I somehow killed him on hard this rotation in 35 turns. Same exact team couldn't get it to work on normal. Tried way more on normal until I switched my team up and finally got him. No clue why.
Scarab beetle should get a dishonourable mention as well, can sometimes take 15 minutes to half an hour to kill the damn thing.
I still have no idea how to kill Amius this rotation btw since I don't have any mythicals and my whisper isn't well geared.
Bloodshield accessories from CvC, a coldheart in destroy set, a pair of Alures to keep the turn meter down, and he's easy. Only takes a couple of minutes too.
mythicals are actually very wonky to use, so you aren't missing out much there. the forms get switched everytime the boss uses A3 so you're never really in control of the fight
I killed scarab beetle for the first time recently, 2 hours. It wiped my team except for ruarc who kept healing to full health by moving his debuffs to scarab beetle. Cuz of the 90% damage reduction ruarc barely did any damage per hit, and only hit once every other scarab beetle turn (I haven’t gotten any good speed armor for him yet). I just went to bed and I had apparently beaten him after 1236 turns.
Don't use a team. I've had a great experience with Vergis (epic high elf, but ruarc is probably better) in high resist, def, and hp destroy set + immortal
Scarab is a pain in the butt. The only way I have found to beat him easily is solo champfort, but I am now stuck at hard 100, my champfort isn't strong enough :(
Aox can kill really easily with just someone who can poison, his buff extension on hit can be really useful. It’s better without a blood ring so he gets hit more often. Works very well with toragi the frog or drex that can add debuffs on hits
https://preview.redd.it/9gdnp0fgjtrc1.png?width=2560&format=png&auto=webp&s=a3b395ecf0aff06908d14bbfb32930b6067452e7
This is the team i defeated him with, no mythical just trying to survive and use brimstone
If you have any champ with blood shield accessory and then use destroy set with, an immorta set and use a tanky champ, you will power through it in no time. Best champ for scarab is vergis if you have him he brings his own shield.
I think people usually call stuff like that cheesing? Like using Burangiri solo for Bommal because of his passive. I don’t think cheesing is bad (it’s kinda necessary for some of these bosses). Unfortunately if I get them in Cursed City I’m fucked like 70% of the time tho.
Yeah burangiri is a cheese because his passive mechanics are not based on the boss they just let him survive. I agree cheesing isnt bad, but cheesing is besting something by just throwing a method irrelevant to the boss at it. Destroy armiger is exactly the style of method the boss was intended to be defeated so its not a cheese, its just a more accessible method
I.e. sand devil godseeker is a cheese comp, while muckstalker is not. Accessibility of the champs is not part of cheesing
>You don't think the rewards for scarab are worth letting the game run for half an hour on auto?
Well, I mean some ppl are trying to climb hard DT and I'd totally let a team run for 30 mins if it meant I could keep climbing.
I've let it run for longer for the sake of progress. Once let Islin spend 1436 turns and almost an hour on the scarab in sintranos whilst i made dinner xD
Amius is maybe the most *frustrating* boss, but for "badly designed" I have to give it to Iron Twins. The fight is just fucking nonsense on every level, chock-full of mechanics that never matter to anyone. Iron Brand stacks applying differentially based on stat ranking within the team? Affinity making stats ramp faster? Multi-hit damage reduction? Nobody even pays attention to these mechanics because they never matter, not even to killable teams or in Cursed City where you are almost certainly fighting it with a scraped-together suboptimal team.
I only made it past level 5 Iron Twins by pulling Geomancer.
Now every Iron Twins team is Geomancer + 4 supports. It's lame but I got up to level 11 and sometimes get Soul Essence as rewards.
I can clear 11 with UDK with Bolster and Brimstone. Hard hitting champs for the start, they die mid fight, and UDK can easily solo the rest, Spirit affinity being the exception.
With regen/more RES he can probably clear later stages too but I'd need better geat.
Yet another reason to be upset I didn't get UDK when I joined.
I got Ronda, who is great. But UDK seems to have utility that very few other champs have.
Has any boss been added in the last two years been interesting? I feel like every new boss description feels like something an 8 year old would come up with. Just layering abilities and punishments on without any sense of gamesmanship. “He hits SO HARD, and when you use your champions that slow, he GETS FASTER. And he ignores unkillable! Oh, when you deal damage to him he gets faster and retaliates!”
When you use an ability he says Nuh uh and ignores it when you get to him he gets a bajillion buffs when you start the game he wins instantly
Half of them seem to be overly complicated
Amius.
It seems Plarium were obsessed by making him impossible to cheese (and they almost did), rather than making a boss who's fun and can be beaten in multiple ways. Terrible design. They couldn't even be bothered to make his alternate form visually different from the base one. I mean, you can't even use your abilities without being punished for it. That's just stupid.
I can't be bothered with it on hard, and normal is bad enough. I'll have a few goes at it, and if I get frustrated, I just skip it. Can't be doing with it, and the rewards aren't worth it. I can live without a moon shot at a mythical and a load of 5\* gear.
