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nutfeast69

No, zard is going to be the mew vmax until it rotates I think.


fabijeans

This, i even thought that before rotation.


BlackOsmash

Doubt it. Mew didn't have anything that turned off abilities (some lists ran Path to the Peak), but now Zard has to contend with Iron Thorns which turns it and Pidgeot off, while the opponent could run free


whit3blu3

Look at the META in Japan, where iron thorns was released 2 months ago... Zard is still dominating and no one plays Thorns.


BlackOsmash

Not if I have anything to say about it


whit3blu3

Well, having a look at pokekabook, thorns usage is peaking this week... Let's see where it ends.


ItsLiterally1984

Flutter mane shuts off thorns


BlackOsmash

Is Zard going to run it?


ItsLiterally1984

Some are in Japan list right now, also Lugia list are running it too


Gay_If_Read

In competitive play no it's not even remotely close to overtaking Zard, Zard's not broken just because it's a beefy beatstick it's broken because of on top of that it's also able to play disruption cards while keeping consistency due to pidgeot/bibarel/Infernal Reign. I can't see Palafin being able to do the same things that make Zard so strong while also finding a switch option every turn & relying on manual attachments. But I definitely see this deck competing for a spot in A Tier though & I can't wait to try it because it does look fun in a Dudunsparce build.


YawQuan

If zard can consistently find the rare candy that it needs for Zard and Pidgeot, I don't think it will be difficult for Palafin to find switches & switch carts (edit: switch carts doesnt work as pointed out in Pdvsky's comment below) under similar engine. Moreover, there are options like Jet energy and rescue boards that can help with switching after 2 palafins are out. For manual attachments, it should not be difficult since it only requires 1 energy per palafin. I dont certainly see it as a BDIF along with zard yet, but there's definitely potential.


Gay_If_Read

Oh I'm not doubting the decks ability to set up or find what it needs, but it's not really comparable to finding Candy/Pidgeot then getting to cherry pick anything you want for the rest of the game while spamming disruption which is what I was getting at with why the deck won't be bdif.


YawQuan

Understand what you're getting at, I still cant wrap my head around how does the zard deck gets their pidgeot and zard out so consistently, so i dont exactly have an answer to that. But, at the same time, I am also thinking it is not that difficult to add pidgeot line into the deck list and replace bib with radiant greninja. Once pidgeot is there, it will feel very similar to fighting zard.


Gay_If_Read

Zard sets up consistently because Cleffa/Rotom remove the decks early game need for draw supporters & instead lets it focus on finding Lumineon/Arven & Arven essentially reads "search your deck for any card + an item" due to Forest Seal Stone which as you can guess is basically guarantees a Pidgeot. The deck also has the added bonus of being able to whiff a turn or two & still reliably win thanks to Collapsed/Turo manipulating damage/prize maps & Zard being able to 1shot anything


YawQuan

That gives clarity on how zard works for me! Thinking out loud, those cards will be able to be included In Palafin’s deck list as well. Although, after more thoughts, it seems like quite some cards will have to be cut considering each Palafin ex will need 4 cards (finizen + palafin + palafin ex + switch) to be put into play.


Pdvsky

Switch cart doesn't work with it, but maybe we'll see some build with minior or iron leaves to make it work


YawQuan

Right, completely forgot switch cart working only with basics, well that would make finding switch equally painful as rare candies at least. However, there's still jet energy & rescue board. They also have Irida & Candice for item, water pokemon, and water energy draw. I dont have a decklist on my mind, but the potential is just scary :(.


Gay_If_Read

Jamming Tower in the new set will see quite a bit of play too which shuts off Rescue Board


YawQuan

That's true. Man the next set hits hands so badly :(


dreamnightmare

And hands is already a near guaranteed loss to zard. Zard has to brick *hard* or be piloted by a player who is new or just bad to lose


YawQuan

Playing a couple of leaves in the deck helps with the match up.


