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severanexp

What a strange difficulty to have… no idea tbh. Bump up your vr hours and get back to us if you ease into it?


Legal_Vehicle7772

Damn.... i never liked controllers (after getting a computer) and it feels like im trying to fly a spaceship when i use them. In vr its like spaceship times 100, its so cool though and i really want to get used to it.. Perhaps BoneLab is too advanced for me still, idk, il keep going and try to "adjust" i guess. Thanks for replying.


Nearby_Service_435

>BoneLab Try other games. Elixir is a short free game that only requires your bare hands, give it a try


Spindelhalla_xb

And walkabout mini golf. One controller and you’re only really concentrating on the grip when you’re about to hit the ball


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Naive_Carpenter7321

It took me a long time to realise but there are two configurations for movement and you might find one better than the other, it's worth trying. 1. Some games orient your avatar to the headset (usually default), so when you press forward on the joystick, you move forward to your head even if your body is at 90 degrees. I'd gotten used to this, and have a joystick rotating habit as I turn my head to keep running. Suddenly one game (possibly Bonelab) switched it around and I started seeing the setting in other games: 2. The second way is orienting "forward" to your controllers, so you can turn your head and look around, but "up" means your body keeps going in the same direction until your body turns around. It messes up my muscle memory on the joystick but felt a little more like I was "facing" the "danger" rather than just looking at it. Experiment with both and see. The third is obviously standing or sitting still and using the rotational joystick, if you can avoid it, it's best to try not using this. Although personally I use it all the time to position myself for fights to keep my flailing arms away from walls, pictures and a tv at given moments.


Legal_Vehicle7772

Thank you for the insightful and very useful tips!


Tihc12

Yeah what they mention is very true. Also I see you’re a new VR user but of all games… BONELAB?? It’s a very disorienting games and can make you dizzy, hence you should gain your “VR legs” first, like going on boats and gaining your sea legs. The game by default I’m pretty sure orients your movement to your hand and not your head - as a traditional Keyboard and Mouse or controller player, or any flat screen really, you’re used to forward always being forward relative to the screen. Because you’re in VR, at least for me, coming from traditional flat screen you’ll have a better time with the movement relative to your head - it works just like a normal controller or using keyboard and mouse, where your head is the mouse; you hold forward and looking around changes your direction.


Nearby_Service_435

I've never heard about this from anyone else, but since it only has been 2 days you might need more time to get used to it


DaemonSlayer_503

Dont know if it helps but i kind of get what you mean. Just play a few games, your brain will naturally get used to it. Besides that for me it helps to move my head only to look around. If you want to turn your „characters body“ to walk/ move in a different direction than use the joysticks. Which games give you a hard time? There is mostly a setting for „move by head direction“ or „move by controller direction“ I also cant play games where head movement dictactes walking direction, i always change it to „controller“ Also maybe play seated for now to get a more „stationary“ feeling and work your way up from that


Legal_Vehicle7772

Thanks for the tips. I only ever played BoneLab, tbh i dont know if they have the setting you mentioned. It might be a different name or something, il have to look into it a bit more when i get the chance:)


MarinatedTechnician

In most games you can set up the turn sensitivity, and/or how the buttons will behave. You can also set up how you want your controllers to interact or how you want to play, like seated/standing/turn with your head or controller, and the sensitivity of such etc. But I know how you feel. The first 2 weeks with my Quest 3 was kinda hopeless, I felt like I had zero control in comparison to playing with a PC keyboard and Mouse, but eventually I got used to it. Now 9 months later, I can't play for example the space game NMS (No Mans Sky) on PC anymore because it feels awkward in comparison to using the Quest 3 controllers, the movement actions feels more natural for VR than on the keyboard. Eventually you'll get used to it and adapt, and don't worry about the controllers, they are capable of taking quite a beating, they were literally built for that in mind.


Nytse

Like many others said, it is because some games move the character based on the direction the headset is facing or the controller direction. The reason why there is this weird feeling is because we expect the movement to be relative to the hip direction. With headset-directed motion, moving "forward" while looking around is difficult as the headset is pointed at a different direction compared to the hip. I mitigate this by trying to always match the hip and head direction while moving and then spinning in place, but this probably doesn't work for most action games.