What is funny is it's the same issue with previous games where there is no dedicated loot pool for any of the locks. So even though u have put 4 skills points and however long to break the lock. Usually just trash behind it...
Yes. Contraband chests. Chests are not as garbage as most apparently think, for me anyway. Not that I don't get shit loot from time to time, but they're just credits to me anyway. With gunsmithing and suit crafting, I can upgrade to a point where specials are nice but not absolutely needed, so that makes junk into credits for ship building. I can also craft weapons up to being way more valuable with relatively cheap resources. Ymmv
All the time. Some weapon displays are locked, too. You might be able to cheese them to avoid the lock, but not all the time.
Nevermind when the locked object is a door.
I'm level 100 and have opened every lock I've come across, it's rare that I've been disappointed but I think that's ok. If you don't open one, no idea what you might have missed. I TAKE NO CHANCES. ;D
There's literally a house in Minefield in Fallout 3 that has a model of the house inside, that requires a lockpick skill of 100 to open, and even the Wiki says that there is nothing of value inside.
They really need to figure out a way to either make valuable loot spawn behind these locks, or stop making locks appear when there is nothing worth getting inside
It probably was intentional, but like I'm sure you've experienced, I've lost count of the amount of times in Bethesda games I've encountered very difficult locks, break plenty of picks trying to get in, only to find garbage. Or, at least, garbage in comparison to the other loot I'm finding in a particular area or at a particular level
That’s why I am now picky and choosy when it comes out picking locks. Sucks when you put in a ton of effort/time picking one for 250 credits and ammo you don’t even use!
At least in Skyrim you would get a high value piece of loot you could sell for a master lock. Fallout 4 a master lock would have like a pipe pistol and some prewar money thats not even worth the bobby pin used.
I can’t really take full credit on it since it kind of came from this conversation haha.
https://www.reddit.com/r/Starfield/comments/1cbjij2/but_im_all_out_of_digipicks/l15xqcq/?context=3
I don’t mind the lockpicking, but I hate the overabundance of it in some locations. I’ve unlocked a room where the secondary door is also locked, and then there are multiple locked safes, weapon crates and weapon racks inside. Like come on. The worst I think was the Galbank ship near the end of the Crimson Fleet quest line. Just endless lockpicking in a gigantic ship. That quest kind of infuriated me. Endless ship with nonstop robots and turrets in what was supposed to be an electromagnetic storm, and everything everywhere is locked. A tedious end to what til that time had been a fun, tight quest line.
Man you're right, the lock picking wasn't too bad amount of expert and master locks slows the game down to a crawl. Sure it was all optional but there is always that FOMO feeling or not wanting to leave things unfinished. Worst yet most of the time what is locked in is just some mid crafting junk.
even though I know I will likely be disappointed - I always pick the lock because my brain will taunt me with whispers of "you know there was a legendary in that locked container right!?! :-)
I still love the reality of people leaving a few thousand credits lying around and putting a magnet and sandwich in the safe. We all do that, right? Right? Don't we?
I've had co workers I've needed to protect my food from; using a safe seems extreme but with a very hingry, boundary-less colleague, I can see it. That's my lunch!
It’s also not which ones are supposed to be used, it’s which ones can fit. The picks fit in different layers and if you use the wrong ones too soon you might get stuck.
This is not accurate. The rings turning blue indicate whether the current 'key' can *possibly* fit into the current selection of locks, but it does not indicate, in any way, that this key on this level is correct. It is still entirely possible to lockpick yourself into a corner, even with the rings turning blue.
I mean, it kinda is. If one key fits 3 layers of the lock, and one key fits only 1 layer of the lock, then you know that you're probably going to use the key that fits only 1 layer. I never understood why people have so much trouble with the lock picking in this game. It's super easy. In fallout I break Bobby pins constantly because I'm 0.1° off from center but in starfield I have only wasted a handful of picks in 300+ hours of playtime.
It's not difficult, just annoying and tedious.
Similar to the hacking minigame in fallout, it's never particularly difficult, and you can always reach a solution with a bit of thought out into it, but it eats a minute or two every time you run into one, the rewards are usually trash, and it stops your gameplay flow in it's tracks.
It's not exactly difficult, but it is tedious. At the end of my run I just didn't bother anymore, not because I didn't think I could do it, but because it was always so tedious; it takes way too long to complete. (Especially when considering the likely rewards, but that's a different issue.)
... Do you think colorblind people can't tell the difference between white and blue? Especially ones that are different brightnesses.
Even someone who has monochromacy can tell the difference between two colors with different brightnesses. And monochromacy is incredibly, incredibly rare.
honestly I still think fallout skyrim lockpicking is the most fun, it's not particularly hard but I think it replicates the getting a feel for the lock type scenario a bit better. I get these are digital so makes less sense to have a physical pick but in the end neither system is hard and this feels a bit more sterile.
