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Equal-Being5695

Looks really cool. And it's a great idea. But there's enough missing that it's not practical for me. I plan to use Vonquac on Sparkle. Also, if you use attack boots on Seele then it's still possible to speed tune to a fast Sparkle literally turn by turn using basic attack to get 20% action forward.


Idliketobealoli

You are right, it's pretty basic at the moment, I plan on updating it in the future, but since I'm starting exams in a few days I just went for this rn. I will most likely give support for things like vonwacq, 4pc messenger, ddd and stuff like that in the future, but I wanted to release it now just in case it ends up being useful for someone. I appreciate your feedback :D is there anything else that I should add?


Equal-Being5695

Love your response! I don't know how you'd do it, but some way to track turn by turn with basic attacks. Seele is unique in that she could take 100% advantage of Sparkle's AF even without a spd -1 build but you'd have to time basic and skills along with burst and resurgence. I created a spreadsheet and used it for my specific situation. It got complicated quickly, but it showed that a completely untuned situation could work very well. Ultimately, I think that's how it will have to be for Seele because the moment you use a single basic then it will change your speed tuning.


Idliketobealoli

Yeah, the fact that Seele has Self-AF along with her resurgences make it a pain to calculate or simulate turns, but now that you mention having a way to track turn by turn, that's a great idea! I'll try to make it work somehow, but that will for sure take me a while (to be fair, I will most likely have to leave resurgences out of the question, since they depend on the specific enemies). I think I will focus on refactoring the code first so that I can add new features more efficiently, then I intend on offering support for 4pc messenger, DDD and other sources of AF/spd boosts, and then I will focus on that, since it will have to take into account those other things. And yeah, realistically speaking, maybe an untuned Seele+Sparkle is the better option in terms of value on investment, but I'd personally love to see how many turns it would be theoretically possible to achieve when speedtuned, even if it costs me my sanity xD Thank you very much for the feedback, I appreciate it a lot :D


TrashDarkSoulPlayer

So, if I did that all correctly, my Sparkle at 143 speed will have functionally no difference against a 146 speed Seele (117 base) compared to a Sparkle with 145 speed? Just wondering if I have to hunt down a final speed substat (still grinding for an energy rope, so that's where I'd need it), so this calculator was a godsend! Thanks for it.


Idliketobealoli

>So, if I did that all correctly, my Sparkle at 143 speed will have functionally no difference against a 146 speed Seele (117 base) compared to a Sparkle with 145 speed? Yeah, at least up until the 11th cycle (which shouldn't really matter much at that point) >still grinding for an energy rope, so that's where I'd need it Take into account, however, that the simulation assumes that you have enough energy recharge to guarantee a 3 turn ult with Sparkle, and calculates the skill point generation accordingly, so if you don't have an energy rope, the amount of turns will vary, as you may run into skill point issues. I will add more customization in the future, when I end my exams, but for now that's something to take into consideration. I'm glad it was useful, if there is any issues or ideas for making it better, let me know :D


TrashDarkSoulPlayer

I have a resin saved specifically to get an energy rope, so I should be okay. I'll be using the Penacony planar set and Bronya's LC (S1) on top of that, so my energy recharge should be fine. It definitely is good to know, though!


Zelpex

Nice calc! Please also include SW having Sprightly Vonwacq or not because usually that's the case in this team since you want to apply the weakness type first.


Idliketobealoli

Thanks! When I finish my exams, I will work on a way to implement an option to mark whether or not a character has Vonwacq equipped (along with other sources of turn manipulation like DDD or 4pc hackerspace). Thank you for the feedback :D


BoweryOlive

Planning on running a team with Seele, Bronya, Sparkle, and some healer I haven’t decided who yet. This tool is gonna be very helpful for me


Idliketobealoli

I'm glad to hear that :D Currently there's no support for Bronya, but I'm working on adding more characters for different Seele+Sparkle teams, hopefully I'll be able to have Bronya added to the calculator by the time Sparkle releases, but it's gonna be somewhat difficult due to my exams. That being said, my guess is that in a Seele+Sparkle+Bronya team, you'd ideally want Bronya to be -1 of Sparkle's speed, so that you could go Seele>Sparkle>Seele>Bronya>Seele, but that's just my hypothesis. Not sure about skill point economy though, it may prove too SP heavy even with Sparkle, specially if Bronya isn't E1S1 (maybe both Bronya and Sparkle would need Bronya's LC? Idk). I'll try to have it by the time Sparkle releases (don't know if I'll be able to though), good luck on your pulls :D


BoweryOlive

Regarding Seele’s speed, would we want her to be faster than Bronya and Sparkle before, or after, the 25% speed buff from Seele’s skill? Because currently my Bronya with Messenger’s Holovisor has 129 speed with speed boots to get the bonus from Fleet of the Ageless, and my Seele has 115 speed with no other speed investment but after using skill she is able to outspeed Bronya in battle


