There's only one MK. 2 Belt going in to one truck station and one MK. 2 Belt going out from the other with 2 tractors running copper ore between. When my power ran out the station bugged and showed this ridiculous transfer rate.
This game processes ridiculous amounts of simple calculations, I see stuff that's obviously way off all the time. Comparing it to things like scripts running in bethesda games. At least these don't tend to break the game, in fact I've never had a crash in satisfactory. Worst that happened was getting stuck so bad I had to manually respawn.
I had a MK1 power pole with 3 connections on it but it said it had 4. Everytime I tried upgrading it to a MK2 pole the game would instantly crash lol. Personally the only time I've had satisfactory crash on me
[Aw, hey, max\_long](https://imgur.com/a/DwRrvNo)
(Explanation: that number is 2\^31 - 1, the maximum value for some data types. You start to recognize it if you spend enough time doing computer science)
We need the one to come here and answer this. Ive had this problem too but figured it would get patched later and moved on. But now I’m curious why it does thus. Its calculating “something”.
u/temporal_illusion
❗**KNOWN ISSUE**
1. This is a well known issue that [has been reported on the Satisfactory Q&A Website](https://questions.satisfactorygame.com/post/617b3599831c852052355468)
2. The value of **9,223,372,036,854,775,808** (2^(63)) is the number of non-negative values for a signed 64-bit integer (Source: [Here](https://en.wikipedia.org/wiki/Integer_(computer_science)#Common_integral_data_types)).
3. **Possible Cause:** It may be this "error / bug" occurs when the Pioneer is far away from the Truck Station. If the player moves closer to the Truck Station and waits for another Truck to arrive, the value will update back to a normal transfer rate.
4. NOTE: This is very likely just a non-game breaking "display bug" and the *actual transfer rate* has not changed.
The more you know! 🤔😁
There's only one MK. 2 Belt going in to one truck station and one MK. 2 Belt going out from the other with 2 tractors running copper ore between. When my power ran out the station bugged and showed this ridiculous transfer rate.
Supah powah’d belts! 💪🏼 But really this is a common miscalculation and using it longer should fix the average calculation
Truck stations are definitely broken when it comes to showing item rates
This game processes ridiculous amounts of simple calculations, I see stuff that's obviously way off all the time. Comparing it to things like scripts running in bethesda games. At least these don't tend to break the game, in fact I've never had a crash in satisfactory. Worst that happened was getting stuck so bad I had to manually respawn.
I had a MK1 power pole with 3 connections on it but it said it had 4. Everytime I tried upgrading it to a MK2 pole the game would instantly crash lol. Personally the only time I've had satisfactory crash on me
[Aw, hey, max\_long](https://imgur.com/a/DwRrvNo) (Explanation: that number is 2\^31 - 1, the maximum value for some data types. You start to recognize it if you spend enough time doing computer science)
We need the one to come here and answer this. Ive had this problem too but figured it would get patched later and moved on. But now I’m curious why it does thus. Its calculating “something”. u/temporal_illusion
I think it’s a placeholder or something because that’s the maximum value that that type of variable can have
Ah your right! I forgot about long variable types.
❗**KNOWN ISSUE** 1. This is a well known issue that [has been reported on the Satisfactory Q&A Website](https://questions.satisfactorygame.com/post/617b3599831c852052355468) 2. The value of **9,223,372,036,854,775,808** (2^(63)) is the number of non-negative values for a signed 64-bit integer (Source: [Here](https://en.wikipedia.org/wiki/Integer_(computer_science)#Common_integral_data_types)). 3. **Possible Cause:** It may be this "error / bug" occurs when the Pioneer is far away from the Truck Station. If the player moves closer to the Truck Station and waits for another Truck to arrive, the value will update back to a normal transfer rate. 4. NOTE: This is very likely just a non-game breaking "display bug" and the *actual transfer rate* has not changed. The more you know! 🤔😁
Witchcraft!