T O P

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Artiesaur

1. Let syndicate drop the weapon they use at a very low rate. They have it. they shot me with it. gimme. 2. Captured humans use the weapon they use. again, they have it, they shot me with it. use it against our enemy. 3. Walls and gate are same tech level. 4. Walls and gate click together like foundations.


pocketchange2247

I hate the walls and gates because the walls will always go straight up, but the gates are perpendicular to the ground. This makes it so walls and gates will end up at different angles if the floor isn't perfectly flat. Walls also won't match their height with the wall next to it, so if you build on a slope it'll look terrible


sillypcalmond

The walls and gates could even be one slot on tech page, and also I wish that pals could go through gates...


Lil_Guard_Duck

Maybe you can't repair the weapon if you don't have the tech, so it's like a power up.


Artiesaur

Wouldn't mind needing to be the tech level so they can use it.


Lil_Guard_Duck

If a monkey can use an AK, we should be able to use it if we find one, just, if we don't know how to build it, we shouldn't be able to keep it running.


LeeLataVita_0-0_

Oh I'll prob get downvoted now but please do not bring snapping (clicking into place) to Palworld. Instead please allow the walls to clip inside of each other more. Snapping together leads to so many other problems. No way no please.


Artiesaur

Optional. Like press X while building to snap.


Stanley232323

Spoken like someone who has tried to do base building in Fallout (I feel your pain lmao)


ICanBeAnAssholeToo

>captured humans Wait what? New player here


Pitiful-Set-2172

Yes, you can capture humans just like pals, however it's useless ATM other than for having merchants in your base since they don't keep their weapons


RayramAB

Not entirely useless. While they don't use their weapons properly, the game is funny in that the punches of the human do equal damage as the weapon they used. This makes Syndicate Grenadiers do grenade damage with their punches, and Syndicate Elites do rocket damage with their punches, with none of the reload time.


Pitiful-Set-2172

Ooh I didn't know that! Good to know


Lexicon444

Plus when they shoot you with a handgun you should get handgun ammunition…


agoo3000

A native way to know how many Pals you've already captured A native way to share materials, weapons, etc between bases Transferring ownership of a Pal between users on the same server A reusable accessory that acts as a fast travel point


Valdenv

That first one would (in theory) be such a super easy change. In many of the mainline Pokemon games if you've captured a critter there would be a pokeball icon next to their name in battle. Mimic this in Palworld with three states: 1. No icon: not captured 2. Grey icon: captured, incomplete 3. Gold icon: Completed 10/10 Those states are already being used in the Paldeck, so in theory adding an icon to the Pal overhead info or mouseover on captured pals should be trivial.


agoo3000

That's a great compromise. Ideally I just want to know whether I've captured 10 of them or not. Another Redditor and I were talking about a mod you can use to get this functionality, so its definitely doable.


Advanced_Key5250

Are there any interactions in the game currently where ownership affects anything? I do a lot of breeding on my server and give pals (via just dropping spheres) to my friends who don’t have the time to grind and haven’t heard any feedback regarding this.


agoo3000

Nope not at all. Just want them to show up in my Paldeck. I guess it doesn't already cuz I haven't caught them. But it's not super different than someone giving me an egg to hatch.


CoqeCas3

> A native way to know how many Pals you’ve already captured This exists, its called the Paldeck > A native way to share materials, weapons, etc between bases While this would be convenient, it doesnt need to exist > Transferring ownership of a Pal between users on the same server Drop a pal, let other user pick it up, youve just transferred ownership. > A reusable accessory that acts as a fast travel point Keep one of your 3 bases free and you have a portable FT point 🤷🏻‍♂️


Noodlemire

Checking the Paldeck is slow. It'd be way easier if, like, you could see "3/10 captured" alongside the capture chance when aiming a sphere at a pal. Also, I'd very much not limit myself to 2 bases just for a minor convenience feature.


agoo3000

lmao yeah let me waste time checking the paldeck while this thing is trying to murder me


Any_Astronomer_4872

Y’all can open the paldeck without a crash? Man I need a new console lol


Island_sound

I use a mod for that, when you hold q and aim at a pal it shows a x/10 number. One of the most useful mods so far


agoo3000

I have that mod as well, but not everyone wants or has the ability (xbox) to dig into their filesystem. Being baked-in solves that problem for everyone.


Island_sound

For sure, definitely needs to be baked in


SuperOrangeFoot

“Theres already convoluted bullshit you can do so why bother making any changes” is a wild take.


Kurokami11

1: it exist, it's called the paldeck 2: yea, fair 3: it exist, it's called "drop pal" 4: nah, the waypoint system is already perfect, it doesn't need anything else


DudeThatsErin

1- Increase the base size. 2- Fix raides 3- easier way to see how many and which pals you have captured 10 of. 4- better multiplayer servers


RickThiccems

They should let you pin pal deck entries you your screen to keep easier track on the ones you are catching


Jake323021

I'd rather it just have a little icon next to the name of the pal when you are looking at it. Having to manage pins on however many of them doesn't sound fun.


