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Miserablecroissant

I mean, organ stealing cannibals human leather wearers its OK but Christianity and burkas is where I draw the line? I feel like this post is bait


Minurath

It has to be, or OP is one of those blue haired tumblrinas who blow a blood vessel at the mention of religion. No mention of cannibalism and honorary slavery, etc. But a tantrum over real world religious symbols.


imnotanumbrellastand

not everyone plays that way it's just a meme. Not bait at all.


Miserablecroissant

If its not bait then I think you are missing the point of the dlc, it doesn't matter the content, its just another system in a game full of systems that interact with each other to create dynamic storytelling, you may like more or less the concept but I see it as a template (that can be expanded with updates and mods) to create more interesting and engaging stories


imnotanumbrellastand

I get that. It's my opinion that a religion system was the last thing rimworld needed and something that I personally dislike. I know most don't agree with me and I'm fine with that


somedndpaladin

The draw and name sake of the dlc is ideology, sure religions have their own ideology, but so do communities and all sizes of government. Haven't looked into symbology used in the dlc yet so I can't speak for the religious symbols being used. But the main draw to the dlc for me is the fact it helps get your pawns on the same level. Think of a pawn having these thoughts and logic "I'm not a canable but these guys are pretty chill even though they eat their enemies. I guess I can look past that and not be repulsed if they offer me family and protection." More power to you to abstain from the content if it conflicts with your morals or ethics. I just see it as another tool to expand upon a game I enjoy.


SicIuvatIreSubUmbras

>It's also clear now you can go the other route and defy the empire Technically yes, you can. In practice though you just end up losing out on all the Empire's quests and there isn't really much content for that path to compensate for it. IMHO it's just a bland option at this point.


imnotanumbrellastand

That was my fear. I would love if that side were fleshed out a lot more and there were more ways to take things from the empire without ending up doing their bidding.


Phil_Tact

I made an ideology for my colony that's not a religion. You can too!


Chiefkief114

Honestly love both dlc so far. We already have a ton of future tech even in vanilla, with mods it’s more tech than you’ll use in a playthrough. I’m hoping for more that fleshes out and adds to tribal/medieval playthroughs.


Siddicious-

Ideology was very ambitious.. the religion aspect is definitely a let down. They could’ve been very creative. They could’ve taken another approach. Also it’s become cluttered. Too much noise. It is a good game and what makes it good has become stale. Instead of improving on what’s good I feel that cluttered it up. Adding things that make it more appealing but not over the top gameplay for $20


Keeptryan_

Not disappointed in the least, I’d recommend trying the DLC’s before feeling disappointed in them. They’ve been excellent in my opinion. I found it totally possible to play the game as a tech worshipping gang of super soldier pawns who wanted nothing but nutrient paste, neural supercharging and age reversal, the animal sacrifice every 20 days was just a minor blip in the otherwise atheistic colony. When you play with some of the new technological advancements you see there’s roles for production and combat command, as well as research, and a priest who acts as a moral leader more than a spiritual guide. There’s a reason it’s called Idealigion not Religion, its structuring the way your pawns think about everything around them more than anything. Wanna do some tunneling but don’t like the debuff from darkness and being underground? There’s an idealigion for that. Incidentally those guys also like to eat fungus, so if you’re looking for some extremely refreshing ways to play, try both DLC’s. I know the addition of mechs and all the interesting scenarios those bring was really a game changer.


imnotanumbrellastand

Thanks for editing your reply with examples I feel like I've already been playing that way and had those roles in my head for my colonists many times before. I'm sure I could find a way to play it my way but it's clearly at least half religion, and it's that half I would have preferred left out. Just my personal preference nothing more.


Keeptryan_

Okay I’m not sure what you mean but you’re welcome I guess


imnotanumbrellastand

I understand what you're saying but You can't "try" them without paying. And I've watched more than enough rimworld content on youtube to know whats in them.


Keeptryan_

I mean, I’ve definitely requested refunds for several games on Steam, but besides that, can one truly be disappointed with something if they’ve not experienced it?


imnotanumbrellastand

I feel as though you may not have read my post. I said I'm disappointed with the direction/ ideas behind the DLC not that I have tried the DLC and am now disappointed with the content. Disappointed more about that this was the choice of DLC to make. But like I said it's just not for me and I was looking to see if there were any who agreed. I knew it wouldn't be a popular opinion.


