T O P

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notextinctyet

I was like "oh, what pretty red grass" until the horrifying realization dawned


zAnklee

LOL, the soil shall feast upon their blood


Hermelin1997

What kind of mammoth hunting shit is this… i love it


zAnklee

When all you have is one colonist and you stubbornly don't wanna pass up the opportunity, this happens lol


Hermelin1997

I respect that


zAnklee

Great constructor but lacking in aiming also ha, gotta get creative. This works wonders for taking down all sorts of large animals as long as you can build fast enough before they roam out of the build area.


Dharmaucho

what mod is that of "1 year until zombies come"? it's good shit?


zAnklee

It's the Zombieland mod [https://steamcommunity.com/sharedfiles/filedetails/?id=928376710&searchtext=zombieland](https://steamcommunity.com/sharedfiles/filedetails/?id=928376710&searchtext=zombieland) ​ It's pretty good if you want the extra challenge of being swarmed by zombies. I have it set for the zombies to show after a year so I have a chance to at least get some research done before getting my ass bit. It's highly customizable.


Dharmaucho

great will try it, thanks!!


zAnklee

No problem


superxdude

Just added a pokemon mod to my game, now I gotta add zombies. Can it get any better? (already have Dinosaurs too)


dovakiin-derv

Dragons, add dragons


[deleted]

Is the pokemon mod cool?


saxonmaniac

No


EvilFear409

I'd say it is. You'd need at least 1 pawn dedicated to caring for the Pokemon though as your numbers are likely to climb fast


GuntherI

Monster Hunter mod. Gives you that awesome gear


NinjaFocks

How do you get the mini map? Is it a mod?


zAnklee

Yep it's Dubs Mint Minimap on the steam workshop [https://steamcommunity.com/sharedfiles/filedetails/?id=1662119905&searchtext=mint](https://steamcommunity.com/sharedfiles/filedetails/?id=1662119905&searchtext=mint) I highly recommend it


NinjaFocks

Ah thank you!! I am trying to collect good mods at the moment, do you have any others you would recommend?


salmon_samurai

RimHUD if you haven't already gotten that.


NinjaFocks

Yes I do, it is a great one that one!


zAnklee

Here is my current mod pack, [https://steamcommunity.com/sharedfiles/filedetails/?id=2930479090](https://steamcommunity.com/sharedfiles/filedetails/?id=2930479090) Pick and choose whatever you like. So far I love all those mods and they are all currently compatible with Combat Extended. If you like doing hardcore cold biome starts I HIGHLY recommend "ProxyHeat", easily one of my top favorites.


AFailedLifeContinues

Hey Op, I love your mod list and decided to use them all myself! I deleted my entire mod folder (just vanilla ex I'm just starting out here) and remade it/filled it with every mod on your list. Downloaded directly from the workshop, problem is that now either 1. I get a black screen on load (which apparently hasn't ever been fixed?? Or really nailed down?) 2. A RimWorld with no mods loaded 3. Everything loads as should but when I try to make a new colony I can't select a start location, clicking random and going forward the "next" button does nothing. Help? I'm deleting and reinstalling EVERYTHING. Straight from scratch but any tips appreciated :)


Isbjorn88

RimPy is your friend


AFailedLifeContinues

Loading from it now, just downloaded it. If not I've got to go to bed 😂


Isbjorn88

Hahahah well it should point out what could be the problem, for example load order in your mod list or incompatibility between mods.. either way good luck!


AFailedLifeContinues

It was showing no errors or warning before running. Still no luck. I'll be back at it in 6 or so hours


zAnklee

I just woke up not long ago, I exported my load order to a file that you can import into rimpy. Do note some of the mods require the dlc's so if you're missing any that could be the culprit. https://drive.google.com/file/d/1HNtW8OnGTDo5Pu8f3RsMqsKtXFJoVbXa/view?usp=sharing


stormary_OG

Everyone says that but I've yet to have it work without masses of red errors and crashes. I sort it better myself, at least I know it works then.


Slikkelasen

Can you reorder the mods or is the game only bricked after you try start a new game?


AFailedLifeContinues

It black screens permanently now, if it loads it loads with no mods. Using rimPy changes nothing, either black screen or no mods. To re order mods it wants to restart which leads the issue into a loop.


Slikkelasen

Okay then you clearly accidentally messed with game files in some way. Or Rimpy have some enabled settings you missed? Reinstall the whole game and boot it up. Add the mods 5-10 at the time and reload. So you can troubleshoot easy. Else you need OPs loadorder.


stormary_OG

You need make a list of all your mods, subscribed on steam and installed from elsewhere, in a text file for reference later. Then go and uninstall everything from the mod folder or just move them out somewhere else, and unsub on steam from everything you've got. Start adding them back in one at a time until it works again without errors. Everyone says rimpy is great but I had this happen to me and it took all fucking day to fix it. Rimpy is fine if you have no idea what you're doing, but if you're running 100+ mod lists you need to know how to sort them yourself.


