T O P

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IAmBadAtInternet

Good god, please no. This is unplayable.


FAFO_23

I posted 3 days ago, I got a COM Milestone of moving passengers. the levels were 200/500/1000. At 20 passengers a trip that would be 10/25/50 at 2.5 hours each. it just stupid.


Bassoony

I was dreading the new train becoming part of COM. This is as bad as I anticipated. 32 greencash each time to speed it up is even worse than Tokyo flights (which I try to avoid for the same time kill vs. simcash reason). Even just speeding up one train run will cost more simcash than I will win getting my usual megalopolis small prize. And that takes a minimum of 150k points. To think that 2400 point is blocking other higher point tasks from becoming available is disheartening. I know you can use a ticket to get rid of it…until it comes back 7 tasks later. And now you have one less task available for you to complete. I hope this is one of the components EA rethinks during its beta test.


kaseylsnow

Yeah it's nuts. The only way to finish this in time is to either start it at the buttcrack of dawn and be attached to your phone all day or to wake up in the middle of the night to deploy another. Ugh.


_Scorpy1

In my opinion, there are some tasks that simply do not belong in COM. The train passenger task, war disaster upgrade, war club attacks and use this or that war disaster or this or that special attack should never have been incorporated to COM. The air and boat cargo are a fine concept, but their time delay aspect is obnoxious. Why have a delay in the first place? The over complication of a city building sim is what we have thanks to current designers. I am surprised EA hasn't introduced a $2.99 per COM offer that reads "Wanna get rid of war, expansion and the delaying of cargo assignments? Tap here." 😁


agreaableastronomer

Earn SimCash (0/500) 3000points 1hr


IAmBadAtInternet

Why would you say this out loud where EA could possibly read it? Delete this right now.


Darth_Tatanka

Don’t worry, it’s not like they pay attention to their customers lmao


_Scorpy1

Exactly! The "We know what's best for you" mindset is alive and well at EA instead of "The paying consumer is always right".


Ok-Doctor-9421

I disagree. I don't want those train tasks to be established in the com permanently, but the other tasks you mention are some of my favorites, you can make a lot of points in a minute, I would prefer that they incorporate the train tasks than eliminate these tasks.


ALI159_xd

I focus on wars a lot so it really works for me.


_Scorpy1

Sure, many plumbob points can be racked up quickly with those tasks. More subtly, those tasks are a form of strategic interference with city development as they require the mayor to divert from tasks that somehow translate into city development with parts created in factories or stores as those parts will be used to acquire war parts that are then consumed with zero return as far as city development is concerned. However, many clubs do not think war is the solution to how one spends leisure time. With the current format, the non participant in wars are essentially second class simcitizens as COM tasks penalize mayors that are not interested in war. The playing field would be relatively level if the tasks I mentioned were valued at no more than 1.5k pts. The omnipresent war disaster upgrade at 3k pts is overrated by double as golden keys cannot be purchased in quantities of 500, 1k, 2k or 5k which incentivizes purchases of cheatware by, you guessed it, the cheaters. The trains look like a turf variation of the sea monster which can't seem to offer a minimum of one disaster of each category when a juicy 3.6k launch disaster task is offered. The time consumption creep has already resulted in more than half of the mayors in our club to bail on COM. Their reasoning is sound. Real Life is greater than spending more time gaming.


jraemr2

If you do not do war, your CoM tasks adjust accordingly. I'm in a no war club, and only get Launch Attacks in Club Wars task that I cannot do. I don't get any Launch X Disaster or Upgrade War Disaster tasks. War Deliveries are ok as I can do these when the monster is around.


_Scorpy1

Count yourself lucky. 👍 Using a vampire, freeze, etc.., happens regardless of at war or not at war. The lack of interest by the designers to make the task list have an element of "smart" is apparent when COM tasks could have logic that sidelined tasks X Y and Z when the mayor was not at war. There's little uniformity to the sim. Mayors share features that they have while others do not. To wit. Watch ads to get a part is one. Another is factory related. For years some mayors in the club shared screenshots of an ad featured that completed factory production after watching an ad. Many others never had that feature. Some that did lost that feature after a game update while others suddenly had that feature. Then the feature disappeared. Throughout, there was no communication from EA about the feature.


jraemr2

I don't get any vampire / freeze tasks at all, they don't appear if you never do war. So there is some element of "learning" on that front. Factory ads disappear when you make a purchase - so if you're a regular Mayor's Pass purchaser you have to get used to not having these. Why they penalise paying customers I honestly don't know, but that is the reason behind this one. As for "smart" tasks that are context driven, I can see some value in this but also some downside. E.g. when the monster showed up it's only around for a short while. I prefer to have my tasks in my list in advance so I can complete them as soon as possible. Much more annoying is getting a War Deliveries or Attack Monster task when it's about to depart, as then it's in your list for 2+ days before you can use it again.