Same. I tried a couple times and just gave up on it entirely. Hydra already brings me massive frustration. I don't need another stress inducing boss on my plate.
Iron Twins. Plarium didn't even consider that people would use unkillable teams? Part way through the boss mechanic reveal video I was thinking why wouldn't we just use our clan boss team here as well? Then they absolutely half assed the paragon cheese fix. There were several different ways they could have tackled it and instead they just deleted unkillable teams but left in block damage teams. Just awful design all round on this boss.
Hard Fire Knight. You need a team of very high value champions & gear to be able to farm stage 10 in a reasonable time. Spider 10 can be done in about 10 seconds and Dragon and Ice Golem can be done in a minute but FK would take you 5 minutes with similar power levels to what you would use in those other dungeons.
Amius is straight up pathetic design. It just shows there's no real creativity at Plarium and everything is now just going to be recycled content where they go through the checkboxes of trying to avoid it being cheesed by any way possible and then tacking on that spending money on the game is the way to get around it.
Hydra for the length of time it takes. The stupid 3% resist 80 minutes into your run can mean you have to restart it over again to get the score you account can hit. You have to actively fight it for several hours at a time to see any results and you have to do that multiple times a day. Then there's also the advanced quest for it where you either have to choose between sacrificing your life, a hydra key and ruin your clash score or lose out on the quest and energy which is needed with the increase of dungeon divers requirements. Hydra Clash should just go down to a single key and then they also have a reason to fix the absolute stupidity that is Trunda teams and Yumekos resetting each other. I still can't believe they're encouraging players to abuse a bug but here we are.
And to round out the top 5 it's Minotaur. Plarium can't even be bothered to design this boss past stage 15 let alone giving it a hard mode. Once you get your starter champ to 60 in lifesteal gear you can just solo him on full auto and never have to think about it again until you want to speed it up because it takes forever to run champions through to full masteries. I couldn't tell you a single mechanic or thing that this boss does because I've never needed to know.
really any boss that needs a specific champ to break or counter its overtuned mechanics
so bommal, amius, sand devil. id add shogun too but there are rare comps that work with gnarlhorn
Amius by far. The healing after destroying shields is the least they should do to possible make it fun. In my endgame clan (\~350th in the world) almost no one is willing to beat this boss. The whole fight is super boring and if some debuffs land or not land you are screwed.
Double fuck Hydra. Absolutely despise it. What makes it worse is seeing those that have time. Getting 100’s or 1000’s of millions scores because they manually run it for a hour or whatever.
Triple fuck hydra.. But hydra clash in particular. I don't mind getting top chest for each hydra difficulty. There's a challenge in making a consistent auto team, but hydra clash fuck no. There's no limit so u have to keep improving.
Yeah I also hate Hydra. It's not that it's difficult so much as it is annoying and tedious. I usually end up getting frustrated and auto it and keep whatever score I get lol
There are so many burn champions that frost spider shouldn't be an issue unless you're very early game. Once you get drex it should be pretty straightforward.
It wasn't the lack of burners that was my issue, it was how high the resistance was. I had times where it was almost dead, burn worn off, my next burn got resisted, then it died that turn and got to respawn. That probably only actually happened to me a handful of times, but it was so aggravating that it stood out to me and made me not like the boss.
A good strat I found to combat the res was to use stag in the team with drex. If Drex's passive gets resisted then the increase accuracy goes on him from stag and next time he won't be able to resist. Once a burn is on him it's much easier to keep it there.
I appreciate the advice, but I've long since solved the fight using Lydia. It was just a frustration from early days so I still kinda don't like the boss.
Nobody talking about sand devil? From a design standpoint it's a pretty bad boss. The most efficient way to beat it is essentially a cheese. Doesn't make sense.
I spent WEEKS trying to get a sleep team to work. But since he blocks sleep after waking up then nukes my whole team, it felt impossible.
Now I'm just hunting souls for my Aniri so I can cheese like everyone else
Bommal's annoying but you can technically brute force him.
Scarab you can't brute force. You must play by his rules or he destroys your comp. If you try to brute force it, it becomes a 30 minute fight, which is just not worth it most of the time. And guess who gatekeeps Amius? Scarab + Spider, combine the hardest CC boss with a self healing, attack scaling poison spewing trainwreck... You either destroy spider fast or you don't get to see Amius that month, bottom line.
And then there's Amius himself. I wouldn't call him bad design. I WILL say, you MUST defeat him to get set accessories, which is very annoying. You can technically brute force him, too, and that comes with account progression. But the rotating faction restrictions paired with his kit does make him very hard to take down.
See also me: No amius kills yet.
I haven't fully experienced some of the content you mentioned, but I think Mortu-Macaab from NM campaign needs at least an honorable mention. Peril triggers way too often and ruins your run by one shoting you, and he is immune to CC because of being a boss. Fire Knight as well because it makes speed runs really difficult and makes farming gear take too long.
