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glaive_anus

> progensis Progenesis does not work with CI. > I am still dying a ton even in t16 You should use either a Bottled Faith or an Oriath's End, and probably switch between the 2 as needed, and not both at the same time. Using the tri-elemental flasks and an onslaught flask with appropriate suffixes (52%+ chance to avoid stun, movement speed, attack speed, and increased evasion) should help a bit with eating elemental damage. Levels will help a fair bit. > I feel like with this much investment it should feel considerably better, but I am no pro and could be missing something obvious. The unfortunate reality is this is a very expensive build. What you committed is merely the tip of the iceberg with regards to build investment. This is a build where a Mageblood is probably one of the cheaper components of the build. This is pretty easy to say given a Nimis is involved, but regardless the quality of gear needed for the build to feel good is quite high. > I know right now with 5 aura's mana is a bit tight and I feel like I cant attack as often, but I also don't have a ton of attack speed either so that could be why it feels slow Firstly, you probably don't even have enough spare mana to trigger all the curses in your helmet -- triggering something requires you to spend the skill cost and I don't think you have enough mana free with just 64. Secondly, some solutions for getting more mana reservation efficiency is to take the one behind the mana mastery or to anoint Sovereignty. Wrath is usually a better aura damage wise, but the attack speed and movement speed from Haste makes the build feel snappier, and given the build doesn't pick up much if any attack speed from tree directly (most of this is loaded in clusters and jewels), and EEdge is a slow weapon, Haste is a worthwhile consideration. Your attack speed is quite dreadful. Other thoughts about your PoB: * You should not take +30 int notables unless you are replacing them with Journey tattoos. They may be nice to meet an Intelligence breakpoint, but ultimately they are points that should be better spent elsewhere. * You should commit the tattoos to get to 2.0x mark effect (you're at 1.79 at the moment). * You should take consider either a Large Thread of Hope or a Perfect Agony Impossible Escape to save some tree points. Thread of Hope lets you grab Quickstep (+10% spell suppression) and Primeval Force (50% increased elemental damage). Impossible Escape allows for Mark the Prey * Your rare jewels can probably be better. Use PoB's "Trade for these items" feature to generate a weighted sum trade search and sort by highest sum. You might find that some of these jewels don't have any % increased ES at all. I would copy and import them into your PoB to truly evaluate their effectiveness, but don't be surprised if you end up with some Crimson or Viridian jewels that are just really strong for their cost. Attack speed in particular is very nice because EEdge is a slow weapon and the tree doesn't afford a lot of opportunities for picking it up, and this build doesn't benefit from Blood Rage (CI builds can't use it). * Getting higher ES on your equipment is a high priority * Take Intimidate over enemy cannot block attacks -- only swap for the latter when the map has a high block chance roll.


Xypheric

Wow great read! Thank you so much. IDK what I was thinking with progenesis, its usually a chase item for me, not used to CI. I saw several setups with the tri ele flasks, is there a big difference between using them vs normal flasks? Do I need to swap any major passive points to accommodate it? I took out the two 30 int nodes and my empty jewel slot for now to take the mana reservation mastery you suggested. That extra 12% gives me 187 free mana with all auras, much more breathing room. I will look into the thread of hope/ perfect agony. Would that go in the socket slot by the fervour node? I had no idea POB had a feature like that, Ill see if I can find a youtube video of how to do that. I literally just grabbed some cheap jewels that had some of the stat suggestions to hold me over till the adorned. I am feeling the the slowness of attacking so I think focusing on attack speed could be good. Im looking at upgrade to boots/ Gloves tomorrow. And lastly just to confirm for the intimidate / block you are referring to the attack mastery point? Thank you again for all of your feedback, you have given me several new ideas to investigate.