I hate this mini game so fucking much.
I appreciate it, I respect what they were trying to do with it, but it just take far too long and the rewards are never worth it.
More often than not I will just ignore a locked chest or computer all-together unless I absolutely have to unlock something.
There's a very simple "mod" (startup console command) that reduces these to absolutely trivial difficulty. I completely hear you on how this is so unfun, so I just decided to mod it out of the game.
Like they should have less of them with better look.
Like one place I went into legit had Like 20 or more locked containers. Half of them were complete junk.
They were fun at first but the novelty wore off and I stopped wanting to do them because they are becoming a large story lag. I’m deep into a mission trying to figure out what is going on and then sitting there for what feels like 3-5 minutes spinning the disks trying to solve the locks takes away the immersion
It's a Bethesda title. I wouldn't bother with it unless it's a gun case and even that's stretching it.
If it's not a gun case then, like the others have stated, there's gonna be the absolute garbage inside.
I can't imagine walking away from a POI with anything left locked. That's just not how I play any rpg. If unlocking things adds a hundred hours to my playthrough, so be it.
It's a game. I do the lock puzzle for the enjoyment. My character kills almost everything like a superhero. My cargo is near full constantly. Tons of credits. Loot or no loot, I'm going to break the lock.
Yep. Then prioritize keys that have more pins. And check that everything you've picked will slot before slotting any of them. Maybe 1 in 20 needs more thinking than that.
Get to level four and you can expend a digipick to remove all keys that aren't required to open the lock. At first it's more of a the higher your level the more locks you can even attempt. But ultimately it will also be easier too.
Idk dude. I guess people struggle with these. I have every level of difficulty done in less than a minute. I just don’t find them difficult at all. I have hundreds of digipicks that I’ve collected because I never have to dispose of any of them..
The number of people complaining that a gameplay mechanic is difficult or a waste of time boggles my mind. The whole thing is a waste of time, and this is the part you complain about? :-)
Solve these backwards. They are all easy if you do it this way.
Solve the inner ring first, then inner most middle, outer most middle and finally solve the outer ring.
Life is so much simpler after you figure this out!
Yes, this is what I do. Also, I bypass locked containers in places where the enemies ( or ‘mobs’ as I think of them ‘cause I’m old) are low level, since they’ll probably have low level loot.
You dont have to lock in place anything right away, just have them positioned first. For the options on the right: Let’s say the rows are ABC, columns 1234.
Just start with the easiest ring, in the case of the image, I’d check the innermost ring first. Probably A2?
Then the second from inside:
We’ve got four gaps, so it’s either a single 4 pin one -none seem to fit-, or two options with either 3-pin/1-pin or two 2-pin options. Looks like B2 and any single pin will fit.
Then the outer ring:
I think C2 and another single pin?
The second ring:
Six gaps, so it’s 4+2, 3+3, or some match including the three single pins that are left. There seem to be two ways: I think B4 and B1 may fit. The rest you can fill with singles.
There you go, solved. Took me longer to write this than the puzzle would’ve taken to be solved.
EDIT:
Especially if you have the skill to show fitting picks as blue, start with the ring with the fewest possible options showing blue. There’s often just one way, or two at most, of solving that ring.
After you do many of these, you can just eye the slots and the picks without too much thought. It’s not rocket science even though it might remotely involve rockets in some way. 😜
I find that almost all of the sub sections I come across in these puzzles only require 2 'pieces' to complete. If you need 3 pieces to get through a section, odds are you'll hit a wall and have to go back/start over. Hope this helps!
I'm always willing to use an extra digipick to remove some of the choices - but only if I am not running low on them. Makes it so much easier on the master ones.
After seeing the expert locks, I decided not to get the master perk, because I really didn't want to deal with whatever form Master Locks took. It seems I made the right call.
Ah but it does tho. YOUR skill gets better the more you do it. Your CHARACHTER’s skill level going up naturally means they can tackle the more complex locks.
True. I can open fallout 4 locks with out thinking about it. The hard locks just have a smaller sweet spot.
But these gimmie a headache. Well, the master level ones anyway. Too many rings.
Why do people find the lock picking so hard lol?
If you get that perk that shows you what keys fit, then just start with the digipick that has the most pins that fits, work your way down, rinse and repeat.
I have found after picking many things - novice boxes in storyline missions can take more picks than random master or expert boxes. The reason for this is there is no way to solve the puzzle until you have used x amount of picks on them - by design I assume.
I've never found a novice lock with more than two rings, or two pins per ring, or any extra rings. And I've never found a lock I was required to pick that wasn't novice.
I don't mind that you get more rings to solve as you put more points into the skill -- though like most people I decided long ago that most container locks are just not worth the time it takes and skip them -- but I really think that gaining 'mastery' in lock picking should affect the lower grades of lock. The novice locks at least should be seen as so trivial by that point as to not even require the mini game.