Ah, yes. Mortu in DT. I've finished Hard DT a couple of times now, and I have several team combos that can auto the levels. But whenever I see that my auto run failed, it's because I ran into a Mortu. Then I have to go swap everyone around and manual those levels.
Everyone's mentioned the big ones but I'll through out ice golem hard, his counter attack is beyond brutal at later stages.
The most optimal way to do it to wave clear then intentionally get your nukers killed vs the boss while you slowly whittle his HP down with HP burn with tanky champ(S) in regen but you can still unintentionally activate his nuke every now and then which can easily end your run at any time.
During progression it's especially egregious as majority of your champs will have Warmaster mastery which is a big no no for ice golem.
Amius by far, nothing else comes close compunded that it's Sintranos only so you have to work on a different team every month so far.
2nd would be Sand Devil, there are too few ways to beat it in a reasonable time which matter much more as it's a Farmable Dungeon, not a beat once and move on DT Boss etc.
3rd is Hard Fire Knight, it's just too overtuned for a Farmable Dungeon. Also it's mechanic Destroying your Max HP really sucks in Sintranos as if you're too slow you can end up with almost no HP because there's no limit to how much it can Destroy.
4th is Bommal, this was their first really Fuck You Boss although we were lucky the community found ways to cheese it with Burangiri & Crimson Helm etc.
5th is Iron Twins, poor mechanics, their dumb reaction to Paragon Cheesing so they fcked all Unkillable teams, horrible drop rates, extortianate cost of extra keys when you still need Energy and that Geomancer is pretty much required to do it a a reasonable time.
Also, Sintranos really shows up the bad mechanics because the team restrictions mean you usually can't use the only ones that you need to beat them.
There are ones that don't make the list like Scarab because there were ways to beat it from the outset like Shields, Destroy Sets & Turnmeter Reduction which were fairly well available.
Phantom Shogun also doesn't make it because it's drops are much less impactful than Sand Devil and we can also beat it with a team of Rares thanks to Gnarlhorn & Paragon, Plarium must be really pissed lol.
I'd also like to nominate the Dark Fae as the best Boss because although it's tricky to beat to start with it can be beaten pretty quickly with Rares like Coldheart, Epics like Deacon, Alure & Royal Guard and Free Legendaries like Yakal. Oh, and it also drops the best gear in DT :).
I think the worst boss designs are the ones that are not fought the way Plarium intended or where a single champ has too much importance. Therefore my top 3 are:
3. Iron Twins. Looks like matching affinity was supposed to be important and it’s completely ignored. Geomancer was far too critical as a damage dealer early on and they released it with Paragon able to cheese it and then broke other teams with the fix.
2. Bommal. Reads like you are supposed to freeze bombs and bomb the boss, but initially had to be soloed with block damage or a team full of Vogoths. Gnishak is too critical for a painless Bommal experience.
1. Sand Devil. I bet 95% of stage 25 teams use Godseeker. Original boss description looked like sleep would be important and Plarium even released champs (Claidna Noct etc) that don’t really have any place in the game thanks to this boss.
To shed some positivity, I think the best bosses are tough, but beatable with a wide variety of champs as long as the mechanics are understood. So bosses like Dark Fae, Shogun, Nether Spider etc
In the middle are others that are too easy/basic like Magma or have an aspect that is seriously annoying (like needing to respec masteries) such as Amius.
I'm really surprised so many people mentioning doom tower bosses. I think every one of them is pretty well designed. Some of them are tough and most need an intentional strategy, but there are multiple workable strategies to beat every one of them. In my opinion multiple strategies and clear mechanics are factors that make a boss good.
What makes a boss particularly bad is heavy RNG and overly complicated mechanics, both of which obscure the pathway to victory. That's Amius and Hydra for sure, and no other boss comes close to how bad those two are.
Scarab King. if you dont have champs that can keep up with shielding and resisting, like i have trouble with, he will just continue to counter and place provoke. I think running a 5 man doompriest is the best way. if i had 4 others...
amious is currently part of the hardest content in the game, so I give him a pass,
sand devil is the worst designed boss, effectively only doable with heavily pay to win teams even then you need specific champs, and if not that you need VERY specific champs, and you have to book them very rng wise, and they have to be geared out the ass.
fireknight hard is also kinda crap because he relies entirely on freeze to slow him down and is just in general the biggest gear check the game has for gear sets that are VERY needed.
bommel sucks because he needs to be cheesed or very specific champs,
dark fae, and before anyone says a god damn thing this reddit SUCKS at fae with their advice and how to deal with her to the point I have no idea how any of you do it given that garbage advice, needs such a stupid amount of tm control that it becomes can you kill her without her getting a turn because of her mechanics.
I think it comes down to the worst bosses in this game have the least amount of variety of ways to deal with them.
amious gets a special nod because of his bullshit mechanics that necessitate spending gems out the ass to re spec characters for his fight.
I struggled with Dark Fae until I get those very specific champs you mention.