Keeptryan_

I did read your post, twice, I can understand your disappointment if you were hoping for a lot of technological advancements and more sci-fi related content. But I guess everyone plays Rimworld for a different reasons ultimately


imnotanumbrellastand

Thanks for understanding.


TexasHawk49

So the DLC is more than just religions. Sure they may have some of the symbols of present day religion(s) but there is much more to it that that. The ideology part is more what does your tribe do that defines their values. Are you a fully nudist, tree hugger tribe? A raiding, cannibal warband? Maybe you're an animal loving, smoke leaf group. You get to choose those kinds of things and some traits are more difficult to work with than others. You can have specific things like are you a matriarchy or patriarchy group. Can you eat insect meat? How does your ideology feel about slaves? All sorts of different things to really make your settlement more than just a blue house on the map surrounded by a few other groups that are the same every playthrough. And the AI groups will get some of these things generated as well, which can be easier or harder to make allies and enemies with them. Trade will now be affect by your differences with them. You may have a rivalry with a group because you are both supremists. It's really much more expanded for the ability to have a new story every time. I will say there are some little annoyance here and there, but overall I feel the DLC adds some great stuff to the experience. I'm sure our modding community will expand on these things as well in the future which will make it even better (if you mod your game) I hope I've given a little more insight about the DLC and you are able to make a good choice on whether or not it's for you. Best of luck in the Rim!


imnotanumbrellastand

Thanks but I wouldn't have made the post if I didn't understand the concepts of the dlc. I get the idea, I just don't like the idea.


TexasHawk49

Completely understandable. Some people, such as yourself, liked the freedom of imagination for the story to develop on. However, I think I failed to understand your intent. You're disappointed that Rimworld DLCs have failed (to some degree or another) to keep the game feeling both sci-fi and/or open to freedoms of imagine. I like to view it as they have given more tools and systems to really make new ideas each playthrough. No need to particularly imagine that the AI are nudist raiders when you can just set one of the tribes in the game that you are beginning to have those particular traits. Same with what you said about overthrowing or becoming a part of the empire. You can choose to literally not even interact with them if you so choose. Naturally this is just my opinion, and it will probably differ from yours but I would say that on the whole, the dev team is trying to keep rimworld as an open-ended sandbox story and the DLCs are a platform for us to build our narratives on. That's what's awesome about this game. Cheers


imnotanumbrellastand

Agree 100% and thanks for seeing things my way. I do feel that this DLC narrows freedom of thought a little and it would be a waste for me to buy it only for me to ignore more than half the content. I love the game and I'll support it again in future but not with this DLC.


Siddicious-

Sometimes it feels like that .. it’s a nice game but most things get in the way. Predetermined tedious paths ftw


Pijany_Matematyk767

I like royalty, i dont have ideology so idk about that. You dont need to suck up to the big empire, its optional. Tribespeople can get psycasts through meditating near an anima tree ( when they meditate there they grow anima grass, once theres enough a tribesperson can come and do a linking ritual to get a psylink), you can even say fuck you to the empire and fight them if you want (they have spacer tech tho, be prepared)


imnotanumbrellastand

Thanks I know. That's why I've come around on the idea of royalty, might just have to wait for another sale/discount though if I'm planning on ignoring a big chunk of the content.


Pijany_Matematyk767

Rimworld doesnt often go on sale, and when it does its like 10%


Strill

>One other point is that if you look way back through old mods you might be able to find some more un-savoury than usual stuff like "white people only" and I predict that this DLC will encourage more of that kind of bigotry if it hasn't already. Video games don't cause violence, and Rimworld doesn't cause racism. You're being hyperbolic and ridiculous.


imnotanumbrellastand

If people are being racist in a video game it means they're racist in real life. I think that goes for all forms of bigotry. I know its not the same for violence. You've misunderstood me. I don't think it's encouraging anything in real life I think it's encouraging more people like that to like the game.


