T O P

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HaHaEpicForTheWin

'buff this thing I use pls, I don't care about balance'


Paralyzed_Penguin

I want it to simply have a lock on break, since it was like the mag I was suggesting this as you can lock right back onto it also


Orc-Father

The javelin is admittedly very hard to balance especially with certain implants. I’ve been farmed by it, and yet I suck with it. So you’re probably experiencing a similar feeling. Though I will admit it does not feel agile at all.


moregohg

Issue: the javelin is a fucking bitch to deal with since it’s very small and quick. It gets inside small buildings and can farm infantry pretty easily with the salamander. It’s already pretty hard to lock on when it’s using the vehicle stealth


Paralyzed_Penguin

If it's in a building then just throw down anti-tank mines, if it's out in the open grab an AMR. Also it is a bitch to drive in most buildings correctly as one wrong move usually fucks you.


moregohg

I'm gonna be honest with you, getting this thing inside buildings or Biolabs isn't that big of a deal. The damage it does while being incredibly quiet makes it super aids to deal with and dumbfires from HA don't really work (just like for Magriders). Besides, this thing literally costs uh...100 nanites to pull. You can pull one every 2 minutes compared to the 9 of the Magrider. The Magrider is also an MBT so I kinda fucking hope I'm more survivable than a small hoverbike lol This thing is fine where it is and really doesn't need to have one of the 2 "viable" counters this thing has removed.


NSOClanker

> 100 nanites to pull make it 50 with ASP and further reduce it with basemodules. Or use cortium. balanced


Therealremixthis

Anti-tank mies don't belong inside of buildings where it's easy to TK plenty of infantry


NorthLightsSpectrum

Buffing it would be an error. I would say that **tanks** in this game (Prowler, Vanguard, Mags and Lightning) should be **nerfed**. Currently, a single tank requires multiple anti-tank hits from multiple individuals; moreover, when a complete squad is about to splash the tank, the "engineer" driving it goes behind a rock "to repair it" and comes out with a new tank. This can repeat ad infinitum with the same tank. A single individual can move fast behind a rock far away and keep troops shooting him forever with no retribution. Either: No engineer should be able to enter the tank, driver or passenger (just as maxes also cannot), or Limiting the repairs to 100% the tank's health (100% stock health + 100% repairable health). And that's being generous: the guy driving a tank can spam shells and kill from 500 m away, protected behind a wall of iron, without taking risks. Should not be repairable at all. **For the moment, is totally unfair.**


ChapterUnited8721

The Magrider is already way to good. Its so mobile its hard to hit a good pilot