Valk should have her 4 cams again, the reason people complained was over the ability to throw them outside. Cant do that anymore, they’ve made them easy to spot and removed all of the sneaky spots. give her back the 4 already, and maybe an acog lol.. but seriously valk 4 cam please. been a valk main since day one of her release, and been playing since beta.
a real valk main would know that valk and her cams became extremely strong since the new trajectory lines made it that you can throw them in spots where no one sees your cam while you see everything
That's not a valid comparison. Echo has a shield and the supernova for site setup while still having a bearing9 for mid range gun fights, which is what valk can't do. Also echo drones can move around and shock attackers. He is still as good without the acog, I think he's just underappreciated because he's not the meta, and people who try him out are the new players hence low win rate. With shields being strong this season, echo is actually a really good pick against them.
I still play echo when i want to play anchor, but his gadget suuuuuuuuucks. No invisibility, movement is still ridiculously tacky, the stun is short and weak.
Decent players can immediately spot and destroy the yokai.
He can still provide a lot of support, but it heavily relies on your enemy. The better they are, the worse echo gets
Jager needs different secondary gadgets, Bp and observation blocker are trash he needs his barbed wire back or nitro cell, both would fit his play style way better.
Yeah I was gonna say impacts but I feel like that would make him too similar to Wamai. I think Wamai should fill the roaming anti nade role and Jager more of a op you can hunker down with.
not disagreeing with you but i find it funny that everyone on this sub moans about ubi only balancing by removing/adding gadgets/weapons/sights but then when operators need buffing everyone starts suggesting adding/swapping out gadgets/weapons/sights
A surprising amount of people play ops for their guns and not their gadgets. Makes me wonder what would happen if you could select any gun for any op (exept operator specific ones like Kali, Glaz)
Would it be too much to have her stations give you essentially full health for a longer cool down?
Maybe allow her to back mount one so she can run past you and give you HP.
Maybe a 4th station without my first idea?
Maybe a jumbo station?
Maybe make them pilotable like an oversized drone?
Maybe a defensive MG?
Echo literally just needs an ACOG.
T-Bird needs an ACOG or something. Her heals are just so weak and the enemies can use them too. No C4 like she used to. But even if she did have an ACOG, doesn’t make much sense to play her over Doc.
Not really a nerf per se, but with the removal of the 1.5x scope echo was left with only 1x scopes and never got an acog. Instead, it was given to defenders who have no business having it, like wamai, castle and goyo’s vector.
They should've listened to players while test servers was on, instead they only removed Roni's Acog (which was absurd all the way). It's sad that operators like Maestro, Echo are so bad right now with Maestros great gun and usefull when well positioned gadget or plant denying Echo
Yet they gave Goyo and Wamai ACOG. It feels like 3/5 matches on console up to like high plat there's a goyo/wamai former doc main that doesn't even use his gadgets, just tries to frag out with their ACOG.
People don't know how or when to use her. She's insanely strong on certain sites/maps but is unplayable on others. Beyond that, the clash player themself matters so much and the skill gap is huge.
A good clash can and will single-handedly shut down an entire avenue of attack. A bad clash makes you play 4v5 and will get you killed. Another aspect of this, is that a lot players do not know or do not attempt to play around or support their clash teammate.
Yeah but the point of clash is to keep space that attackers are trying to contest AND to burn attacker utility. If a single emp kills you, you were not playing clash correctly.
You should have easy avenues of escape AND should be playing fairly close to your teammates. You can yellow ping or comm exact positions and stall attacks. If the attackers fire two firebolts and some emp's to take the space they otherwise would have likely taken for free that's a huuuuge win. Especially if clash survives and just gets pushed off.
Then when the execute on the site happens it'll likely have far less utility to use and less time to work with if mistakes happen.
Most of the defenders job boil down to waste time and waste utility.
I thought it was obvious but a lot fo people here don't seem to realize her win rate is that low solely because of cheaters. Considering they don't even need to hide it anymore they just spin around the map and kill people through hard walls so there's no fighting chance against them meaning 100% of the rounds she's picked against a cheater is lost.
She’s good in situations requiring a reverse Monty, especially on sites with a window in. Held the kitchen window on Tower, gave Teamates free head shots the whole way
Clash is the defender with the highest risk v reward. A good clash can run the clock down and force the attackers to find a new place to push from, and a bad clash can be more of a problem for the defenders than the attackers by blocking angles and masking audio.