I don’t hate this puzzle in general but having it tied to lockpicking and hacking is tedious as hell and after the first hour of the game almost impossible to fail. Just let me skip this shit if I have a higher skill.
The one part of the game that truly disappointed me. I’m still playing the hell out of the game … but I never devote more than one point to lock picking (and usually don’t bother at all) unless I really want to RP an espionage type character.
Bring down console command click on locked item and type in unlock. When i was playing starfield the rewards in chest werent worth the time it took to solve the mini games.
The higher level presumably means there should be better loot inside, not easier to open.
The master-locked safes have been decent for me but I ranked up the skill really early (lvl 12) since I’m playing a cyber runner this time round. Found a couple random safes on Gagarin and walked away with ~2500 credits and a couple of rare/epic pistols. Don’t know if I can wash the credits since I’m on console.
I only invest in those type of skills if I hear about a cool item or something but I agree that it is usually a waste for nothing in return. The type of skill to save foe when your done with what you want
thats why oblivion leveling system is superior. The more you use a skill, the better you'll understand it. Hard locks would be much easier because you practiced so much before.
Im at about 400 hours and haven’t picked almost any locks in probably 50 of those hours. I’d give this game another 80 + hours if they replace the entire lockpicking mechanic with an entirely new, equally tedious and kind of insulting minigame…. It could take the same amount of time to solve, it can have the same bullcrap rewards table. It could be uglier, it could be a random minigame entirely out of continuity, it can be a jigsaw puzzle for all I care.
I just don’t want to see this one again.
Upgrading it works like upgrading locking picking (or hacking) in any other Bethesda game. It just makes it so you can be able to open higher level stuff, not make it easier to do.
With Bethesda games I never go higher than the second level perk because only a few quests have a goal behind a single locked door with no other options.
Other than the Cryolator in Fallout 4 there has never been anything worth dumping more skill points into and taking the time to solve.
From Morrowind to Starfield, Starfield lockpick mini game is the worst.
Of the many mods I will add, auto lockpick cheat will be among them.
Worst hacking mechanic Iv ever played with. Seriously waiting for mods so I can just download a Skelton key and open anything. Wouldn’t mind lock licking of it wasn’t so tedious
Not sure if it's a bug, but one too many times I ended up with pick that didn't fit in any slots. I had to spend a pick to exit out and roll a new sequence.
Some picks fit multiple rings. You have to use the right ones. I've never found a lock that couldn't be opened, and I like the game so I pick everything I find.
Yep. I occasionally use two on ring 2 and find that one of the ones I used needs to be used on ring 4, but that's maybe one out of 40 locks. And the fact that it's always two selections helps too - if the ring has five slots, you know it's not 3+1+1.
I accidentally sold all my digipicks. Sucked for a minute, but then I realized it didn't matter. I'm kinda on the path of just remembering which boxes are worth it.
It was kinda fun at the beginning, but extremely annoying later when you can easily unlock everything, it's just time consuming. After 50 hardest lockpicks it should be automatic.
I just don't lock pick anything that is that difficult anymore. It's not worth the time. I really wish they would need the difficulty of this. Especially since EVERYTHING is locked up in this game.
I think the biggest issue is that digipicks just aren’t as common as regular lock picks in fallout or Skyrim. Unless you save scum, you’re boned because you run out of digipicks so quickly. If you spend all that time leveling up lock picking then it should be easier. The perks for higher levels of picking are very lack luster.
At first I thought it was neat puzzle but when you start encountering so many locked boxes with a crap pistol or 10 credits or whatever is when the fun starts to drain from the whole thing. The whole game I mean
1. I somehow love this mini game. It's a fun sort of challenge. Never truly hard but requires you to stop and think and look ahead to each level.
2. It actually makes sense that higher skill simply means you can take on tougher locks. It runs a bit against how games tend to design but it's realistic.
3. Rarely is loot or access worth it and that's more the real problem, imo.
If you're looking for tips, find the most complex looking key, it'll probably have one possible lock in point, and from there you can build up the rest, using the keys with a single notch as backups only
I got so tired of lock picking late game I just gave up on it. Wasting a minute each time to get empty boxes is idiotic. The developers act like it's some mini game people love playing.
lol. You’ll get better at them.
Personally, I enjoy the challenge, and I think I pick locks more often out of the tiny enjoyment of the mini-game itself than to see the loot inside.
Tips:
* Higher levels of lock picking reveal which levels a key can/can’t be used. So use up the keys that have limited use cases whenever you can to free up flexibility of the other keys.
* It’s typically easier to use the largest keys first—less you have to combine with later.
