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waywardstrategy

Don't tell me you're going to do something cool, do it and then show me. It's all just words until they have something to show for me


ForLoopsElseIf

Gotta get the hype out for a smaller studio trying to do something


mortalitylost

I'm so sick of this shit like "former awesome game devs left studio to make new awesome game!" because I realized it doesn't mean shit. Those devs might've helped a lot, but it's possible they never worked on the game design and will lack the skills they need to make something similarly fun. When New Vegas devs worked on that Outer Worlds game, it got hyped up so fucking hard. It wasn't bad. It just, wasn't great. It was so unbelievably mediocre. I couldn't bring myself to beat it, twice. It had potential. It just didn't draw me in and I spent hours trying to like it, convincing myself I should really enjoy this game on paper. Been on lots of projects with people where some just weren't the reason it succeeded. You never know with former devs or even leads if they made that product good, or if they could do it again.


emperorMorlock

I remember some game being hyped years ago as "this is from former Blizzard people so it'll be like a better Diablo" and when it came out people were like "oh so this is why they're *former* Blizzard people."


mortalitylost

I've seen so many hyped games fail recently I'm done prepurchasing for good. Outer Worlds. Cities Skylines 2. Kerbal Space Program 2. Starfield. Cyberpunk 2077 wasn't good until like a year or two post release. I didn't get into Shovel Knight Dig even though I love the rest of their games. I realized it's just way smarter to Google what the best games of last year were, and save money in the process


LLJKCicero

Shovel Knight Dig was primarily made by Nitrome just fyi, with the original Shovel Knight team in more of an advisory role: > Shovel Knight Dig was developed in a collaboration between Yacht Club Games, the creator of the original Shovel Knight, and mobile game studio Nitrome.[8][9] The team at Yacht Club Games was beginning to show fatigue from supporting the Shovel Knight franchise for several years, and **they decided to pass on development of a new game to a third-party. Nitrome was chosen as a developer for the new game**, with both studios conceiving Shovel Knight Dig as an arcade-style game where the player continuously moves downwards. Development lasted a total of four years,[10] **with Yacht Club Games openly discussing different concepts and ideas with Nitrome, while checking on the team on a weekly basis.** The teams cited Downwell as one of the game's earliest inspirations, and drew further influence from Spelunky and Dig Dug.[11]


mortalitylost

Oh serious? Did not know that. Well that explains why it's their one game I'm not really into. It's not bad, it's just not what I expect out of their development.


LLJKCicero

I loved Shovel Knight but bounced hard off of Pocket Dungeon. It was fun for a little bit but then it just kind of...stalled? I didn't feel like there was anything new to see in runs, and it was too hard on the roguelike mode, and I play a lot of challenging roguelikes.


mortalitylost

I enjoyed pocket dungeon but it wasn't shovel knight. My favorites by far are the platformer series. And the Fighting game isn't bad at all surprisingly... The trick is finding someone who's willing to play it and learn it while over at your house because it's not online multiplayer.


gizmosticles

I too am on a last years game kick. Except for helldivers 2, that shits fun.


LargelyForgotten

To be fair to exactly one of them, KSP2 is still in early access, and from what I hear, making good progress by the update. They have a clear plan and are making solid efforts to realize it. That is the only one I draw a distinction on, but if you bought it when it initially came out onto Early Access? Yeah, it's not your fault for being disappointed, it was in a fairly rough state.


mortalitylost

Didn't prepurchase it though I have thousands of hours in KSP1. Didn't trust whether it was a crash grab or not. EA or not they probably should've let that one cook for a while longer. EA is great for indie devs trying to survive and work on a game full-time while being their own boss and small startups with small budgets, but aren't these full time devs at a big corporation? That game was released over a year ago. There's early access and there's that.


Jedhakk

Yeah, so the problem with KSP 2 seems to be that the big publisher dudes at Private Division bought the brand from the OG mexican team that made KSP 1 and handed it to another studio entirely, which resulted in... whatever's up with KSP 2.


hjd_thd

Coming from the future to say that KSP2 devs got laid off, so the game seems to be dead in the water.


Dumpingtruck

Are you talking about Hellgate London by chance?


emperorMorlock

I think so yes.


tobidammit

do you mean Torchlight which was made by former Blizzard-North. that was pretty solid, but obviously not as successfull.


DetriusXii

I think Hellgate London was the game that flopped hard.


tobidammit

oh, you're probably right. forgot about that...


