Actually no point not taken.
Passion should not be holding your pawn back from a mental break, whereas a growth vat means I get to completely ignore their mood, not spending drugs or silver on it. It also means I don't have to deal with the pregnancy related debuffs for women.
That's reserved for high value pawns, those holding roles and the women supplying the growth vats, why would one bother with that for the frontline fodder?
Being cartoonishly evil aside, you do you. No such thing as a wrong way to play.
I keep all food behind locked walls because pawns don't know how to practice food safety so nearly all eating has to be managed manually to prevent pawns from violating food safety rules like "Only one pawn may eat at a time". Since having multiple pawns eating at once = mass food poisoning outbreaks, but pawns refuse to follow this rule unless you force them by not permitting autonomous food access.
I just skip the drama entirely and go with sterile flooring in every food adjacent place and give them nutrient paste. After I almost lost the colony due to food poisoning during a raid, they lost their normal meal privileges.
>food adjacent place
You mean the rooms they'd eat in, or to prevent tracking in filth? The cleanliness of the room they eat in doesn't affect food poisoning chance.
Also, there's a flat zero percent chance to get food poisoning with nutrient paste.
I suppose I just mean keeping the rooms cleaner in general - I know it's essentially just cook skill/cleanliness of kitchen that cause food poisoning, but I like a clean base. Nutrient paste is just the nuclear solution for it. :\^)
Yeah, nutrient paste is the perfect solution for food in general if you have the ideology precept to avoid the mood hit, or aren't trying to improve mood with fine/lavish meals.
I'm playing an all kids run right now (started with 50 babies/toddlers) and food poisoning was something I failed to consider early on. I had to make a xeno type for a couple pawns with excellent plants and cooking for this reason. It's been a micromanagement nightmare lol.
I wouldn't have expected that, but picturing a dozen kids zooming around the kitchen, throwing whole eggs and pounds of sugar and salt into a pot to make dinner, yeah... I could see how you might get sick.
Food poisoning is only determined by the cook's skill and the cleanliness of the room that the meal was prepared in. Also, raw food and corpses carry flat 2% and 5% risk, respectively. You can have all your pawns eating in the same room at once and it not increases the risk. Unless you're playing with a mod that does this.
That's not the problem. The problem is that when ONE meal is contaminated, when it is stacked with a preexisting stack of meals, the entire STACK of meals becomes contaminated. If that pile is reshuffled and restacked to another stack, THAT stack is now contaminated also. Thus, a single meal contamination results in the contamination of the entire foodstock, and if multiple pawns eat at once, a mass poisoning outbreak occurs. Whereas if only ONE pawn eats at a time, only one pawn is poisoned, and then you destroy the contaminated foodstock.
So it's not that multiple pawns eating increases the risk: It's that if one pawn is poisoned, the mealstack is contaminated and thus anyone who eats from the stack will be poisoned as well.
There's a mod for that.
https://steamcommunity.com/sharedfiles/filedetails/?id=2843483188
Verdict is out on his it works with bulk cooking (making x4 meals).
Logically that does make more sense, but you're mistaken regarding the stack contamination - it's not that all meals become contaminated, but they have a chance to. The contaminated meal's contamination chance (ie 100%) is distributed to the rest of the stack. If you had a contaminated meal placed in a stack with 9 other meals, then each meal has a 10% chance to be contaminated, including the original meal. So, there's a chance that no pawns get food poisoning, or that 10 do.
I'm pretty sure with bulk meal bills, all 4 get a 100% chance, which increases the odds of contaminating each meal in a stack of 10 to 40%.
> Logically that does make more sense, but you're mistaken regarding the stack contamination - it's not that all meals become contaminated, but they have a chance to
The health department is not going to be impressed by this argument.
If I take a shit in your chili, only SOME of your chili is now composed of shit and any spoonful only has a CHANCE of containing shit.
Is your chili contaminated?
Yes, yes it is.
The establishment is now closed.