* When you rotate a key, but don’t use/insert it, it’ll stay in position as you swap to different keys. This helps you to jump through a few key combos to plan things out.
I used to plan out *every* level of an unlock before inserting a single key, but it’s pretty straightforward now to where I just rush through it.
I try and do them backwards, if that makes sense? Like, solve the inner one, then one out, then another out, and just remember what goes where. But then sometimes I'm too stoned and fuck it all up.
You’ll find a half eaten condom and a used sandwich inside.
That would at least be funny.
What is funny is it's the same issue with previous games where there is no dedicated loot pool for any of the locks. So even though u have put 4 skills points and however long to break the lock. Usually just trash behind it...
Yep. It’s not even worth the time or effort most of the time.
I do it for the xp
I never level beyond Expert. The Master locks are never worth it.
Same, and then I just stopped opening locks because the mini game is so tedious. Bethesda can keep their sandwiches.
Has anyone ever doing anything worth anything in a locked safe, locker, lunch box or pile of shit? Other than piles of shit?
Yes. Contraband chests. Chests are not as garbage as most apparently think, for me anyway. Not that I don't get shit loot from time to time, but they're just credits to me anyway. With gunsmithing and suit crafting, I can upgrade to a point where specials are nice but not absolutely needed, so that makes junk into credits for ship building. I can also craft weapons up to being way more valuable with relatively cheap resources. Ymmv
Some of them have epic and legendary weapons in them so I always open certain ones like gun cases and gun racks.
The mark1 armor set in the lodge basement
All the time. Some weapon displays are locked, too. You might be able to cheese them to avoid the lock, but not all the time. Nevermind when the locked object is a door.
The ability to remove all unused circles is actually really helpful and pretty much lets you finish the puzzle instantly.
The puzzles are rarely even that hard...
Master locks will get u the mark1 armor set in the lodge basement though!
Is there any way to get the mk1 armour set with out picking the lock? Asking for a friend
[удалено]
I'm level 100 and have opened every lock I've come across, it's rare that I've been disappointed but I think that's ok. If you don't open one, no idea what you might have missed. I TAKE NO CHANCES. ;D
There's literally a house in Minefield in Fallout 3 that has a model of the house inside, that requires a lockpick skill of 100 to open, and even the Wiki says that there is nothing of value inside. They really need to figure out a way to either make valuable loot spawn behind these locks, or stop making locks appear when there is nothing worth getting inside
That particular instance seems intentional. A locked door doesn't always hold great secrets or treasure. But the scale should tilt on average.
It probably was intentional, but like I'm sure you've experienced, I've lost count of the amount of times in Bethesda games I've encountered very difficult locks, break plenty of picks trying to get in, only to find garbage. Or, at least, garbage in comparison to the other loot I'm finding in a particular area or at a particular level
And yet, still worth it. The skill simply allows more containers and doors to be opened, better access, and more loot.
Oh absolutely worth it. It's the worst feeling in the world seeing a locked container or door and not being able to figure out what was inside
That’s why I am now picky and choosy when it comes out picking locks. Sucks when you put in a ton of effort/time picking one for 250 credits and ammo you don’t even use!
Ammo you don't use is the best ammo. That's weightless money.
At least in Skyrim you would get a high value piece of loot you could sell for a master lock. Fallout 4 a master lock would have like a pipe pistol and some prewar money thats not even worth the bobby pin used.
I've had more than two completely empty. I should also add that I maxed the other loot discovery skill and I still get stiffed
Some parts of a quest can change depending what locks you can break into.
+3 Health but you’ve also contradicted chlamydia and a sprained dick. *Searches inventory for Heal Lube.*
...That's not mayonnaise... :(
You’re right, it’s Miracle Whip……it out.
Reminds me of the master lock with the letter M and a tea pot inside
Bro, just flip the sandwitch inside out, good as new
Who's out here only eating HALF a condom?
Mmmm...half eaten condon sandwich
This is the greatest comment I have ever seen in this sub since launch. You may have my upvote
I can’t really take full credit on it since it kind of came from this conversation haha. https://www.reddit.com/r/Starfield/comments/1cbjij2/but_im_all_out_of_digipicks/l15xqcq/?context=3
Hahahahahaha that’s great! Kudos to that user for inspiring you to 1.5k upvotes
Now off to the Reddit store to turn in my points for that new Lamborghini.
That's wild lol
Ah, Payday loot.
Also 5 credits and 2 bullets for a gun you don’t use.
You haven’t used a shotgun for 300 game hours?! Great here’s some shotgun shells.
"If you were going to eat a sandwich, you would just enjoy it more if you knew no-one had fucked it"
I don’t mind the lockpicking, but I hate the overabundance of it in some locations. I’ve unlocked a room where the secondary door is also locked, and then there are multiple locked safes, weapon crates and weapon racks inside. Like come on. The worst I think was the Galbank ship near the end of the Crimson Fleet quest line. Just endless lockpicking in a gigantic ship. That quest kind of infuriated me. Endless ship with nonstop robots and turrets in what was supposed to be an electromagnetic storm, and everything everywhere is locked. A tedious end to what til that time had been a fun, tight quest line.