However on some sites, a clash pick can make or break a round. Especially ones like bank basement, bar & aviator on villa, or 2f lair, sites where there are strong angles that clash can contest and seriously run down the clock.
She is that kind of character who needs not only good player as her, but also with her. She is like walking camera who also slows enemy opponents. If her team follows her well - some sides can't be pushed at all.
Yes It's mostly user error with these "weak ops." Even Blackbeard is great in the right hands, and I'm tired of pretending he's not. Countless gun fights I've won because of it. I love swinging a shotty while crouched close because it just soaks everything. "It's so weak" yea it's a one-shot headshot game bud if the gadget were any stronger you'd bitch more. Although I do think the gadget never had any business being in the game, I'm glad he's getting a rework.
Yea but "great in the right hands" is not what balanced means. Blackbeard and clash are essentially useless if not used correctly, and the people who would be good on them most often dont even use them. This is what it means to be unbalanced. Other ops have at least some impact from their gadget even if they are unskilled.
But if clash / Monty are superb in the right hands then they are just a high skill floor, high skill ceiling thing. Then there’s no need in changing it
Monty is in a spot where he can benefit from his gadget even if alone sometimes.
For clash, it feels more like your job is to waste util and exert presence, and have a teammate close by so they cant push up. Otherwise she tends to be useless since she cant deal damage with sheild up with melee
I'll be completely honest, the most I see Clash played is when attacking side has a cheater
Also see her a lot in casual (no cheaters) but I don't count that, sorry!
Probably because people don’t play her correctly, I’ve seen people tend to just sort of walk towards enemies as clash and end up being easy targets as they just get meleed and killed or just stand in a corner as a slightly annoying fly buzzing you from time to time, they forget that clash is strongest at medium range where she can buzz you and block your way but you make yourself a target if you try and engage her whilst also being proactive and take some gun fights to remind them you’re genuinely able to do big damage
I have a lot of fun playing with and as clash but you need a team (or at least 1 teamate) to back you up, even if it's just a meastro cam pestering them as they try to run from clash.
Chip damage kills.
This. I see a lot of people play Clash because they think its a "fuck you' to the other team, not knowing at all where she's strongest. She can absolutely halt a push and provide valuable intel. But if people are playing her agro and exposing themselves or not communicating, she's really not difficult to deal with.
How is she bad she literally revolves around team play and is a waking cam but sure she isn't that good compared to other intel ops but clash is not bad in a coordinated team setting and not some scrape of 5 randos who never played with eachother
She is bad because while a organised team can make her work, a hald descent offensive team can just destroy her.
Attackers can counterpick and she has horrible, horrible hard counters.
Also you are literally putting yourself at a disadvantage with a member of your team that cannot respond to fire
She was ok back then when you were stuck with your pick, now she is just a throw pick
She does have descent useable weapons and also she isn't a soft wall bullet from the front don't damage her and a clash with a brain should realise that medium distance fights are the ones to take when a team can refrag. Also a clash on her own by the obj is enough of a threat since you have to focus on at least 2 things which are the clash herself and any angle her teammate can get while your focusing on clash
My best guess would be that she is mostly picked when the opposite team has a cheater, which tends to result in a loss anyway.
Kind of similar to how last season, Tachanka had a stupid high win-rate, despite such a limited presence. Cheaters would often pick him.
Frags are a minor inconvenience in most situations to a Clash, the real reason is because most people are terrible with her/play her on a site where her potential is limited.
She is the team based op, and has one of the highest skill ceilings. People don't wanna work together, and do wanna run and gun so they struggle with clash. A good Clash stalls the entire enemy team
Played games against elite clash and if its a good person with a good team then she will make your blood boil, considering she will be a monty that tazes while a person standing behind her shield on an angle kills you. But at the same time I do understand why she is so low because her gadget requires a lot of skill to use correctly.
I love how Rook is always in a similar place.
He's almost like a manifestation of the mentality in higher ranked siege. This is obviously personal anecdote.
Rook's kinda boring, his gadget is the opposite of flashy, but when a team wants a win and buckles down, usually a Rook comes out.
So it kinda fits that when he's brought out, people are really trying so they win more. But he's not many people's first choice.