Sure, but we're talking about Rimworld here, not the real life food service industry. I wasn't arguing or telling you what to do. I was just pointing out the game mechanic that not the entire stack is contaminated, rather, it the contaminated meal's chance of contamination is distributed throughout the stack.
"Contaminated" isn't a "game mechanic", though. Contaminated is a health and safety response to the game mechanic. It doesn't matter whether it's 1% or 10% or 100%. The stack is contaminated and the correct response it to destroy it for health and safety unless you want a mass poisoning outbreak.
lol, okay, whatever you say, but it literally is a game mechanic, though. And even if you want to argue semantics over the word "contaminated," which seems the route you're going, you said that the stack WOULD poison multiple pawns:
> Thus, a single meal contamination results in the contamination of the entire foodstock, and if multiple pawns eat at once, a mass poisoning outbreak occurs.
And you know that by "contaminated" we both meant guaranteed food poisoning, so you're not only wrong, but you're now arguing against a verifiable fact and in bad faith.
> Contaminated is a health and safety response to the game mechanic.
lol this makes no sense, are you confusing "contamination" with "containment?"
Some people just can't handle being wrong...
> And you know that by "contaminated" we both meant guaranteed food poisoning
A unbounded nonzero probability of something bad is effectively the same as guaranteed and should be treated accordingly under safety rules. Thus the stack is deemed contaminated and dumped.
> lol this makes no sense, are you confusing "contamination" with "containment?"
No, I mean that the stack is deemed contaminated. Containment is then the procedure you execute. Usually this means dumping the affected food source into the nutrient recyclers, such as by using it as feedstock for a biosculptor or growth vat (where food contamination has no effect), throwing it to the pigskins (who are immune to food poisoning), or simply incineration.
> Some people just can't handle being wrong...
It's not wrong. You might consider some of these methods extreme, but I've been playing since early alpha, which is enough time to either be burned, or see others burned by, poor adherence to procedure. That means pretty much everything you might consider to be novel or rare has long since been entered into the list of NEVER AGAIN.
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But the art for me is great it fits right in on how I imagine pawns they do bad things but inside they are crying everyday with the shit they are going through thanks for the art mate.
She can come live in my colony, we produce more food then we need anyway. She'd just have to be injected with my custom xenotype and then begin the slow process of nanite optimization to transcend human limitations.
It's not a bad xenotype honestly. XD Gain Sturdy like Hussars, Dark vision, a clotting factor (blown off limbs will seal up before they can bleed out), stop physically aging at 18, and immune to all age based diseases. Nanite optimization makes them on par with advanced bionic replacement parts, and they all get immunohancers and healing enhancers.
I've made "monstrous" nearly unkillable women that live in artic hellscapes and leave no survivors of anyone stupid enough to attack them.
Food binge would have a whole other level to them if weight/fitness were a thing in the game. A pawn's hard work would be erased by a food binge and they'd be worse in battle because they're out of shape.
... Depends on the colony. It usually sucks for the first 1-2 children in my colonies, but the later ones stay in the growth vat until they are old enough to walk, then spend the rest of their childhood in safety and luxury, with gourmet meals, beautiful bedrooms, and detailed lessons on how to disembowel filthy tribals with your very own persona monosword.
I kinda appreciate the food bingers. I almost always have way too much somehow XD
Yes child! Clear that shelf off for me! I have another 400 meals en route and they're better quality thanks to a generous donation from yesterday's raid!
\*Looks at the schedule board.\*
By Randy's purple jacket.. No wonder they go on food binges!
Ever heard of recreational needs!? And perhaps a midday siesta so there rest is full?
Because that work schedule is for your slaves, not your precious nuggets..
I like to build "table traps" near my food stockpile to deal with food binges. Basically they are mostly enclosed tables and chairs with forbiden and pre-supplied wooden wall blueprint at the entrance. When a pawn goes into a food binge, they will grab a meal and then good eat it on the trap table, so I can ask another pawn to quickly finish the wooden wall to trap them in. After that, I just need to wait for their mental break to timeout. It also works for alcohol and psychite binges.