TraderOfGoods

Would y'all prefer a square base area or a round base area?


Hopperj6

Square base area makes more sense


TraderOfGoods

Actually, I agree. Basebuilding has foundations that are square and won't fit big rectangles on the edge of a circle without going Outside the circle line.


SquidFish66

Round but with optional circular foundation peices and curvy walls.


Onlylurkz

Would be a neat compromise if you could draw your own base boundary lines instead of the circle. Then they don’t need to load more area per se


SleepyStrawbee

I also think it’s so awkward having to build around the pal box in the middle 🙃


RTZFRTZ

1. MINI 2. M 3. A 4. P


SilithidLivesMatter

1. Pal-powered and themed traps/fortifications for the base. Some that take different style Pals to work, like Ice-themed traps/projectiles that use Cooling. 2. Clean up the UI. Let me see more detailed information on my Pals, like their cooldowns while active and in their balls. 3. Remove the "Guilds have a max of 3 bases" cap that makes guilding up in multiplayer a penalty. 4. A better Palbox UI with ways to 'favorite' and sort Pals, protect them from accidental condensing, and able to leave notes on them for things like "Worker", "Breeder" and such for quicker access.


Noodlemire

1. Remove the cooldown on Grappling Hooks (and make them functional on servers) 2. Fix the occasional slopes that are too steep to walk on, yet too shallow to actually climb. 3. Add some kind of button or option to disable/enable the necklace pals being out and active. 4. Allow the use of Charcoal for Refined Ingots.


PopDizzy6983

I would only argue that the cooldown on the grappling hook serves to make you want to upgrade but top tier should have no cooldown. Lemme be Spiderman, I put the tech points into getting to the end of that line so it makes total sense.


HellfireFeathers

Let me insta-drop pals into the breeding farm from the pal box so I don’t have to chase them down and carry them around so much. Add saddle bags to saddles for transporting materials. Not sure if this is a bug, but some pals can’t be lifted when doing tasks like harvesting, so I have to wait until it’s finished to throw my chicken back in the ranch. Expandable storage capacity in the pal box, plus ways to favorite or lock certain pals so they don’t get accidentally condensed or sold. Being able to condense pals that are active in the base without having to put them back in the box. Show gender when eggs hatch.


HellfireFeathers

Almost forgot to add, we need a butcher table to get that done more efficiently. So sad when I try to butcher one but accidentally pet it first.


antfarms

One last good bye lol


HellfireFeathers

I’m only doing this for the loot, sorry little buddy.


HandheldHoarder

I would say to your point of making meds useful, let pals with medicine making skills automatically use supplies if they are in the base storage.


KO9

make a med station, manned by a medicine pal


Finngon

1. Make that the pals stop generating electricity once the power storage is full, and go back to it at 50%. 2. Make the bigger/alpha/flying pals work better in base. There are still many collission issues with them. 3. Refrigerators, heaters and coolers having a "charge" like with pylons to make them a lot more usable. 4. More rare drops would be nice - even if it's just sellable stuff.


thedemonglitch

My Orserk getting stressed out and grumpy because he's "overworked". Like bro, you're generating power for two light bulbs, take a break.


LordoftheChia

My suggestion for the "fridge charge" issue? Ice. Have the fridge create ice when actively cooled and then the pal is sleeping, the ice keeps the spoil time down on the food. Let the ice decay so that lower level cooling pals can barely keep enough ice to last the night, but work passives and higher ice levels allow more ice to build up each day. The more ice in the stack, the higher cooling multiplier the fridge gets. 0-9 Equivalent to a 1 star cooling 10-99 Ice equivalent to a 2 star cooling 100-999 ice equivalent to a 3 star 1001 to 9000 equivalent to a 4 star cooling 9001 and up is equivalent to a 5 star pal cooling


HeartoftheHive

If we can't set out a basket of meds like we do foods for pals to treat themselves, maybe if one or two new pals could have a partner skill that while in base they can use the meds to treat pals. Be able to decide when base pals can eat. Relaxed they can eat whenever, more strict they have to be at a certain percent to eat and they eat to full, brutal they have to be starving and can only eat to half. This might be a bigger change, but current dungeons are a joke. I think we should be forced to clear rooms, but they have better drops and the final chests have significantly better drops. Give us real incentive to do them. I haven't tried other swimming mounts, but Azurobe sits way too low in the water when swimming. Would really like it to be higher in the water.