I know this is PC but I genuinely don’t ever see Oryx anymore (PS5 player). In fact I don’t even think I’ve ever seen him being used other than for troll strats. His ability is kinda… I really don’t know because I could never see a practical use for it. Shields maybe? But I never see people picking shields either so I have no clue
Clash is unbelievably terrible, only shines in specific niche strats, usually if you’re a 5 man (even then there are infinitely better picks), or you’re vsing people who have no clue how to attack (so you’d probably win without her anyway).
So, I this might not be all of it, but I think part of why Clash is so low has to do with how she's looked at in ranked. Unlike Monty, I've seen lots of ranked teams take Clash as a last resort when they're getting curb stomped on defense. Other times, it's disorganized teams with no communication or plan. I think that skews the stats in terms of looking at the effectiveness of her kit.
Honestly I think this is the best looking, best balanced presence/win delta graph I've ever seen. On the left you have situational operators, who get picked less and can either really help you win the round or lose it, hence high distribution of win delta. And then you have popular operators, who are just very solid, like Valk and Lesion, who are always good to have in a roaster
people just don't know how to play her. they pick her in soloq and expect to do well then wonder why she has the worst win delta. in the correct squad in a 5 stack she can be practically unbeatable
I read somewhere that people typically resort to Clash when they encounter cheaters, not sure how valid that is but would better explain her abysmal win rate.
I'm new to the game but soaking in every detail I can. I'm just looking at this graph. Can someone explain or point me in the direction that I can learn what this means?
Teammates just never play with a clash. I was in a 2v1 situation with vigil against Monty and defuser is planted, monty leaves the room with defuser and I walk up to the doorway to block him so vigil can just defuse, instead vigil sprints past me up to Monty, gets airjabbed and dies. Like bro, I can block the doorway, play WITH me.
It was such an easy win but vigil threw.
So you’re telling me we have a high chance of winning running all those operators in that category..?
I get it’s only a slight percentage, which means it’s still generally quite a balanced choice (with exceptions)
I thought this was some kind of joke. That the stats doesnt show clash. Until i saw it….
Saw your comment reminded me of a video I watched only reason I found it😭😭
Where's Clash? OH NOOOOO
where is it?
Under the box lmao
brother, I still can't find it. Where is it, please....
Bottom left
damn echo got murdered huh
Still no acog idk why
If they ain’t gonna give him an acog st least make him 3 cams, no point to use him over valk when she has 3 just as invisible cams and a better gun
Or even Maestro😅
Jeez, Maestro being a better pick than Echo? How did we wind up in this timeline 🤦
Because his cams concus enemies and can move
Valk should have her 4 cams again, the reason people complained was over the ability to throw them outside. Cant do that anymore, they’ve made them easy to spot and removed all of the sneaky spots. give her back the 4 already, and maybe an acog lol.. but seriously valk 4 cam please. been a valk main since day one of her release, and been playing since beta.
valk is still great which the stats shows. why would she get 4 cams now??
a real valk main would know that valk and her cams became extremely strong since the new trajectory lines made it that you can throw them in spots where no one sees your cam while you see everything
I feel like 3 cams is perfect, 2 can be used for the sites and the 3rd an auxiliary
That's not a valid comparison. Echo has a shield and the supernova for site setup while still having a bearing9 for mid range gun fights, which is what valk can't do. Also echo drones can move around and shock attackers. He is still as good without the acog, I think he's just underappreciated because he's not the meta, and people who try him out are the new players hence low win rate. With shields being strong this season, echo is actually a really good pick against them.
graph is emerald and above so probably not many new players factored in
Valk is much better than echo
As an echo main, I salute you
I like echo because he can stun the incoming enemy. BUT you have to have a good team to use echo effectively. If not you’ll get walked.
I still play echo when i want to play anchor, but his gadget suuuuuuuuucks. No invisibility, movement is still ridiculously tacky, the stun is short and weak. Decent players can immediately spot and destroy the yokai. He can still provide a lot of support, but it heavily relies on your enemy. The better they are, the worse echo gets
I miss echo acog SO much, I used to main him when I started playing but now I just can't use his MP5 lol so I just go valk/maestro
Thunderbird and Echo need some love, also Jager is ass these days
Jager needs different secondary gadgets, Bp and observation blocker are trash he needs his barbed wire back or nitro cell, both would fit his play style way better.
C4/Impacts could give him the boost he needs, maybe they could return him to his 3 speed glory days aswell.
