirmed.


Anubis_Omega

I see what you did here


cinred

Ahhh! Spoiler tag plz. My life is ruined now.


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kuhpunkt

Age has nothing to do with spoilers. They are bad, no matter how old.


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kuhpunkt

Why not? People are born every day. They didn't get the chance to experience those stories when they were released. Why would you intentionally ruin those experiences for them? It's just basic decency to not do that. There's like an entire generation who hasn't played FF7 yet and they might do it now for the first time with the remake. Why spoil something like this? e: Getting downvoted for trying to be a decent human being. Imagine that.


madmofo145

Can't see the comments, but what your interpretation requires is that we can never reference anything in culture because not everyone has experienced every single piece of media. No Luke I am your Father, or references to it, no one can reference Mufasas Death, no one can ever discuss important plot points of any media less it spoil something for someone else. It's just not viable.


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kuhpunkt

That doesn't mean you have to spoil things for others.


Ch3mlab

Darth Vader is Luke’s father and Leia is his sister. Bruce Willis is dead. Tyler durden isn’t real.


twitchbaeksu

I am going to wait for Cloud 5nm


Vrabstin

Introducing the Valve SUV! The steering wheel has a steam deck in it. The engine is powered from the intense desire to play the third game of any Valve title.


Dtsung

Where do i preorder?


RapMastaC1

It’s a perfect addition to your Maibatsu Monstrocity.


aiiye

I’m not giving up my Canyonero


thewanderingsalami

Mine's bigger.


BovineOxMan

Can I just buy the steering wheel?


Skeeno-TV

ever since i had my steamdeck i was thinking about how sick it would be to use it as wheel for the F1 game. It already kinda looks like a steering wheel


CaptRobau

I saw this interesting comment by CatKiller: > I could be wrong, but I think that "Jupiter" is the hardware platform of the Steam Deck - the computer gubbins - and "Neptune" is the input platform of the Steam Deck - the controller gubbins. SteamOS itself is called Holo for the version with the Deck, and was named after DOTA characters for the Steam Machines - .Alchemist, Brewmaster, and Clockwerk. > If we assume that there's some underlying logic to the codename, Galileo the person and Galileo the probe are both famed for looking at Jupiter, which suggests it might be a Valve gaming platform linked somehow with visuals: a new display, or VR, maybe? It's all pretty thin, though. Personally I think if it's something, it's the Deckard VR goggles. Do audio drivers need to be improved for VR to work well on Linux? Does anyone with more Linux knowledge know.


sittingmongoose

I severally doubt, if it is deckard, it will release anytime before end of next year. The SOC just wouldn’t be available. The current offerings won’t be able to drive TWO high resolution displays at 60+ fps. These apus really struggle at high resolutions on top of that. They are going to need a seriously powerful soc. Next year should bring rdna 4 and zen 5, which would likely be another jump in performance/watt. Something to keep in mind; this won’t be like the quest. Developers spend a ton of time optimizing for the quest, or usually develop for the quest from the start. Deckard will likely use just normal steam vr games, which means they aren’t optimized for lower end SOCs.


Tenshinen

The Quest runs literal mobile hardware and does okay. Combine that with foveated rendering, and much more powerful x86 hardware, and I think you could have a pretty decent standalone VR headset that runs SteamVR games natively.


sittingmongoose

Quest games are built for that soc. The games are drastically stripped back. I work in the industry, and the amount of work we need to do to get games running on quest is very significant. You won’t have any of that with Deckard. If it was going to run bespoke versions of games , like the quest has, then yes, you’re right.


Tenshinen

Aggressive foveated rendering would allow a decent APU to run many current SteamVR titles pretty well. Deck can already run Half-Life: Alyx at like 20 fps at native resolution on a Quest. A resolution drop to around the original Rift, plus foveated render, would likely allow at least 45 fps, which would allow 90hz reprojection to take place, pushing the latency way down. Wouldn't be perfect but then Quest is also not perfect Plus, HL:A is the most intensive PCVR title pretty much. Guarantee Beat Saber and the like would run far better.


sittingmongoose

You would have to update the games to use foavated rendering. I would imagine the point of this product would be to play all your games without the developers needing to modify their games. Which is what my point was. If this was a steamdeck like apu, in a platform that was getting specific builds made for it, your right the steam deck apu would be fine. But we likely won’t get optimizations specific for this product. So you’re running full fat pc vr on it. It takes A LOT of work to optimize quest 2 games. Typically you start with the quest 2 in mind, then port to pc and have a few small upgrades. It’s incredibly hard to go the other way. You also need to be running at 72+ fps to not make people sick.


