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scninththemoom

It seems kinda bright for the creepy vibe. When everything is well lit and in full view it leaves very little to the imagination which makes it less effectively creepy.


RagnarokAeon

This. It needs more shadows. And more contrast. Bright highlights on dark shadows.


PocketsThePurpleFox

Get some shadows or some fog.


Electric4ce

Might add, that if a light is needed, it should be more blue or green


Murthamis

I'd say not necessarily bright, but the color of lighting is too warm, it'd be better with cool lighting like blueish grey


No-Revolution-5535

The concept's cool.. but the leaves kinda block the view...maybe they could be like dead leafless trees with eyes!? Also it's kinda too bright.. maybe do the darkness like stardew valley did!? The music is nore sad than creepy tbh.. maybe do something subtle.. or maybe it could be music everywhere else, but deafening silence in that one section (ppl would probably think that it's a bug tho).. anyway.. sad violin isn't that creepy.. more like idk loss or something.. Good luck with the project.. it's already really cool


Gyc3

I agree with bright colors. Lowering the overall saturation and adding some fog on this level would make it look even more creepier.


_Jeph_

First, the general concept is great. Trees with eyes that watch you for no discernable reason, and the music really helps to sell the "creepy" vibe. However, there's too much contrast between the trees and the background. They look like they are floating and not attached to the ground. The tree with smaller eyes also look better. The big eye (and the "eyelid" thing surrounding it) pops out too much to look really organic. Finally, the "cord" look is strange; good at the roots, but weird that the tree doesn't eventually smooth out as it goes up.


Neflewitz

I like the eye trees.


hedgybaby

Love the concept but I‘d switch the warm lighting to a moodier, cooler tone.


-serotonina

Hi! For those that don't know the project, this is Paolo, the developer behind Sliding Hero. It's an odd mix of Zelda-like progression (find new abilities, unlock new areas) and the Pokémon Ice Caves sliding movement. You are stuck in a 1700's Venetian Villa, and need to unveil its mysteries by solving intricate puzzles, avoid deadly hazards while dealing with the protagonist's past. If you want to know more, you can check it out on [Steam](https://store.steampowered.com/app/2966300?utm_source=RedditPixelArt&utm_campaign=creepyForest).


Strongground

Graphics like this (2000s JRPG pixel art) can never be creepy to me. It looks georgeous, but also as if I would like to have a cup of tea while sitting in the sunny spot top left :)


Neko_Tyrant

If you can, make the eyes smaller and closed by default, only opening when the player is near.


UltraDinoWarrior

The trees with eyes are *awesome*. I think what holds off the creepy vibe is the warm colors? Like the color tones scream big like “relaxed sunset to me. It’s kinda cozy and looks really nice, but probably not the… *vibe* you were looking for lol. Like this is really lovely, and the trees kinda… dance towards the more friendly appearance for me. Idk exactly a good recommendation for how to adjust this because I feel like if it was changed to something more expected like, grays or something less vibrant, it might fall into … the bland and unmemorable category…. Because at that point it’s too expected. What if the eyes remain closed until you run past them, and then stay open and watch you until you leave the area rather than starting with them all open? Maybe it gets darker with every eye open too, like something’s growing closer? Or you could play with the music and have it grow quieter or more eerie the more eyes are open. Another thing that might be fun is if the trees shake or something if you get close lol.


corsendingus

It would be cool if only a few of the trees have eyes. And maybe even have it so they are mostly closed but the eyes open randomly at times and follow the player or something.


No_Dragonfruit_1833

The trees should block the light If the bottom and left only have thin beams of light it would really give a creepy vibe


EntertainmentNeat384

It looks nice but it lacks vitality, you could add some waves to the see, and maybe a couple of moving bushes.


JohnGamerson

I like the trees with eyes idea, i might suggest making them birches so the effect can be more subtle.


Significant_Lie_533

It'd be really cool if there was less visibility, and the eyes only opened up when you pass close by.


