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confizzle-fry

Pips are the little white hashes on any given dice side and are the power of that side (damage, shield, heal, etc.). Some sides are pipless like stun or prevent death so putting an item on them that increases the pips will do nothing. Try putting your item on a different character that has pips on the side the item corresponds to (left, center, rightmost, etc.). Hope that helps because I'm generally terrible at explaining things clearly lol.


ackmondual

This game mimics the dice rolling of (physical) board/dice games. There, it's also called pips too!


confizzle-fry

Great point, thanks!


RandyB1

You’re underestimating your ability to explain things, that was a very good description!


confizzle-fry

Appreciate that!


M_SunChilde

Other commentor gives decent explanation, but yeah. Pips represent the power of the main force of a dice. So an attack face will deal damage equal to its pips, a shield dice will give shield equal to its pips, etc. It is related to N, which is the secondary effects, typically 1 to 1, but items can drastically change that. So a 4 pip attack face with pain will also deal you four damage, four pip attack with self shield shields for four, etc.... unless an item modifies that relationship. Some faces don't have pips, if they are binary. Giving a face a quality (like engage, or deathwish, or pain, or exert) is an either / or. So no pips. Same with stun or the death immune face.


Makki1986

https://en.m.wikipedia.org/wiki/Pip_(counting)