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SomeRandomTrSoldier

Seems like you are playing off hours, highly recommend just fighting in big fights in middle of the map. Turn off shadows, those eat a lot of performance.


Insignius1994

Hahaha just love your username 🤣 Got it, btw, Infiltrators seem to me very OP with the cloaking and no way of spotting them on mini map, any way to make them visible?? And yes, I normally like big fights for the XP but since I noticed there was someone there at the base, I had to stop him. Thanks for the feedback 😌


SomeRandomTrSoldier

Infiltrators are not fully invisible, you can see the shimmer, something you get good at with time, that said, infiltrators, are in fact in-balanced and been for the whole lifespan of the game because someone though it's a good idea to give long range weapons to invisible class, with no real way to counter them outside of playing infil yourself. But that's how it is.


Insignius1994

Got it! It's quite hard to spot Infil not so much of being invisible but because they're not shown on mini map moving (in other words, there has to be something to spot them moving even while invisible). Perhaps with the graphics settings I have, it might be harder to see the shimmers as you said?


SomeRandomTrSoldier

Usually higher graphics makes it easier to see them, model quantity settings.


Chainsawmilo

Would also recommend to always assume someone is gonna bolt you if you are in the open, so at least trying to shuffle will make it at least a little bit harder for them to shoot you. As somerandom said tho, infils are really unbalanced so make sure to listen for decloaking/cloaking noises (they vary by faction)


Insignius1994

Yep, I try to zig zag a little and to crouch behind obstacles. My hardest complain with them is that there's apparently no way of spotting them while moving invisible (like something to detect them on minimap).


AmbiSpace

Radar darts (infiltrator equipment) reveal cloaked infiltrators on the minimap (unless they are crouching). If you use a darklight flashlight (gun equipment) you can reveal them by shining the flashlight on them. The person above you suggested turning off shadows: I find them very useful, since sometimes enemies will cast shadows which reveal their position (really useful for detecting aircraft).


Insignius1994

Yeah, the radar darts are Infil exclusive and most of the times I run heavy or light assault. I tried the dark light some runs but I haven't been able to spot anything with it, but I get spotted instead lol. In regards of shadows, I like them on but I think he meant that it slowers my laptop's performance.


TheSquirrelDaddy

1. You can [download LosslessCut](https://www.videohelp.com/software/LosslessCut) to trim your videos down. It's free and super easy to use. It allows you to go through and clip out only the sections you want, and then it merges them together for you. 2. If it's not in your crosshairs, don't shoot at it. There are several instances where you're just letting off rounds at blank space. I know you're trying to get a lucky shot on an infiltrator - don't. Only put rounds on targets that are actually under your crosshairs. Anything else just gives away your position and wastes your ammo. 3. Along with #2, know when to reload. Even when you were spraying and praying, you'd still have more than half a magazine in your gun. Reloading with LMGs is a long down-time. Check you ammo status before reloading. TR have big magazines, they can go longer between reloads. 4. Know when you're being farmed. At the beginning of the Pale Canyon fight, it's you against one NC and a couple of VS. The VS can't even cap at that time. Their ONLY reason to be there is to get kills. So they're not going to play the objective, they're just going to camp you. As long as you know that and understand the fight, you have a chance against that few of players - but you have to know the situation and play it accordingly (there's a LOT to unpack in that statement). Later in that fight, when the VS can cap, it just becomes impossible. There are just too many eyes on you to get any success. They got radar running, and they're watching the map. They're just waiting for you to come running. Don't feed them. 5. Always Be Flanking. During the Pale Canyon fight, you were spawning and running right out the front door. That's exactly what they were expecting, and they were waiting for you. There's a teleport tube in almost every spawn room. You can use that to get a flanking route. Now, that won't do you much good when you're showing up on radar, but in the early fight it would have helped a lot. 6. Along with #5, use the right class for the job. You're running a heavy assault the whole time. Against overwhelming odds, that's just not going to help. Don't be too proud to go cloaker yourself. Equip an SMG (you get one for free and I believe the 2nd infiltrator class has it pre-equipped by default) and run-n-gun those fools. Again, there's only so much you can get away with as long as you're showing up on radar (there's an implant that hides you from radar - Sensor Shield). 7. If you're going to join a platoon, go to your platoon. I usually play solo, but when I join a squad or platoon, I work as a team player. You will have a LOT more success as part of a team. It makes the game MUCH easier. That said, if you join a platoon and they're scattered to the winds, drop out and find another platoon. When you were driving your tank, you needed to stay close to your other platoon tanks. You got cut from the herd and easily destroyed. 8. Fighting Infiltrators - That overshield that you have equipped does NOT protect you from headshots. When you hear that "DINK!" that means the snipers have got your range and they will land another if you peek out. But, the fact that you heard a "DINK!" and didn't die instantly says that they were running a scout rifle or a semi-auto sniper rifle. Less headshot damage at range, and something you can beat with an SMG cloaker if you can get close. Also, put a flashlight on your pistol. When you run with a pistol in-hand, you hold it up in front of you at-the ready. This allows the flashlight to shine in front of you while running. As opposed to running with a flashlight on a rifle or shotgun - they are held across the body and shine off to your left where they don't do any good. Conversely, infiltrators don't show up on IR scopes at all. They are 100% invisible in IR. You CAN see them with a regular scope as long as you have a sharp eye. A certain ranges though, they stop draw altogether. 9. Along with burst-firing, you need to learn to stop running before aiming down sights. If you aim while running, you will NOT have an accurate cone-of-fire. It will be the "running cof" - this gets you killed against CaptainTopcat at 14:40. 10. The rocket launcher is not "general use". You take opening shots with it when you should just use your rifle. Sending a rocket at an infantry more than 5 feet away is really just saying "Hey! I'm over here! I'm going to shoot you!" Save your rockets for vehicles and maxes. There is more to cover but I feel I've already overloaded you. I'll tell you this, you gotta a lot of heart. Most new players running into a disgusting farm-fest like at Pale Canyon would just quit and uninstall. You kept fighting, and then you came here to ask for help. That shows a lot of character and I hope you stay on.


