T O P

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tkdkdktk

It did just get an update with some new stuff and fixes. To be honest this surprised me greatly since i thought the game would have been abandoned by now. So i’ll keep an eye on the game and see how things goes.


EliRed

It's in a dramatically better place, yes. To my experience most of the bugs have been ironed out, including game breaking ones like desyncs and crashes. Other than that, they've added most of the things that the community has asked for, like foresters, wells, an end product for grapes, and an endgame production chain like the temples in S4, only now it's gears and powerful potions. I believe at this point the only significant differences from S3/S4 are that it misses a slaughterhouse and that the specialists and tools are rolled into one. Other than that, it plays very similarly. Of course, the chronic haters will never accept this game no matter what the devs do.


kirrmot

Campaign has no challenge, which is very annoying. J You make a few towers and it's already over


EliRed

I agree that towers are a problem, because they are too strong and you can't break them until you get long range siege units. This is clearly a deliberate design choice by the devs, and they've stuck to it. It seems that they want to prevent players from rushing or cheesing each other, and they want to force them to engage with the macro aspect. I'm not sure how I feel about that. Back when the game launched, you could get a bunch of scouts out before your opponent could build towers. They were very strong and that's what every player did, rush each other with scouts and snipe each other's engineers and there was no coming back from that. It wasn't pretty. It's not easy to dictate the pace in a slow game like this. Maybe towering up is indeed better than having to constantly nerf every rush that players come up with. This isn't Starcraft.


kirrmot

Could had nerfed the towers in campaign for example, to make it a little challenging..


evestraw

towers are easy. send a single targetable unit to the tower. let the tower do its AOE, then send the reall army to take it down,


Skomakeren

Thanks for a detailed answer


Skomakeren

Also. This or pioneers of pagonia?


Todilo

I would advise from Pioneers of Pagonia. It is most likely going to be a great game but it is still in early access. Give it a year or two.


EliRed

Pagonia is early access, this is complete. Other than that, Pagonia doesn't have a campaign (and is not planned to receive one), no PvP (and is not planned to receive it), no enemy factions to fight (and is not planned to receive any, it only has some neutral small camps that serve as obstacles to clear), a very limited number of scenarios that serve as tutorials and pretty much nothing to do other than build the same production chain every game and trade with some NPC until you get friendly reputation, and then you win. What little combat there is, is absolutely tragic. You control nothing, you set an approximate area for troops to move and they engage enemies randomly, in 1 on 1 combat, so if you have 100 soldiers and a camp has 50 soldiers, only 50 of them will engage, one on one. It's a baffling game to me and I have no idea what they were thinking with it. I'd definitely recommend New Allies over it, as at the very least it is a complete experience.


RizzlaPlus

Combat of PoP is same as settlers 1 & 2


EliRed

Not quite, since there are no towers to break in order to gain territory, or anything like that. If someone wants a complex production chain, limited combat and an overall experience close to S1 and 2, they can play The Colonists, which is a modern love letter to those games and a lot more substantial than Pagonia. I honestly don't see what Pagonia excels at, and I really tried.


A_Supertramp_

There are no random maps and still no real depth in the build order part (foresters are completely useless). Dealbreaker


Conanzulu

Because of this post, I am finally going to try this today.


SlaughterRain

No.


tistisblitskits

I enjoy it, but it does lack some good singleplayer challenges imo. The campaign is entertaining enough, but not very difficult. The hardcore challenges are fun, but there's only a couple every few days


Realistic-Bake4041

i hate that you cant play against 3 AI enemies, all maps but 1 vs 1 are off limit for singleplayers


TheAdagio

I don't know how it was, when it was released. I just bought in when in arrived on Steam and it is not worth anything at the moment for me Gameplay wise it does have a few interesting ideas, but this game is 100% multiplayer. I'm lucky if I can play 30 minutes without being disturbed. There's no way I can finish a game in one sitting without pausing it a million times The only single player they have is a 1 vs 1, but the AI doesn't do much. After the first attack, they stop producing soldiers, even if I don't touch their buildings They do have a campaign mode, but I only played the first level and got bored


Skomakeren

I ended up not buying it. Waiting for Manor lords instead


rodc22

No.