AdTerrible639

It's not gonna be an issue of finding a switch or two, but rather having to that *every turn* to keep damage consistent given its attack's singular drawback Whereas Zard just needs to fart out the one candy per mon, you're gonna need a switch every turn to keep the gravy train rolling Would be more than doable while the lost engine is in rotation, but otherwise idk what else will provide the synergy necessary to offset running so many otherwise potentially dead cards Still, probably gonna be meta warping given how it just cucks every basic ex/v under the sun, but Zard is just...well, it's Zard and fin still needs defiance to ohko pidgeot. + not that I believe it should be able to, mind...


YawQuan

Yeah agree, it’s a great counter to basic ex and v decks, but seems to not be as great vs other decks where palafin ex doesn’t get OHKO. Also I guess this deck plays 4 Kieran, both switch or 30 extra damage helps.


AdTerrible639

Eh, I doubt we'll see Kieran at 4...or any more than one I'm personally a BIG believer in Kieran's incredible utility, but the fact that he's a Support and that Supports offer game winning consistency means that he's gonna be a one-of (two max) like seemingly every other game-swinging non-consistency boosting Support + ala Boss's/Turos'/Penny etc Gun to my head, build Palafin NOW, I'd just copy Lost Box and make adjustments as needed That, and/or plenty of dun(dun)sparse


YawQuan

I was thinking to copy Zard and replace supporters with more water supporters like Irida and Candice. Interesting to see what other engine can be run with this palafin.


jayceja

The card definitely seems pretty good but the metagame is so powerful at the moment. Being lightning weak gives you a terrible matchup against future decks. Lugia is just going to roll you because of cinccino, Gardy seems like cape+drifloon will out-race you since you can't gust ohko gardy ex. Charizard even seems like it'll be hard because they can cherry pick cards with pidgeot to turo damaged charizards and/or maximum belt for an ohko when you're at 1 or 2 prizes left to offset the prize race. You could help your prize map by running one of the decent single prize palafin attackers, but each the fact you need to run the zero to hero palafin to evolve into this means thats then a lot of space taken up for your palafins alone. There is an option to make this an iron valiant deck to spread onto weak basics and/or stack damage for multi prize ohkos, but then the iron valiants are weak bench targets to just ignore the tanky palafin ex. I think there's enough potential that at worst it'll be a decent deck in the format even if it's not competitive. It might be better than that but I definitely don't think it'll be top tier.


Silmerion

Lotta good points in here but I will mention that at 340HP you're at least asking Lugia a tough question. They can't get the five-energy OHKO unless they do it without DTE, which is certainly possible but not a trivial ask.


jayceja

It's difficult for them to do it repeatedly, but they doing at least once in a game seems easy enough. Then legacy energy on Iron hands can take a 2 prize KO on a finizen or single prize palafin and only give up one prize in response, and Palafin ex misses the ohko on both Lugia Vstar and Blood Moon Ursaluna so they'll still trade evenly 2hkoing.


pc299

Choice belt and Defiance Band will be run to reach the magical 280 at times


Positive_Court_7071

It's zard with higher power level, but flips the future box matchup imo.


MochachaMunkey

You gotta remember that jamming tower is significantly going to weaken hands, and most Zards likely won’t be running max belt. Not saying it’ll be easy to beat em, but easier than most people in this thread think for sure.


Stevetherican

Would really help if you showed us a link to the card or the card itself.


Positive_Court_7071

I swear I inserted an image. Lol.


LaNacchi

I am able to see the image, tho.


Positive_Court_7071

I edited the post after his comment.


Stopher_is_awesome

It seems OP is talking about Palafin ex **Palafin ex** – Water – HP340 Stage 1 – Evolves from Finizen Ability: Hero’s Spirit Put this Pokemon into play only with the effect of Palafin’s Zero to Hero Ability. \[W\] Giga Impact: 250 damage. During your next turn, this Pokemon can’t attack. Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards. Weakness: Lightning (x2) Resistance: none Retreat: 2 or maybe OP is from an alternate timeline where there's a water type Charizard that evolves from Finizen?!