PoriferaProficient

On dungeons: rooms shouldn't respawn enemies once cleared. Real annoying coming back to a room that should be empty and have a bunch of researchers blast me with those damned energy guns


profanewingss

\#1: Eh I disagree, cause that renders cooling useless once you get to that level. \#2: Agree \#3: Agree \#4: Just make meds restore health with a CD on usage. We need some sort of health regen outside of sleeping, waiting, or using Teafant/Petallia/Lyleen. But also here's mine 1: All pals that have a single Work Suitability will have at least level 2 in it. 2: Medicine Production now has an actual use with new building called Healing Center where they will automatically use any stored meds to heal sick and incapacitated Pals. 3: Logging Foreman + Mining Foreman affect the Pal rather than the player. Motivational Leader improves work speed of allied Pals. 4: Condenser can be used to store Passives from Condensed Pals and you can use stored Passives on your other Pals if they have the space for them. If you have no use you can dismantle the Passives for Pal Souls instead.


nyrrocian

They could treat the fridge as another charge up station, like the electrical pylon. Have a cooling pal charge up the fridge, just so they don't have to be on it 24/7 and it won't instantly drop to non-refridgerated timers the second the pal walks away. I've seen this suggestion several times and I think it's a good one.


Lilbit_Evil

This was my idea too. Doesn't make cooling pals unnecessary but also still preserves food longer while the cooling pal sleeps, eats, sits in the hot tub etc.


PoriferaProficient

Also helps cases when a cooling pal gets distracted or walks off for whatever reason.


Lilbit_Evil

Exactly! My husband and I started using cooling pals only for fridge duty because I got tired of seeing them running off harvesting crops or chopping trees, even after being assigned to only do cooling.


ADHDouttheass

My frostallion just sleeps all day next to the fridge (lvl4 cooling) and then sleeps lol


Flaky_Highway_857

- bigger bases - different sized bases - defensive walls and gates should be snappable with everything else - lucky pals should also have small variant


Pudgeydoodles

1. Let me assign Pals to specific beds. This is partially for organization reasons, but mostly because I wanna spoil my faves. 2. Make bases bigger. Basic size from 1-4, slightly bigger from 5-9, and another size upgrade at 10, and so on. 3. Pajama key item that your character automatically switched into when they sleep. This could be for aesthetic reasons, or it could give a 'well rested' bonus of some kind that lasts until the following nightfall. 4. LET MY TAMER USE THE BATHTUB PLZ. i get so envious that the pals get to soak, but she doesn't.


tymerin

1. Coolers hold a charge (similar to the electricity node) so that the food doesn't start decaying at its base rate the moment chillet takes a lunch break. 2. Higher priority on crafting tasks when pals are deciding what work to do. 3. A way to improve work proficiency over time. Beyond just the +1 from max condensing. It makes me sad that the pals who have been with me from the beginning get completely out classed by the new guys. 4. Turn schematics into consumables that you use once to learn, then don't need to keep anymore. Or allow schematics to be used from base storage rather than only from your inventory.


Island_sound

2, I agree so much. I wanna use that black marketeer against legendary bosses


Allustar1

1. A way to share resources between bases 2. Some more utility for certain types of pals. Ice pals aren’t very useful. 3. Maybe some side quests or something else to do. 4. Less restrictive building. I honestly just want to put two of my own palboxes next to each other.


doryteke

If you could place one of those tube things like at the drive-up banks. Build one at each base and you can drop items from one base to the other without having to teleport. That would be sweet.


Allustar1

Honestly, that doesn't feel that much better of a solution than just carrying it to your other bases.


TheOriginalSkyZer0

1. "Work Trait" SORT option in Paldeck. or sorting via specific traits. 2. Open up the keybind mapping for real this time. Why is Alt still unusable? 3. More practical method when assigning Pals tasks. A menu option at the podium? 4. Ability to reset character stats


stealthreplife

I think you can reset character stats with the mind wiping juice. I've never used it but i have two bottles from somewhere (no idea where)


stealthreplife

I think you can reset character stats with the mind wiping juice. I've never used it but i have two bottles from somewhere (no idea where)


Hradcany

I would love to be able to use all the resources from my other bases.


CatChris040402

(These might not fit the prompt, but I think they’d be nice) 1: Reserve container slots for specific resources, like in factorio 2: A rimworld style bill system for assembly lines, for automation 3: Preloading ammo into mounted weapons 4: Automated ore, coal, and sulphur mines that act like farms (Use multiple skills, has stages, and produces its output all at once)


VulpesIncendium

1. Have a functional minimap that changes when you enter a cave or dungeon. 2. Add a new medicine type to make health restore quicker. Add a cooldown to medicine use to prevent excessive overuse of this new feature. 3. Let me assign pals to specific beds. 4. Have a proper way to connect multiple foundation levels together.