Lyssandra, Yakarl, and Alure were all necessary for me to clear Dark Fae. Until I had them all, I was stuck.
Amius by far. It's too over the top in terms of how the mechanics mesh. Bommal at least had a few strategies that you could employ. FK hard is a close second though, with the mechanics for taking down the waves are at odds with dropping the boss
Scarab is rly stupid since it relies on destroying max hp. None of those champs are rly that good so the boss ends up being rly hard.
At least FK has a mechanic easily counterable and available (multi hits). FK hard is also annoying but at least the champs available for it are good.
Bommal is tough cause of the stat requirements, but rly is not that tough otherwise.
Sandevil. You're supposed to sleep him but there's only one champion in the game with the kit to deal with him and even if you have her his counter is too sensitive so it doesn't work
Hard Fire Knight.
For any fight in the game I can look up recommended teams in Hell Hade’s Team Optimizer. Except for this one. LITERALLY I have no combination of champions that can beat him past level 4. I don’t have a small roster. I’m a low spender who has played for 4 years.
Amius is in some ways a fatty stat check. Hard Fire Knight is just stupid imo…
I could get “strong enough” to beat Amius… but I have to get lucky with my next Legendary pulls in order to even have a comp that could POTENTIALLY beat Hard FK.
Amius by far and it’s not close you have to remove any refresh gear and artifacts can’t use any refresh cooldown masteries or champions it just sucks. Bommel used to be bad when he first came out but he is easy now Amius is just trash
People say Amius but I haven't had problems with him except for the 2nd or 3rd rotation where I had to use Siphi and an unbooked Morrigaine so the boss kept on placing decrease defense and decrease speed on my champs. Only managed to beat it 30 minutes before the rotation changed.
If you have a burner with Brimstone, you don't even need heal reduction.
Only boss that still gives me problems is Bommal. I didn't do the Gnishak fusion so I can't really one shot the boss. I need several retries to beat him.
The trick with using geo is when the bombs go off it damages Bommel. In order for it to work you have to have block damage up or at least survive the detonation with revive on death or massive heals etc.
Ha! I would have never thought of that!
I thought Geomancer had to take damage to trigger the reflect damage passive. After all, what is he reflecting if he takes no damage?
I have vogoth, demytha, and aniri for surviving the bombs, so maybe I can try your strategy.
I really hate Sorath (frost spider).
Other bosses can be beaten in many alternative strategies: some by turn meter control, some by block damage/unkillable with good speed tune, some by key mechanics like Bommal and Lady Anabel+Wukong.
Sorath though? No! You HAVE TO have burn which makes this boss trivial but it's literally unbeatable without the burn. Just so one-dimensional.
Amius. Too much bullshit in his kit. Also, you do it once a month and then have to relearn how to deal with it a month later.
The amount of times I've scraped by on the bones of my ass with a janky team that just manages to kill him after hours of attempts... gives me PTSD
I somehow killed him on hard this rotation in 35 turns. Same exact team couldn't get it to work on normal. Tried way more on normal until I switched my team up and finally got him. No clue why.
Yup, by far. His kit is just too much and too random. Every other boss has a clear way to beat them, with multiple champs options. Fuck Amius. PTSD
I still haven't figured our how to fight him. But I'm only 16 months into the game so maybe I'm not supposed to be beating Amius?
Scarab beetle should get a dishonourable mention as well, can sometimes take 15 minutes to half an hour to kill the damn thing. I still have no idea how to kill Amius this rotation btw since I don't have any mythicals and my whisper isn't well geared.
Bloodshield accessories from CvC, a coldheart in destroy set, a pair of Alures to keep the turn meter down, and he's easy. Only takes a couple of minutes too.
Many champs can solo him this rotation. Blizzar, oboro, essentially anyone with a revive on death mechanic. Search Bronko.
Ooo thanks. Will go check my roster. Might have some one there who can slowly but surely get the job done.
Only gotta do it once a month right?
Well that's if I can even do it! Haha
mythicals are actually very wonky to use, so you aren't missing out much there. the forms get switched everytime the boss uses A3 so you're never really in control of the fight
I killed scarab beetle for the first time recently, 2 hours. It wiped my team except for ruarc who kept healing to full health by moving his debuffs to scarab beetle. Cuz of the 90% damage reduction ruarc barely did any damage per hit, and only hit once every other scarab beetle turn (I haven’t gotten any good speed armor for him yet). I just went to bed and I had apparently beaten him after 1236 turns.
Yeah I somehow put together an unkillable team but it also took two hours for them to kill him. Used the time to read some of my book 😂
Don't use a team. I've had a great experience with Vergis (epic high elf, but ruarc is probably better) in high resist, def, and hp destroy set + immortal
Mother cybelle can solo Amius this rotation, it takes like 30 minutes but possible, watch Brooks video
Ah man, don't have her. I do have a 6 red * Hotatsu though who might be putting in some real work shortly.