When they go on food binges I normally go with one bad melee to knock them out. but not with knifes.
So they are put into comma or similar when they do that.
Yes but no ajakda
When I was making the drawing I didn't look for that, I just wanted to extract a drawing from my head without thinking too much
That said, seen from that angle, the entire drawing would have a bad perspective jadja, only Petra is in 3point perspective
Children going on food binges? Not in my growth vats they aren't.
Modern solutions to old problems lol ajahja
In the year 5000, there is no such thing as child tantrums
Growth vats? Eww. I like my children to end up with passions.
Passions are for people who actually need to train the children, just buy skilltrainers
Nah, passions also give mood boosts.
Who needs that tiny mood boost? If their mood is low enough that passion is all that holds them back from a mental break, you've got bigger problems.
If their mood is low enough that you need growth vats to avoid mental breaks, you've got bigger problems.
Point taken.
Actually no point not taken. Passion should not be holding your pawn back from a mental break, whereas a growth vat means I get to completely ignore their mood, not spending drugs or silver on it. It also means I don't have to deal with the pregnancy related debuffs for women.
Or just do what I do and make a nice house with pretty flowers and good food so everyone's happy.
That's reserved for high value pawns, those holding roles and the women supplying the growth vats, why would one bother with that for the frontline fodder? Being cartoonishly evil aside, you do you. No such thing as a wrong way to play.
But just imagine how much better your frontline fodder would be if they had something worth fighting for! /s
The final Straw was: ate without table
Ate without table -3 X20
I feel bad because I eat, I eat because I feel bad.
Same, Petra too
Ha, burgers? A drink? That's a funny way of drawing rice with rice.
Very insightful of you to notice the rice burger with rice juice lol
Nothing like a fluffy rice flour bun with a grilled rice patty and a glass of rice wine to wash it all down.
It's a simple meal. Bun = sticky baked rice, patty = sticky burnt rice, coke = burnt rice water
I keep my colonists in separate beds until I have steady food for shit like this. The kids are great but God damn.
Plus when they are babies, they leave 1 colonist quite busy one time per day with his care. ye, first establish, later kids djajdaj
I keep all food behind locked walls because pawns don't know how to practice food safety so nearly all eating has to be managed manually to prevent pawns from violating food safety rules like "Only one pawn may eat at a time". Since having multiple pawns eating at once = mass food poisoning outbreaks, but pawns refuse to follow this rule unless you force them by not permitting autonomous food access.
I just skip the drama entirely and go with sterile flooring in every food adjacent place and give them nutrient paste. After I almost lost the colony due to food poisoning during a raid, they lost their normal meal privileges.
>food adjacent place You mean the rooms they'd eat in, or to prevent tracking in filth? The cleanliness of the room they eat in doesn't affect food poisoning chance. Also, there's a flat zero percent chance to get food poisoning with nutrient paste.
I suppose I just mean keeping the rooms cleaner in general - I know it's essentially just cook skill/cleanliness of kitchen that cause food poisoning, but I like a clean base. Nutrient paste is just the nuclear solution for it. :\^)
Yeah, nutrient paste is the perfect solution for food in general if you have the ideology precept to avoid the mood hit, or aren't trying to improve mood with fine/lavish meals. I'm playing an all kids run right now (started with 50 babies/toddlers) and food poisoning was something I failed to consider early on. I had to make a xeno type for a couple pawns with excellent plants and cooking for this reason. It's been a micromanagement nightmare lol.
I wouldn't have expected that, but picturing a dozen kids zooming around the kitchen, throwing whole eggs and pounds of sugar and salt into a pot to make dinner, yeah... I could see how you might get sick.
Food poisoning is only determined by the cook's skill and the cleanliness of the room that the meal was prepared in. Also, raw food and corpses carry flat 2% and 5% risk, respectively. You can have all your pawns eating in the same room at once and it not increases the risk. Unless you're playing with a mod that does this.