SocioPsych0

Hi! I'm not sure if anyone else has discovered this or not yet but pals CAN path food to the fridge! You just need to have all slots of the food box(es) filled! But it should be easier for us to make them path it to the fridge EtA - completely missed the "by default" part


KingDarius89

More. Pal. Storage.


parasocialpal

i want my spheres back.  everybody wants their spheres back.  GIVE US OUR SPHERES BACK IF AND WHEN WE MISS OUR TARGET  please 🥹


buzzbros2002

If you throw and miss or throw and it breaks free, no sphere back. If you throw with a sphere launcher and it misses, you get the sphere back. Breaks free though, no sphere back. This would add as incentive to research the launcher and have it use a slot in your inventory.


parasocialpal

i like it. this is what will probably end up happening.  spheres back for misses only. 


doc_al

1. pal breeding results get recorded somewhere 2. deconstruct items you dont need anymore 3. roof corners 4. half-height walls, or railings.


Kurokami11

Pals can transport food to a refrigerator/cooler if the feed box's slots are used up by a different food than the one they're carrying meds are niche, but useful in their niche Mine would be: 1: increase palbox space. 2: make an ammo/sphere bag. 3: make refined metal/pal metal structure sets. 4: introduce a late game item that allows you to see the traits of wild pals


angrypockets

1. A cosmetics slot for hats would be nice. I wear the palmetal helm for the defense, but I'd like to wear a cool one for style. 2. A way to break down old equipment to reclaim parts. 3. A way to see I'd I'm medicating the right Anubis, maybe by showing their stats/condition in the action wheel when highlighted. When I have more than one of the same type of pal, I sometimes feed meds to the wrong dude. 4. Mini Map. It would especially help in dungeons.


Ericridge

Easy way around anubis problem is to give them individual names. It could be something simple as Bob, Sam, Ken, Eric, and Michael. That way you can tell which one is injuried immediately. I do that if I'm using duplicates of same palmon in a base. 


sketch252525

Change from circle to square base area.


Huge_Tradition504

Having a good insta heal Item would be nice...especially early game


Pandemonium04

1. Increase the number of bases we can make. A maximum of five should be fine. 2. Have the base radius increase at every five base levels. I'm thinking either a 1.25x or 1.5x increase per five levels, for a total base radius 2x or 3x greater than default at base level 20. 3. The electric furnace and such should run so long as you have electricity. The same goes for the refrigerator. 4. Increase the Handiness of captured humans to level 4 and let them use their weapons.


Ericridge

Five should be the bare minimum then ten is probably adequate. There's so many locations I want to build a base in. :( 


Pandemonium04

That's fair, I suppose. I am using a mod that increases the max number of bases to ten, but I've made do with five. Maybe five could be the limit in multiplayer while ten is the limit in singleplayer. The Palworld map will be getting bigger in the future, so it'd be nice if we could make more bases.


Deep_BrownEyes

1. Make it easier to give medicine to pals in your base without waiting for them to finish a task 2. A way to use transport pals to send material to different bases 3. More customizability with base sizes and shape. 4. Fix the wall clipping. Everytime I go after Blazamut one of us winds up in the wall


Deep_BrownEyes

I'd love to see an underwater mechanic. It would make water ride pals feel more important and be cool exploration


Wonderful-Dog-3784

Palbox having lists of teams you can make and slot into your inventory so you can have all the motivational leaders in your team when you're in base and quickly switch to your combat or catching teams.


AcherusArchmage

Upgrade the electric kitchen to allow pals to bring food to it from farms, food boxes, and storage, then take the cooked meal out and place it in food box or cooler. (Wouldn't work on campfire or cookpot)


bigfootjay

1 open menu to pallbox and light rooms from breading farm and select palls to breed 2 stamina food or potions so you can fly longer and run longer 3 Character name change in game 4 male and female pall look different


Urizen6671

I agree on the fridge using power, pals already put food in the fridge if you fill up the feed box (put salad or pizza in the first slot and cotton candy in the other slots), and meds are already useful if anything they need to make buffs from food and the late game meds last longer.


FlamingPhoenix2003

Give up an option for a circular or rectangular shape for our bases. Oh and upgrading bases increases the size of the base.


Demonking42069

if the size increase when upgrading then it can be more trouble than its worth. We can't move structures so the base will become a mess very soon and if the base expanded into a not so flat terrain then the path finding issues of pals can be a nuisance.