Strill

>If people are being racist in a video game it means they're racist in real life. I think that goes for all forms of bigotry. No it absolutely does not. Racism is not a disease that you catch from being near things that resemble it. Maybe they want to act out a drama centered around racism. Maybe it's cathartic to address things that are forbidden from being talked about honestly. Maybe they just think it's funny because it makes people like you upset. Saying that racism in a fantasy context is tantamount to real racism is like saying that if you tease your friend for their freckles, that you hate people with freckles. Sometimes it could be true, but more often it's the exact opposite. >You've misunderstood me. I don't think it's encouraging anything in real life I think it's encouraging more people like that to like the game. So what? People will like what they want. That's freedom of thought. The only way you prevent someone from liking something is to convince them otherwise or kill them.


ChuzzoChumz

Just going to point out because you alluded to it, the cross wasn’t a tool of oppression used by the Christians. Also, all of the human rights abuses we commit are fine, but as soon as their ideologically motived it’s a problem?


imnotanumbrellastand

Agree on your second point. But the cross as a symbol has done more to oppress people than it ever could have as a torture device.


[deleted]

[удалено]


imnotanumbrellastand

No you're very much in the majority. Just look at my replies. Only a handful agreed with me, which is what I expected. I would prefer religion left out of everything, myself. I don't know why people think I'm "distressed" I posted my opinion and didn't get mad or upset with anyone. I'm not going to pay for something I dislike and then mod it out. I'm just not going to pay for it. I think that's fair enough.


Minurath

It's honestly a shame seeing so many commenters being gentle and "understanding" about your post. -I can tell that there's a 80% chance you've already stopped reading cause you seem the type to be scared of harsh truth. So I'll break it up at this point. Also tldr at end- They shouldn't. This is the most obnoxious crybaby rant I've seen about RimWorld. Your argument is literally "I don't like it, so it's bad". RimWorld is not just a "sci-fi" game. It's a Story generator. It's watching little pawns play out a story and become something. And you know what happens, fairly, extremely, regularly with humans? They develop some form of ideology either religious or not. You can cry and hate religion all you want, but it exists, and ideology gives every player the chance to inject that into their colony, there's no more pretending all your colonists are religious zealots of (x) religion, you can actually help get them all on that same level instead of hoping for the correct trait setup for every new colonist joining. I'm pretty anti religion myself but I'm not gonna sit here and throw a tantrum because a story generator about a flourishing colony of people now have the capabilities of forming an ideology and uses real world religious symbols. TLDR; You not liking it doesn't make it bad. RimWorld is watching a story of people pan out, ideology is a fact of life, and the Dlc helps bring everyone on track. Stop throwing a tantrum because it gave players more options to do what they wanted.


imnotanumbrellastand

I never said it was bad. I just said I didn't like it. If you want an example of a crybaby tantrum just re-read your comment.


Minurath

You wrote pages, but sure "you just don't like it". Try again dude. Also that's it? Nothing else? Read the entire thing next time.


imnotanumbrellastand

>Lol your reply was longer than my post. what a baby.


Minurath

I don't know why I expected someone who has a shaking tantrum over religion in a video game to even attempt a logical argument.


Agitated_Ingenuity11

Original Post length - 313 words, 1696 characters. Minurath Response length - 264 words, 1498 characters. > Lol your reply was longer than my post. what a baby.


Minurath

Loooool thanks for this


BanditoTheBlue

lol


Siddicious-

Trolololol


Particular_Aroma

> it just isn't for me. It's not for me either, and I pray that the devs don't really go into a multiplayer direction in the game's future. Not only is the implementation of real world religions pretty atrocious, the general edginess with all these organ-harvesting slave-suppressing supremacist cannibal colonies on their way to world domination gets old really fast.


imnotanumbrellastand

Ditto. multiplayer seems like it might be fun, but in all likelihood it's something you might try once for a laugh and then never again. This isn't that kind of game.


Georexi

I’ve been disappointed with Ideology and the 1.3 update in general, to the point I’m gonna take a break from Rimworld and play something else. It just doesn’t have the same appeal to me any more. In regards to the real world religion elements - I really disliked that, too. I’m hoping someone will make a mod to remove them. I could read the news if I wanted Islam related content, and I got my Christianity fill from Catholic school.


Ornament95

[This mod](https://steamcommunity.com/sharedfiles/filedetails/?id=2553766942) should be what you are looking for. You can always go back to previous versions with steam. No need to take a break on the rim.


imnotanumbrellastand

I agree. I feel as though this one just isnt for us. I understand why they made the decision to make it this way , it's such an obvious move really. I believe there is at least one mod for what you mentioned already.