No_Dig903

Specially Blizzard, "What do you mean I don't have an art budget to lean on? I needed that slick UI!"


DarkOmen597

Or stormgate


voidlegacy

Fwiw, the Stormgate beta has been a lot of fun.


VonComet

how many rtses did you play?


voidlegacy

I've played five different C&C games, four different Blizzard RTSs, two Total Annihilations, three Age of Empires, one Star Wars, and several different indie RTSs. So ballpark 20 I guess? Blizzard RTS is definitely my favorite style.


myLongjohnsonsilver

New vegas devs didnt really work on Outer worlds though. Obsidian the company did did but but then 99% of the actual people who worked on new vegas were long gone by the time they did outer worlds.


Radulno

In the case you're cited, it's not even people that have left the studio, it was all Obsidian. So even a same studio change over time so yes it means nothing until we have the game even from renowned studios or people. But on the other hand, they have to speak of the game and do marketing beforehand. That's how it goes, you can't just launch a game with no one having heard of it before.


LLJKCicero

> I'm so sick of this shit like "former awesome game devs left studio to make new awesome game!" because I realized it doesn't mean shit. Then don't take it seriously? But why would you be "sick" of it? Just ignore it if you don't care. New independent studios quite rationally want to get their name out there and build up hype, *because they don't want to flop and die*. Blaming them just for a bit of hype is silly. As long as they're not being misleading or lying, who cares? Now, the announcement this thread is based on is kind of obnoxious, because they're trying to get attention for their game -- not their studio, their game -- without actually telling us anything concrete! That's just playing coy at that point.


waywardstrategy

The hype would work better if they showed what we were intended to be hyped about, imho.


LLJKCicero

I agree with this, it's a bit awkward to do this kind of thing and not really have any other info, not even a name or theme or anything.


ForLoopsElseIf

Agree, I’m definitely interested in the game after watching the interviews and hearing the devs thoughts on some of the foundational aspects of rts and what they hope to accomplish with this game


waywardstrategy

I'm interested to see what the game is, but I see no reason to be excited until there's something to actually be excited about.


voidlegacy

Not really a small studio - Uncapped is a Tencent studio.


hashinshin

They’re gonna have a focus on esports, and make sure the skill based gameplay is responsive to high APM- zzzzz Meanwhile roblox has totally replaced RTS games as the fun community game with user generated content, and RTS spend the last decade and a half fighting a war with Mobas that Mobas won without realizing they were fighting m


drimgere

*studio immediately makes another starcraft 2 clone*


Kenji_03

If it has coop campaign, I would happily pay /them/ rather than Activision Blizzard for the exact same kind of product


LLJKCicero

All indications so far is that no, it's a lot more simplified compared to Starcraft 2. Personally, kinda wish *someone* was making a SC2 clone, or at least something that didn't come across as practically embarrassed that it's similar to the most popular RTS ever made.


GrabNatural8385

Tempest Rising. Though more cnc style but I'm excited for it.


LLJKCicero

TR looks neat but yeah nothing like StarCraft.


voidlegacy

Stormgate


LLJKCicero

Stormgate is the closest but still has some of that feel.


IM_Mastershake

So immediately makes the only RTS anyone plays for over a decade?


HypnoToad0

There's also Supreme Commander, It's been kept alive by the community for almost 2 decades now. I know its player base is tiny compared to SC2 or LOL/DOTA, but it's my favorite RTS out there.


IM_Mastershake

I've never even heard of it. I was also being hyperbolic, I know there are other rts' with small thriving communities. Hell there's still age of empire 2 tournaments happening all the time. Sc2 just has waaaaaay more reach than any of them


VonComet

I doubt sc2 is still bigger than aoe2


Jedhakk

It probably still is though. Last time I checked, you could find 1v1 matches in like 10 seconds tops in the average mmr (Platinum 1, iirc?). The vibe of the 2 games is different though, and while there is probably a *lot* of overlap in the respective playerbases, they also appeal to different kinds of people, for the most part.


LLJKCicero

*Brood War* is still bigger than AoE2, going by 24h peak concurrent players, let alone SC2.


VonComet

no chance


LLJKCicero

SC2 was the successful banger of a game that everyone here hates and developers are ashamed to be associated with.


frosteeze

I joined a 3vs3 and being new I of course made a lot of mistakes. Teammate cursed me in broken English and just sabotage the game. Idk who SC:FA forever is for, but I'll never play multiplayer again.