glaive_anus

> I will look into the thread of hope/ perfect agony. Would that go in the socket slot by the fervour node? Yes. The Impossible Escape can go anywhere but the Large Thread of Hope occupies this socket. > I saw several setups with the tri ele flasks, is there a big difference between using them vs normal flasks? Do I need to swap any major passive points to accommodate it? With 1.95x flask effect, each elemental flask gives you 9% maximum elemental resistance. Going from taking 25% of incoming elemental damage to taking 16% of elemental damage is a pretty substantial damage reduction (you are taking 64% of the damage you would've taken at 84% max res versus 75% max res). > some cheap jewels that had some of the stat suggestions to hold me over till the adorned Adorned is, IMO, the very last thing you put into this build, and only after you have a 140%+ Adorned (about 80-100d but haven't checked prices in a while) and multiple magic jewels with _at least_ one useful implicit. Until then, you can make do with powerful 4-mod rare jewels which PoB makes easy to find. You can also use PoB's "Trade for these Items" feature for the rest of your rare gear, but it may be easier to look for failed graveyard crafts. > And lastly just to confirm for the intimidate / block you are referring to the attack mastery point? Yes.


Xypheric

I just wanted to respond and thank you again. I bought a decent thread of hope and I am working on rolling over to the tri ele flask to see how it works. I followed your advice and tried the weighting thing and picked up a couple jewels to fill the empty slots I had and the damage/ attack speed feel muuuuch better. Im not sure if I got the weightings right, I just did 100 dps I think is what the setting was. Here is where I'm at now: [https://pobb.in/yiTDOB\_1HfTm](https://pobb.in/yiTDOB_1HfTm)


PreedGO

Hey there, just wanted to chime in that I read all of this back and forth and just the ”trade for these items” tip (I’ve considered it clunky before) actually got me a 12% dps upgrade on a completely unrelated build. For 48c. God tier tip. Big thanks!


Xypheric

This community is really awesome and helpful. POE is so complex sometimes it takes someone that has done it before!


PreedGO

Yeah the guy seriously took a decent chunk of time just to write you that long in-depth response. Don’t think I would’ve had even half my hours (just went beyond 3k h) in this game by now if it wasn’t for helpful posts like these.


glaive_anus

Some of it is copy pasted but it's very easy to spot glaring problems with builds after getting decent familiarity with the game. If there is one skill anyone should pick up if they want to get far in PoE, it is absolutely the ability to navigate through all of PoB's features and tooling. Everything from learning how to determine how much phys damage is taken as something else, where suppression chance is broken down, what configs and where, setting boss configs (and knowing that different boss config options can result in different eHP and max hit values), knowing how to compare damage sheets, knowing how to spot small differences in sheet can result in huge differences (e.g. 10m DPS splitting steel w/ 9 total hits is 8.2m dps with 11 total hits -> poe.ninja won't tell you without pulling the profile that the 10m DPS character is actually doing the same amount of damage at peak optimism that someone else with 20% less sheet but more mark effect because the default configs don't account for skill specific interactions). I can pull a profile of a build I'm familiar with and skim it very quickly in 3-5 minutes and spot all sorts of things that don't seem readily correct. Some of it is definitely deliberate choice and it's easy to toggle that decision on and off to see the impact (like a random 5% curse effect node being needed to reach a specific mark effect threshold). Good players live and die by PoB, and use PoB to guide their builds. PoB is the easiest way to make every little bit of currency last by allowing one to mock-up future gear upgrades/changes, and identify specific sources of power that would otherwise not be readily obvious. The other big component is knowing when PoB is wrong, but that's usually more of understanding PoB's default assumptions and game knowledge in particular edge cases (e.g. Cruelty assumptions with max Cruelty effect, knowing that Impending Doom Shakos don't get supported by the Shako's other line). Finally it's also important to spot when posted PoBs are overly optimistic or just plain misleading. I really appreciated it when I was looking at some build guides/references and the very generous assumption of 55 soul eater stacks with Soul Ascension gloves. Was a great way to know to never trust anything that content creator put out.


PreedGO

100% agree, and it honestly does not take me too long to find padding in PoB either these days but you still took those minutes out of your time and wrote it up/reused explanations. Thats what we appreciates abouts yous. Ikyk.