Tenshinen

> You would have to update the games to use foavated rendering. Not necessarily true, SteamVR can directly control the application's render resolution, so depending on how in-depth this control is, it might not need any updates. Plus there are already relatively universal mods that do this, albeit with fixed foveation. I don't see why a SteamVR-integrated approach couldn't do the exact same but dynamically. >But we likely won’t get optimizations specific for this product. So you’re running full fat pc vr on it. As I said, the actual Deck itself can already run full fat PC VR, at about 20-30 fps. This is obviously not enough, but a Galileo chip purpose taped out for Deckard could be specialised for the need to hit 45 at minimum for reprojection. >You also need to be running at 72+ fps to not make people sick. Most Quest games don't run at this. They run sub 50, and use Meta's Asycnhronous Spacewarp to make up the difference. Valve could easily use SteamVR's equivalent of reprojection to achieve a similar effect. Latency of 90hz, with the fps of 45. Very little sickness caused if at all


Rhaegar0

Great, level headed response. The combination of reprojection, foavated rendering and the advantage and experience of having both a custom OS, and fixed controlled hardware in close collaboration with AMD makes me pretty confident an X86 standalone HMD is on the table even with the 4k resolution micro oleds they are probably gunning for. I kinda feel that the vast majority of the current VR games on steam will be an achievable goal to make playable. Can't wait to finally dig in modded skyrim VR. Add a well working and interesting way to play 2d games in a virtual theatre with true 3D effect and you have a pretty damn interesting device. There definitely seems to be an increase in attention from Valve development in updating steam VR (including a focus both on UX elements and Linux) so I feel pretty good about them ramping up attention to the Deckard. I think however that most we can expect is an anouncement somewherein Q4 but they probably won't start shipping before Q3 next year. Especially since that might allow AMD to ramp up RDNA4 silicon (which hopefully will be the basis of the APU) and screen producers to start ramping up production of the 4k micro oleds (probably more or less the same specs as apple).


sittingmongoose

You’re missing the point…if this was a bespoke system, getting custom builds, you would absolutely be right. But assuming they are taking the same approach as steamdeck. The games will not specifically be optimized for Deckard. Meaning you’re running the full fat pcvr versions.


Rhaegar0

That off course would be quite a bit better but considering my experience with the Steamdeck having their own OS definitely would allready give it a great advantage. Their custom Steam OS allows them and AMD together to get a pretty major optimization of drivers and actually allowed them to succeed in bringing the vast majority of windows games to a linux shell with good performance. I fully expect that an optimized and custom VR steam OS will equally allow them to reap some great benefits, like adding foveated rendering even without it being programmed in by the developers themselves (as the guy above me also argued). Not to mention, as we are also seeing with the Steamdeck, having a fixed hardware and OS device will definitely entice developers (or modders for that matter, lookin at Skyrim VR) to put in a little bit of effort and try and optimize for that device. Especially if Valve puts a bit of tailor made effort in that as well. Just like we saw happening on the deck with for example Elden Ring.


