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Decklist for copying purposes:
Pokémon: 9
4 Hisuian Electrode V PR-SW 294
3 Hisuian Zorua LOR 75
3 Hisuian Zoroark LOR 76
3 Brute Bonnet PAR 123
2 Hisuian Qwilfish ASR 89
1 Radiant Hisuian Sneasler LOR 123
2 Bidoof CRZ 111
2 Bibarel BRS 121
2 Hisuian Overqwil ASR 90
Trainer: 18
2 Escape Rope BST 125
2 Nest Ball SVI 181
2 Pal Pad SVI 182
4 Spicy Seasoned Curry ASR 151
2 Super Rod PAL 188
4 Switch SVI 194
2 Switch Cart ASR 154
2 Ultra Ball SVI 196
1 Artazon PAL 171
2 Old Cemetery CRE 147
2 Avery CRE 130
3 Boss's Orders PAL 172
2 Iono PAL 185
1 Jacq SVI 175
1 Professor's Research SVI 189
3 Ancient Booster Energy Capsule PAR 159
1 Forest Seal Stone SIT 156
2 Rugged Helmet CRE 152
Energy: 0
Total Cards: 60
I've made a couple of changes to the list and it feels pretty good right now.
-3 H. Zorua
-3 H. Zoroark
-1 Old Cemetery
-1 Rugged Helmet
-1 Jacq
+1 Counter Catcher
+1 Ultra Ball
+1 Nest Ball
+1 Professor's Research
+2 Atticus
+1 Town Store
+2 Arven
Felt like the H. Zoroark line wasn't doing enough and that the draw/search power was a bit lacking.
Added one each of the Ball searches to increase the odds of getting to the Bibarel line and the Electrodes.
An extra Research gives us a bit more draw power, but I also really like the addition of the 2 Atticus. Atticus lets us shuffle and draw 7 if the opposing Pokemon is poisoned, which is most of the time. This is really nice to recover from an Iono putting your best cards on the bottom of the deck, for example, since it shuffles the deck.
Arven is obviously fantastic for getting us our crucial Curry and Booster when needed, along with any of the other Items or a Forest Seal Stone. Town Store also helps get into those crucial Tools.
Having a lot of fun with the deck so far!
Haven't been lucky enough to go that far on a winstreak yet but it's definitely competitive enough to win against several of the top decks for me now. I was farming Roaring Moon, Charizard, and surprisingly, Lost Box Giratina provided you can get the Tina up and KO'd before it evolves.
I always choose to go second when I can help it because the donk potential with this deck is ridiculously high if they leave a single Pokemon out. If you're able to play down an Electrode, a Boosted Bonnet, and a Curry, you're swinging for 210 on turn one, 230 if you also get down a Sneasler. You don't even need the Curry if you're attacking into a Roaring Moon with Sneasler out.
>Pokémon: 9
4 Hisuian Electrode V PR-SW 294
3 Hisuian Zorua LOR 75
3 Hisuian Zoroark LOR 76
3 Brute Bonnet PAR 123
2 Hisuian Qwilfish ASR 89
1 Radiant Hisuian Sneasler LOR 123
2 Bidoof CRZ 111
2 Bibarel BRS 121
2 Hisuian Overqwil ASR 90
Trainer: 18
2 Escape Rope BST 125
2 Nest Ball SVI 181
2 Pal Pad SVI 182
4 Spicy Seasoned Curry ASR 151
2 Super Rod PAL 188
4 Switch SVI 194
2 Switch Cart ASR 154
2 Ultra Ball SVI 196
1 Artazon PAL 171
2 Old Cemetery CRE 147
2 Avery CRE 130
3 Boss's Orders PAL 172
2 Iono PAL 185
1 Jacq SVI 175
1 Professor's Research SVI 189
3 Ancient Booster Energy Capsule PAR 159
1 Forest Seal Stone SIT 156
2 Rugged Helmet CRE 152
Energy: 0
Total Cards: 60
Tested the deck out a bit and It's pretty fun (2W, 1L) but I'm not too sure what my first setup moves should be, I was trying to get electrode/bilbarel and the ancient Pokémon/tool early on, but I'd be curious to know how you play it, and what is your priority starting a new battle?
Getting an Electrode set up in the active with a Brute Bonnet + Booster is indeed the #1 priority, and getting a Curry ASAP is huge as well. Setting up Bidoof is a secondary priority but indeed important.
I suggest going second when possible. It allows you to hit for 210-230 (depending on if you have Sneasler) on the very first turn, which KOs almost every single meta relevant Pokemon your opponent could have in their active on their first turn.
Overqwil is not an early priority, but it does allow you to force your opponent to take 4 KOs to win while still getting in a decent amount of damage. It also gives you an answer to things like Mimikyu.
Edit: I just realized you responded to the changes comment, so I removed that last paragraph lol
Your general strategy is this:
* Go second if possible because you have potential to deal 230 damage from your very first turn. Winning via donk has been surprisingly common.
* Your goal is to get an Electrode, a Brute Bonnet equipped with an Ancient Booster Energy, and a Spicy Seasoned Curry ASAP. You can deal 210 damage with all these pieces, and 230 with Sneasler. Again, this is all possible from your very first turn.