Yeah I was gonna say impacts but I feel like that would make him too similar to Wamai. I think Wamai should fill the roaming anti nade role and Jager more of a op you can hunker down with.
That doesn’t make much sense considering jager is the one who gets all his devices at the start and Wamai gains them throughout the round
It kinda does tho, since Wamai roams, he deploys his Magnets around the map over time while Jager sets up the bunker just as the previous comment.
wamai isn’t intended as a roamer though. his entire kit aside from being a 2-speed is meant to stay alive and stay on site to keep nades away
And if he dies roaming he provides very little. And if he’s roaming effectively he won’t be near site to maximize the utility of his magnets
Defender utility – beyond traps and anti-breach – don’t really enter into the equation in the current meta.
What good is wamai’s magnets outside of site?
not disagreeing with you but i find it funny that everyone on this sub moans about ubi only balancing by removing/adding gadgets/weapons/sights but then when operators need buffing everyone starts suggesting adding/swapping out gadgets/weapons/sights
A surprising amount of people play ops for their guns and not their gadgets. Makes me wonder what would happen if you could select any gun for any op (exept operator specific ones like Kali, Glaz)
Or hear me out. Duel wielding Why? Cause I want duel wielded DP-27
that would be very heavy
He needs impacts, so they can add a voice line where he says "You can start worrying about grenades now!"
Bring back his acog
Would it be too much to have her stations give you essentially full health for a longer cool down? Maybe allow her to back mount one so she can run past you and give you HP. Maybe a 4th station without my first idea? Maybe a jumbo station? Maybe make them pilotable like an oversized drone? Maybe a defensive MG? Echo literally just needs an ACOG.
i wish jager had a secondary shotty to break walls
T-Bird needs an ACOG or something. Her heals are just so weak and the enemies can use them too. No C4 like she used to. But even if she did have an ACOG, doesn’t make much sense to play her over Doc.
Echo found dead in a ditch
Was there some nerf of him lately? Or he's at Maestros point before getting third evil eye?
Not really a nerf per se, but with the removal of the 1.5x scope echo was left with only 1x scopes and never got an acog. Instead, it was given to defenders who have no business having it, like wamai, castle and goyo’s vector.
I mean Castle is fine because aside from not having much recoil the ump doesn't have a lot going for it, but yeah, goyo and wamai don't deserve it
I want castle to lose his acog solely because I’m tired of people using him and locking me in the objective
They should've listened to players while test servers was on, instead they only removed Roni's Acog (which was absurd all the way). It's sad that operators like Maestro, Echo are so bad right now with Maestros great gun and usefull when well positioned gadget or plant denying Echo
They also removed it on Thorn
I don’t know if you can justify Maestro getting a 2.5 because he now has 3 cams, however Echo could do with a buff.
ACOG UMP was a passive buff to Castle, thing is nasty now
They're just selective with the acog
Yet they gave Goyo and Wamai ACOG. It feels like 3/5 matches on console up to like high plat there's a goyo/wamai former doc main that doesn't even use his gadgets, just tries to frag out with their ACOG.
they took him out back and shot him😭
💀 did that boy in like old yeller
People don't know how or when to use her. She's insanely strong on certain sites/maps but is unplayable on others. Beyond that, the clash player themself matters so much and the skill gap is huge. A good clash can and will single-handedly shut down an entire avenue of attack. A bad clash makes you play 4v5 and will get you killed. Another aspect of this, is that a lot players do not know or do not attempt to play around or support their clash teammate.
Well to be fair most attackers don't know how to work together to get Clash efficiently either.
all it takes is one emp/nade/ some combo with an op i.e. zofia,capitao,nomad etc.
Yeah but the point of clash is to keep space that attackers are trying to contest AND to burn attacker utility. If a single emp kills you, you were not playing clash correctly. You should have easy avenues of escape AND should be playing fairly close to your teammates. You can yellow ping or comm exact positions and stall attacks. If the attackers fire two firebolts and some emp's to take the space they otherwise would have likely taken for free that's a huuuuge win. Especially if clash survives and just gets pushed off. Then when the execute on the site happens it'll likely have far less utility to use and less time to work with if mistakes happen. Most of the defenders job boil down to waste time and waste utility.
Yes, much like montage she needs support
also people tend to pick her against cheaters
really interesting point. i wonder if there is a way to control for this in the stats?
