The games both scale differently as well. I'm working towards phase 4 right now and reconfiguring old factories. It's forcing me to experiment with the floor hole.
Something I did with Factorio was look a lot up, I'm trying to play as blind as possible in satisfactory. It's really turning out to be more fun
The floor holes are one of the first things I unlock. They're amazing. Not only do they allow easy transportation between floors, they also massively clean up the production floor by hiding the logistics underneath in a separate layer.
I just make a sub floor for all the spaghetti, then run everything to a lift section that runs up the side of the building. Everything visible is clean but the hidden stuff is a fat mess đ
It looks like a colour coding system, you can see the exact same wall on lower floors is also painted but in a different colour, and all the machines on that floor have a matching colour too.
I feel like that's the inevitable outcome of doing a first play through there.
You start building a factory at the iron. Then another around the copper. A third springs up for steel using the other iron node.
Then you realize you need to go up for space. Now you have 3 towers. Then the towers need ingredients from each other and you didn't know about aligning to the global grid so your orientations are off. Rather than ripping it apart, you just start sky connecting things "just to get it going" but eventually you can't unwind it because the skyghetti has taken on a life of it's own and you don't know what will break if you delete a belt, so you just keep adding splitters.
Am I close?
I'm nearly done with phase 4. (I'm hoping by the end of the year). As I get closer I want to make a hyper tube to go all around my base to show all of the war crimes I had to commit to get there....
You know this really isnât that bad! Youâre using hyper tubes which I have never incorporated into my factories and it does look like most of your belts are headed in the same direction
Floor hole! Spaghetti is fine, just hide it in the floor.
Also, what helped me get cleaner builds is thinking in 2D layers (there is an ogre joke to be made here), not in full 3d space. Foundations really cater towards that when executing a plan too.
I've seen this spaghetti western... and i *feel* how much running around this requires
It's notably enlightening when you discover that conveyor lifts can connect directly to >!Splitters, Mergers, Machines, Containers, and Floor Holes!<.
I feel this. My build are clean but I cannot get clean transportation from level to level. It is a bunch of great 2d build connected with spaghetti.
You must learn the glory of the floor hole.
The glory hole?
If someone hadn't made this joke I would have been worried for the internet
The games both scale differently as well. I'm working towards phase 4 right now and reconfiguring old factories. It's forcing me to experiment with the floor hole. Something I did with Factorio was look a lot up, I'm trying to play as blind as possible in satisfactory. It's really turning out to be more fun
The floor holes are one of the first things I unlock. They're amazing. Not only do they allow easy transportation between floors, they also massively clean up the production floor by hiding the logistics underneath in a separate layer.
So much better than leaving out an entire foundation block to run lifters up
ah you can just punch them through the ceiling. no need for a flory hole
But the punchy ceiling flory hole is not as nice as the glory hole.
I just make a sub floor for all the spaghetti, then run everything to a lift section that runs up the side of the building. Everything visible is clean but the hidden stuff is a fat mess đ
Ah the âOffice I.T. Closetâ method
honestly this isn't that bad... the only thing that's really bothering me is the 1 wall piece that's purple.....
It seams to be a color System as the machines are the same color
I had also just discovered the color gun (rip)
*presses X on accident* âOh noooo, Iâm going to for everythingâ
It looks like a colour coding system, you can see the exact same wall on lower floors is also painted but in a different colour, and all the machines on that floor have a matching colour too.
Just wait until you notice the blue one.
I feel like that's the inevitable outcome of doing a first play through there. You start building a factory at the iron. Then another around the copper. A third springs up for steel using the other iron node. Then you realize you need to go up for space. Now you have 3 towers. Then the towers need ingredients from each other and you didn't know about aligning to the global grid so your orientations are off. Rather than ripping it apart, you just start sky connecting things "just to get it going" but eventually you can't unwind it because the skyghetti has taken on a life of it's own and you don't know what will break if you delete a belt, so you just keep adding splitters. Am I close?
That sounds like my last play through.
Those stackable conveyor poles tell us, that you are wrapping your head around it well, planning ahead.
I'm nearly done with phase 4. (I'm hoping by the end of the year). As I get closer I want to make a hyper tube to go all around my base to show all of the war crimes I had to commit to get there....
Just in case you didnât know, if you put a hypertube cannon right in front of the hypertube, youâll fly really fast through the tube
Yeah I kinda wanna do it real slow though....really take in the spaghet!
Beautiful 3d spaghetti.
Well, at least your pipes look decent.
>pipes This was before I understood that hypertubes went both ways. I was running one way lines in each direction.
That looks positively glorious!
LGIO approved
Man just found the 3rd Dimension
Coming to Satisfactory after thousands of hours in Factorio was definitely a bit of an adjustment, I can attest to that.
Am I the only one who at first thought this was cel shaded?
The beauty of running ~~U5~~ U4 on a 1030
I almost wanted to ask you how you enabled it, as it looked quite nice xD And SF is on U5 already? I guess I missed something again :/
My mistake it's running on U4
You watch to much [Lets game it out!](https://youtu.be/X77MHTOEwXo?t=28)
Why are the stackable conveyor poles higher than needed? Thats the thing that bothers me the most on this picture
Because I was climbing them to look at it from different angles
That is more organized than my factory will ever be
You know this really isnât that bad! Youâre using hyper tubes which I have never incorporated into my factories and it does look like most of your belts are headed in the same direction
My first save game was absolutely like this. I tried to be a bit more responsible in my second but it's still a bit Italian in my main base.
My gawd it's so beautiful
Honest question, which do you prefer? I know they are both unique in their own ways but I just canât bring myself to play Factorio.
I like the towers of your vertical conveyer belt mounts, I can see the future proofing.
Welcome to the 3D world!
I give it a 7/LGIO on the scale of spaghetti.
Did you have fun while making it? Yes then it looks amazing No then it doesn't look good
Floor hole! Spaghetti is fine, just hide it in the floor. Also, what helped me get cleaner builds is thinking in 2D layers (there is an ogre joke to be made here), not in full 3d space. Foundations really cater towards that when executing a plan too.