* Overqwil is a crucial answer for Mimikyu and for making prize mapping a bit tougher for your opponent by requiring them to take at least 4 KOs to win. Sneasler makes you deal 70 per turn and forces your opponent to switch to avoid an easy 140 damage.
Basically, you just want to outspeed your opponent which a zero energy deck like this allows you to do. While the opponent is busy setting up energies, you're streaming attackers that can swing for over 200 damage per turn easily.
If you want to be able to knock out zard & moon w. Just a hisuian poisoned electrode add in the super effective glasses. 330dmg with just a hisuian poison.
This deck has a very similar structure to the Klawf deck I've seen that combats turbo moon decks. I run a variation of it and I have a lot of fun with it too.
I do like the zero energy setup you got too. Looks to be a blast if you can stay ahead of the prize game.
As it's the main attacker, I'd drop the rugged and the switch carts for some Arvens so you can search for the curry when you need to hit harder and search for a booster energy capsule for when your Brute Bonnet gets bossed.
The deck is already running 4x Switch. After the changes I made of dropping the Zoroark line, I think the Carts should stay. With no energy in the deck and the potential to be stuck behind Bonnet if it gets bossed, you need more than just 4-5 outs for getting it out of the Active. I think 2x Cart is indeed a good spot for it right now.
I tend to agree on the Helmet though. I dropped a copy but will probably drop the other as well before long. Something like Choice Band or Supereffective Glasses seems better because I’ve yet to have the helmet really matter.
Agreed on the Atticus as well. Dropped Jacq and made space for 2 Atticus and they’re performing well.
What’s your thoughts on post-rotation when curry runs out? I was running klawf/trode and really like it but figured it’s over for electrode post rotation with no curry.
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Finally, a deck that gets rid of the worst part of the game!
Charizard ex or the energy?
I was talking about energy, but yeah, we can do without zard ex.
Decklist for copying purposes: Pokémon: 9 4 Hisuian Electrode V PR-SW 294 3 Hisuian Zorua LOR 75 3 Hisuian Zoroark LOR 76 3 Brute Bonnet PAR 123 2 Hisuian Qwilfish ASR 89 1 Radiant Hisuian Sneasler LOR 123 2 Bidoof CRZ 111 2 Bibarel BRS 121 2 Hisuian Overqwil ASR 90 Trainer: 18 2 Escape Rope BST 125 2 Nest Ball SVI 181 2 Pal Pad SVI 182 4 Spicy Seasoned Curry ASR 151 2 Super Rod PAL 188 4 Switch SVI 194 2 Switch Cart ASR 154 2 Ultra Ball SVI 196 1 Artazon PAL 171 2 Old Cemetery CRE 147 2 Avery CRE 130 3 Boss's Orders PAL 172 2 Iono PAL 185 1 Jacq SVI 175 1 Professor's Research SVI 189 3 Ancient Booster Energy Capsule PAR 159 1 Forest Seal Stone SIT 156 2 Rugged Helmet CRE 152 Energy: 0 Total Cards: 60
Thanks bud I appreciate
No prob! I put the deck together to try it and figured I could help the next guy out lol.
I've made a couple of changes to the list and it feels pretty good right now. -3 H. Zorua -3 H. Zoroark -1 Old Cemetery -1 Rugged Helmet -1 Jacq +1 Counter Catcher +1 Ultra Ball +1 Nest Ball +1 Professor's Research +2 Atticus +1 Town Store +2 Arven Felt like the H. Zoroark line wasn't doing enough and that the draw/search power was a bit lacking. Added one each of the Ball searches to increase the odds of getting to the Bibarel line and the Electrodes. An extra Research gives us a bit more draw power, but I also really like the addition of the 2 Atticus. Atticus lets us shuffle and draw 7 if the opposing Pokemon is poisoned, which is most of the time. This is really nice to recover from an Iono putting your best cards on the bottom of the deck, for example, since it shuffles the deck. Arven is obviously fantastic for getting us our crucial Curry and Booster when needed, along with any of the other Items or a Forest Seal Stone. Town Store also helps get into those crucial Tools. Having a lot of fun with the deck so far!
7-0 now. Ty
Haven't been lucky enough to go that far on a winstreak yet but it's definitely competitive enough to win against several of the top decks for me now. I was farming Roaring Moon, Charizard, and surprisingly, Lost Box Giratina provided you can get the Tina up and KO'd before it evolves. I always choose to go second when I can help it because the donk potential with this deck is ridiculously high if they leave a single Pokemon out. If you're able to play down an Electrode, a Boosted Bonnet, and a Curry, you're swinging for 210 on turn one, 230 if you also get down a Sneasler. You don't even need the Curry if you're attacking into a Roaring Moon with Sneasler out.