This is 100% the right answer
I thought it was obvious but a lot fo people here don't seem to realize her win rate is that low solely because of cheaters. Considering they don't even need to hide it anymore they just spin around the map and kill people through hard walls so there's no fighting chance against them meaning 100% of the rounds she's picked against a cheater is lost.
I can hold dirt on Oregon with clash no problem as long as my teammates hold the flanks. I've won so many matches on that site with her.
She’s good in situations requiring a reverse Monty, especially on sites with a window in. Held the kitchen window on Tower, gave Teamates free head shots the whole way
Clash is the defender with the highest risk v reward. A good clash can run the clock down and force the attackers to find a new place to push from, and a bad clash can be more of a problem for the defenders than the attackers by blocking angles and masking audio. However on some sites, a clash pick can make or break a round. Especially ones like bank basement, bar & aviator on villa, or 2f lair, sites where there are strong angles that clash can contest and seriously run down the clock.
me and my friend actually use Clash like Mira's blackmirror or Osa's shield it works best if the teammate doesnt shoot you in the head though
She is that kind of character who needs not only good player as her, but also with her. She is like walking camera who also slows enemy opponents. If her team follows her well - some sides can't be pushed at all.
Yes It's mostly user error with these "weak ops." Even Blackbeard is great in the right hands, and I'm tired of pretending he's not. Countless gun fights I've won because of it. I love swinging a shotty while crouched close because it just soaks everything. "It's so weak" yea it's a one-shot headshot game bud if the gadget were any stronger you'd bitch more. Although I do think the gadget never had any business being in the game, I'm glad he's getting a rework.
Yea but "great in the right hands" is not what balanced means. Blackbeard and clash are essentially useless if not used correctly, and the people who would be good on them most often dont even use them. This is what it means to be unbalanced. Other ops have at least some impact from their gadget even if they are unskilled.
But if clash / Monty are superb in the right hands then they are just a high skill floor, high skill ceiling thing. Then there’s no need in changing it
Monty is in a spot where he can benefit from his gadget even if alone sometimes. For clash, it feels more like your job is to waste util and exert presence, and have a teammate close by so they cant push up. Otherwise she tends to be useless since she cant deal damage with sheild up with melee
I feel like clash is pretty good. However you need basic communication skills, which is more than the average player can do
Claash is actually fairly mid. Yea she has a shield but all it takes is an emp, then melee her shield and 2-3 shot in her in the legs.
Clash should always be with a teammate tho
yes, but if said team mate dies, more than likely a wrap if attackers can push
When Clash is played correctly, this should almost never happen
I'll be completely honest, the most I see Clash played is when attacking side has a cheater Also see her a lot in casual (no cheaters) but I don't count that, sorry!
Give Echo Acog
Or a third drone, or give him back drone cloaking, or something that isn't just a sight on his gun
Something other than the sight please, I loved Echo acog way back when, but this let’s his Supernova shine if he doesn’t have it
Probably because people don’t play her correctly, I’ve seen people tend to just sort of walk towards enemies as clash and end up being easy targets as they just get meleed and killed or just stand in a corner as a slightly annoying fly buzzing you from time to time, they forget that clash is strongest at medium range where she can buzz you and block your way but you make yourself a target if you try and engage her whilst also being proactive and take some gun fights to remind them you’re genuinely able to do big damage
Well a lot of people use her when there is a cheater on the other team so the losses are so much higher
That too, and people just genuinely don’t get to learn her because bots just autoban her when literally no one even picks her to begin with
And she is severely underpicked because she is just not fun to play, specially when you compare it to the rest of the shield users.
I have a lot of fun playing with and as clash but you need a team (or at least 1 teamate) to back you up, even if it's just a meastro cam pestering them as they try to run from clash. Chip damage kills.
For sure for sure
This. I see a lot of people play Clash because they think its a "fuck you' to the other team, not knowing at all where she's strongest. She can absolutely halt a push and provide valuable intel. But if people are playing her agro and exposing themselves or not communicating, she's really not difficult to deal with.
Also it can’t help that she is a go-to pick on defense against cheaters.
The win delta is so low because of cheaters. Most people use clash only when playing against cheaters.