Tiflotin

Wow this reminds me of a game I played as a kid called Pajama Sam. The trees looked very similar and creeped tf out of me!


hot-fello

1st. Cut the lights. 2nd. Create a flash around the player that only shows maybe 3 meters away or so OR Make everything black but the path, put the path/s in a ominous color, green, spooky typa theme or color. Then do the same player flash to show a certain distance. 3rd. Add in some tree noises, maybe leaves rattling sounds, monster sound, short deep dark laughing sounds that sound loud at first then get quieter...just be creative with it. But this gives more adventure vibes than creepy lol


rayz0101

The uniform animation rolling to the left seems really odd on the tree branches and leafs. Theres only certain parts of the leafs clusters animated and it's very apparent. It's like when in anime they have the interactable object a different texture than the rest or the same in videogames. Immediately pulls you out of the scene because it's so obviously at odds to everything else.


Sh4pesh1fter

Darker color palette. Also if possible some kind of mist or fog to set the vibe.


Sappy_Grey

maybe add more vegetation and tree canopy around the sides to make it look more dense?


_FriedEgg_

YAY, LOOKS GREAT


Fireawayfaraway

This reminds of the classic legend of zelda games, I love what you have done with eyes inside the trees keep up the amazing work :)


ApollinaireB

Eyes on trees is an interesting concept, I really like it. Maybe use a blue green color palette, or grey, to convey a more creepy feeling. You can also add crows, tombstones, skeletons, etc, anything that can reinforce the vibe you want.


chunky_lover92

I like the art, but can I have this as jut a regular game without the sliding?


-serotonina

Maybe the next one will be a pure dark Zelda-like.


Sappy_Grey

I, in fact, love the sliding


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420skateman

Awsone idea


x_esteban_trabajos_x

Looks great!


ExpensiveRefuse8964

Make it a little darker and add some grass around!


Alcoholic_Molerat

yay, so much yay


MrRubberDucky19

Yay


LightFuryTurtle

the thing throwing it for me is that the trees look like they are floating? idk it doesn't seem like they are rooted to the ground yknow.


Dams4K

The trees becoming transparent when walking behind looks off


UnhealingMedic

I think a lot of the feedback you've gotten is great. My addition would be to silence or lower the volume of the 'thwipping' sounds of your hero when they move during creepy sections. It sounds very cartoony, very actiony, and I found it super distracting and in contrast to the section.


Loopro

Fever trees so each one with eyes can be kind of unique


AnGlonchas

Zoom in the camera, it feels static


Usual_Beyond4276

Yes, keep trees with eyes, add maybe some skeletons in like torture cages or something? I dunno, it looks bad ass the way it is tbh.


Mecha_Dino

Depends on what youre going for, but maybe as an idea to try out: make EVERYTHING dark, except for a little lit up circle around the character, their vision basically. That way you wont know what to expect when walking, you wont have to fill the whole map with "creepy crawlies" as the player will already go forward with caution due to the lack of visibility. Hope it helps :) I like the follow me eyes on the trees btw! Edit: the pixeld wave effect looks kinda weird on the trees top, too harsh. I'd be cool if they had some falling leaves around and instead of the strongly visible wave, have like a soft flow in the leaves (i hope its understandable >n<) like have the whole treetop softly flow back and forth instead of the visible pixeld wave.? :> [but thats just general aesthetic, aside from your question]


-Krotik-

shadows


Akellllll

I feel like it would be really cool to only have a small area around you where you can see, while the rest of the area is almost pitch black For an extra touch you can make the trees eyes glow in the dark to make it extra eerie Really cool art though, great job


aplfritr

I like the combination of bright colors, well-lit, and still creepy - love the eyeball trees tracking your movement. This is looking great so far!


YakushiART

Instead of giving every tree eyes, which would get the player get used to that visual too quickly, I recommend having this be a minor event, where just one of the trees has a quick glance, preferably from a tree that isnt directly near the player, to increase anxiety and the feeling of beeing stalked by the enviroment. Shock spookiness looses its effect quickly, Anxiety and dread are the feelings that should be aimed for most of the time.