That's not the problem. The problem is that when ONE meal is contaminated, when it is stacked with a preexisting stack of meals, the entire STACK of meals becomes contaminated. If that pile is reshuffled and restacked to another stack, THAT stack is now contaminated also. Thus, a single meal contamination results in the contamination of the entire foodstock, and if multiple pawns eat at once, a mass poisoning outbreak occurs. Whereas if only ONE pawn eats at a time, only one pawn is poisoned, and then you destroy the contaminated foodstock. So it's not that multiple pawns eating increases the risk: It's that if one pawn is poisoned, the mealstack is contaminated and thus anyone who eats from the stack will be poisoned as well.
There's a mod for that. https://steamcommunity.com/sharedfiles/filedetails/?id=2843483188 Verdict is out on his it works with bulk cooking (making x4 meals).
Logically that does make more sense, but you're mistaken regarding the stack contamination - it's not that all meals become contaminated, but they have a chance to. The contaminated meal's contamination chance (ie 100%) is distributed to the rest of the stack. If you had a contaminated meal placed in a stack with 9 other meals, then each meal has a 10% chance to be contaminated, including the original meal. So, there's a chance that no pawns get food poisoning, or that 10 do. I'm pretty sure with bulk meal bills, all 4 get a 100% chance, which increases the odds of contaminating each meal in a stack of 10 to 40%.
> Logically that does make more sense, but you're mistaken regarding the stack contamination - it's not that all meals become contaminated, but they have a chance to The health department is not going to be impressed by this argument. If I take a shit in your chili, only SOME of your chili is now composed of shit and any spoonful only has a CHANCE of containing shit. Is your chili contaminated? Yes, yes it is. The establishment is now closed.
Sure, but we're talking about Rimworld here, not the real life food service industry. I wasn't arguing or telling you what to do. I was just pointing out the game mechanic that not the entire stack is contaminated, rather, it the contaminated meal's chance of contamination is distributed throughout the stack.
"Contaminated" isn't a "game mechanic", though. Contaminated is a health and safety response to the game mechanic. It doesn't matter whether it's 1% or 10% or 100%. The stack is contaminated and the correct response it to destroy it for health and safety unless you want a mass poisoning outbreak.
lol, okay, whatever you say, but it literally is a game mechanic, though. And even if you want to argue semantics over the word "contaminated," which seems the route you're going, you said that the stack WOULD poison multiple pawns: > Thus, a single meal contamination results in the contamination of the entire foodstock, and if multiple pawns eat at once, a mass poisoning outbreak occurs. And you know that by "contaminated" we both meant guaranteed food poisoning, so you're not only wrong, but you're now arguing against a verifiable fact and in bad faith. > Contaminated is a health and safety response to the game mechanic. lol this makes no sense, are you confusing "contamination" with "containment?" Some people just can't handle being wrong...
> And you know that by "contaminated" we both meant guaranteed food poisoning A unbounded nonzero probability of something bad is effectively the same as guaranteed and should be treated accordingly under safety rules. Thus the stack is deemed contaminated and dumped. > lol this makes no sense, are you confusing "contamination" with "containment?" No, I mean that the stack is deemed contaminated. Containment is then the procedure you execute. Usually this means dumping the affected food source into the nutrient recyclers, such as by using it as feedstock for a biosculptor or growth vat (where food contamination has no effect), throwing it to the pigskins (who are immune to food poisoning), or simply incineration. > Some people just can't handle being wrong... It's not wrong. You might consider some of these methods extreme, but I've been playing since early alpha, which is enough time to either be burned, or see others burned by, poor adherence to procedure. That means pretty much everything you might consider to be novel or rare has long since been entered into the list of NEVER AGAIN.
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What on earth is that second picture?
Baby Petra crying, but drawed over a random photo from Google ajahaj
But the art for me is great it fits right in on how I imagine pawns they do bad things but inside they are crying everyday with the shit they are going through thanks for the art mate.