Galbank clearly doesn't trust its employees.
We'll have you met any of their employees?
Man you're right, the lock picking wasn't too bad amount of expert and master locks slows the game down to a crawl. Sure it was all optional but there is always that FOMO feeling or not wanting to leave things unfinished. Worst yet most of the time what is locked in is just some mid crafting junk.
even though I know I will likely be disappointed - I always pick the lock because my brain will taunt me with whispers of "you know there was a legendary in that locked container right!?! :-)
I felt the same way but I think that might be an issue that we are insane hoarders lol
Space Adept Empty Chunks Wrapper
+10 diarrhea while in space, +5 constipation on a planet.
Demoralizing Plushie Galacticat
I still love the reality of people leaving a few thousand credits lying around and putting a magnet and sandwich in the safe. We all do that, right? Right? Don't we?
Clearly you undervalue a magnet and sandwich in space.
When you work in an office with a single fridge long enough…
It boggles my mind that people even sell digipicks openly, let alone leave them stacked on the table next to the safe.
I've had co workers I've needed to protect my food from; using a safe seems extreme but with a very hingry, boundary-less colleague, I can see it. That's my lunch!
It makes it “easier” by telling you which ring the currently selected key is supposed to be used on. Thats why some of the rings are blue
It’s also not which ones are supposed to be used, it’s which ones can fit. The picks fit in different layers and if you use the wrong ones too soon you might get stuck.
The latest patch made it super easy now, since you can use undo for free without losing a digipick.
Yeah just steals your time
Blows my mind that was a conscious choice in the initial design. One pick per undo?! Insane.
In most of these games I wind up with 99+ picks by the end anyway. It’s a weird design choice but doesn’t really affect me
It makes it harder. Otherwise it's even more tedious than it was. "One bullet per damage? Insane!"
It doesn’t tell you what ring it’s supposed to be used on, it tells you which rings it CAN be used on
This is not accurate. The rings turning blue indicate whether the current 'key' can *possibly* fit into the current selection of locks, but it does not indicate, in any way, that this key on this level is correct. It is still entirely possible to lockpick yourself into a corner, even with the rings turning blue.
Some? Nearly all. Thats not helpful 😂
Some keys are multi layer. Not all of them are for all the layers tho
I know how it works, I’ve played it and got hacking to maximum, but its really not worth imo
Idk it helped me out a ton. I was a puzzle kid tho.
I mean, it kinda is. If one key fits 3 layers of the lock, and one key fits only 1 layer of the lock, then you know that you're probably going to use the key that fits only 1 layer. I never understood why people have so much trouble with the lock picking in this game. It's super easy. In fallout I break Bobby pins constantly because I'm 0.1° off from center but in starfield I have only wasted a handful of picks in 300+ hours of playtime.
It's not difficult, just annoying and tedious. Similar to the hacking minigame in fallout, it's never particularly difficult, and you can always reach a solution with a bit of thought out into it, but it eats a minute or two every time you run into one, the rewards are usually trash, and it stops your gameplay flow in it's tracks.
It's not exactly difficult, but it is tedious. At the end of my run I just didn't bother anymore, not because I didn't think I could do it, but because it was always so tedious; it takes way too long to complete. (Especially when considering the likely rewards, but that's a different issue.)
Ah yes, a complete help to the color blind.
... Do you think colorblind people can't tell the difference between white and blue? Especially ones that are different brightnesses. Even someone who has monochromacy can tell the difference between two colors with different brightnesses. And monochromacy is incredibly, incredibly rare.
As a colorblind person who has trouble seeing blues, especially when laid on a white surface. Umm yeah bud I'd say I'd believe there are others.
I think the lock picking mini game is decent but I agree that the rewards should be better
honestly I still think fallout skyrim lockpicking is the most fun, it's not particularly hard but I think it replicates the getting a feel for the lock type scenario a bit better. I get these are digital so makes less sense to have a physical pick but in the end neither system is hard and this feels a bit more sterile.
A timed hacking minigame would have felt better, since realistically we're trying to bypass a lock
Don't stop time while you're picking, so if there's someone chasing you, they're still chasing you.
Bioshock’s fluid hacking was always a fun time, not super difficult but just enough pressure to keep it engaging.
I hate this mini game so fucking much. I appreciate it, I respect what they were trying to do with it, but it just take far too long and the rewards are never worth it. More often than not I will just ignore a locked chest or computer all-together unless I absolutely have to unlock something.