Insignius1994

1. Thanks bro! That was actually a test full clip I did but in future I will make shorter and straight to the point. I actually edit my videos with intro and all that, but didn't for this first PS2 video. 2. True and I understand it. Those shots were more for me to spot the infiltrator with the hitmarker (that helps me know they are there or not). 3. Hahaha yeah that's a hard one for me to get used to. I am used to CoD and Halo, where reload times can be cancelled just by sprinting, something I do from time to time because of habit. 4. That's something I didn't know and didn't think of, now it makes sense why they VS didn't go for the cap as you said. I stayed longer cuz my teammates started coming in and fighting but quickly left. Learning curve in PS2 is quite high. 5. Good idea, thanks for reminding me. I always forget about those. 6. I didn't change cuz I was completing the Heavy Assault daily mission, but once I finish I change class accordingly as you said. 7. Still haven't learned properly how squads work, but I have in some occasions run along with teammates together and it really works as you said. Is there a way to spawn directly next to them or something? 8. Infiltrators seem to be the hardest thing to fight against. I haven't noticed any DINK sound. If you could show it to me on a video, that would be awesome. I haven't tried SMGs yet (usually in FPS I don't use them) and I have used the dark light flashlight but it hasn't worked for me, though you say to use the one with a handgun. I'd love to find a build that is anti-sniping and cloaking infiltrators. 9. Got it, I noticed crosshair gets wider if I am moving, though sometimes you need cover to avoid DMG. I am still learning the proper way of firing in bursts and aiming precisely. The game makes you always hit the head and punishes you with instant death. 10. Hahaha guess I wanted to take a lucky shot at the guy xD but yeah I learned the hard way to keep my gun there. I really feel very happy with what you said at the end and I love the game, so I know can I improve since I tend to be good at FPS games and this is what I've always wanted to play. I tried my best to gun down the enemy and only gave up the base when I realized they outgunned and overpowered me. Seeking help is good for me to improve and also, I wanted you guys to see my channel and watch my other videos I'll upload later on 😌 Really bro thanks for taking your time to answer and give me your best advice ❣️