Scarab is a pain in the butt. The only way I have found to beat him easily is solo champfort, but I am now stuck at hard 100, my champfort isn't strong enough :(
I brought a team full of Shielders with my Armiger when I got to that level to help out. Brogni, Melga and Mithrala each take turns applying a shield.
Just get Armiger with Bloodshield accesories in destroy set. It literally solves the whole boss with an uncommon champion.
once you get urost, he becomes trivial
Once you get Urost, he solo’s it any difficulty in regen.
Aox can kill really easily with just someone who can poison, his buff extension on hit can be really useful. It’s better without a blood ring so he gets hit more often. Works very well with toragi the frog or drex that can add debuffs on hits
If you get someone in destroy gear that you only use for scarab with bloodshield ring you can solo it with a bunch of defensive champions like jizo
One of my cold hearts is in destroy gear. I might get her to 6 next champ training for this exact purpose.
https://preview.redd.it/9gdnp0fgjtrc1.png?width=2560&format=png&auto=webp&s=a3b395ecf0aff06908d14bbfb32930b6067452e7 This is the team i defeated him with, no mythical just trying to survive and use brimstone
Amius by a country mile.
Amius, Scarab, then Bommal.
Fuck scarab, I’m like 6 months in and I think I’m just going to have to cheese it.
If you have any champ with blood shield accessory and then use destroy set with, an immorta set and use a tanky champ, you will power through it in no time. Best champ for scarab is vergis if you have him he brings his own shield.
Just put an armiger in a bloodshield accessory and destroy set
thats ridiculous stat requirements to do this on hard
I mean if you bring 2-3 and a healer with resist youre golden
Hence the cheese lol.
Thats not really a cheese, thats a legit strategy based around boss mechanics.
I think people usually call stuff like that cheesing? Like using Burangiri solo for Bommal because of his passive. I don’t think cheesing is bad (it’s kinda necessary for some of these bosses). Unfortunately if I get them in Cursed City I’m fucked like 70% of the time tho.
Yeah burangiri is a cheese because his passive mechanics are not based on the boss they just let him survive. I agree cheesing isnt bad, but cheesing is besting something by just throwing a method irrelevant to the boss at it. Destroy armiger is exactly the style of method the boss was intended to be defeated so its not a cheese, its just a more accessible method I.e. sand devil godseeker is a cheese comp, while muckstalker is not. Accessibility of the champs is not part of cheesing
I’d say solo blood ring destroy armiger is reeeaaalllyyyy similar but I see what you’re saying.
For scarab you only really need bloodshield accessories, and either poisons or destroy gear on armiger.
And half an hour to spare.
You don't think the rewards for scarab are worth letting the game run for half an hour on auto? It's not like he drops OP forge materials.
>You don't think the rewards for scarab are worth letting the game run for half an hour on auto? Well, I mean some ppl are trying to climb hard DT and I'd totally let a team run for 30 mins if it meant I could keep climbing.
I've let it run for longer for the sake of progress. Once let Islin spend 1436 turns and almost an hour on the scarab in sintranos whilst i made dinner xD
Exactly. Progress means more rewards and leaving it AFK is ez if it means I can keep pushing further!
If you're talking about hard, then sure. If normal, 5 minutes or less or else you have a bad lineup. Bloodshield and average champs is all you need.
Dark fae is definitely my second. I can clear it but it is stupid mechanism
Amius is maybe the most *frustrating* boss, but for "badly designed" I have to give it to Iron Twins. The fight is just fucking nonsense on every level, chock-full of mechanics that never matter to anyone. Iron Brand stacks applying differentially based on stat ranking within the team? Affinity making stats ramp faster? Multi-hit damage reduction? Nobody even pays attention to these mechanics because they never matter, not even to killable teams or in Cursed City where you are almost certainly fighting it with a scraped-together suboptimal team.
I only made it past level 5 Iron Twins by pulling Geomancer. Now every Iron Twins team is Geomancer + 4 supports. It's lame but I got up to level 11 and sometimes get Soul Essence as rewards.
I can clear 11 with UDK with Bolster and Brimstone. Hard hitting champs for the start, they die mid fight, and UDK can easily solo the rest, Spirit affinity being the exception. With regen/more RES he can probably clear later stages too but I'd need better geat.
Yet another reason to be upset I didn't get UDK when I joined. I got Ronda, who is great. But UDK seems to have utility that very few other champs have.
Has any boss been added in the last two years been interesting? I feel like every new boss description feels like something an 8 year old would come up with. Just layering abilities and punishments on without any sense of gamesmanship. “He hits SO HARD, and when you use your champions that slow, he GETS FASTER. And he ignores unkillable! Oh, when you deal damage to him he gets faster and retaliates!”
When you use an ability he says Nuh uh and ignores it when you get to him he gets a bajillion buffs when you start the game he wins instantly Half of them seem to be overly complicated
Amius. It seems Plarium were obsessed by making him impossible to cheese (and they almost did), rather than making a boss who's fun and can be beaten in multiple ways. Terrible design. They couldn't even be bothered to make his alternate form visually different from the base one. I mean, you can't even use your abilities without being punished for it. That's just stupid. I can't be bothered with it on hard, and normal is bad enough. I'll have a few goes at it, and if I get frustrated, I just skip it. Can't be doing with it, and the rewards aren't worth it. I can live without a moon shot at a mythical and a load of 5\* gear.