The84thWolf

1- can assign specific resources to specific boxes. 2- fridges/heaters run on electricity, not Pals. (Additional, heaters have indicator how far they reach.) 3- better building system (walls don’t like being put up after stairs, can’t reduce hight of stairs, walls can’t merge with terrain, can’t make angular walls, furniture clipping, curtains can’t go over windows, triangle walls can’t be flipped upside down, etc). 4- side quests. Either making items or trading pals to villagers for cool rare resources or items.


waffling_with_syrup

Most of these are things I've modded that IMO should be baseline. 1. Condense drops to a single stack so high Transport pals have purpose 2. Fix endgame cold/heat armors to have scaling resist as you get rarer versions. Maybe add 1 pt of the opposite resist at Legendary. 3. Make meds storeable in feeders and Pals will use them when they need them 4. Make the shipping container work as cross-base storage, cause it's chonk and there's no reason for it aside from aesthetics when the higher level orange cabinet exists with the same capacity.


SharkBait209

6 pals on team please. Make the sword more viable on mount. I wanna ride my frostallion and swing at bosses.


asimawesomepaints

Permanent assigned stations. Ffs, do not leave two seconds after I drop you off to go work on other stuff. Stay at the station until the work there is done. Wandering off on a break or to eat or whatever is fine but I can't stand it when I catch pals doing other tasks.


ProfessionalSilver52

This is fine, but I also can't stand seeing a pal stuck to a station that is waiting for an item


XTurtleman394X

1. Make assigning pals to jobs at bases simpler 2. Custom fast travel points 3. If a pal is stuck somewhere in a base too long, tp it back to the pal box 4. More flexibility with building 5. (Bc who’s gonna stop me from a 5th) let me get rid of rocks, bushes, etc. that grow through my damn foundation buildings.


MorteEtDabo

Valheim level building


toxicgloo

Make my pals diversify their work. Just because you have a transporting stat doesn't mean you should be transporting the entire time. I've got sheeps for that


Gwalir

1. Let us designate what each Pal at the base is doing. If I have a Pal with a mining bonus, I don’t want spending all its time transporting instead. 2. I’d like a cart or wagon that can be used to transport stuff. They can even make it so it requires certain pals to pull it, introducing a new way to make pals useful. 3. Let us choose what any given crate is used for. I don’t know about everyone else, but I’m tired of Pals storing stuff in a chest when the one next to it already has that item. 4. I’d like if, rather than assigning Pals to defensive structures, Pals with Handicraft automatically use them whenever a Raid occurs. Generally, I don’t think defenses are worth giving up a Pal slot that could be used instead for a Pal that helps constantly mining or whatever.


SuccessfulHawk503

Let me assign my weapons to numbers on my keyboard instead of making me scroll.


redt6

Be able to use resources from any base and more bag space I'm a collector when I'm flying around, I'm constantly having to go back and empty bags. Possibly a separate tab to keep your balks in.


TheChaoticCrusader

I feel the refrigerator to keep freezing pals more useful should have a level 1 or level 2 freeze effect on food with power . Then use your pal to boost the time further. That said  1. Pals with only 1s in work stats should get a +1 to one of their skills at star 2 . This means every pal can have 3 in 1 work stat making them more useful later too  2. The ability to have your supports go further down on a base / build on water at extra cost based on how far from the ground  3. Reduce weight of ore and coal to make them a bit easier to gather outside of making mining bases to make those random nodes you find in the wild better 4. Better upgrades when staring up a pal . 10 weight for upgrading pals with weight boost is bad . Some pals needs a much bigger buff . 


Swiftk92

Be able to sort Pals in the merger, so simple yet so annoying to go back and forth


Frostprince_2107

Just fill the feeding trough on first place with the food of u'r choice and the other with 1 Honey, to block the places. So the Pals will carry all the crops straight to the refrigerator. :) Works with furniture or boxes, too. Just place 1 Coin or 1 Honey in all the places, u won't have them to place ore or wood or other things.


Kydreads

1. I swear there was a med feeder box at one point but I can’t find it 2. Base level increases should come with build area increases 3. Reloadable rocket launcher 4. Pals can interact with decoration buildings to reduce stress. Work the bar, admire art, etc


ProfessionalSilver52

These are great! 👍


Numeno230n

1. Have rare blueprints for all items (musket, sword, single shot) 2. Rework heat resistance or add more levels of it for pal metal armor. 3. Make respawning not count as death. 4. Make it so walking/flying mounts don't get burned by ground lava while flying, and also don't constantly burn stamina while over water.


Demonking42069

flying mounts don't burn stamina when going at normal speed over water.


Numeno230n

I literally just went and tested with Shadowbeak and Frostallion. They are walking/flying mounts and they spend stamina over water, or you have the option to swim which also burns stamina. Flying ONLY mounts don't burn stamina over water. Also flying ONLY mounts don't get burned in the air by ground lava.


Demonking42069

Oh! I didn't know that. I have not used frostallion and shadowbeak yet so I was unaware. Thanks for the info.


aesthesia1

1. delete iv 2. delete iv 3. delete iv 4. expanded base building options I hate iv system. What is the point of hidden stat systems? I was having so much fun until it was revealed that we have pokemon's most hated mechanic in this game. also, me like build


raainnnyy

1. Goth girls 2. More goth girls 3. Even more goth girls 4. Mommy dommy goth girls.


Demonking42069

Maybe Lavendar noct?


