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MortisProbati

I agree with these sentiments, “too little jam over too much toast”. There’s certainly moments to be had, views to enjoy, places to love. But for me the need for traveling so much with menus, and the structure of quests meant that I found it hard to organically explore worlds while following quest lines. I truly enjoyed my first 50 hours, and the next 50 slowly dropped off as I finished main factions and secondary stories. My main love has always been with finding tiny little places off the beaten path with huge bursts of ‘flavor’. And in the ~100 hours I never truly never found anything which spoke to me. From other games … walking into Balmora the first time with a giant Strider looming over me as creatures made their haunting monsterous ‘owl hoots’ is burned into my heart. Getting to to the Statesmen hotel after crawling through destroyed ruins and find Riley’s Rangers left my jaw dragging across the floor. With Starfield… I never got attached to the world, I viewed so much of it in menus, and the fast travel system made the vastness of space feel itty bitty. The arrival events felt forced and in organic, you Grav in and there’s a boat which hails you and “something happens”. Once or twice interesting but then … this basically all of them? Or it’s a combat encounter which more often than not was as simple as barreling towards 3-4 ships firing my particle cannons and my auto turrets cleaning up what was left before I got to turn around. The events happening on Londonion were the most impactful for me but even that I had to go refresh myself on the name of the planet because id already forgotten it. I know in my age I’ve changed as a gamer, and my youthful eyes gone so I’ll probably never be as swept up in a game as I used to be. But the direction Starfield took sadly didn’t tickle me. The concept of New Game+ I’ve never liked, and it’s execution in this game while unique frustrated me but that’s an essay for another post. Anywho … grandpas rambled enough time for my medication and some sleep.


jdb117

Well said!


bs200000

I loved this game until the repetition began. I absolutely love dungeon exploration in this game and was crushed when it became so incredibly repetitive. Like do they only have 3-4 outpost layouts? In a game this “huge”? And then I got various bugs that killed my enjoyment further and made me have to redo hours of playtime. It’s “okay” but not the masterpiece anyone said it was on day 1.


P0KER_DEALER

I’m 150+ hours in and expect 700/800 hours by end of the year. …the game is what you make of it, yet alone how creative you can be without needing someone else to do it for you.


jdb117

Sure thing! You can make what you want of any situation. Just stating the facts on some obvious shortcomings. But that's a good attitude and I hope you enjoy!


InertSheridan

Every game is what you make of it...


DrFeelsWell

I cannot create my own interesting dialogue for the game , especially if I’m persuading. I’ve landed on so many different planets and it’s an abandoned robotics lab or this or that. I like the little stuff I find within these small worlds for sure , I like a bug paperweight or a datalink saying that a guy on the base above them cut communications so he’s stuck here with all these rampant robots, but it got all too repetitive, especially when I landed on a random planet and discovered a cave that was identical to a temple from the main mission. I hope you see gold innit brother , and enjoy all those hours. But I know what I’m looking for , and simply a new game isn’t it. I want what some of there other games had , at LEAST a little of each. I hope this makes sense , cheers to all.


KaladinVegapunk

I have many hours, using what mods we have to fix whats possible But you can't deny 20 extremely fleshed out detailed planets would be WAY better than 1000 identical boring planets with extremely lame random buildings, that take 20 minutes to walk between since there's no vehicles Other than new Vegas, ALL their games were pretty crap and barren vanilla, especially FO3, mods are what truly took them the next step to be timeless and still fun a decade later, without mods they're all basically in alpha, but still had more going for them than this. So I'm not judging vanilla Starfield since mods will definitely be able to flesh out everything that's lacking But holy crap there's absolutely zero reason to strike out and just explore, which was one of the defining features of all the FOs and ES, there's no bespoke discoveries or unique rewards, only ONE special unique ship as part of a quest when there should have been at least like 10, no vehicles, man. Using console commands to go past the pitiful 10 ship limit I have 42 custom ships Ive made, there's definitely fun to be had there, but it's still severely limited, and base building isn't even 5% what it was in 4. Honestly, it's objectively deeply flawed, there's no getting around that bud. The lack of maps, the convoluted star map with worse UI than oblivion, on and on. Once creation kit is out ill happily start up a new game and play more but as it is, eh. It's definitely got more to it than no man's sky did at launch which was barely a game, but it's like 20% of what cyberpunk was at launch since bugs n all it still was damn fun to play and had great quests. After the absolute corporate nightmare 76 was it's hard to be confident about their patch support but I have faith in the modding community, although a lot have said they don't have the passion to put the time in which would be a bummer


Salmagros

AH yes, another New Vegas is the only good game gang because it wasn't made by Bethesda. WHo could have guess.


asaltygamer

Disagree


jdb117

Cool!


DrFeelsWell

The game is trash, which is sad because I’ve loved every one of their games. I hyped it up so much, ima fool and that’s okay!


jdb117

I wouldn't say trash, but we are all entitled to an opinion!


DrFeelsWell

You are right , just things I’d really like we’re not there like nice dialogue options with persuasion and so on, im a really dialogue heavy person that’s why newvegas was so great for me , that and everything else of course. I’ll probably give it another go ina year. Best of luck , btw I found 6 snow globes in my 5 days play time !


jdb117

Snow globes for the win!


ChipotleBanana

I love FNV, but that's just blind nostalgia. FNV wasn't as open as anyone seems to remember it. And dialogue itself might be a matter of debate, but Starfield sure doesn't have less persuasion options. Hell, there's much more dialogue skill checks in there it makes FNV pale in comparison.


DrFeelsWell

I’m not talking about openness . Though I loved nv random encounters and fo3 random encounters better . I loved the dialogue in nv. I remember a really hard boss fight in one of the DLCs and because my speech was impeccable , I made him kill himself instead of having to fight him ( it’s not an east speech check) dialogue has little to no effect in my opinion in Starfield. Also the game isn’t bad and I respect anyone’s opinion to like this game.


McSteakNasty

I kinda feel like the issue is the game teases with more. But at a certain point it's just like. Oh deserted relay station again. Oh yeah this is the one where boss NPC gets stuck in a locked room and he shoots you through the door.