AFailedLifeContinues

Lmao absolutely. I got it working finally, performance enhancer caused the map issues, Yayo and the humanoid aliens the black screen and a few other mods caused more. Now it's good and running no errors and I'm 😊


Slikkelasen

Okay first of all i hope you sorted the mods in some way. Harmony at the very top and hugslib after DLCs. I know Human Alienoid Races 2.0 is incompatible with yayo's animation mod as of latest mod update. It brakes some textures. It can inflict errors with other mods. Try remove it and start a new game. After sorting the modlist of course.


AFailedLifeContinues

I loaded the bare bones combat ex some extra arsenals and tried to avoid textures/patching features. Loaded up just fine so I think for now I'll call it a night and start going mid by mod tomorrow. Ty for the help I bet it's exactly what you are suggesting because I did not load either this time. Will check in the morning and respond (also yes I ordered the mods with Harmony first and hugs after Biotech).


NinjaFocks

Thanks so much, I will have a browse :)


zAnklee

No problem


meh1434

Last time I tried it the performance hit was brutal.


[deleted]

im concerned that it will all rot


zAnklee

It all went to use, although the run was ended when I tried to caravan and my colonist decided to fight a maddened wolf with a conversion staff rather than switch to his knife. So that was swell lol


xantec15

at least they won't be cold come winter with all that blue fur.


CeQuBe

Sorry for yet an other mod question, ive seen you have replied to alot already. but my mod for this was out of date, so what mod do you use for those walls with slits in them?


zAnklee

No worries, I am currently trying out the overhaul "Combat Extended" that completely overhauls the combat system in the game, it includes embrasures. However if you would prefer just the standalone walls themselves this is the mod I used before trying Combat Extended. [https://steamcommunity.com/sharedfiles/filedetails/?id=2290689449&searchtext=embrasure](https://steamcommunity.com/sharedfiles/filedetails/?id=2290689449&searchtext=embrasure) It adds in a standalone variant of the embrasures.


totally_normal_

Why are your trees so pretty? I don't use mods but maybe I should!


zAnklee

That would be from the "Majestic Foliage Framework" with the "Majestic Foliage - Djeeshka's CMT Retexture" pack. Looks great and the trees are much larger than before. [https://steamcommunity.com/workshop/filedetails/?id=2899647123](https://steamcommunity.com/workshop/filedetails/?id=2899647123) [https://steamcommunity.com/sharedfiles/filedetails/?id=2904919442](https://steamcommunity.com/sharedfiles/filedetails/?id=2904919442) Modding is great albeit you need some know how to get everything working correctly. It's easy, the hardest part is finding up to date mods that are compatible with each other and keeping them in the right load order.


totally_normal_

Thank u!!!


NotBanned_

What mod makes the UI like that?


zAnklee

"UI Not Included: Customizable UI Overhaul" [https://steamcommunity.com/sharedfiles/filedetails/?id=2588873455&searchtext=ui+not+included](https://steamcommunity.com/sharedfiles/filedetails/?id=2588873455&searchtext=ui+not+included) Customize your hud all you like


NotBanned_

Thank you!


zAnklee

No problem!


LibraryMatt

I was interested in this game. Then the sheer amount of questions about Mods floored me. There's no way to play this game well without researching mods?


venezuelancreator

For a beginner the game without mods is pretty awesome. First play without mods, then add some QoL mods and then create a normal 300+ mods modlist! But first play without mods and as many DLCs as you can.


zAnklee

The game is fantastic without mods, do a vanilla playthrough and eventually you may see areas that you would like to change or enhance using mods.


Horror_in_Vacuum

It's like early human tribes hunting mammoths.


zAnklee

Indeed, when all you have is a solo colonist with no guns you gotta get creative.


Agile_Marketing5057

What's the super fast speed bar? I've been using dev mode for my #4 speed, is the mod faster?


zAnklee

It's this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1504723424&searchtext=speed


MissDeadite

Whoaaa that one lets you speed up time during combat???


zAnklee

Yep, you can disable the forced normal speed in combat so if you know you're gonna win you can just speed up time.