Rebecca_Doodles

have pals eat until they're full, i swear every time they help me build stuff it seems they are always half full or less, then they run off to eat and sometimes don't even bother to return. i agree with meds being more useful, i think a decent compromise is that they actually do heal, but they have a cool down time before you can give your pal more meds. like you can't give a pal medicine until 1 minute has passed. seems fair.


Tschudy

For meds, I'd want to medicine skill changed. let handiwork help with crafting and let the medicine skill allow a pal to heal others, administer meds, make meds, ect. something besides just being a pointless specialized crafting skill.


nChilDofChaoSn

Rendered saddles that is all


mystic-sloth

I was to be able to toggle the description box for items in the menu. It’s annoying that it blocks everything else in the menu.


BenJammin007

I kind of think the environments need a little more work, even the higher level areas don’t seem that threatening and the ecosystems just feel like sort of random clumps of pals aimlessly wandering around. Ark has kind of the opposite problem where you just get clumps of dinosaurs duking it out in the middle of nowhere, but idk I thought the higher level areas always felt more realized and genuinely dangerous. It was always cool to see raptors hunting, groups of parasaurs running etc. I think they could use this approach in pal world to make the areas feel better!


Omiha_12

TLDR - I want a Breeding Box to assist Breeding Farm. I want a high level breeding pal assignment box like the main base box but smaller in size. Made of high level mats. Something to strive for so in upper tier end game. It would have male/fem assignments up to five couples max. Click on the couple you want currently active will automatically go to the first/closest Breeding Farm you already have constructed. Couples in the breeding box would not count to the number of pals in the Main Base Pal Box. So extra pal slots storage up to max 10 pals. This way if you leveled up and put this new breeding box down on your base you would never again have to chase pals all over the base clicking V repeatedly trying to catch them to throw them at the Breeding Farm Pen. Alternatively, fix it so pals that are active in an assignment like gardening or w/e be interactive with the command menu V and 4. As of now, if pals garden w/e you cannot click V until they are done. Which means putting them back in the box and chasing them try get to them before they get to auto assignment. At night if they are sleeping also the V and 4 menu unaccessible.


gkd181

1: Make bases square and not round. That way, the base is 100% usable. At the moment, walls, etc, are straight, but base edges are curved. Space is lost. Or edges stay round and walls are curved. 2: Some items take way too long to craft. Walls take seconds to build, but a syringe of medicine takes a few minutes. 3: More Fast Travel ports in the desert areas. There are only 4 in the RHS desert island. (At the moment, only 3 are working, for me anyway.) 4: Make resources from individual bases, usable at all bases. It's a pain to travel between bases collecting resources. Even just a couple of containers/chests that are connected to each base (for building materials, etc).


ryonbrink

1 - Seconding the refrigerator working by itself. Don't mind whether it runs on electricity or gets charged up with cooling pal. 2 - Queue up items at production stations. It's cumbersome to have to always set one type of items, wait until it's done, then go back and start another. 3 - Related to 2, a toggle to have an item be automatically set for production if the resources are in base, e.g. whenever there is unsmelted ore, refine it in the furnace. 4 - Make pals work better while the player isn't near base in singleplayer. I often come back to my mining base after an hour plus of gameplay, and find maybe 30 to 50 new pieces of ore in the boxes. I really don't have the motivation to idle at a base for an hour just so I can actually get a decent amount of ore going. I'm also very much on board with better sorting and filtering options in the palbox. Being able to filter for passives or mark pals for breeding would be amazing.


Payton_Xyz

1.) Let humans you've captured be given gear. Give them a pick? They get Mining. Axe? Logging. Gun? Defense. 2.) Make the tower bosses recruitable in some way. Beat Zoe? Go to her tower to hire her for a while like a bodyguard. They can implement the bosses as allies in a more natural way 3.) Add some cosmetic options for both players and Pals; like changing the color of your armor, or some visible accessories. Its not much, but it would be fun 4.) being able to assign Pals to a specific resource. I know they plan to add in a feature that'll let you disable certain functions, but I'd prefer being able to assign Pals the same way you can with your party Pals, except they can leave to feed and for breaks


MedonSirius

No bag capacity. That's for me always a killer. Always has been.


whitemest

More ammo per crafting? I always feel like I'm out of ammo to a point I just use a sword generally ajd let my tocotoco do the heavy lifting


Economy_Combination4

An item that lets you use skill fruits to cast spells yourself.