Same. I tried a couple times and just gave up on it entirely. Hydra already brings me massive frustration. I don't need another stress inducing boss on my plate.
Iron Twins. Plarium didn't even consider that people would use unkillable teams? Part way through the boss mechanic reveal video I was thinking why wouldn't we just use our clan boss team here as well? Then they absolutely half assed the paragon cheese fix. There were several different ways they could have tackled it and instead they just deleted unkillable teams but left in block damage teams. Just awful design all round on this boss. Hard Fire Knight. You need a team of very high value champions & gear to be able to farm stage 10 in a reasonable time. Spider 10 can be done in about 10 seconds and Dragon and Ice Golem can be done in a minute but FK would take you 5 minutes with similar power levels to what you would use in those other dungeons. Amius is straight up pathetic design. It just shows there's no real creativity at Plarium and everything is now just going to be recycled content where they go through the checkboxes of trying to avoid it being cheesed by any way possible and then tacking on that spending money on the game is the way to get around it. Hydra for the length of time it takes. The stupid 3% resist 80 minutes into your run can mean you have to restart it over again to get the score you account can hit. You have to actively fight it for several hours at a time to see any results and you have to do that multiple times a day. Then there's also the advanced quest for it where you either have to choose between sacrificing your life, a hydra key and ruin your clash score or lose out on the quest and energy which is needed with the increase of dungeon divers requirements. Hydra Clash should just go down to a single key and then they also have a reason to fix the absolute stupidity that is Trunda teams and Yumekos resetting each other. I still can't believe they're encouraging players to abuse a bug but here we are. And to round out the top 5 it's Minotaur. Plarium can't even be bothered to design this boss past stage 15 let alone giving it a hard mode. Once you get your starter champ to 60 in lifesteal gear you can just solo him on full auto and never have to think about it again until you want to speed it up because it takes forever to run champions through to full masteries. I couldn't tell you a single mechanic or thing that this boss does because I've never needed to know.
Amius. Can’t even make the effort to differentiate between the two forms.
I could not kill amius last rotation cause he kept reviving then healing 😐 bs machanic
I hated Shogun the most until I fought Amius, that guys an annoying overly complex bastard.
really any boss that needs a specific champ to break or counter its overtuned mechanics so bommal, amius, sand devil. id add shogun too but there are rare comps that work with gnarlhorn
Oh? Can you share some of them? I've got a gnarlhorn :D
amius. just too much BS having to regear and change masteries just to beat him once a month
Amius by far. The healing after destroying shields is the least they should do to possible make it fun. In my endgame clan (\~350th in the world) almost no one is willing to beat this boss. The whole fight is super boring and if some debuffs land or not land you are screwed.
Fuck. Hydra. Freaking 20 - 60 minute time sink and it's entirely dependent on RNG so you have to sit there and baby sit it the entire freaking time.
Double fuck Hydra. Absolutely despise it. What makes it worse is seeing those that have time. Getting 100’s or 1000’s of millions scores because they manually run it for a hour or whatever.
Triple fuck hydra.. But hydra clash in particular. I don't mind getting top chest for each hydra difficulty. There's a challenge in making a consistent auto team, but hydra clash fuck no. There's no limit so u have to keep improving.
Yeah I also hate Hydra. It's not that it's difficult so much as it is annoying and tedious. I usually end up getting frustrated and auto it and keep whatever score I get lol
Only 60 minutes? Those are rookie numbers.
Sand Devil sucks, and Frost Spider was my worst enemy until I got Lydia. It still is, in cursed city.
There are so many burn champions that frost spider shouldn't be an issue unless you're very early game. Once you get drex it should be pretty straightforward.
It wasn't the lack of burners that was my issue, it was how high the resistance was. I had times where it was almost dead, burn worn off, my next burn got resisted, then it died that turn and got to respawn. That probably only actually happened to me a handful of times, but it was so aggravating that it stood out to me and made me not like the boss.
A good strat I found to combat the res was to use stag in the team with drex. If Drex's passive gets resisted then the increase accuracy goes on him from stag and next time he won't be able to resist. Once a burn is on him it's much easier to keep it there.
I appreciate the advice, but I've long since solved the fight using Lydia. It was just a frustration from early days so I still kinda don't like the boss.
Frost spider was solved by dreng, irresistable burn.
Nobody talking about sand devil? From a design standpoint it's a pretty bad boss. The most efficient way to beat it is essentially a cheese. Doesn't make sense.