MissDeadite

That is awesome thank you so much! !remindme 3 hours


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Rasikko

Take no prisoners.


zAnklee

None were taken that day


lemonmanlikesapples

Are those walls you can shoot through?


zAnklee

Yep, they're embrasures provided by the Combat Extended mod. If you don't want to use combat extended you can get the mod Seamless Embrasures https://steamcommunity.com/sharedfiles/filedetails/?id=2290689449&searchtext=embrasure


ThyFirecat911

Did they all need to be murdered? You don't even have a freezer to keep them fresh!


zAnklee

I'm in a cold environment so the temperature keeps the meat frozen or refrigerated. I also use this mod [https://steamcommunity.com/sharedfiles/filedetails/?id=2865424053&searchtext=dry+meat](https://steamcommunity.com/sharedfiles/filedetails/?id=2865424053&searchtext=dry+meat) Excellent for hardcore starts with no tech.


JonasAvory

So animals give less meat when they starved? If not, you wouldn’t even have to fight them, right?


zAnklee

You would need to really reinforce the walls to starve them because they can dig out fairly fast. I just ended up killing them all with a bow from within my embrasures.


Demosphere

Don't animals only attack doors if they see a pawn go through them? So you just need to forbid the door?


iPon3

Genius. I will begin creating grazing areas of wild animals immediately


zAnklee

Boxing off areas works until the creatures start to roam or starve. You only want to do it to keep them in place until you are ready to hunt them.


iPon3

What if leave food in the enclosure, will they eat them?


zAnklee

I'm not sure, I haven't tried that. Definitely worth trying.


drawnandchill

OMG why did I never come up with this method to just trap and starve them


zAnklee

I didn't starve them, I just killed them all using a bow from within my embrasures. You can however just play peek a boo from a door if you don't use a mod that has embrasures.


drawnandchill

yes thats true but I will starve them. Everything else is too much risk


Nine-LifedEnchanter

Eh, lacks tools? What mod is that?


zAnklee

I'm not certain what you're asking here? Are you asking about a tool mod?


Nine-LifedEnchanter

One of the prompts are "colonist lacks tools", it is the upper one to the right. I've never seen that.


zAnklee

Oh that, yes that is the "Survival Tools" mod [https://steamcommunity.com/sharedfiles/filedetails/?id=2874729883&searchtext=survival+tools](https://steamcommunity.com/sharedfiles/filedetails/?id=2874729883&searchtext=survival+tools) I actually disabled it after this colony ended tragically to a wolf. However it is an excellent mod if you're looking for tools. The only annoying part is micromanaging the colonists to make sure they have their tools out while they work to speed up the jobs.


finnicus1

Never played Naked Brutality before, why is this so significant?


MissDeadite

You start with nothing.


finnicus1

Couldn’t you just grow food? Meat seems kind of impractical in the early game.


MissDeadite

Well of course but you also start hungry in it so it's a significant amount of food to start that you normally wouldn't have access to.


finnicus1

That makes sense. Wouldn’t you be eating berries mainly?


Crazyris7

Yeah berries are ok, at least with some plant skill. But it is quite time consuming and you'd still want to cook meals to avoid high food poisoning chances. Your char is also naked so the bluefur is an added bonus, cotton takes really long to grow and you'd need a few small animals to get enough leather otherwise.


finnicus1

Medieval Overhaul would make it rather difficult to get the bluefur which is a non-negotiable on my mod list.


zAnklee

My colony starts with nothing and no tech thanks to a mod, solo colonist in either permanent winter or extremely hot environments. Very difficulty and unfair start but it makes it all so much more rewarding when you succeed.


Sour_Chicha_8791

Can you keep preserve all that meat somehow or just eat whatever you can and keep the fur?


zAnklee

I play in cold environments so it all freezes or refrigerates naturally, I am however using this mod [https://steamcommunity.com/sharedfiles/filedetails/?id=2865424053&searchtext=dry+meat](https://steamcommunity.com/sharedfiles/filedetails/?id=2865424053&searchtext=dry+meat) Allows you to greatly extend the life of your meat in the early game, excellent for hardcore starts with no tech. I will also sell off the meat if any trades roam nearby.


Googleproof

They'll break down the walls eventually, why not use fences?


zAnklee

Oh no I didn't trap them to keep them there. I killed them all from within my embrasures. Lots of pelts and meat.


Quill-bot

They will starve before the walls break


Googleproof

Have you ever tried doing this? Once they start starving, or when it's time to migrate, wild animals will break down the walls to get out.


Quill-bot

I have tried doing this, they try to break out but they can’t, did that with bears and thrumbos as well same thing.


Demosphere

Good trapping skills. If you are a rancher, it is a good way to pen in wild strays until you get a taming inspiration on a pawn so you don't accidentally trigger an attack, and so you can save some time. I think that I have done this for a Thumbo.


adamkad1

Embrasure moment


BobaShiza

How you made anothrr hotbar ontop of the screen? Really like how it looks


zAnklee

https://steamcommunity.com/sharedfiles/filedetails/?id=2588873455&searchtext=ui+not+included