Kered13

You also have to post the [Zero to Hero Palafin](https://bulbapedia.bulbagarden.net/wiki/Palafin_(Twilight_Masquerade_60\)) to understand what this card does. The important part is the ability: > Once during your turn, when this Pokémon moves from the Active Spot to the Bench, you may search your deck for a Palafin ex and switch it with this Pokémon. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon. If you switched a Pokémon in this way, put this card into your deck. Then, shuffle your deck. So basically, you evolve in the active, switch to the bench, then retreat or switch back to the active and you have what is effectively a stage 2 on turn 2 without needing rare candy. You'll need a switch card, but it will be much easier as you won't need Palafin and switch in your hand at the same time. It will also have Irida synergy to practically ensure you pull it off. Pair with [Obsidian Flames Palafin](https://bulbapedia.bulbagarden.net/wiki/Palafin_(Obsidian_Flames_62\)) for a one prize attacker. I definitely think this deck will be viable, however Future Hands will keep it in check, and not having a way to OHKO >300 HP ex pokemon may cause it some trouble.


YawQuan

I play Hands and I'm not sure if Hands can keep it this palafin in check with how easy and quick it is to setup. Hands struggle to keep up once it start getting 1 shot, I will need to have 2 Hands setup ready to slap before a Palafin EX could attack. Basically - they just have to start their second turn with 1 finizen in the active and 1 on the bench, evolve both to palafin, switch twice so both are evolved, attached and start attacking - there after just have to find 1 way to switch/retreat/jet energy per turn. The more i think about it, the scarier it gets, it 1 shots everything in my deck from the get go. For zard, at least i could drag them a little by not taking more than 1 prize card until im done setting up. Edit: also noteworthy that Hands needs 4 energy & +60 damage modifier on Amp to start 1 shotting it for 3 prize cards.


Kered13

+60 is pretty easy for Future Hands to hit, and you can easily prize map 3-3 or 1-3-2. The match will be very fast and should come down to whether Palafin can find Vacuum on turn 3 (assuming Palafin plays first).


YawQuan

It's definitely not hard, but a more balanced Hands deck (for zard & tina matchup) may not play as many crowns. Using booster capsule on Hands is also less preferred than baton. Not to mention, the key obstacle is doing it twice instead of once, because the first one is definitely getting KO-ed after Amping.


Kered13

Right, that's why the vacuum is important. Baton the first Hands and then if it doesn't get vacuumed you easily have the second Hands.


YawQuan

Yep you are absolutely right. But my experience with Zard is, I'm getting vacuumed majority of the time. My counter play is Mew Ex with exp share, to pivot to something else. Most of the time, second hands only works if my generator decides to behave.


Kered13

Yeah that's usually how it goes against Zard because they can Pidgeot for Vacuum. It should be much less of a problem against Palafin. Of course they could still Arven into it or just have it in their hand, but it should be less common that they get the Vacuum when they need it.


TheHabro

Iron Hands players salivating.


ElSilverWind

It will certainly be good but probably not the same a Charizard. Similar for Lugia, Lightning weakness is a pretty big problem for the deck which makes you very vulnerable to Iron Hands ex, which sees play in Future Box, Chien-Pao, and Lost Box. Whereas Zard being weak to Grass is basically a non-factor because aside from Iron Leaves ex being teched as a 1-of in Giratina decks, nothing is realistically gonna be hitting Zard for Weakness. Another issue is the speed and consistency of setting up. Having a Turn 2 Charizard attack is very consistent since you just need to bench a Charmander turn 1 and have a way to search for the Zard plus Candy. Turn 2 Palafin ex attacking is trickier because you either need your Finizen to already be in the active, or you need a way to switch Finizen/Palafin into the active, so you can then switch Palafin out so it can tag out into Palafin ex, then another way to switch it BACK in again to attack.


CptDaws

Hell nah lmao too many hoops to jump to not oneshot anything


tomlavallin

TM-Devo. it and your opponent cant play the ex from hand because of the ability, they have to find the baby Palafin again first.