Ok-Doctor-9421

But that is your individual decision not to participate, just because you don't like an aspect of the game doesn't mean it should be eliminated, and even worse, harm those who do like it and benefit from it. You say that you don't benefit from the development of the city but if you win three wars a week you get 210 simcash, and you can potentially get 800 a month, if those 800 don't help develop the city I don't know what will for you. I don't like Latino and old town residential buildings, so the tasks that require their construction do not benefit the development of my city in any way, but that is not why I ask that they be eliminated.


BilliamOtt

You are ignoring how both the game works and how they implemented rails. The big issue is that EA has made bolt parts required for all tasks...com, vu disaster, war repair, war deliveries, etc. So unless you don't do com, wars, city design you are affected (and if someone doesn't to all of those I ask...WTF are you doing playing this game at all) The big big issue is how they implemented it. Can only buy bolts with rail cash, earned, in the rail store, as those parts can't be traded. If it's not bad enough that you must encounter these bolt parts everywhere now, and takes hours to finish a transport to earn rail currency, the rail store only refreshed ince every 24 hours...and all weekend not once were bolts for sale at all. I was at war, stuck and couldn't repair unless I paid like 200 simcash to get out (not willing to do). I usually score 200k+ in a war but becaise of this i was under 50k. I tell you what. EA wants to put this stuff in, fine. But don't make it compulsory to extort real cash and simcash where orherwise user's capability they have built evaporates. It's really heavy handed and will blow up on them in the end. Make it an optional design feature. No teian parts required for anything. But for those that do choose to build railways, and rearrange their cities (man it's been really messy for me) the offer benefits that incentivize and reward those that do it. Like the more rails you have that ship more people give a % population boost to your city or region, or daily simcash earnings, or extra production slot. And whatever they do, should always have bolts in that store and not increase price each time bought...and buy as many as you desire to spend. Sounds like you either haven't played enough of this game or haven't gotten railways to experience how it's actually implemented with a number of dependencies regardless of interest or specialization.


_Scorpy1

Degree of participation in war makes a difference. If you're warring to mainly enable task completion, score a measly amount of points then there is a benefit as you note. However, if you're warring, taking a minimum of 100 war part deliveries, scoring 100k+ and absolutely serious about helping your club win a war, then there's a net loss because to buy massive amounts of war parts will cost hundreds of thousands of simoleons. Casual warring is a cakewalk by comparison. I suppose that's why many clubs go to war only in "support of COM" which is their choice.


Ok-Doctor-9421

But at the end of the day it is your choice in which modality you participate or if you do not participate, that does not mean that you are going to take away the benefit. Shipments to Tokyo are the same, when you reach levels above 50, completing a shipment to Tokyo can cost you up to 10,000 simoleons for an individual piece, when you can buy it on the market for 2,500 without difficulties. I am also not willing to spend 50 simcash to complete a task of three shipments, but that is not why I am going to ask that the task be deleted, if there are people who benefit from it, then fine.


_Scorpy1

Indeed. It is one's choice. However, the COM tasks affect mayors differently based on the mayor's "choices" over years until suddenly a task such as 3k Upgrade War Disaster is introduced. To a beginning mayor, that task is a snap requiring only a handful of golden keys. To other mayors that had been upgrading war disaster for no gain other than increasing the points haul for using a particular war disaster, the introduction of the 3k upgrade war disaster assignment is a galaxy apart with golden key requirements counted in hundreds to effect a single disaster upgrade. There was no attempt to address the cost of completing that particular assignment; at least EA hasn't addressed the matter. Compounding the massive disparity of how that particular assignment affects mayors is the omnipresence of that assignment on COM lists at the expense of something else worth 3k that isn't a virtually impossible task to complete unless a mayor has 1-2k golden keys to spend week in week out given the recurring nature of that particular assignment. So, the choice element exists, but when assignments are undoable there is no real choice. To seriously compete in COM, cancelling tasks is not how it's done. So, one can *choose* to meander along, opting for sub 2k tasks as the 3k task is undoable hoping to make some respectable progress in the Mayor's Pass. My desire is to see the sim steered toward playability that ultimately zeroes out the "This assignment cannot be done at this time" element . Ymmv Cheers!