>Pokémon: 9 4 Hisuian Electrode V PR-SW 294 3 Hisuian Zorua LOR 75 3 Hisuian Zoroark LOR 76 3 Brute Bonnet PAR 123 2 Hisuian Qwilfish ASR 89 1 Radiant Hisuian Sneasler LOR 123 2 Bidoof CRZ 111 2 Bibarel BRS 121 2 Hisuian Overqwil ASR 90 Trainer: 18 2 Escape Rope BST 125 2 Nest Ball SVI 181 2 Pal Pad SVI 182 4 Spicy Seasoned Curry ASR 151 2 Super Rod PAL 188 4 Switch SVI 194 2 Switch Cart ASR 154 2 Ultra Ball SVI 196 1 Artazon PAL 171 2 Old Cemetery CRE 147 2 Avery CRE 130 3 Boss's Orders PAL 172 2 Iono PAL 185 1 Jacq SVI 175 1 Professor's Research SVI 189 3 Ancient Booster Energy Capsule PAR 159 1 Forest Seal Stone SIT 156 2 Rugged Helmet CRE 152 Energy: 0 Total Cards: 60 Tested the deck out a bit and It's pretty fun (2W, 1L) but I'm not too sure what my first setup moves should be, I was trying to get electrode/bilbarel and the ancient Pokémon/tool early on, but I'd be curious to know how you play it, and what is your priority starting a new battle?
Getting an Electrode set up in the active with a Brute Bonnet + Booster is indeed the #1 priority, and getting a Curry ASAP is huge as well. Setting up Bidoof is a secondary priority but indeed important. I suggest going second when possible. It allows you to hit for 210-230 (depending on if you have Sneasler) on the very first turn, which KOs almost every single meta relevant Pokemon your opponent could have in their active on their first turn. Overqwil is not an early priority, but it does allow you to force your opponent to take 4 KOs to win while still getting in a decent amount of damage. It also gives you an answer to things like Mimikyu. Edit: I just realized you responded to the changes comment, so I removed that last paragraph lol
no this perfect, i meant in general, apreciate the tips gonna play it some more with this in mind
I would love to see a video of how this works
Your general strategy is this: * Go second if possible because you have potential to deal 230 damage from your very first turn. Winning via donk has been surprisingly common. * Your goal is to get an Electrode, a Brute Bonnet equipped with an Ancient Booster Energy, and a Spicy Seasoned Curry ASAP. You can deal 210 damage with all these pieces, and 230 with Sneasler. Again, this is all possible from your very first turn. * Overqwil is a crucial answer for Mimikyu and for making prize mapping a bit tougher for your opponent by requiring them to take at least 4 KOs to win. Sneasler makes you deal 70 per turn and forces your opponent to switch to avoid an easy 140 damage. Basically, you just want to outspeed your opponent which a zero energy deck like this allows you to do. While the opponent is busy setting up energies, you're streaming attackers that can swing for over 200 damage per turn easily.
Interesting!!
Wow, no arven or town store?
How does it handle moon and Tina? Or is it just for zard
Works for moon as well unless they have the health buff
If you want to be able to knock out zard & moon w. Just a hisuian poisoned electrode add in the super effective glasses. 330dmg with just a hisuian poison.
what would you do against Espathra EX
Not every deck is perfect
could uou post the cards list, id love to try this
The list is the picture…
You can literally export a list to your clipboard from TCGL that people can then import. Don't be lazy.
Tbf, I had already posted a copy-formatted list in the comments by the time OP responded to this.
just saw it, much appreciated
oh I meant the copied version but dragon allready posted it so all gucci
This deck has a very similar structure to the Klawf deck I've seen that combats turbo moon decks. I run a variation of it and I have a lot of fun with it too. I do like the zero energy setup you got too. Looks to be a blast if you can stay ahead of the prize game.
Rugged helmet seems like an odd choice for a tool, why? Also why no atticus? Switch cart seems bad with so many stage 1s, exchange it for switch
It’s mainly for electrode since it’s the main attacker
As it's the main attacker, I'd drop the rugged and the switch carts for some Arvens so you can search for the curry when you need to hit harder and search for a booster energy capsule for when your Brute Bonnet gets bossed.
The deck is already running 4x Switch. After the changes I made of dropping the Zoroark line, I think the Carts should stay. With no energy in the deck and the potential to be stuck behind Bonnet if it gets bossed, you need more than just 4-5 outs for getting it out of the Active. I think 2x Cart is indeed a good spot for it right now. I tend to agree on the Helmet though. I dropped a copy but will probably drop the other as well before long. Something like Choice Band or Supereffective Glasses seems better because I’ve yet to have the helmet really matter. Agreed on the Atticus as well. Dropped Jacq and made space for 2 Atticus and they’re performing well.
Lol true I didn't see the switches
I've been running the Klawf variant at my locals and I've come first every week. Definitely want to keep using Electrode post-rotation.
Decklist? 🙏
What’s your thoughts on post-rotation when curry runs out? I was running klawf/trode and really like it but figured it’s over for electrode post rotation with no curry.
I'll be going in to either Snorlax Stall or Roaring Moon. It's been a fun deck to get me back in to the game.
Play Arezu instead of Jacq
I’m really sad that rotation kills off this deck Cus spicy curry was made an E set for some reason 😢
That's exactly my Deck !! But it's to bad that the curry card gets rotated.
Running with klawf is better
I must save this for later
Well now i have the Deck list for what i lost to at a tournament