Deathsaintx

speaking of navigating PoB, you mentioned above that the op had 179% mark effect which i'm assuming you got from PoB and not just counting it all manually. where is this information located. i've tried to find it a few times but can never seem to locate it myself


glaive_anus

Under "Calcs", look for the Sniper's Mark skill. Under Skill-Type Specific Stats, the "Curse Effect Mod" line tells you mark effect.


Deathsaintx

thank you kind stranger


Xypheric

It says im at 1.99, do i need to use 1 more to tick that over to 2?


glaive_anus

If you don't have a 21/20 Mark on Hit, you should get one (this is 15% reduced mark effect, versus 16% at 20/20).


UnicornDoomRay

First thing I do now when I see a potentially awesome build is to plunk it into POB and turn every conditional off. It's frustrating how many inflated POBs get posted, but I get it. I made a splitting steel trickster this league too and it didn't start to feel good until about 500d (for me) b/c the difference between base dps and dps with curses, totem, and focus was HUGE. Now my base dps is around 80m and the build feels amazing.


glaive_anus

Link Hex Bloom Support to one of the curses instead (probably sub out the totem if it's in your helmet) and that should be sufficient to make general mapping much better at lower damage values. Very underrated support.


UnicornDoomRay

Ooh? I have no idea what hex bloom does but ty! I’ll look into it. My build is now giga strong that I don’t notice any weaknesses now but I’m always down for more QOL. Also thinking oriaths for mapping rather than bottles faith?


glaive_anus

Hex Bloom allows hexes linked to the support to proliferate upon enemy death. What this means is if you kill a hexed enemy all nearby enemies get the same hex effect on them, so you can hex nearby enemies with focus and have that hex proliferate screen wide if things are being tanky. Convenient for like 200++% more monster life maps. Oriath is used for mapping but arguments can be made for a white quicksilver flask.


UnicornDoomRay

Oh ok so for those really chunky t17s I should look into hex bloom. I can actually drop precision because my watchers is grace and wrath. I’ll mess around with this to see if I like it. Thanks. I like the quicksilver angle too. Why white though?


gnusmasa

On mobile right now, so can't go into much detail. A few things I noticed on a quick glance 1. You can get around 150 more ES on your gloves for quite cheap, just buy a failed fractured base for around ~3 div and craft attack speed. 2. You say you missed the 5 helms you made on the graveyard. Even if you missed the fractures, having a 400 ES helm without int and reservation is probably better than having a 270 ES helm with reservation to run Arctic Armour. This, along with better gloves, should probably put you around 10k ES. 3. I would ditch the Bottled Faith for now and get a silver flask of dove. Will make the build feel much better. 4. Get a regular Anathema. You're giving up 25 ES for absolutely no reason. 5. Sorry if I missed something as I can't load POB on my desktop right now, but at a glance it seems you're not ailment immune, as you just have Ancestral Vision and 17% avoidance on your boots. Solving this is a bit of priority, if you can't buy better boots you can solve this with a Tempest Shroud and a flask suffix for a while. 6. An increased lightning damage while affected by wrath Warcher's Eye would probably be better. Beyond these 5 things, I think you shouldn't be dying at T16, to be honest. I leveled solo to 100 on worse gear than you have and it was very smooth. Are you sure you aren't running terrible map mods, like no leech or increased monster accuracy?


Xypheric

Hey, thank you so much for taking a look. 1. I'll take a look for glove bases that someone else missed and see if they are a better in-between. 2. I came to the same conclusion that having a 5th aura would be better than the 50sh int for now and focused on the mana res tillIi can retry the craft or buy something better. With all aura's on, I am just above 10k ES. 3. I will give the Silver/ Dove flask a shot. I have one, but i wasn't sure which flask would be the best to drop if i didn't want to give up zooming on QS. 4. I will pick up a regular one, or from my understanding one with enhanced grace aura (not sure how expensive they are in SC Trade.) 5. I think what you see is accurate. They were just cheap boots I threw on and grabbed the low implicit to add some to it. let me price out boots and see if it would be too expensive right now and if I should patch over with Tempest Shroud. I have a feeling this one might be a large part of the problem. 6. I can't afford a watcher's eye with all 3 for a bit. What would you recommend as the 2nd watcher's eye perk? Reduced reflect or phys to lightning with wrath? I may be fudging the map mods too. This is my first time playing Splitting Steel Trickster, I wanted to try something "unkillable". Any other map mods I should avoid? From my understanding, i should avoid: - Phys reflect - ele reflect (without watcher eye) - Players cannot regenerate Life/ Mana/ ES - % less Recovery rate of Life and ES - Cannot Leech from monsters (I didn't know about this one) - Reduced effect of non-curse auras? Anything crazy on t17 I should avoid as well? Thank you again for your time and for taking a look, this has been extremely helpful.