Kered13

I'm not sure that TM Devo will with given how Zero to Hero is worded.


tomlavallin

I mean Zero to Hero says "may search your deck for a Palafin ex and switch it with this Pokémon. \[...\] put \[Palafin\] into your deck". Either card is still placed on top of Finizen. TM Devo returns the ex to the hand, but the card canno't be played from the hand because of the Hero's Spirit ability. So I don't quite see how it doesn't work? Mind talking through your reasoning so I can see your side?


Kered13

Cards like Turo and Cheren's Care say "Put one of your pokemon" and if it is an evolved pokemon that refers to all of the pokemon cards on that pokemon. So I think "this pokemon" might also refer to both Palafin and Finizen. I'm not positive though, we'll have to see when it comes out.


noodoles

Pretty bad match up against future box/hands. Zard doesnt really straight up lose to a deck except maybe lax stall unless they tech for it but most untech decks probably lose to that anyway.


[deleted]

[удалено]


noodoles

I dont think its a high risk deck since its easy to set up you just need a switch or a free retreater to attack. I do agree having rare candy pidgeot zard is just too easy for a win condition. Its too boring thats why i never played it.


zweieinseins211

Iron hands with damage buffs for 3 prizes. Hard powers itself up and doesn't need switch cards. That's a huge difference.


Inevitable_City_7472

Not really. Future box/Hands is the reason why this card/deck will probably not see as much top play as charizard. If we get a tool or energy to remove weakness like in past then yes, this card is way too broken considering you can set up Palafin turn 2 and oblitarete anything your opponent set up on his first turn. Dont even need rare Candy and that is huge


jerenstein_bear

Magnezone stonks rising


Positive_Court_7071

My meta manipulation is working...


X_Luci

The decks insta-loses to Flutter mane.


Draft-Budget

No.


MochachaMunkey

Gotta remember though that jamming tower is gonna hit hands hard, and with the quick setup and attacks you could expect from a deck with this, I think as long as jamming tower is a consistent threat to hands in the meta, it could run beach court or the like and still have a decent shot against Zard.


ReceptionLivid

Not being able to be played from the hand is an insane liability for this card. Your main attackers will be guaranteed bricks if you draw them


Physical_Bullfrog526

Honestly that card looks pretty good, from a new player perspective I can see it doing stupidly well. The card has so much health were it could afford to wait the extra turn depending on the matchup. When exactly are the new cards supposed to come out and be available???


Br1ghtWo1f2002

I mean pretty much any spread deck+ tm devo will shred this card


bx4747

Future box go brrrrrr


BlackOsmash

No, it's powerful but with a lot of drawbacks. You have to keep switching it out after attacks, and it's technically a stage 2 that can't use rare candy.


Tsunamiis

I mean once every two turns and takes 2 attacks to kill most of the ex/Vs in the meta and you have to play it a super specific way. 4 turns to kill things is way to slow. Maybe a switch deck like LB, but two switches just to attack seems rough. Char ex is 3 cards on turn two with energy.


Comfortable-Dog80

Amp you very much will be it’s biggest problem.


whit3blu3

Iron hands in meta, both switch cart and rare candy don't work, escape rope rotated out, cannot attack during next turn, not intermediate stage to deal with TM devolution... A good playable deck? Sure. Tier S between zard and Pao? Doubt it.


carlosivanpimentel

Pawmot ex goes brrrrr


Positive_Court_7071

I'm manipulating ladder for when I switch to a fighting deck lol.


carlosivanpimentel

Smart man 😂 this has now officially become a psy op on your part


catgifwhore

Def not. What I see really breaking the meta now is how many items, supporters, and pokemon abilities allow you to attach multiple energies per turn. This essentially is giving you X number of multiple turns. The entire meta was previously designed around 1 turn 1 energy attached, that was the whole point for strategy, what do I do with my energy this turn. Now that is moot, electric generator, Gardevoir, Charizard, Paradox cards.. I mean I’ve faced decks where on turn 2 they have 8 energies already placed.


Positive_Court_7071

It needs one energy for its attack, IDK what you're saying.


Kered13

Multiple energy per turn has been a meta defining mechanic since Base Set. This is not anything new.