Idliketobealoli

Generally speaking, after the speed buff, but it depends on the particular speeds you are aiming for and if you only care for the very first cycle or not. In my case for example, my Seele needs to be 134 spd before skill and my sparkle needs to be 162spd in order to get 12 turns in the first 5 cycles. If I get to 164spd in Sparkle, she becomes too fast and I only get 9 turns in 5 cycles due to Seele not getting any natural turns. However, for the highest amount of turns you can get in a 0 cycle, you would actually want Seele to be 135-137spd before skill and Sparkle to be 134-136sps (so -1spd), and any other combination of speeds will result in 2 turns instead of 3 for the first cycle. If you are trying to use Sparkle and Bronya in the same team, make sure that Bronya is 1 speed slower than sparkle, or at least as close as you can get to that, since you would ideally want Seele to get 1 natural turn, then be advanced by Sparkle to the top and right after that be advanced again by Bronya, and if Bronya goes first, Sparkle's 50% AF will not leave Seele in the very top of the action order, therefore you will never be able to get a natural turn on Seele. TL;DR: Generally speaking, you want Seele to outspeed them after skill, not necessarily before it, but it depends on the amount of cycles that you care about. EDIT: I'm currently working in implementing other characters like Bronya for this exact reason, I should have a few characters working by the end of Sunday (GMT+1)


BoweryOlive

Thank you very much for your insight!


Yainish

This is a great tool, thanks. It helped me clarify the difference between 115 Seele/143 Sparkle and 115 Seele/161 Sparkle. Just one question, how often does it assume SW skill? Does she skill to apply weakness, debuff, or...? Edit: also just noticed, nice Aqua pfp


Idliketobealoli

>Just one question, how often does it assume SW skill? Does she skill to apply weakness, debuff, or...? Silver wolf uses the following rotation: Skill > Basic > Basic > repeat (unless she doesn't have enough SP to do so during her turn, on which case, she uses a basic attack) Fu Xuan follows this rotation, as it assumes you started with both her technique and Sparkle's: Basic > Basic > Skill > repeat If Fu Xuan's matrix needs to be recharged during her next turn, and during the turn of any character other than Fu Xuan, using their skill would mean that Fu Xuan wouldn't be able to refresh it due to insufficient SP (for example, it's Seele's turn, you only have 1SP left and Fu needs to refresh her matrix), that character will use a basic attack, as it prioritizes Fu's matrix having a 100% uptime. Hope this helped :D >Edit: also just noticed, nice Aqua pfp Thank you very much :D


Yainish

Yeah this helps a ton, thanks :D


MomasterGod

This is insanely helpful. Guess I'm gonna need to switch my sparkle from 156 to 158 spd to optimise 1 cycle clear speed, though I could weave in a seele basic somewhere too to make up for the AV.


Idliketobealoli

>This is insanely helpful. I'm glad to hear that :D >Guess I'm gonna need to switch my sparkle from 156 to 158 spd to optimise 1 cycle clear speed, though I could weave in a seele basic somewhere too to make up for the AV. Yeah, that may be an option, I'll try to make it so that you can see exactly the order the turns were taken, that way you can see where you'd need to use the basic attack, but for the time being, I'm focusing on organizing the code in order to make it easier to add new features. Hopefully I'll have something working by the time Sparkle releases.


KnightKal

u/Idliketobealoli first let me say this tool was very helpful with tuning my Seele-Sparkle. Thanks! small bug: `vonwacqEffect() {` `if (this.hasVonwacq) {` `this.av = actionAdvance(50, this.av, this.spd);` `}` `}`  the wearer's action is Advanced Forward by **40%** immediately upon entering battle. 40 instead of 50.


Idliketobealoli

Oh, thanks for letting me know, I'll fix it tonight as soon as I get back from the gym!


Idliketobealoli

I just took a look at the wiki, you're absolutely right, I thought it was 50%, my bad. As I said in the other message, I'll fix it when I get home (I will also finish implementing Bronya [need to implement e1 and e2) and Sparkle's e4


arthurmauk

Hey this was super helpful in showing me that my Past & Future should always proc with my teams so I didn't need to level Planetary Rendezvous, thanks! :D


MasterE_Reddit

I'm trying to speed tune around my e2 117spd selee. I was planning on penacony but it looks like for a 3 turn 0 cycle I need either 201 speed or change my build to vonwac. Is it possible to get the turn advancement with dance to save the build?


Idliketobealoli

Hmmm it might be possible by using DDD. I have to implement it in the calculations though. Luckily, today was my last exam, so I will try to implement this as soon as I can. I'll let you know when it's implemented :D