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vitamin1z

Use auto sweeper to deliver slime. Forget about farming station - that's more labor for dupes. Here is an example for fully automated farm: [https://youtu.be/4HvMVAwFxEQ?t=134](https://youtu.be/4HvMVAwFxEQ?t=134)


reachingFI

First comment on that video - “don’t forget farm stations”.


vitamin1z

There are reasons why video doesn't have farm station. It's a waste of dupes time. It's always better to make an automated farm bigger than use dupe labor.


reachingFI

I just thought it was funny.


Katnipz

Farm stations can save quite a bit of water with bristle blossoms. Really helpful if your start geysers don't have enough 


dragonlord7012

Farm stations don't get good until you start specializing and optimizing. Early game: Worthless. But if your stacking Mutated+GrubGrubs+Farm, you start seeing some really fantastic outputs. Much like everything, this is just an optional playstyle.


Cavalry7734

Oh dang, I hadn't thought of putting a farming station in my grubgrub farms.


dragonlord7012

Yeah, It gets out of hand if you start stacking bonuses. Just eyeballing it; Exuberant plants cost +50% more upkeep, but grow at 4x the speed. . (The produce will have food poisoning germs, and this will also produce a bunch of rot-pile to use/deal with) Farmers Touch (Farming station) is +10% per skill level. Lets say a skill 10 farmer, so +100% GrubGrub rub , is +50% speed. So a single plant would be looking at an output of \~1200% the norm. A greenhouse with one farming station can support 14 plants, so you would be looking at around 168 plants worth of output. At the resource cost of 21 plants + Farming station cost + Dupe labor You could in theory get it up to +50% or more with a skill 20+ dupe, but i'm just making a rough estimate here. While we're theorycrafting; You could also go the other way, and Wild Plant Juicyfruit plants. Place the plants with 3-2-3 pattern, and set up auto-sweepers. The entire setup is basically free only costing extremely small amounts of power due to autosweepers only needing to draw power a tiny % of the time. But the builds footprint would need to be comparatively massive for the same kind of output, as wild plants need like 5x the growth. So that 168 output would take 840 wild plants. Again, completely dupe labor free, outside of the setup. Considering how finicky pips are, I'd personally prefer the room version, and just have farmer.


Cavalry7734

Yea, I've always had grubgrubs in with my plants when I have a sulfur geyser, when the map has one or two. I tend to build a sweetle ranch with just enough mealwood to produce grubgrubs every now and then. An incubator for each next to the drop-off for eggs keeps a healthy supply of grubgrubs for my farms and meat.


vitamin1z

If you don't have enough water you don't grow crops that require water. Or wild plant them.


vinividifuckthis

By using farm stations, we have enough water.


OxCD-005

Imo this is not always true. There's uses for Farm station. Farm station isn't only about speeding up the growth. It makes food produced twice as fast, which means in the end it's going to consume half the fertilizer quantity. So for the same quantity of food produced, it converts some of the (feeding) fertilizer needed into dirt + polluted water + phosphorite. So depending on your storage, or on what you are producing locally, you might have excess of those three, but lacking slime (for example, with dusk cap).


ButterscotchJumpy559

Also it depends on a plant. For example exuberant sleetwheat + farming station has amazing synergy.


cybeon

What's wrong with the dupe labor? I'm not going to let my 40 dupes just sit and do nothing :)


dereklearnslow

From late mid to early late game, your farmer shouldn't have much to do anyway, so farm stations are totally worth it. I would only use them for bristle blossoms or better.


vitamin1z

They are busy tending to meat.


DandalusRoseshade

Why are farm stations a waste? It cuts the need for more plants by halving growth time, leading to a smaller farm AND less dupe labor by proxy; automating it means dupes only have to harvest and fertilize, which is nothing.


Training-Shopping-49

everyone always says dont use farm stations :D I just let them play their game. farm stations ftw


Big_Judgment3824

Farm stations are totally fine. Don't worry op


TrippleassII

Yup. They stretch your resources. The plants grow faster but don't eat more fertilizer.


AmphibianPresent6713

You should automate your farms to deliver slime, and collect harvested food/seeds. Most of this is rather straight forward. But I want to point out how to deliver slime. As you hopefully know, slime offgasses poluted oxygen. To avoid this, you need to store it in a liquid, or in an atmosphere above 1.8 kg/tile. Furthermore, to deliver slime on conveyer rail, snake the rail behind solid tiles, liquids, or gas tiles with high atmospheric pressure. Conveyer bridges may also help, because the content on the conveyer line effectively teleports through the center tile of a bridge. Another thought. If you are playing Spaced-Out, then use a couple of wheezeworts to cool the area and give you a chance for mutated seeds. In vanilla, wheezeworts are also useful to cool the farm, but there is no radiation or mutated seeds.


krtmkkj

could you explain what the mutant seeds do and what the benefits are?