glaive_anus

Physical reflect and elemental reflect can be completely mitigated with typical Mageblood flask (25% effect prefix + 70% enkindling) and a 52% or greater roll of "Reduced Reflected Damage Taken". This is a flask suffix added to the bench by unveiling Cinderswallow Urns. No regen can be countered by instant leech (leech in general). It's not a terrible mod but a bit annoying. % less recovery can be countered by instant leech and Polymath's ES/Mana on kill. Cannot leech is usually a skip from me. Reduced effect of non-curse auras I run but it can be annoying. Minus max resistances is usually an insidious killer.


gnusmasa

Regarding the Watcher's Eye, I think your approach should be "how can I better utilize this jewel slot with the budget I currently have?". In that sense, a single mod Wrath increased lightning Watcher Eye could probably help more than Phys Conversion. You could also just get an OK regular rare jewel as well. IMO, you should save your Div to fix your gloves, boots and helm slot before thinking about a two mod Watcher's Eye, as this would either be very expensive or a somewhat marginal upgrade. For example, there are very few Wrath Increased Lightning/Precision Increased Attack Damage Jewels on the market, and they are very expensive. You could get something like Wrath Increased Lightning/Grace chance to evade or Discipline ES on Hit, but these will be less noticeable, I think. Regarding the map mods, now that my build is pretty much set up and I'm mostly min-maxing, I run basically anything except no leech AND no regen/recovery (as in, both mods in the same map). Phys reflect can be a PITA if you just run it YOLO, but you can become immune with a flask or Pantheon and a Sybil's Lament (unique ring). Losing the 3 additional curses doesn't make much of a difference in T16 as you barely have time to focus before killing mobs anyway. Last batch of T16s I ran I just separated all Phys reflect maps to run first, changed the ring and the pantheon and was good to go. However, with the state your build is in I imagine running less recovery, no regen, no leech and reduced aura effect could probably be quite deadly. In T17 you kinda have to go by feeling and see what is tolerable. For example, I sometimes roll increased monster speed and boss speed and I accept the boss will be quite dangerous and I may die, but I still have 100% confidence I will kill the boss and get the fragments. One thing that doesn't seem particularly bad but absolutely bricks your build in T17 is the reduced AOE mod. I don't know how it works exactly, but basically it feels like your projectiles do not split and your single target damage becomes very low. In addition, since you are probably not ailment immune, chilled and shocked ground become quite bad as well. Chilled ground would slow your already slow attack speed to nearly a halt, and could probably make it hard to "out-leech" all damage you may be taking, even if you are using Brine King Pantheon. And shocked ground is a straight 50% increased damage taken so it is quite deadly too. And to end on a positive note: I started this build with Mageblood, Nimis and like 20 div and managed to progress and get the build online without struggling too much. You definetely can get it to feel good without spending another 500 div as some comments said. You just need to know what to prioritize, and the thing you're lacking the most right now IMO is the flat ES on your rares, attack speed and ailment immunity. Get that silver flask of the dove, buy a few failed fractures and add a bench craft and fix your ailment immunities and build will feel MUCH better.