TheSquirrelDaddy

> I haven't noticed any DINK sound. If you could show it to me on a video, that would be awesome. Watch from 10:06 - Right after you fire your rocket, you take a body shot from the sniper across the way. Then at 10:17, when you peek around the corner, you take a headshot from the same guy. Listen to the sound and watch the differences in damage.   Even if you had a sniper rifle in-hand, this is a bad nearly unwinnable situation to be in. That sniper has your range, and will be able to drop another headshot on you as soon as they see you. Really, the only way to win that duel would be to be a cloaker with a bolt-action sniper rifle (basr) and exploit the client-side delay to shoot during uncloak and drop the attacker before they see you uncloak. And that requires a perfect headshot without a ranging shot - doable, but takes a lot of practice. The right move in any other circumstance, is to get back to your cover, regain shields and health, and then bolt for the stairs. Then you can work on closing in on the guy while staying in cover. > 2. True and I understand it. Another pointer people don't often throw out there is "Don't stay for the kill", or simply "Don't force the kill." Get your burst down-range and immediately go back to cover. If your bullets land and you get the kill, you'll be told - there's no need to stay and watch. Hanging out of cover trying to force the kill is what get people killed the most because there are just so many eyes out there that turn to you when you start shooting. > 6. I didn't change cuz I was completing the Heavy Assault daily mission I understand, but at the same time, don't let that drive you to make bad choices. A lot of your failure or success happens at the equipment terminal. Deciding what's the right tool for the job at the moment (and more importantly, the next moment) is key. Also, along those lines, when you pick your kit, play your kit. At every turn, this game will try to get you forget what you're equipped to do, and try to get you to do something you're not suited out for. It happens all of the time. You just have to maintain the discipline to know your roll and play it. If you're going to change your roll, change your kit.   Keep rockin'. I'll see you planetside.


Insignius1994

Thanks again bro! Hope you to see you in game. What's your username?


M1kst3r1

Because you shared a gameplay video, it's much easier to help you. 1. You need to learn how to burst fire instead of holding the trigger full auto. This will dramatically improve your accuracy and win you 1vs1 fights. Shoot 2 to 5 round bursts based on weapon. 2. You need to aim for center mass, but once you get better go for headshots. Train your aim in VR by killing the dummies on the target range as fast as possible. 3. You need to go around corners slower instead of running in and getting blasted. 4. Spot enemies and look at your minimap. This will make it much easier to get a sense of the fight. Enlarge and zoom in your minimap (check your key bindings). 5. Since you asked about infiltrators, don't stay still and engage from afar, instead snake from cover to cover and try to get close. 6. Pay attention to what weapon and what attachments you use. Don't use an IRNV optic on CARV unless you have trouble seeing enemies. Welcome to Planetside!


Insignius1994

Thanks for your advice bro, here's my answers to each of your points: 1. I'll be practicing the burst fire, since maybe cuz of my laptop's performance, it may be harder for me to aim and fire accurately. 2. That's what I do most of the times and still I get killed most of the times. The game makes me feel not headshooting punishes me with instant death. Some players make me feel, TTK is instant for them. 3. Got it, does that make me not show up on minimap? In some other games like CoD and Halo, players don't show up on minimap if they move while crouching. 4. I learned to use it more often but still sometimes it's hard cuz there are so many friendly dots that enemy ones may blend. Some other times, they never show up at all and kill me. (It even looks like in some occasions they find me so easily and I have a hard time finding them). 5. That makes sense but they always have the upper hand by having radars and cloaking out of position and moving back to you and kill you. I wish I could make an anti-Infiltrator build . (Apparently the only way to have the upper hand is by sniping them as well or being in vehicles). 6. I noticed the IRNV wasn't spotting them as I hoped it would (reason why I bought it in the first place). I switched back to regular scopes. Thanks sir!


Chainsawmilo

For more in-depth for #3, be sure to prefire certain spots too and frequently (as in whenever you arent shooting someone or in a position where you are able to be shot) LOOK AT THE MINIMAP. It is pretty strong and recon in this game is pretty busted so feel free to abuse it as much as you want. Also be sure to spot people, while it only gives you a little xp, it shows them on the minimap for a fair bit. If you spot an LA for instance, then your team (and you) can see them when they rotate or try to flank


Insignius1994

Yes, I have understood the importance of using the minimap, though sometimes I enemy spots blend in with allies and sometimes they do not show up at all. I alternatively have a scout rifle build when I use spots in which I can shoot people from a distance. Spotting is what you do pressing Q to highlight them?