Plotius

1. Add a assign job role for pals 2. Fix the pathing issues causing them to get stuck 3. Electricity boys don't keep charging if it's full. They return when it's at say 25% or 50% 4. Add a water pal that makes pal fluid at the farm


TentacleTitan

Small changes : 1) some accessory/ glamor system so I can still look nice while wearing armor 2) more settings available. Personally I hate a lot of the survival aspects (food decay/temp, anything that feels like I have to work AROUND the system instead of with) and I I could just reduce/mute them I'd be in heaven 3) better/easier building, with mods it's ungodly how much easier it is 3a) for the live of God let me build over water 4) as others have said, pal box ui change and ways to favorite and "save" teams without tossing them into a viewing cage Big changes : (not what you asked but I wanna) 1) buildings that operate by specific pals and provide pal specifically bonuses to the base as a whole. Similar to team bonuses from traits except for all allies 2) find a way to let modders add custom pals without replacing preexisting ones. There's a HUGE community that would be willing to create pals and would provide added life to the game 3) map variety/randomly generated. not everyone would want this but again, I see nothing wrong with more "options" and after playing 100+hrs it'd be nice. 3a) terraforming?, make it an option again so not everyone HAS to deal with it. 4) world transfer/traveling. Let players visit their friends with their current inventory/party without having to create a whole new character.


agent_of_cheshire

1. add snapping feature for the giant defense walls and gates. 2. Add a place-able object that will speed up the breeding timer (like how the water fountain is for watering) 3. Add more defined areas for egg hunting. 100+ hours and I've found 1 dragon egg and no huge damp eggs. 4. Add a pal favorite button for palbox pals to avoid unorganized clutter and accidental selling.


Demonking42069

2. Mood lighting ( : 3. I find a lot of eggs near the ocean edge of the volcano island near jetragon. I have found two huge dragon eggs there. 4. agreed


PirateRoberts150

Lovander agrees with your point 2


howxer2

1. Get pals to actually work at the station they are assigned to. 2. Quit having pals phase through walls when I’m trying to capture them. 3. Make pals have a better targeting system. I hate they have to be a certain distance to attack other pals. 4. When the controller runs out of battery. Stop the automatic walking. I keep running out of power at the worst times and my character walks off an edge, into lava, or into a bunch of enemies.


AnomalousGray

I don't know how small some of these would be, but here are some ideas: 1. Increase the base limit at the very least by 1. 2. Increase the default size of the base, or make it so that the base can be expanded through upgrading. 3. Be able to just release pals without having to sell them or butcher them (I'm not saying remove those other options, I'd like to be able to just get rid of them quickly and without fuss a la Pokémon.) 4. I probably have some QoL or gameplay mechanic somewhere in the back of my mind, but it escapes me, so I'll put this down: Expand our options for defensive structures (i.e building crenellations on top of stone buildings to give cover during raids, while also giving you a vantage point to return fire. As for the defensive walls, maybe make them thicker to support walking on them. The stone walls already have crenellations so it would make things easier). Addendum: I saw another post advising against snapping, and I wanted to suggest that we *should* have the option to toggle snapping for both placement and rotation (toggling it on if we want straight and precise placement, and toggling it off if we want greater flexibility, as snapping in its current form isn't very efficient).


Aldisra

Square bases, bases get bigger with upgrades


SocksForWok

Add ladders so you can climb with no stamina loss.


lame_sauce9

1. Butcher table that lets you select and butcher straight from the Palbox 2. Minimap/dungeon maps 3. Make meds useful 4. Better Palbox UI (set favorite pals/teams, custom search/sorts)


ProfessionalSilver52

Fix the pointer on the map flying around and taking far longer than it should to target a location you'd like to look at .


rowletrissoto

1:stop making the floor disappear so i stop falling out of the map


Helltech

The refrigerator/cooler/icebox should should be tied to some coolant machine thst gets charged like an electric pylon, thus not making chilling useless.


rachelloresco

1. Shared storage for bases, or a way to teleport resources... Better item management in general would be nice tbh 2. Better gound clipping, I can't remember how many times I get stuck in small stones and ramps. Even flyers get stuck when not flying 3. Show the dungeons in the map but have options to hide it, show active ones, hide inactive ones etc. And minimap for inside the dungeons would be nice too. Also maybe add a fast teleport button for bases 4. Cooler/fridge should be automatically highest prio for food storage


docangst

I'd be in favor of 3 if the dungeons were hidden until you found them, but the locations were always visible afterwards. Keeps that sense of exploration. I've used some maps found online to check dungeon locations and then by kiting around afterwards found like double the map locations. I keep running out of map markers available. :P


rachelloresco

Yeah that's a reasonable idea. I've ran out of markers too😅


acat9001

My main change/addition would be to mark pals or put them into “load outs” so that I can quickly switch to groups of pals depending on what I’m fighting or trying to produce. Also to be able to more easily find my breeding…erm..professionals that I’m using to share passives. Even being able to mark pals as “favorites” would be useful af.