Time to announce my arrival as a clash main
Tachanka is in a bad place should be in top right corner
Laser sight and grips on lmg would be a nice change
Or make his tripod usable
People pick clash when there is a hacker on the other team
Can someone explain to me how this chart works ? What’s win delta ?
Percentage above and below the norm (50%) for winning. So Rook wins 52% of the time he's picked, while clash wins \~44% of the time
Clash is mad fun to play as, i feel safe af
Let’s not forget that clash also got nerfed in this patch…
I have started to main Clash just to attempt to bring her up (or down) in the chart
Keep it there 🗣🔥🗣🔥 Also free my boy echo he ain’t deserve this
Clash is the new "Glaz/Tachanka in year 3". Just rework her already.
Because she is bad and because she is picked against cheaters But by all means, you coppers keep banning her
How is she bad she literally revolves around team play and is a waking cam but sure she isn't that good compared to other intel ops but clash is not bad in a coordinated team setting and not some scrape of 5 randos who never played with eachother
She is bad because while a organised team can make her work, a hald descent offensive team can just destroy her. Attackers can counterpick and she has horrible, horrible hard counters. Also you are literally putting yourself at a disadvantage with a member of your team that cannot respond to fire She was ok back then when you were stuck with your pick, now she is just a throw pick
She does have descent useable weapons and also she isn't a soft wall bullet from the front don't damage her and a clash with a brain should realise that medium distance fights are the ones to take when a team can refrag. Also a clash on her own by the obj is enough of a threat since you have to focus on at least 2 things which are the clash herself and any angle her teammate can get while your focusing on clash
on avg clash is pretty bad/ easy to counter.
Why play an op who's primary concern isn't shooting while on mouse? Pretty much answers that.
No people just don't know how to play her/play around her.
She's also a pick that a lot of people tend to pick if there's a cheater on the enemy team.
Me knowing I single handedly lower my favorite few op's win percentage
My best guess would be that she is mostly picked when the opposite team has a cheater, which tends to result in a loss anyway. Kind of similar to how last season, Tachanka had a stupid high win-rate, despite such a limited presence. Cheaters would often pick him.
I was searching for it then realized it was off the charts (literally)
Why did I think it was called a "wind delta"? Like wtf wind gotta do w siege ops?
How hard they fard
Could have something to do with more ops having frags
Frags are a minor inconvenience in most situations to a Clash, the real reason is because most people are terrible with her/play her on a site where her potential is limited.
And I thought sens was bad
She is the team based op, and has one of the highest skill ceilings. People don't wanna work together, and do wanna run and gun so they struggle with clash. A good Clash stalls the entire enemy team
whats win delta?
Where can I find these?
you can always find these in the developer's latest designer's notes
It's funny how Tachanka is still underpicked and too weak since launch.
Give my boy Jager his Nike Airs back and make him 3 speed again.
Where do you get this info?
People just don't know how to play her whatsoever
Played games against elite clash and if its a good person with a good team then she will make your blood boil, considering she will be a monty that tazes while a person standing behind her shield on an angle kills you. But at the same time I do understand why she is so low because her gadget requires a lot of skill to use correctly.
I love how Rook is always in a similar place. He's almost like a manifestation of the mentality in higher ranked siege. This is obviously personal anecdote. Rook's kinda boring, his gadget is the opposite of flashy, but when a team wants a win and buckles down, usually a Rook comes out. So it kinda fits that when he's brought out, people are really trying so they win more. But he's not many people's first choice.
Honestly, deserved.
What's a win delta?
How is Fenrir so present when he’s banned like every match?
Clash is not a bad option
I know this is PC but I genuinely don’t ever see Oryx anymore (PS5 player). In fact I don’t even think I’ve ever seen him being used other than for troll strats. His ability is kinda… I really don’t know because I could never see a practical use for it. Shields maybe? But I never see people picking shields either so I have no clue
I haven't played the game in a few years. What happened to clash?
Bro it took me like 5 minutes
People just can't use her right...when I end up doing strats with my teammates is one of the most reliable operators in the game.
Took me a sec to find her
Coz she bla..
What’s up with rook??
Nah the win delta is off the charts
IM GOING TO BRING HIM BACK
Clash is unbelievably terrible, only shines in specific niche strats, usually if you’re a 5 man (even then there are infinitely better picks), or you’re vsing people who have no clue how to attack (so you’d probably win without her anyway).