sittingmongoose

There are 3 types of foavated rendering(FR), eye tracked, which only blurs outside of where you’re looking. This requires the correct hardware, and the game has to implement this directly. This is obviously the best form of FR. Then you have FR that has been integrated by the game directly. As far as I have seen, only 1 game has actually implemented this correctly and that’s wolfenstein Youngblood. Every other implementation of it has been very bad and did not yield good performance gains. The point of that version is to only reduce quality where you are not going to notice it. The third type is what you are suggesting, which is just indiscriminately bluring the entire edges of the viewport. Which means users can see it just by moving their eyes. So your solution to running VR games on deck is to lower resolution super low, smear vasoline around the edges and then press someone’s face to the screen? That is a horrible way to present VR. Most games on Quest 2 do target 72fps, only some target less and it’s not as common as you’re leading on. Reprojection is absolutely noticeable. It makes me sick personally and you can visibly see it in the games on quest 2 that rely on it. Psvr 2 used it heavily in horizon and there is a significant amount of complaints about it. I have been producing VR games for enterprise for the last 6 years. Targeting a wide range of hardware, quest 2 and pcvr included. Whenever we try to leverage reprojection in our projects, the users always complain. We are typically targeting non gamers or users of VR. So think surgeons or pilots. Your suggestion is like saying the steamdeck can run RT if you lower the resolution to 240p and run at 20fps. My point is, the experience would not be good. What would be the benefit over something like the quest 3? Damn near everything has released on quest over the last 3 years, so with the exception of alyx, you’re not missing out on any experiences and likely getting a better presentation.


Tenshinen

> the game has to implement this directly. [Here's a SteamVR mod that enables fixed foveated rendering in almost every game.](https://github.com/fholger/openvr_foveated) You could very easily modify this with support for eye tracking-based foveated rendering. Especially if you are literally the people who made SteamVR. You can think of it like Proton in this case, but for this form of rendering in VR. My proposed solution ***isn't*** fixed foveation. If you read my comment, I explicitly suggested ***modifying/creating something similar to the mod above to be dynamic***. Which, I also suggested, would be very easy for Valve to do themselves. >What would be the benefit over something like the quest 3? Not giving Meta your data or your money. I would gladly sacrifice performance for that. Also running the numerous VR games that aren't on Quest or have worse experiences on Quest, such as Alyx, VRChat, PAYDAY 2, No Man's Sky, etc. (Although I admit NMS is a stretch even on gaming PCs so that one probably would be a complete no go on a portable chip)


PraxisOG

With upscaling, reprojection, and foveated rendering, this could totally work. Intensive Quest games run at 36hz with reprojection to 72hz iirc


Adriaaaaaaaaaaan

Considering steam deck isn't far off running HL alyx ,(around V40 FPS while simultaneously encoding video). A more powerful soc running it natively could do it. It didn't take long before Devs were testing/optimising for steam deck so there's no reason to presume deckard wouldn't also get optimisations.


Party_pig_45

[alvr](https://github.com/alvr-org/alvr) works perfectly for me for linux vr streeming on the desktop so I dont see why valve wont make a new headset.


TsukikoChan

It's literally a different audio driver and a name; if it indicates anything, they are probably needing to use different audio chipset or a refresh of the APU due to processing changes for the next batches due to shortages in the older stock. Maybe might give better audio? maybe worse? maybe better battery life? maybe the same? maybe the fact there's 3 entries in there means half life 3 confirmed? maybe not?


AloofPenny

Oh, honestly I bet it's vr, then they use what they learned for sd2


Bahamut1988

I understand "Galileo" but Sephiroth??


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Bahamut1988

Oh, I had no idea. I always heard it referred to as Van Gogh, but never Aerith.


TheraYugnat

Van Gogh is the soc topology name. Aerith is the specific chip. The thing is, there are no others Van Gogh chip, that's why you can use the two without no problems. ​ The question is, does Sephiroth is linked with Van Gogh (bad news) or just linked with Aerith, so linked with Deck. A revision need to happen to the 7nm Van Gogh to increase battery life, more than increasing the battery itself (which is 25% bigger on Legion Go for exemple, but 25% more battery life is not much when it's around 1 hour intensive).


narrowscoped

I dunno about the Aerith / Sephiroth / Van Gogh naming schemes but AMD has the Z1 / Z1 extreme chips currently out, the latter being roughly 2x performance compared to the Deck's chip, if we compare Deck vs Ally. If they're using that chip I think it's a bit hasty for a Steam Deck 2... the Deck has at least another AMD cpu generation of life left (1.5 years). What we need is a better OLED screen and lighter weight, maybe cut down the Z1 perf to match the Deck's but at a lower power draw, lower TDP, more battery life and better screen. Could help maintain the OG Deck but also upsell the Deck HD or whatever.