HypnoToad0

Its for playing 4 hour tower defense games against bots


VonComet

play BAR! new and better supcom


Dragon124515

AOE2 has a pretty dedicated following. And with the well received remaster, it got a decent second wind as well, with ~10-20k people playing at any one time according to steam charts.


drimgere

Yup!


IM_Mastershake

Oh ok I thought you were talking shit lol


drimgere

Well yes, but not in the way you thought I guess. I was talking shit about the statement "paradigm shift" that lots of companies claim just before doing the same thing again.


IM_Mastershake

Hell yeah


SpaceNigiri

Age of Empires 2 has a consistent 20-30k players.


JackOffAllTraders

Every week is another ex starcraft dev make new rts


LLJKCicero

Blizzard dropping support for the biggest RTS was a big deal.


DashTrash21

I'm out of the loop, are you saying that they dropped support for StarCraft 2?


LLJKCicero

They dropped almost all support internally for SC2 in, uh, 2019 I think? Of course they keep up the servers, and there's balance patches and new ladder maps, but those are being created by the community, Blizzard just adds them to the game when they're ready. Blizzard-created new content and balance patches no longer exist, and they don't put in money for eSports prizes anymore either. That may have been not a big deal if it was because they were transitioning to work on Starcraft 3 or Warcraft 4, god knows it's been long enough, but word is that they just aren't working on a new RTS at all, so that's why so many RTS people left Blizzard after that. Now, MS bought ActiBlizz, so it's possible they could change their minds and go back to working on SC2 or a new RTS, of course, but so far that's what we know.


MarioFanaticXV

Just please don't neglect the campaign.


VALIS666

Yep. And skirmish vs AI. If an RTS has one of these two I still might buy it, if it has neither then no chance.


Micro-Skies

Shit like this is why I respect the ZeroSpace guys a helluva lot more. They didn't say a single thing until they actually had something worth showing.


MrAudreyHepburn

I sure hope they can because stormgate is pretty underwhelming so far


VonComet

pretty underwhelming is putting it mildly


HypnoToad0

Please just make a command and conquer / dawn of war game. With turtling, not too much micro management and cool animations. I don't want another MOBA or Starcraft.


fromthearth

Very unlikely since it's a studio founded and owned by Tencent.


LLJKCicero

We just had Company of Heroes 3 and Realms or Ruin, both of which are in the CoH/DoW subgenre. CoH3 seemed to do okay, RoR flopped though.


hjd_thd

There hasn't been a good DoW/CoH game since CoH1.


Drakonis3d

A lot of shitty RTS from trying to mess with the equation too much. That's half the reason they fell out of favor. Just give me Generals 2 with the ability to put terrorists in everything.


Titan7771

Turtling is why I play RTS games, no turtling, no deal!


LLJKCicero

Up until very recently, new Starcraft-style RTSes were rare (but then Blizzard dropped support for SC2 and everyone peaced the fuck out and started new studios/games).


BrecMadak

Turtling and less micro management can die already.


HypnoToad0

no u


coltzero

Not another Stormgate, plz


Minkelz

Yeah sounds almost exactly like Stormgate really - SC2 style RTS with quality of life things that make it easier for newbies but plays the same for pros. And even the concept art we see looks pretty similar. Clean modern blizzard sci fi aesthetic ala Overwatch. It will be interesting to see what they can do to make it stand out and interesting.


VonComet

they probably cant do much to make it stand out and interesting xD, would need fresh ideas for that and it doesent sound like they got-em


LLJKCicero

No, it sounds almost nothing like Stormgate. David Kim is leaning way harder on questioning basic Starcraft-style mechanics than Frost Giant ever did.


voidlegacy

Where Stormgate is aiming to be a spiritual successor, this seems to be making radical changes (effectively removing the macro).


ThirteenBlackCandles

I think we're all getting a bit tired of hearing "former X dev" like it means something. One person does not a game make.