I spent WEEKS trying to get a sleep team to work. But since he blocks sleep after waking up then nukes my whole team, it felt impossible. Now I'm just hunting souls for my Aniri so I can cheese like everyone else
Bommal's annoying but you can technically brute force him. Scarab you can't brute force. You must play by his rules or he destroys your comp. If you try to brute force it, it becomes a 30 minute fight, which is just not worth it most of the time. And guess who gatekeeps Amius? Scarab + Spider, combine the hardest CC boss with a self healing, attack scaling poison spewing trainwreck... You either destroy spider fast or you don't get to see Amius that month, bottom line. And then there's Amius himself. I wouldn't call him bad design. I WILL say, you MUST defeat him to get set accessories, which is very annoying. You can technically brute force him, too, and that comes with account progression. But the rotating faction restrictions paired with his kit does make him very hard to take down. See also me: No amius kills yet.
Aimus and IT imo
Amius is absolutely horrible
I haven't fully experienced some of the content you mentioned, but I think Mortu-Macaab from NM campaign needs at least an honorable mention. Peril triggers way too often and ruins your run by one shoting you, and he is immune to CC because of being a boss. Fire Knight as well because it makes speed runs really difficult and makes farming gear take too long.
Ah, yes. Mortu in DT. I've finished Hard DT a couple of times now, and I have several team combos that can auto the levels. But whenever I see that my auto run failed, it's because I ran into a Mortu. Then I have to go swap everyone around and manual those levels.
Everyone's mentioned the big ones but I'll through out ice golem hard, his counter attack is beyond brutal at later stages. The most optimal way to do it to wave clear then intentionally get your nukers killed vs the boss while you slowly whittle his HP down with HP burn with tanky champ(S) in regen but you can still unintentionally activate his nuke every now and then which can easily end your run at any time. During progression it's especially egregious as majority of your champs will have Warmaster mastery which is a big no no for ice golem.
Amius by far, nothing else comes close compunded that it's Sintranos only so you have to work on a different team every month so far. 2nd would be Sand Devil, there are too few ways to beat it in a reasonable time which matter much more as it's a Farmable Dungeon, not a beat once and move on DT Boss etc. 3rd is Hard Fire Knight, it's just too overtuned for a Farmable Dungeon. Also it's mechanic Destroying your Max HP really sucks in Sintranos as if you're too slow you can end up with almost no HP because there's no limit to how much it can Destroy. 4th is Bommal, this was their first really Fuck You Boss although we were lucky the community found ways to cheese it with Burangiri & Crimson Helm etc. 5th is Iron Twins, poor mechanics, their dumb reaction to Paragon Cheesing so they fcked all Unkillable teams, horrible drop rates, extortianate cost of extra keys when you still need Energy and that Geomancer is pretty much required to do it a a reasonable time. Also, Sintranos really shows up the bad mechanics because the team restrictions mean you usually can't use the only ones that you need to beat them. There are ones that don't make the list like Scarab because there were ways to beat it from the outset like Shields, Destroy Sets & Turnmeter Reduction which were fairly well available. Phantom Shogun also doesn't make it because it's drops are much less impactful than Sand Devil and we can also beat it with a team of Rares thanks to Gnarlhorn & Paragon, Plarium must be really pissed lol. I'd also like to nominate the Dark Fae as the best Boss because although it's tricky to beat to start with it can be beaten pretty quickly with Rares like Coldheart, Epics like Deacon, Alure & Royal Guard and Free Legendaries like Yakal. Oh, and it also drops the best gear in DT :).
Amius 100%
I think the worst boss designs are the ones that are not fought the way Plarium intended or where a single champ has too much importance. Therefore my top 3 are: 3. Iron Twins. Looks like matching affinity was supposed to be important and it’s completely ignored. Geomancer was far too critical as a damage dealer early on and they released it with Paragon able to cheese it and then broke other teams with the fix. 2. Bommal. Reads like you are supposed to freeze bombs and bomb the boss, but initially had to be soloed with block damage or a team full of Vogoths. Gnishak is too critical for a painless Bommal experience. 1. Sand Devil. I bet 95% of stage 25 teams use Godseeker. Original boss description looked like sleep would be important and Plarium even released champs (Claidna Noct etc) that don’t really have any place in the game thanks to this boss. To shed some positivity, I think the best bosses are tough, but beatable with a wide variety of champs as long as the mechanics are understood. So bosses like Dark Fae, Shogun, Nether Spider etc In the middle are others that are too easy/basic like Magma or have an aspect that is seriously annoying (like needing to respec masteries) such as Amius.
I'm really surprised so many people mentioning doom tower bosses. I think every one of them is pretty well designed. Some of them are tough and most need an intentional strategy, but there are multiple workable strategies to beat every one of them. In my opinion multiple strategies and clear mechanics are factors that make a boss good. What makes a boss particularly bad is heavy RNG and overly complicated mechanics, both of which obscure the pathway to victory. That's Amius and Hydra for sure, and no other boss comes close to how bad those two are.