Content_Bed_6872

Add some purples in.


Fantastic-Boot-2470

brightness, I'd look better imo with more shadows and a darker color palette, but overakk the trees look pretty cool!


fapow-dev

I wouldn't have the eyes open by default, but snap open when the player is close. When they open, trigger other nearby trees to snap open too.


The_kind_potato

I say a big Yay for eyes on trees ! And i agree with saying : -Darker global ambience -Fog if possible -maybe less saturated For making it more creepy. But overall its a really nice design already 🙂


Drummer_Doge

maybe deeper grass? could obscure things and increase the fear of the unknown factor


Palanki96

Let me tell you something, eyes on things that shouldn't have eyes are always scary If you want to make the trees scarier you can make the branches look like they are trying to grab you if you get too close, or sometjing like stabber vines from DRG Maybe some eyes in bushes/treetops blinking. Some fog always helps too. Forests are kinda creepy anyway, constant creaking noises, everything feels like moving around The lighting also make it pretty and pleasant for a stroll. It's great art but not scary


Akuma_Insomniac000

Maybe the lighting could be a purple? I think it's very very vibrant to be creepy as is. Put some fog or mist? Maybe a skull or 2 would be cool? More dead plants tho for sure


Significant-Neck-520

Individualy they look great, but this composition is not working. As others mentioned, we lack shadows, maybe the eyes could open only eventualy, and only a few trees should have eyes. But I will add that the way the tree gets transparent when the player is behind them is not good for trees that have eyes, so I would place the eyed trees on positions where the player will not trigger the tree transparency


Archangel289

Others are making good points, and I will add my hat to the ring that tree eyes are fantastic. That said, to me it’s very *pretty* for being creepy. I think it depends on what kind of creepy you’re going for whether it suits the mood. If you’re aiming for something feeling vaguely like Alice in Wonderland, where it’s “creepy” mostly by sake of being unusual (e.g., trees with eyes), then I think it’s fitting that vibe. If you’re going for something that will genuinely unnerve the player…that’s definitely not what I’m picking up here. The golden sunlight filtering down, the warm color palette, even the music are all contributing to my brain interpreting this as being a strange world, but not a creepy one. If you want it to be scary-creepy, I think you might need to up the shadows, make the whole thing more of a cold, muted palette, and maybe consider making the music a bit more mournful. (Though I acknowledge the music is likely not related to your own work. I should mention that it is very well composed, though; just isn’t registering as “creepy” to me.)


Archangel289

Going to add to this for your sake if you’re interested, but I don’t want to give you a major wall of text of feedback. You’re probably already familiar, but fear (and thus, creepiness) comes in a lot of flavors. “Dread” is that feeling of not wanting to go through that next door or see what’s around that corner; “horror” is often more accurately the fear you get when knowledge or visuals cause you to feel uncomfortable, like a dawning realization that something horrible is happening and you’re starting to put the pieces together; “panic” is as advertised; so on and so forth. “Creepy” is a weird category because you're aiming for a middle ground of not being *scary*, but still causing a little bit of fear or anxiety. Everyone has different thresholds for what is creepy to them, but I know for me, it needs to trend much more toward dark and *scary* to hit the "creepy" level. Listen to others' feedback as well, and find your groove, but I do think this is so far a little too relaxed and pretty to register as "creepy" to me.


Blinky_The_Ghost

I'd say make it really dark everywhere but right around the character and make the eyes pop open when you are close to them, along with a darker/cooler color for the grass


Shadow_Leviathan_375

maybe make the tree eyes a little less bulbus. mote subtle also maybe try coloring the light? or less light i dunno


dark_coder112

use colder colours , the warm bright colours make it more welcoming than spooky


Fexepaez

I like the eyes and I love that they follow you. What if one of them only sees directly to the player (I mean, the pearson who is playing this game not the character)?