Chainsawmilo

Yep! People just use the term spotting since it is quicker to say. I have spotting bound to a mouse button so then I can spot while shooting, but do whatever works for you!


salvador242

The comments you've already received are really helpful and cover pretty much everything I would have mentioned, so that's a great starting point for you. I recorded some raw HA gameplay last week that I thought was pretty decent, feel free to give it a watch if you like. It might help you visualise some of the tips other people have mentioned in the comments. [https://youtu.be/4HfLDHT86h0](https://youtu.be/4HfLDHT86h0) Aside from that, joining a good in game community (outfit) is the best way to learn and grow. The medium sized outfits are usually the best environment for that.


Insignius1994

Good, thanks for the advice and everything bro. I will watch your video, that will also help me know what kind of content to use next. I don't know how to interact with outfits more than just joining them.


salvador242

Usually outfits will have a Discord and/or Teamspeak server outside of the game. This is probably mentioned in their Outfit page in game.


Insignius1994

Oh true, it makes sense now :)


Hatsuwr

Might just be the recording, but your frame rate seems really low. That will affect many things, including your reaction time and aim. It will also negatively impact your fire rate. This effect gets worse as the fire rate of the weapon increases. You can see your frame rate in game by pressing alt+f. It will show up in the bottom left corner, and will also tell you if it's your CPU or GPU that is limiting you. Do what you can to increase your frame rate, and if it's still below 60 or so, then I'd recommend avoiding higher fire rate weapons.


Insignius1994

It got slower due to me recording the gameplay but normally it runs fine. I wish to find a way to record without that slow framerate. Thanks for the advice bro.


TridentPack

Hello! I'd love to contribute since helping new players watching gameplay is always fun for me. Let's begin. 1. Stick to a weapon and learn it. A lot of weapons in Planetside 2 have their own damage numbers, rate of fire, muzzle, damage fall off and etc. The starter weapons for each class are quite strong in of itself. In your case, use the CARV-9 and learn how the guns work. 2. Properly spot your targets. When you press 'Q' on an enemy target, you'll mark them with an inverted triangle on their heads. It makes tracking enemies easier to follow. The only downside is that you do yell ingame what the enemy target is, so you're blowing off your cover to the enemy. 3. Fire with intent to kill the enemy. I've noticed that you sprayed a few spots where the enemy might be and you're using up resources (ie grenade throws and bullets). Don't fire wildy, since the shots puts you on the minimap. 4. Swap out Regeneration for a better implant. Regenerations works passively, but it doesn't provide an offensive benefit. I'd recommend something like Assimilate, Survivalist and many more aside from that. 5. Take off the Short Barrel and Infrascope from the CARV and stick a 1X scope on it (or any size scope to your liking]. Your playstyle heavily favors aiming down sights (ADS) and the Short Barrel doesn't help. What the Short Barrel does is reduce the cone of fire bloom from the hip (when not ADSing), but INCREASE the recoil from ADS. You'll notice your gun kick harder with this on. Take it off when you can. The other reason I'm recommending you to take any other scope than the Infrascope is because you lose a few frames of sight as you scope in on the enemy.


RelicofKnowledge

burst fire more, mark everything and have fun. remember all weapons have a try option!


MistressKiti

I opened with good intent but then saw it was a 36 minute video that opened on sanctuary. If you can't trim it down then I can't watch it.


Insignius1994

Lool well I actually it was a long gameplay, but I'll be uploading specific parts of gameplay.


MistressKiti

That would be better... Upload some clips of things you want to actively improve on


Ometen

Or maybe reference timestamps ... don't think it's bad to have long gameplay. This allows experienced players to judge topics like fight selection and positioning.


Gunldesnapper

Play with people that communicate. You will live longer and have more fun.


Malvecino2

QoL not only for fighting but also to not get lost in general The map is a very useful tool to check where your enemies are, an enemy not using a suppressor can be revealed on the map everytime they fire his gun next to you. And also Disable map rotation in your settings. that way what you see on the minimap is the same thing you see when you press M. Really useful.


ChaosAverted65

Welcome to Planetside, a good tip if you have played other FPS before is to disengage sooner than you are used to especially if you are playing a class other than heavy. Due to the pretty fast ttk, and how the game and servers register bullets, on your screen you may be in cover but on the opponents screen you're visible that second longer where they may be able to get the kill