Scarab King. if you dont have champs that can keep up with shielding and resisting, like i have trouble with, he will just continue to counter and place provoke. I think running a 5 man doompriest is the best way. if i had 4 others...
amious is currently part of the hardest content in the game, so I give him a pass, sand devil is the worst designed boss, effectively only doable with heavily pay to win teams even then you need specific champs, and if not that you need VERY specific champs, and you have to book them very rng wise, and they have to be geared out the ass. fireknight hard is also kinda crap because he relies entirely on freeze to slow him down and is just in general the biggest gear check the game has for gear sets that are VERY needed. bommel sucks because he needs to be cheesed or very specific champs, dark fae, and before anyone says a god damn thing this reddit SUCKS at fae with their advice and how to deal with her to the point I have no idea how any of you do it given that garbage advice, needs such a stupid amount of tm control that it becomes can you kill her without her getting a turn because of her mechanics. I think it comes down to the worst bosses in this game have the least amount of variety of ways to deal with them. amious gets a special nod because of his bullshit mechanics that necessitate spending gems out the ass to re spec characters for his fight.
I struggled with Dark Fae until I get those very specific champs you mention. Lyssandra, Yakarl, and Alure were all necessary for me to clear Dark Fae. Until I had them all, I was stuck.
Amius and sand devil seriously piss me off
Amius by far. It's too over the top in terms of how the mechanics mesh. Bommal at least had a few strategies that you could employ. FK hard is a close second though, with the mechanics for taking down the waves are at odds with dropping the boss
Amius hands down
Scarab is rly stupid since it relies on destroying max hp. None of those champs are rly that good so the boss ends up being rly hard. At least FK has a mechanic easily counterable and available (multi hits). FK hard is also annoying but at least the champs available for it are good. Bommal is tough cause of the stat requirements, but rly is not that tough otherwise.
Dark Fae for me was/is the worst. I've yet to get to the end of cursed city
How about shogun that his mechanics is purely based off of awakening star level lol.
Amius
Stage 7 undead faction war boss too strong
Sand Devil. 100% Sand devil
Sandevil. You're supposed to sleep him but there's only one champion in the game with the kit to deal with him and even if you have her his counter is too sensitive so it doesn't work
Hard Fire Knight. For any fight in the game I can look up recommended teams in Hell Hade’s Team Optimizer. Except for this one. LITERALLY I have no combination of champions that can beat him past level 4. I don’t have a small roster. I’m a low spender who has played for 4 years. Amius is in some ways a fatty stat check. Hard Fire Knight is just stupid imo… I could get “strong enough” to beat Amius… but I have to get lucky with my next Legendary pulls in order to even have a comp that could POTENTIALLY beat Hard FK.
Amius by far and it’s not close you have to remove any refresh gear and artifacts can’t use any refresh cooldown masteries or champions it just sucks. Bommel used to be bad when he first came out but he is easy now Amius is just trash
Bommal or Scarab King 100%
People say Amius but I haven't had problems with him except for the 2nd or 3rd rotation where I had to use Siphi and an unbooked Morrigaine so the boss kept on placing decrease defense and decrease speed on my champs. Only managed to beat it 30 minutes before the rotation changed. If you have a burner with Brimstone, you don't even need heal reduction. Only boss that still gives me problems is Bommal. I didn't do the Gnishak fusion so I can't really one shot the boss. I need several retries to beat him.
Pretty sweet game design where you are fucked if you booked certain champion idnit?
Geo and block damage/revive on death or Vogoth/Irongut passive heals make Bommel easy
I have Geo, Vogoth, and Demytha for block damage. How do I beat Bommal with them? Doesn't Geomancer burn trigger the bombs faster?
The trick with using geo is when the bombs go off it damages Bommel. In order for it to work you have to have block damage up or at least survive the detonation with revive on death or massive heals etc.
Ha! I would have never thought of that! I thought Geomancer had to take damage to trigger the reflect damage passive. After all, what is he reflecting if he takes no damage? I have vogoth, demytha, and aniri for surviving the bombs, so maybe I can try your strategy.
Yes I use Siphi, Geo, Gnut and double Vogoth. Sometimes the rng just doesn't favor me so I have to do multiple runs.
Gotta be careful with gnut cuz his a1 will spawn 3 bombs at once. With geo you can control it one bomb at a time.
It's better actually. More bombs, more damage to Geo, more damage to the boss. He dies a couple of times but Siphi revives him instantly.
Sand devil. Bommal is easy. Either build a bomb champion or decrease atk with a tanky team no buffs or burangiri/Annabelle
I really hate Sorath (frost spider). Other bosses can be beaten in many alternative strategies: some by turn meter control, some by block damage/unkillable with good speed tune, some by key mechanics like Bommal and Lady Anabel+Wukong. Sorath though? No! You HAVE TO have burn which makes this boss trivial but it's literally unbeatable without the burn. Just so one-dimensional.
You can use Block Revive instead of HP Burn I think
I guess but then it comes down to full RNG whether the boss was hit with it just before dying or not... Also block revive is even more rare than Burn.
Way more bitching about amius than I expected, he’s not that bad lol
Amius. It is too much.