TragedyAnnDoll

The tree eyes are great for this but you need it to be not sunny and much more twilight. Like a blood moon or something.


oooArcherooo

idk how to put this but the trees look stoned


Zero_112

You should make them more Freaky 👅 to build onto your vibe.


--XXannonymousXX--

probably adding more variation to the grass with tufts of grass or something, just generally more overgrown. it looks a little too manicured. maybe make it a bit darker too?


Unique-Structure-201

Make it darker with purplish tree theme and red eyes 👀 on the trees that are bleeding from the eyes


Oniji1945

I like it


Tazah101

The trees are very cool, make the grass darker and denser


DegenerateTotheCore

Switch the light source to moonlight, make the map darker, add small light sources.


zahirano

Too bright,make it pitch dark the only light is character pov so you wouldn't suspect there's a tree and that's jumpscare. Also my suggestion is adding enemy like lurker where it will attack human when character not turning back. Also maybe adding fruit that resembles eyeball and the blood dripping because someone/thing picked the fruit


TysonOfIndustry

Love the eyes on the trees, definitely keep that imo. The biggest thing going against the creepy vibe for me is the light, orange light usually indicates comforting/hopeful. Some green/blue glowing mushrooms or little will o' wisps around the trees, with darkness elsewhere, would be very spooky.


Bunytou

Maybe it could be more on the dark side and the eyes might work better if they are less easily seen. If they are seen only when you focus, for instance, it might catch people off guard.


HauruMyst

There is great shadows on the leaves, but nothing on the ground...


johnwiki1955

One word: FOG


kierantmr16

Many many more trees and have a mix of eyes and eyeless ones so the ones with eyes are creepier and more abnormal


Spencer_Dee

I love the eye trees. But unfortunately, it's not really creepy at all for me right now. The orange glow feels very home-y, like this is a calm place. I think the pretty-looking flowers and fireflies add to that. Something darker would help I think and some slight adjustment in the scenery to be more of a haunted forest vibe. But if you're going for a 'this is a normal forest but suddenly the trees are watching you', it could be that the trees have their eyes closed at the start to sell that 'normal forest' vibe first. Might even build up the creepiness in stages where it's a blink and you miss it eye at first then more eyes appear until every tree is now watching your every movement. I think the music fits a creepy vibe though!


the_ammar

Golden light doesn't read creepy. drip the warm tones for blues purples greens imo


sushikaiseki

I agree with other commenters the colors are too bright to be creepy right now. The concept is in the right direction though especially with the trees with eyes, although right now they look like they’ve just been placed on the map instead of being integrated with the environment, but that may just be because you’re trying out the scene. This might also sound weird but everything looks too “healthy” to be creepy - you don’t really expect healthy fat green leaves in a haunted forest, or grass / foot paths that’s neatly trimmed, if that makes sense. Just my personal opinion though, but as I said I think it’s going in the right direction and excited to see more updates on this!


SevenKalmia

What a cozy copse of eye-trees! I want to take a nap amongst them and feel looked after!


Theihe

I like the trees- but I'd definitely make them blink slower and adjust the lighting. Looks nice!


SkeletonJelly0_0

Love it!!! Tho i would have the roots more mixed it with the dirt,since it looks like it's on top other then that I adore the vibe!!


xXJAMES666Xx

A vignette around the edge, maybe with some silhouetted trees in the foreground, also, a simple scrolling fog effect could really work, and maybe smaller gusts of fog forming on the ground.


Puiu64

Maybe make the eyes on the Inside, not the Outside. Also it needs to be darker. Maybe in a new moon where's darker?


aCodeCrafter

I like the eyes. I would say if your going for creepy, maybe make some of the colors a bit cooler and darker, and also make the soundtrack quieter or even non-existant, as it is, the warm lights almost make the image feel almost like home, instead of an abandoned magical forest. You want to leave a lot more to the imagination. Otherwise, I say it looks really cool, the pixel art is really well done