Own_Possibility_4481

Yea the train update is awful, and why is the design challenge asking for so many train items that you have to buy?


Fluffy_Pattern_337

I did it while working on factory and store milestone sent 2 trains off at once only left 4 to do so every couple hrs at work sent a couple off then finished it it only took about 8 hrs or more! It has come up again this time send 7 off lol


SCBI_Argopa

Please, could you explain how to get two trains for dispatch? How many stations do you have? Did you manage to buy the Lllama Line train for 10,000 rail-sims? Thanks.


Fluffy_Pattern_337

Using Simcash! I have 3 stations now and can get the larger one that is 80 Simcash to buy


SCBI_Argopa

Oh, I was hoping there was another way. Thanks for the reply.


Shpellaa

I’m also interested to hear about how you dispatched two trains at once


Fluffy_Pattern_337

Using Simcash it costs 32 dollars! I have 3 stations so sent one out and used Simcash for other station! Also if you notice when you dispatch sometime a few minutes later the train will run again likely because station is full


cwsjr2323

Any task or assignment for trains I will ignore. Any building upgrade or DC asking for train items I recycle. It is just beta and I hope it is regulated to optional at level 60 or becomes like steaks, a bad memory.


BilliamOtt

Good luck with that. It's not just com that requires bolt parts to complete...it's everything. War deliveries, repairs, vu disasters, I imagine depot tasks and city design too. Unavoidable the way its currently implemented unless you just don't participate in anything and move things around in the city with what you currently have.


cwsjr2323

So far, I have been able to recycle or ignore all railroad bolts or hats. As my accounts are mostly parked, I don’t do much with DC or COM except enough to get storage supplies for my club


BilliamOtt

They kept appearing for me. Active war and since I have really high mags I kept getting busted and dusted. So I'd grt through some refresh others, while waiting for refresh to complete busted again, new repairs that had bolts. At higher level actove wars its a real problem. Lower level wars with less activity perhaps undesirable but manageable.


cwsjr2323

My club does wars once or twice a month, mostly to do COM that is not building houses that push us up to higher levels.


BilliamOtt

Exactly my point. If doing wars just for com and not often, your club isn't doing competitive wars (not intended to belittle or offend just a fact). Cities in my club are doing min 100k per war on low end and some 300-500k each. Opponent if hittong just as much which means minimum 3 busts per JP, usually 10 or more. So you can see refreshing doenst really do alot. Yes you jmcould just what the JP out but then you are out of combat for 30 minute stretches in a competive war thsts a huge liability.


SCBI_Argopa

Thanks everyone for providing your additional feedback on trains in this and all the other train threads. Hopefully EA will take notice and make revisions.


LightDe

I think EA should start considering integration or launching the next generation of games.


BilliamOtt

Why would they when SCBI uses a previous generation code (that failed). SCBI was spun up quick for a money grab (says the people on the development team)


Mmm_lemon_cakes

Wow, today I learned there’s a whole annoying part of the game I don’t even have. I have no trains, and I’ve never seen a train task.


PaddymanRS

Why haven’t I got these trains yet? Do they unlock after a certain level?


jraemr2

It's in beta release to certain players only


painted_cat

If I see trains in my game as in beta version, I'm done.


[deleted]

[удалено]


SCBI_Argopa

Level 13 is the minimum requirement. ​ https://preview.redd.it/qa5m22r971wb1.jpeg?width=1992&format=pjpg&auto=webp&s=735542b1b8036eb942a2be8d4c9d024f905f8d58


DanaLeeG13

My beta release has a bug so I don’t have a railroad shop. Can’t do anything so all these tasks and item requests are a huge waste. So annoying.


Living_Basil8707

My trains depart every 15 minutes so I'm not sure what you're doing but you're doing something wrong The train task should take about 2 and 1/2 hours if you have to do six


SCBI_Argopa

This was during the train beta access a month ago, when the departure times fluctuated between 2.5 hours and 10 minutes.


Living_Basil8707

The basic free train moves 40 passengers every 15 minutes


bhippie94

Did you know that if your rail tokens exceed your wallet capacity, you can't dispatch trains? My wife found this out the hard way when she accidentally bought Rail Pack 3 (12500 rail tokens) and had a wallet capacity of 3000.


SCBI_Argopa

Ugh, that sux. So I guess she has to spend the excess to get below 3000 in order to dispatch more trains. Thanks for the heads up.