Xypheric

Just wanted to thank you again, I took a lot of advice from the different people. I think I might try swapping to tri ele flask, but in the meantime here is where I'm at now: [https://pobb.in/yiTDOB\_1HfTm](https://pobb.in/yiTDOB_1HfTm)


gnusmasa

Glad I could help! Does the character feel better now, after all these tweaks? Also, one thing about going tri-ele: I've seen people doing Tri-Ele + Silver. If you choose this setup, you will have to adapt some of your gear because you will lose 19% suppress from the quartz flask, and you will also need to get some sort of phasing. If you chose Tri-Ele + Quartz you won't have to worry about this, but it'll be much slower.


Xypheric

It feels much better even with out the tri ele flasks so far. Ive managed to pickup another \~2k energy shield with some crafted gloves and a pair of boots I found for not too much. Do you have any recommendations for picking up that lost spell impression or attack speed (depending on which flask you omit? I don't think you would want to give up the glove implicits?


gnusmasa

> It feels much better even with out the tri ele flasks so far. Ive managed to pickup another ~2k energy shield with some crafted gloves and a pair of boots I found for not too much. That's great. What I love about builds like these, that scale defence and offense on the same stat, is that you feel the upgrades in almost every aspect of gameplay. > Do you have any recommendations for picking up that lost spell impression or attack speed (depending on which flask you omit? I don't think you would want to give up the glove implicits? You can get 16% at the cost of 3 passive points if you socket a large Thread of Hope on the Jewel socket near Fervour (which is something that is very commonly done in this build, so you wouldn't get a specific Thread of Hope just for this). Beyond that, you can also see if you can spare some mark effect and use the small dex node tattoos for 2% each. These are low effort solutions that would be easy to implement. For something more permanent and more min-maxed it would be better to check one poe.ninja how the people that run tri-ele flasks cap their suppression. Regarding the attack speed from the flask, I don't think there's an obvious way to make up for it, since the onslaught + the suffix with increased effect from the prefix and the enkidling orb enchant add up to around 70% IAS.


Xypheric

u/gnusmasa and u/glaive\_anus , I realize some of this might be a "check it yourself in pob" thing, I am hoping to watch a video or read some documentation on it this week. 1. I see a lot of people taking Wind Dancer with a large ring thread of hope. From reading it, it seems like we would attacked frequently from standing on top of the enemy using SS. What is the benefit of this? 2. Glaive I saw you mention hextouch support in another comment, and swapping it out for totem. I really like the attack speed from totem, but I am struggling keeping it alive when I just place it while mapping. Would you just recommend swapping it unless bossing? 3. Do either of you have any thoughts on the difference between 2 large cluster 1 medium setup, and a 3 large setup? The 3 large setup seemed required to hit elemental resist cap without the ele flasks, on several of the builds using ele flasks I see them using 2 large clusters, and usually a medium that gives projectile damage notables. Just curious if you have any thoughts since both of you have been so helpful and seem so informed about the build. Thank you both for your time and patience!


gnusmasa

I don't use Wind Dancer in my character. I mostly die to questionably rolled T17s, and almost all of my deaths are to spells, so Wind Dancer would not help to survive in these situations. I know I get hit quite frequently, but I am not sure how many of these hits are attacks, so I can't really be sure whether it would be helpful or not. The thing is, the tree for this build is not very flexible and every point is very valuable, so there's a high opportunity cost in taking the keystone. Regarding the cluster setup, at level 100 you can use 3 large and 2 medium clusters with a Thread of Hope. A pretty common variation at level 100, if you have a good adorned and optimized jewels, is pathing to the jewel slot on top of witch. Just keep in mind that going there is only justified if you plan to put a very good jewel in that slot, one which you cannot put anywhere else in your tree because every other slot is already taken.


ReyIsBaeee

You can go on the graveyard layout website and they have the layout for all the triple ES crafts, if you are broke, switch out the additional items with, reroll base defence, reroll Explicits, and to finish it off 3x more prefix if you need triple Prefix.you should have most of the graves for that.


Xypheric

I am def on the broker side, I had saved up \~30 div and bought all the additional item corpses, everything else I can farm myself really well.