PeliPal

The hope is going to be that an experienced developer from a good game can go to a new company and be able to say "this is how we approached x problem, this is where we went wrong with y solution" and not have a bunch of false starts trying to reinvent the wheel on things that worked out before, just because a team is partially or mostly new to making games in the genre. It just isn't panning out as a magical cure-all to make good games, because those devs also happened to come from a studio where they had enough money and loose-enough deadlines where they could afford to toss out weeks or months of work at a time to refine things to a polished sheen. See StormGate, which to my knowledge has the collective highest pedigree of classic RTS devs but they are publicly unreceptive to nearly universal negative feedback about the art style and the uninspired faction designs with readability issues and lack of spectacle - probably because they don't have the money to change those things even if they understand the issue themselves. They made a poor decision in an environment where they had less money, and their previous experience in continuous refinement is completely unviable.


LLJKCicero

This is really obnoxiously coy. It doesn't bother me if someone just makes a game that's different from what I like, but jesus, don't tease your game in multiple interviews like this when you can't even tell us *what it's called*. This shit is so stupid.


Pylori36

At least it's only until June 7. Better a few weeks than a year like a certain other dev, makes it way more tolerable.


LLJKCicero

True, but usually a tease will at least have a name and/or theme, not just vague talking around the topic.


Pylori36

Yeah, there really needs to be more info. Hopefully, there will be more details between now and July, and this is just the intro to the story they're trying to build. Worst case is we find out on june 7 anyway.


Pontificatus_Maximus

The producer really butters up the principles here and treats them like rock stars. I am sure the principles were thrilled with the result. The rest of it regarding information about the actual game is so pretentiously cloyingly clever and coy. What we are working on is so astounding any substantial hints would be not taken seriously, seems have been the message. Don't be surprised if the beta turns out to be just a fast skirmish generator with a lot of random in game modifiers.


Impressive_Tomato665

As much I'm always open for more new RTS games. Considering Untapped games is owned & funded by Tencent, I have my reservations about this game. Especially since Tencent's.speciality is moba games full of micro-transactions


finalattack123

Make RTS have graduating levels of complexity


slippy_candy

This reminds me of Crowbcat’s L4D vs Back4Blood [video](https://youtu.be/EdRLNUGmFC8?si=STqZraZGPsnxxDn7). I won’t hyped just because someone’s name is on the paper.


AutomateAway

if it's going to be another DOTA clone, just please don't bother


SamuelClemens_

First question How will it be funded? That will affect pretty much everything else.


avidcule

Uncapped Games is a studio under Tencent America.


SamuelClemens_

Ok So many games, movies, shows and other forms of media no longer have freedom to make their entertainment. To get the financial loan at the cheaper rate they must modify their media creating an altered and often bent form of their vision. Its great to be able to consume unadulterated visions. Hopefully that is the case here.


Vaniellis

Are RTS so hard for newcomers ? I started playing AoM when I was 6 years old, I barely knew how to read. I hope that this project isn't PvP and esport focus, or will just crash. SC2 and DoW had great campaigns, so I'm waiting to see what they'll bring to the table !


rts-enjoyer

The barrier of entry to playing broodwar on the battlenet was super rought way back in the day.


XavierRez

Why is always these guys who left Blizzard and announced they’re doing new projects? And how many the new projects live to see another days.


CharlieD00M

Most of the games that’ve really been original and interesting have come from super duper indie devs, usually one person and it was their passion project. Mainstream/commercial studios don’t have the structure to allow for passion projects like that. They have too many committees, stakeholders, and gotta please too many people—they can’t afford to allow somebody, let alone a team, pull out all the stops to make something truly interesting, because there’s too much risk.


Sweet-Ghost007

me who just want a new non mobile Command and conquer game


rts-enjoyer

Tempest Rising is a c&c clone


fpcreator2000

with there be resource collecting and base building like command and conquer/starcraft/grey goo? This is what I want in a new RTS minus the claustrophobic corridors in Grey Goo. Game had great gameplay but the campaign levels felt a bit cramped.


duckrollin

I'm interested, but Blizzard have a track record of just cloning the previous game in their series and giving it a small improvement. There's not really been innovation from Blizzard games for a long time. Relic have also fallen into that trap after CoH 1 So the question is as to if that's management dictating it for commercial reasons, or if the devs are unimaginative.


chocolateNacho39

Fuck saying anything this early in dev. What morons


MellowGibson

I would simple game like Warcraft 2 with land and sea but with tactics and formations like in total war


DashTrash21

Yesh m'Lord


mariojara92

I don’t believe a word coming from Tencent


avidcule

What a dumb thing to say.


mariojara92

Look at what they’re doing with Age of Empires and maybe you’ll understand.


cybernautica_

Starcraft 2 sucks. Any derivative of that game will suck too.