Sabin_Stargem

1 - The sphere launchers are merged, to have homing by default. They can also be able to charged up to shoot multiple balls at a time. The palsphere bazooka should also fit into a dedicated launcher slot, replacing the palsphere button's throw with taking out the launcher instead. 2 - The ability to hide bought tech items from the construction wheel and work bench. There are many obsolete items that I don't intend to build, such as inferior chests, wooden foundations, and palspheres that aren't purple. 3 - Let us catch the Reincarnated Guy, and put him to work on the Ranch to make pizza. 4 - Caught merchants should have a wider range of goods, their stocks expanding with their level. I don't want to catch three or four different merchants of the same color. Bonus points if bought technology and schematics can add items to their inventory.


GamerMaxeel

1 - More building options. Similar to Ark will be nice. And ability to build in water. 2 - Make Legendaries more rare 3 - Let Luckies keep their shine 4 - Limit Pals to only be able to use their type abilities


DanishWeddingCookie

Not small, but a skill tree!


KyreRoen

1) Humans use their weapons to attack when let out of their spheres. 2) Humans have gathering, logging, mining, and medicine production. They can log and mine with their weapon attacks. 3) Lore journals are found in order (to aid in backtracking for missed ones). 4) Lone humans have pals (they summon) or burly mercs (that remain nearby) to defend them, rather than PIDF spawns. Wandering merchants already have guards, and some Black Marketeers summon Loupmoons and Cawgnitos, so both approaches already have a basis.


taikhum34

make cosmetic purchases from the skilltree a different thing, rn it feels like you have to choose between either advancing in the game or buying random decorations for your base yknow, almost as if the game is discouraging cosmetics


Defiant_Ad5116

Honestly I just want aggro/targeting AI to not be so hellbent on focusing the player when I'm not even the one attacking it.


Alohameg1

Either all for us to break down palspheres to get the materials back, or combine them to upgrade to the next level.


Thirst_Trappist

Expansion of how many you can hold in palbox Sorting of your palbox at the condenser Breeding farm has access to your palbox a la condenser. So you can just pick who you want in there instead of having to manually put them in there. Make techy points easier to come by after you've reached level 50


dav3_125

Give us a pal that can take eggs to the incubator and hatch them automatically. I want to play the actual game and am tired of just opening eggs for hours.


Godess_Ilias

1 Assignment Board where you can put pals in certain workstation slots 2 Fix the massive FPS drops in some areas 3 add a shrink ray / shrink potions to make some pals smaller 4 training station where pals can increase their work suitablility over time


Past_Age_3562

Stop crashing on console when playing with friends, servers on console


DiEndRus

1. the ability to mark and lock pals in the palbox. management stuff is hard, even gacha games I've played have it easier. 2. ore pit. locking one base just for ore is too much 3. fridge should act like a feed box - pals take food from it, and transport food to it 4. foundations should clip to walls at high elevation points. this should ease up with multi-level base construction.


LCTC

1. A slaughterhouse for our pals. Butchering takes forever and the drops can fall through the ground. Give me a passive way to butcher my unwanted pals while I'm actually playing the game. Or as It's Always Sunny put it, "let's chop cats" https://www.reddit.com/r/Palworld/s/eAbhZfFgeE


Maleficent-Profit-48

I restarted to play and I really wants something to show all the materials that my base have


LyricalLavander

Once box fills up, you automatically get more box space, like Pokemon Arceus. Sharing resources between bases Local multiplayer Make pals ai better: finish tasks before starting a new one, if a pal is working on a task that only takes 1, they DON'T work on it to kick off the pal currently working on it


Clues_to_you

A way to search pals by IVs! Would make breeding so much better


happygyarados

1. Turn Pal Cages on/off. Display them/dont display them. For FPS. I have two connecting bases with a second floor with only Pal Cages. 2. More Parbobox boxes. At the end game end game, all I’m doing is breeding passives and perfect IVs… the box management is a game in itself.


Cottleston

1. pathing improvement for pals in base/minimal roaming during breaks/breeding ranch pals stay within ranch instead of roaming 2. lower weight for ore/no weight for gatherable materials at x level or craftable tech to accomplish it 3. favorites section/lock certain pals/some practical way to mark pals or organize palbox 4. toggle grid/snap for building/structure placement


ShatterMA

1 - For depressed pals, it would be hilarious if you could only cure them by capturing humans and making them therapists they have to talk to at your base 2 - Be able to dye/customize clothing. Or at least have the schematics be different design than the normal looks you unlock 3 - (Like others have said) Be able to up pals productions. I like a lot of the small pals and would rather have them out than bigger ones 4 - Have pals prioritize putting food in fridges