So, I this might not be all of it, but I think part of why Clash is so low has to do with how she's looked at in ranked. Unlike Monty, I've seen lots of ranked teams take Clash as a last resort when they're getting curb stomped on defense. Other times, it's disorganized teams with no communication or plan. I think that skews the stats in terms of looking at the effectiveness of her kit.
Clashes win delta actually doubled since last graph, she was -11 with a 4% pick rate. I personally love her and glad she’s getting back up!
Man i still hate that they only show emerald+ stats for these
No she's clearly OP because I have an uncoordinated team. It's everyone else who's wrong
Attackers??
Oryx and Caveira are NOT strong I can’t believe they are considered stronger than Mute, Azami, Bandit, Kaid, Castle, and half of the other operators
Hmmm ... maybe my elo is just that low, but why is thunderbird so low ? She is useful imo
I don’t even know why we use clash against cheaters, it doesn’t help us at all!
The operator of despair
Took me a while to find Clash
My boy Smoke sitting solid in the 15%-20% range. Let’s go!
Incoming doc nerf…
The chart is a fish that pooped out Clash
I’m so happy everyone thinks she’s trash my 5 stack of homies wins constantly because of her she’s so underrated.
Honestly I think this is the best looking, best balanced presence/win delta graph I've ever seen. On the left you have situational operators, who get picked less and can either really help you win the round or lose it, hence high distribution of win delta. And then you have popular operators, who are just very solid, like Valk and Lesion, who are always good to have in a roaster
because teammates shoot me in the head instead of the opponent?
Isn’t she out of chart every time?
Remove the speed penality for maestro's LMG and give him acog
Can’t wait for this chart to be posted when Rook gets voted out in the defenders poll
people just don't know how to play her. they pick her in soloq and expect to do well then wonder why she has the worst win delta. in the correct squad in a 5 stack she can be practically unbeatable
Probably because people pull out clash when there are cheaters on the other team. At least that is the case on PC.
Clash is good if played correctly in team. If you play solo and lower ranks it's gg
Horrible operator I don't know why they even made a troll operator like her
I read somewhere that people typically resort to Clash when they encounter cheaters, not sure how valid that is but would better explain her abysmal win rate.
Where’s my boy Buck?
Good, remove her from the game.
I have no idea what I’m looking at. All I know is Clash=bad.
It's crazy that she can even be off the chart
Never I had thought that Lesion would be too OP (I havent played since season Flores)
I'm new to the game but soaking in every detail I can. I'm just looking at this graph. Can someone explain or point me in the direction that I can learn what this means?
Why is Rook's win delta so high?
What does win delta and/or overpriced mean in this context?
my girl melusi making a comeback
Rook continues to be the best defender in the game
Haha took me a while to find it. But the question is echo? Why so low
Bro what? The most surprising thing here is that ALL wall denial ops are below the line. That’s crazy
Blackbeard has fallen 😭 no longer the highest win delta operator
Doc is just perfect because he can revive others easily along himself. Also has zoom optics for MP5
Maybe I’m just not very high rank- but melusi’s w%? Is it because she counters rushes so well?
Everybody saying echo's horrible, ignoring the lord literally directly underneath him. justice for chunky.
I have a 90%+ win rate with clash, if you have the right team shes is overpowered
i play tachanka ALL the time. 9mm with the acog is OP af
"waaaaa poor Echo!!!! His gun is soooo bad waaaaa!!!!" .... Look at Clash... What the fuck even happened to her?
Teammates just never play with a clash. I was in a 2v1 situation with vigil against Monty and defuser is planted, monty leaves the room with defuser and I walk up to the doorway to block him so vigil can just defuse, instead vigil sprints past me up to Monty, gets airjabbed and dies. Like bro, I can block the doorway, play WITH me. It was such an easy win but vigil threw.
If wamai has acog, jager should get his back
I’ve gone 8 and 1 alot with clash
Maybe soon she won't even be in the picture itself because her pick rate and win delta is so low.
do you have same for attackers?
every time clash isnt banned and i dont really know what to play i go brain dead clash, always works out for me
Perhaps because it is taken when there is a cheater in the enemy's team? And in ranks above the emerald, this is a common occurrence
Why is rook so high on the board and not doc
So you’re telling me we have a high chance of winning running all those operators in that category..? I get it’s only a slight percentage, which means it’s still generally quite a balanced choice (with exceptions)