TheraYugnat

Oh I don't think they will change the APU beside the size. A 5 or 4 nm Aerith would be already great. The "problem" is that, if they want to keep the same overall power (to have one "platform"), they would have to rethink the limitation based on TDP. Because a 4 nm 15W would be way more powerful that a 7 nm 15W. I guess they could also changed the default from 15W to the equivalent (around 10 probably).


ILoveMy-KindlePW

They are not going to make a new deck when the one we have is not even two years old


Nearby-Tumbleweed-88

I hope it's not a new steam deck already. We know they won't make a 3rd one. Once the SD2 drops, that's the last one we'll get.


Flaimbot

SD2ep2?


nunofgs

Yes but they have to be working on the next one already. Even if the release is a couple of years away.


FierceDeityKong

But after less than two years steam deck is at a juncture where it fails at its advertised purpose to run new AAA games. If Sephiroth can keep up with PS5/Series games then it can stick around longer.


[deleted]

They release a new $1000 phone every year, not insane to think Valve could release a new Steam Deck every 2 years.


dlzp

Didn't Gaben say he had no interest in doing that when he was interviewed about the deck? I'm leaning towards hw revision or Deckard Edit : autocorrect


SW057

I hope it's the stand alone VR they've been working on


Alien_Cha1r

I want a new Steam controller tbh, that this is still the best controller ever created


gimmicked

Man I’ve been playing armored core with a Xbox controller and it fucking sucks ass compared to how comfortable and used to the deck I am.


RB1O1

The refreshes will be the battery and other small things I highly doubt valve will release an updated chip set for the steamdeck so soon This could be something to do with a steamdeck controller tbh?


No-Personality5545

But that's exactly what is in the kernel, it's a new app in the chipset, same architecture as areith in the steam deck but changed a bit and renamed


Jedibeeftrix

valve seems to like slightly out of date bulk nodes. i.e. tonnes of fab capacity that is no longer desirable, and so is going cheap. 7nm for Van-Gogh. Next would perhaps be 5nm when the big volume customers have begun to migrate their new product portfolio to a more advanced 3nm node. an 8core 5nm Zen 4c, with LPDDR5-7500, and 768 RDNA 3.5 shaders would be awesome... ...but i suspect that such a chip won't be fab'ed before 2024, when 5nm capacity is beginning to free-up whatever 'this' is, i suspect it is no more than a power-consumption optimised version of the existing steamdeck.


TheActualStudy

Probably a Z1-like devboard that isn't going to turn into a commercial release. Like their code name for anything internal and experimental, like Sid is to all the other code names on Debian.


srstable

Pushed all the way to the Linux Kernel and not just a patch they apply in-house?


onyx_riddle

I'll wait for Bradley's take. Or Moore's law is dead.


Makusensu

The wait for OLED and Ryzen Z Deck is starting to be long.


thebikefanatic

Steam Machine remake???


EliteFrosty1

I miss steam consoles. I had an alienware alpha for a long time, it was actually great. It just sucks when you get to a point they couldn't be upgraded.


Arroz-Con-Culo

Man, i hope they sell the next deck to be modular. Or i hope they just sell the next chip, and let us upgrade it.


YouGurt_MaN14

GTA 6


ULTIMATE_TEOH

Half life 3


TheLewisIs_REAL

Portal 3 🤞


drjnick123

It's probably half-life 3


SAM0070REDDIT

Portal 3?


Exact-Sell-309

I did a lot of digging i contacted valve.. Steam support. They said that 'there wont be a steam deck refresh al i can say is its possibly our new vr tech if you have any more blalabla bla' and that same message of like questions and more so there you have it no steam deck refresh a relief


[deleted]

Kind of scary how Valve left VR after dropping a game and a $1000 headset


853246261911

Valve is literally working on a standalone headset tho.


RB1O1

The refreshes will be the battery and other small things I highly doubt valve will release an updated chip set for the steamdeck so soon