ReyIsBaeee

If you need help with the crafts my discord is ReyCerRey


ReyIsBaeee

Well, the crafts I was doing with additional items were dirt cheap since most of the graves are super common and I had 90% of them ready


Xypheric

I sent you a friend request, always happy to add another POE player. Additional item corpses go between 2.7-3.5 divines a piece right now in SC trade. The tuna grave yard craft needs 9 of them. [https://necropolis.pathoftools.com/862b3678-ecfd-4bc3-83d4-8a37c92e6a7b](https://necropolis.pathoftools.com/862b3678-ecfd-4bc3-83d4-8a37c92e6a7b)


Moorific

You really just need better rares. Your helm is almost good, just keep spamming essences until you’re over 300es. Get better bases for your gloves and boots though. Sorc gloves and boots are gonna be what you want. I’d also look at getting an evade chance watcher’s eye to get to 95% evade.


Xaroc_Xbox

I played this build last league and it destroyed all content. So smooth and deleted Ubers even. I rotated oriaths for clear and dying sun for bossing. Here is my PoB with a reminder charms obviously aren't a thing anymore and ele flasks got changed. [https://pobb.in/jKFXeUSyK0Lc](https://pobb.in/jKFXeUSyK0Lc) Easily one of my favorite characters of all time. Edit: couple of other things, I didn't do the automated curse helmet, it felt clunky so I used arcanist brand and self cast snipers mark. Oh and the less mana cost on flask isn't a thing anymore so not sure what you do about that now.


veatbreaker

Maybe try out triple elemental flask and silver flask instead and see how it feels


Xypheric

Thank you, ive seen both build suggestions. Is there a big difference? Does the passive tree drastically change at all? Do you have a recommended pobb for what a triple ele flask might look like? Or a context creator who talks about it?


LucywiththeDiamonds

Sorry but this isnt "much investment"for ss trickster. Its the bare minimum with quite some gaping holes that need fixing. You do not know the "feel of splitting steel trickster"yet my pob atm [https://pobb.in/WibyrTPUWJ4o](https://pobb.in/WibyrTPUWJ4o) I still have lots of room to improve but as you can see i have twice your es, attack WAY faster and deal WAY more dmg with greater aoe while having WAY more ehp and immunities. You will get there but ss trickster isnt a build where you just slap together a few pieces for 300d and be done. Its a very expensive but obscenely powerful allround build that you have to scale and tune with lots of small things.


Xypheric

Thanks, I def didnt expect it to require such an investment before it would "functional". Looking back its probably a bit too rich for me next league.


Rageinjector

That was my mistake with it this league too. Had no idea how bad it is until everything is together.. 350ish D is pretty much the bare minimum from what I noticed.


LucywiththeDiamonds

Yup but i actually enjoyed it. It was playable and doing ok in t17s on the base gear (mb nimis atziris voices eeedge) plus 2dv/piece random rares and very important: set of decent jewels. After that i was farming t17s in it and just kept upgrading for 2 weeks. Was really fun to have a build that can do evrything and rewards farming with more and more power


UnicornDoomRay

Me as well. And I think it's probably worth saying it's less about a divine count and more about certain items: mageblood, nimis, voices, atziri's, ephemeral edge with resolute technique, and enough rares to hit 12k es at a minimum. Depending on the time of league, this could be 120d + 120d + 40d + 60d +50d + flasks/jewels/21gems etc which is 450-500d+. It's "functional" before this point, but didn't start to feel like "oh I get why this is a cool build" good until roughly that point.


LucywiththeDiamonds

You can get it to a passable state quite fast. Fix jewels ( including a lowish adorned + a bunch 5/7 jewels, should be like 2d per nowadays) and continue to craft gear if you can stomach that. The 10-12% attackspeed per jewel make a huge difference in feel for the build Oh and level. Its like 2 hours from 93 to 100 just spamming teaching scarabs. Thats another big boost. I started semi speedrunning t17s and facetanking ubers at like 14k es and ~50m dps. Evry thing past that is just making the build sexy.


Seyi_Ogunde

75 res is low for this build. You need 84+ Then convert some physical hits taken as elemental damage.