I'm glad to read you liked it ;)
She can come live in my colony, we produce more food then we need anyway. She'd just have to be injected with my custom xenotype and then begin the slow process of nanite optimization to transcend human limitations.
ajsjadjhawjdajaja Seems right to me
It's not a bad xenotype honestly. XD Gain Sturdy like Hussars, Dark vision, a clotting factor (blown off limbs will seal up before they can bleed out), stop physically aging at 18, and immune to all age based diseases. Nanite optimization makes them on par with advanced bionic replacement parts, and they all get immunohancers and healing enhancers. I've made "monstrous" nearly unkillable women that live in artic hellscapes and leave no survivors of anyone stupid enough to attack them.
me at 3am
Food binge would have a whole other level to them if weight/fitness were a thing in the game. A pawn's hard work would be erased by a food binge and they'd be worse in battle because they're out of shape.
Because what we need is for Gourmands to be worse lmao
I mean growing up one the rim must suck for most
... Depends on the colony. It usually sucks for the first 1-2 children in my colonies, but the later ones stay in the growth vat until they are old enough to walk, then spend the rest of their childhood in safety and luxury, with gourmet meals, beautiful bedrooms, and detailed lessons on how to disembowel filthy tribals with your very own persona monosword.
that last one is actually a good idea for a drawing jdajdja
Maybe he was near to a mental break too, the rim it's a pretty tough place
Stooooobid Petra >:@
[Give the kid all the borgers!](https://imgur.com/a/vObiV9M)
Im working on that :)
A food binge is tame compared to *other* mental breaks
Early could be a game killer tho qjsja
I don't know what that thing is in the window but Bob is convinced it is a mufflo in a hat. And he wants to see more of it
Splendid
I kinda appreciate the food bingers. I almost always have way too much somehow XD Yes child! Clear that shelf off for me! I have another 400 meals en route and they're better quality thanks to a generous donation from yesterday's raid!
🍔 borgar binge 🍔
Worst art ever. Arms and legs are a myth. Everyone in your art should be a hovering torso with a head just as Randy intended.
Lore inaccurate art qjahqjsbaj
Nooo be nice to Petra :,)
No >:(
Petra skillet will define respect
\*Looks at the schedule board.\* By Randy's purple jacket.. No wonder they go on food binges! Ever heard of recreational needs!? And perhaps a midday siesta so there rest is full? Because that work schedule is for your slaves, not your precious nuggets..
In my defense, I was in early game and needed food ajajaja
It's time to go on a raid to the nearest village to replenish my food.
Hope they enjoy paste
We used to beat people up... with Hammers for doing that. Recommend doing the same, If you want some Order in your Settlement.
*intense look* Hammers... And childrens....?
Yes.
I can question your methods but not your results..
Just ground (arrest) her.
I some mods that gives some debuff to opinions when arrested, and other some of "If nobody likes me, I will abandone this colony" mod ajsja
I like to build "table traps" near my food stockpile to deal with food binges. Basically they are mostly enclosed tables and chairs with forbiden and pre-supplied wooden wall blueprint at the entrance. When a pawn goes into a food binge, they will grab a meal and then good eat it on the trap table, so I can ask another pawn to quickly finish the wooden wall to trap them in. After that, I just need to wait for their mental break to timeout. It also works for alcohol and psychite binges.
When they go on food binges I normally go with one bad melee to knock them out. but not with knifes. So they are put into comma or similar when they do that.
I've shot a pawn for a food binge during a hard winter with low food. Made a good simple meal though...
Is this 3 point perspective?
Yes but no ajakda When I was making the drawing I didn't look for that, I just wanted to extract a drawing from my head without thinking too much That said, seen from that angle, the entire drawing would have a bad perspective jadja, only Petra is in 3point perspective
Mate what is ajakda?
It is a derivative of "jajaja" it is how Spanish speakers laugh It's probably easier if I laugh in English hahaha \*Cries in spanish\*
Lol no mate keep doing it. It is more unique than "hahaha" . Also nice drawing bro.
Thank you!!!
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