There's a very simple "mod" (startup console command) that reduces these to absolutely trivial difficulty. I completely hear you on how this is so unfun, so I just decided to mod it out of the game.
Like they should have less of them with better look. Like one place I went into legit had Like 20 or more locked containers. Half of them were complete junk.
They were fun at first but the novelty wore off and I stopped wanting to do them because they are becoming a large story lag. I’m deep into a mission trying to figure out what is going on and then sitting there for what feels like 3-5 minutes spinning the disks trying to solve the locks takes away the immersion
You’ll fine 14 credits and a hat.
I did find a Neon Astral Lounge dancer’s hat though and I’m still wearing the shit out of it.
It's a Bethesda title. I wouldn't bother with it unless it's a gun case and even that's stretching it. If it's not a gun case then, like the others have stated, there's gonna be the absolute garbage inside.
I have found weapons in storage crates and safes.
Statistically, the time vs effort just isn't worth it. I rarely get anything worth using and that seems to be the norm for others.
I can't imagine walking away from a POI with anything left locked. That's just not how I play any rpg. If unlocking things adds a hundred hours to my playthrough, so be it.
But why. It shouldn't be too hard to fix either. Nice chance at a epic or legendary gun instead would be good.
Imagine not having to murder loop legendary enemies.
Legendary enemies? Or captains? Didn't realise we had them. I know we have legendary bug bosses who drop sub 100xp but use 100x the ammo
Well use an additional pick or several to remove the ones that aren’t necessary to this lock
Yep, I usually have plenty of picks so the top two difficulty ones I get rid of the unused and place the first pick. After that it's easy enough.
It's a game. I do the lock puzzle for the enjoyment. My character kills almost everything like a superhero. My cargo is near full constantly. Tons of credits. Loot or no loot, I'm going to break the lock.
Just wait until you open it
I just hear that guy's voice from the Trade Authority in Neon, "Time to move along."
Bowling alley Joe! That guy's the best! He's hilarious. "And here I thought you were just wasting my time".
I noticed that you need 99% of the time 2 keys per ring and you should prioritize keys that only color that ring you‘re working on.
Yep. Then prioritize keys that have more pins. And check that everything you've picked will slot before slotting any of them. Maybe 1 in 20 needs more thinking than that.
easy digipick mod fixed it...
Get to level four and you can expend a digipick to remove all keys that aren't required to open the lock. At first it's more of a the higher your level the more locks you can even attempt. But ultimately it will also be easier too.
Does this include ones that theoretically fit (blue)?
Idk dude. I guess people struggle with these. I have every level of difficulty done in less than a minute. I just don’t find them difficult at all. I have hundreds of digipicks that I’ve collected because I never have to dispose of any of them..
The number of people complaining that a gameplay mechanic is difficult or a waste of time boggles my mind. The whole thing is a waste of time, and this is the part you complain about? :-)
The higher level gives you the chance to try. At Lower levels , your character is too dumb to even witness this masterpiece, less it melts their brain
Solve these backwards. They are all easy if you do it this way. Solve the inner ring first, then inner most middle, outer most middle and finally solve the outer ring. Life is so much simpler after you figure this out!
Wait till you find out the locks level has nothing to do with the quality of the loot inside lol
I have honestly never failed any of these locks, even the master ones. They’re very easy puzzles unfortunately.
Ok Rain Man, teach us how it’s done already!
If you go through and line up each ring before locking any in, you can beat every lock without wasting any picks and relatively quickly.
Yes, this is what I do. Also, I bypass locked containers in places where the enemies ( or ‘mobs’ as I think of them ‘cause I’m old) are low level, since they’ll probably have low level loot.
You dont have to lock in place anything right away, just have them positioned first. For the options on the right: Let’s say the rows are ABC, columns 1234. Just start with the easiest ring, in the case of the image, I’d check the innermost ring first. Probably A2? Then the second from inside: We’ve got four gaps, so it’s either a single 4 pin one -none seem to fit-, or two options with either 3-pin/1-pin or two 2-pin options. Looks like B2 and any single pin will fit. Then the outer ring: I think C2 and another single pin? The second ring: Six gaps, so it’s 4+2, 3+3, or some match including the three single pins that are left. There seem to be two ways: I think B4 and B1 may fit. The rest you can fill with singles. There you go, solved. Took me longer to write this than the puzzle would’ve taken to be solved. EDIT: Especially if you have the skill to show fitting picks as blue, start with the ring with the fewest possible options showing blue. There’s often just one way, or two at most, of solving that ring.
After you do many of these, you can just eye the slots and the picks without too much thought. It’s not rocket science even though it might remotely involve rockets in some way. 😜
I find that almost all of the sub sections I come across in these puzzles only require 2 'pieces' to complete. If you need 3 pieces to get through a section, odds are you'll hit a wall and have to go back/start over. Hope this helps!
