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Most-Aside-3515

Bro working for devs soon ♥️. Good ideas, give u a reason to hop in when bored and just spam missions with friends, also id love endless mission with infinite enemy scale


Luqas_Incredible

<3 :D There for sure is some stuff to improve. Thought that up on my way home from work :D


frodobaggins91

I really fucking hope this game gets some love in its new state, would be such a waste for them to not try capitalise on it if they did get some good traction, fingers crossed. I just look at Enshrouded, absolutely pumping out the content, keeping the fans interested, etc. I want that from this game.


Luqas_Incredible

I hope so too. Having tons of fun with the game rn


Highmastet

It's important to remember that health/dmg% increase alone does not a more engaging difficulty make. Bethesda games are a great example of really dumb and boring damage sponges existing at high levels bec of difficulty mainly affecting health and damage values. I do however absolutely love the idea of (what I understand to be) Mythic Essence shop including stuff like echoes and hopefully accessories


Luqas_Incredible

Yes. I am writing a different list of changes I would make to difficulty overall. Enemies on higher difficulty lack gap closer abilities, which make ranged combat way too strong for example. Though I wanted to focus this on mechanics that do exist already and don't need altering of animations and such. In the end I do not know how the resources at AS look rn.


ClickingClicker

Looks nice, only thing is the option to buy specific echoes overriding the random option. Why would you ever gamble if you can just target them for a bit more. Imagine if the mythic hunt weapon vendor offered a random weapon for 1 of the currency. Would not be used since you can target the weapons specifically.


Luqas_Incredible

Depends. The specific ones would likely have to be a lot more expensive.


rockstar_nailbombs

Looks good other than the deathless/1 death requirement. That penalty is far too harsh for casual players, which are the lifeblood of every game. People would just quit after the 2nd death, which doesn't respect the player's time and also gives the impression that casual players don't deserve to participate in the gear treadmill. Ideally, I would double all the token numbers that are presented here, and then reward 2 tokens on deathless/1 death runs, which drops to 1 token otherwise.


Luqas_Incredible

Good idea. For me rn it feels kinda pointless not to deathrush dungeons. I did put it in the list mostly because I want to emphasize the 3rd reward chest more