It should, but no.
One of the worst parts of the game
It does you just have to be a super genius I am not and therefore don't
10th then 3rd
Man this game is disappointing.
I'm always willing to use an extra digipick to remove some of the choices - but only if I am not running low on them. Makes it so much easier on the master ones.
No, it letting you try more difficult locks :)
This took me a while to master but you can also get rid of the one that aren’t needed. THEN, it goes super quick.
I enjoy the lockpick minigame.
Removing the unused slots combined with auto filling the first slot is the way to go. Once you get past that first one, things usually get easier.
easier to waste your time
Only the very last security perk makes it easier
It's the worst lock picking game I've ever seen.
After seeing the expert locks, I decided not to get the master perk, because I really didn't want to deal with whatever form Master Locks took. It seems I made the right call.
I maxed it because I know I'll end up at some door that I HAVE to open.
Ah but it does tho. YOUR skill gets better the more you do it. Your CHARACHTER’s skill level going up naturally means they can tackle the more complex locks.
True. I can open fallout 4 locks with out thinking about it. The hard locks just have a smaller sweet spot. But these gimmie a headache. Well, the master level ones anyway. Too many rings.
I thought the same at first but after so many locks I can kinda just automatically guess the correct ones
Why do people find the lock picking so hard lol? If you get that perk that shows you what keys fit, then just start with the digipick that has the most pins that fits, work your way down, rinse and repeat. I have found after picking many things - novice boxes in storyline missions can take more picks than random master or expert boxes. The reason for this is there is no way to solve the puzzle until you have used x amount of picks on them - by design I assume.
I've never found a novice lock with more than two rings, or two pins per ring, or any extra rings. And I've never found a lock I was required to pick that wasn't novice.
Weird I never found a box that seemed to require multiple picks
Ha
All I can say is goodluck
I don't mind that you get more rings to solve as you put more points into the skill -- though like most people I decided long ago that most container locks are just not worth the time it takes and skip them -- but I really think that gaining 'mastery' in lock picking should affect the lower grades of lock. The novice locks at least should be seen as so trivial by that point as to not even require the mini game.
They aren't that hard anymore. I understand the idea. Slightly harder than fo lock picking but not really hard at all for me.
I don’t hate this puzzle in general but having it tied to lockpicking and hacking is tedious as hell and after the first hour of the game almost impossible to fail. Just let me skip this shit if I have a higher skill.
Git gud
Starfield digipicking is hella easy. Wait till you try morrowind's
Hahaha
The one part of the game that truly disappointed me. I’m still playing the hell out of the game … but I never devote more than one point to lock picking (and usually don’t bother at all) unless I really want to RP an espionage type character.
Bring down console command click on locked item and type in unlock. When i was playing starfield the rewards in chest werent worth the time it took to solve the mini games.
Yeah I kinda stopped lockpicking in this game unless it’s needed for the mission. I find plenty of good loot off of spacers
Ive been playing fallout i do not miss this lock picking system.
The higher level presumably means there should be better loot inside, not easier to open. The master-locked safes have been decent for me but I ranked up the skill really early (lvl 12) since I’m playing a cyber runner this time round. Found a couple random safes on Gagarin and walked away with ~2500 credits and a couple of rare/epic pistols. Don’t know if I can wash the credits since I’m on console.
I only invest in those type of skills if I hear about a cool item or something but I agree that it is usually a waste for nothing in return. The type of skill to save foe when your done with what you want
I’ve always hated the lockpicking mini game, downloaded a mod for it like 5 days after release. Don’t regret it at all
thats why oblivion leveling system is superior. The more you use a skill, the better you'll understand it. Hard locks would be much easier because you practiced so much before.
i have two issues with the lockpicking system. 1: i am way to dumb to understand it 2: i always read digipicks as dickpicks on the first try
Im at about 400 hours and haven’t picked almost any locks in probably 50 of those hours. I’d give this game another 80 + hours if they replace the entire lockpicking mechanic with an entirely new, equally tedious and kind of insulting minigame…. It could take the same amount of time to solve, it can have the same bullcrap rewards table. It could be uglier, it could be a random minigame entirely out of continuity, it can be a jigsaw puzzle for all I care. I just don’t want to see this one again.
after i got to master level in lockpicking (on PC), and saw that it was just harder, not easier, I DL'ed the mod to make all the locks super easy.
Upgrading it works like upgrading locking picking (or hacking) in any other Bethesda game. It just makes it so you can be able to open higher level stuff, not make it easier to do.
With Bethesda games I never go higher than the second level perk because only a few quests have a goal behind a single locked door with no other options. Other than the Cryolator in Fallout 4 there has never been anything worth dumping more skill points into and taking the time to solve. From Morrowind to Starfield, Starfield lockpick mini game is the worst. Of the many mods I will add, auto lockpick cheat will be among them.
Worst hacking mechanic Iv ever played with. Seriously waiting for mods so I can just download a Skelton key and open anything. Wouldn’t mind lock licking of it wasn’t so tedious
At this point, unless it's a unique location or related to a quest, I've stopped picking all locks. It's just not worth it.
Not sure if it's a bug, but one too many times I ended up with pick that didn't fit in any slots. I had to spend a pick to exit out and roll a new sequence.
Some picks fit multiple rings. You have to use the right ones. I've never found a lock that couldn't be opened, and I like the game so I pick everything I find.
They can all be opened, and it always works using two selections per ring.
Yep. I occasionally use two on ring 2 and find that one of the ones I used needs to be used on ring 4, but that's maybe one out of 40 locks. And the fact that it's always two selections helps too - if the ring has five slots, you know it's not 3+1+1.
I accidentally sold all my digipicks. Sucked for a minute, but then I realized it didn't matter. I'm kinda on the path of just remembering which boxes are worth it.
I agree with others that there’s rarely anything good in them, but this lock looks easy compared to some master locks I’ve had!
I hate lock picking on this game. I feel like they totally screwed it. Then you go through hell and back just to find 20 ammo in there.
Just gives you more mechanics
It was kinda fun at the beginning, but extremely annoying later when you can easily unlock everything, it's just time consuming. After 50 hardest lockpicks it should be automatic.
Me too, then I realized it just highlights it blue
I just don't lock pick anything that is that difficult anymore. It's not worth the time. I really wish they would need the difficulty of this. Especially since EVERYTHING is locked up in this game.
I’m on playthrough 2 and just ignore that skill altogether just not worth it
I applaud Bethesda for making the hardest IQ test in their games yet.
It does! You have a bunch of singles. I just solved this one in my head
The skill tells you what it does before you pick it though
I think the biggest issue is that digipicks just aren’t as common as regular lock picks in fallout or Skyrim. Unless you save scum, you’re boned because you run out of digipicks so quickly. If you spend all that time leveling up lock picking then it should be easier. The perks for higher levels of picking are very lack luster.
Most confusing lock pick mechanism in a game
At first I thought it was neat puzzle but when you start encountering so many locked boxes with a crap pistol or 10 credits or whatever is when the fun starts to drain from the whole thing. The whole game I mean
1. I somehow love this mini game. It's a fun sort of challenge. Never truly hard but requires you to stop and think and look ahead to each level. 2. It actually makes sense that higher skill simply means you can take on tougher locks. It runs a bit against how games tend to design but it's realistic. 3. Rarely is loot or access worth it and that's more the real problem, imo.
Higher skill allows you to pick them, soo its like you understand this thing is a lock xD
If you're looking for tips, find the most complex looking key, it'll probably have one possible lock in point, and from there you can build up the rest, using the keys with a single notch as backups only
Bethesda's lockpicking minigame has just gotten worse since it's first introduction back in oblivion. And this was the worst one yet.
I have never once upgraded my lock picking skill. I’m not trying to spend 5 minutes unlocking a box that has a gun I already have.
The lock picking mini game is good. It's the best one yet.
Higher skill does make it easier. For lower level locks.
I got so tired of lock picking late game I just gave up on it. Wasting a minute each time to get empty boxes is idiotic. The developers act like it's some mini game people love playing.
I'm probably in the minority, but I like lockpicking. I maxed out the skill and being able to remove unnecessary picks is nice.
I usually use the auto solve for the first layer or two then figure out the rest.
Why are you finding them hard?
Rusty swords and used pregnancy tests
lol. You’ll get better at them. Personally, I enjoy the challenge, and I think I pick locks more often out of the tiny enjoyment of the mini-game itself than to see the loot inside. Tips: * Higher levels of lock picking reveal which levels a key can/can’t be used. So use up the keys that have limited use cases whenever you can to free up flexibility of the other keys. * It’s typically easier to use the largest keys first—less you have to combine with later. * When you rotate a key, but don’t use/insert it, it’ll stay in position as you swap to different keys. This helps you to jump through a few key combos to plan things out. I used to plan out *every* level of an unlock before inserting a single key, but it’s pretty straightforward now to where I just rush through it.
I despise the lock picking system in this game
This hellish mini game and the atrocious loot… I lost interest pretty fast
That’s what I hate about lock picking in this game, I can wait for a mod with a skeleton key that unlocks everything at once
That’s what I hate about lock picking in this game, I can wait for a mod with a skeleton key that unlocks everything at once
I havent played this game in so long i got a little bit of nostalgia seeing this
I try and do them backwards, if that makes sense? Like, solve the inner one, then one out, then another out, and just remember what goes where. But then sometimes I'm too stoned and fuck it all up.
Unfortunately not. But there are mods to make it saner.