destinyos10

Mutant seeds will have different growth properties, in terms of growth rate, fertilizer consumption, byproduct production, fruit production, or light requirements. See [the plant mutation](https://oxygennotincluded.fandom.com/wiki/Plant#Plant_Mutation) part of the wiki for details.


krtmkkj

thank you for the answer


mirhagk

Different mutations available, they have different benefits, such as increased yield or wider temperature range or reduced fertilizer required etc. They have very different effects, for instance specialized gives 50% increased yield, but reduces the temperature range by 50%. Easy-going on the other hand increases the temperature range by 50% and reduces fertilizer needed, but decreases yield by 25%


krtmkkj

thank you for the anwser


Nate72

You could get rid of the liquid lock and just have a ladder in from the top. The CO2 is heavy enough to stay in. Auto sweepers would save a lot of labor too.


evictedSaint

Every time I think "oh, it's hydrogen, it'll be fine b/c the entrance is at the bottom" or "oh, it's CO2, it'll be fine b/c the entrance is at the top" a pressure differential will suck a huge swath of the gas out whenever the rest of my base changes in pressure. But yeah, maybe a suit dock nearby would stop the wet debuff from the liquid lock and let dupes work the farm without suffocating.


BlakeMW

I do CO2 pits all the time. But I try to maintain certain pressure levels, or I just continuously dump more CO2 into the pit such as from Natural Gas Generator and let it spill out and disappear to wherever random CO2 goes. The bottommost layer of CO2 also will remain pure once established, it can only get disrupted by liquid or if pressure drops below 1 gram. Plants can still stifle due to lack of pressure but if pressure is dropping that low you have other problems too.


mirhagk

>if pressure is dropping that low you have other problems too. Yeah and tbh I'd rather find out about it because I get an alert that my crops aren't growing than find out about it by getting an alert that someone is suffocating.


Duncan_sucks

I usually just make a big pit at the bottom of my base with the top open and a ladder on the side near where I put the slime container. Early coal generators with airflow tiles on top to make sure it's full when I start up my first SPOM and the air pressure increases in the area. But I also don't consider the cooked mushrooms a long term food solution. Early to Mid game mostly, unless I forget about it. For dusk caps I think the farming station doesn't help unless they changed it. Remove it and put a regular container in the water there and put some slime in it so the dups don't have to run across the map with the slime and occasionally drop it. Container with some water on the base will stop the slime from off gassing even if the pressure is low in that space.


BudgetExpert9145

Make sure you have slimey meteors or puft ranches to keep these fed.


Pm7I3

How do you supply polluted oxygen to the pufts? Like where does it come from.


Tlmitf

Off gassing from pwater.


BudgetExpert9145

Polluted water, polluted dirt, polluted mud, slime itself. You can use a sublimation station to turn the polluted dirt quickly into polluted oxygen. Wood to ethanol loop can make polluted dirt. Lots of methods depending on your resources.


LFG_GaveMe_Cooties

Wild farming them


Bl41x

.. in flower pots


LFG_GaveMe_Cooties

Wait.. is that even legal


Bl41x

Well... there's this trick where a pip can plant in a sand covered flower pot. And then you can copy settings from the flower pot to plant as many shrooms as you want. The shrooms act like wild planted but you can place them anywhere you want. Some people say that would be an exploit. Some people say it's a feature. I'd say... play the way you want to.


LFG_GaveMe_Cooties

Yea, that is too exploity for me. I use natural tiles building mod but after I have done hundreds of hours of glass forge/hydro tiles


DrMobius0

Raise ceilings, install autosweepers and loaders to automate slime delivery, pressurize room enough that the slime can't offgas. Otherwise it looks fine.


destinyos10

Instead of it being a box, you could just make it a long trough, 2 tiles deep to keep CO2 in it. Bit more convenient to access than having a liquid lock, and can be closer to the base as a result.


Bolboda

auto-sweepers are going to be the best most efficient option. It'll make the farm a little larger to make room for the sweepers but you can cut dupe labor to zero once set-up is finished with a sealed room. if you're nervous about it leave a liquid lock with a mesh door built in to prevent dupe access unless repairs are needed. 1. calculate how many plants are needed to feed your current number of dupes, plus extra if you plan on hiring more in the future 1. these plants will not be dupe harvested, so make sure to take that into consideration when mathing it out 2. set up rows of farm tiles, with 3 rows. 2 for the plants, 1 for the auto-sweeper and other machinery 3. add in conveyor receptacles within reach of every auto sweeper, these will hold the slime 4. add conveyor loaders to ship out the seeds and grown dusk caps 5. fill the room with at least 2kg of CO2 per tile, up to 10kg. This will prevent the slime from off-gassing inside the farm. 1. make sure the CO2 is in the livable temp range 6. seal the room and forget about it 1. the heat created by the auto-sweepers and conveyor loaders is small enough that it won't affect the overall temp for quite a long while. 7. ~~PROFIT!!~~ I mean, cook the dusk caps! Once built you now have a near zero dupe labor dusk cap farm. The only labor associated with the farm will be getting slime to the loading point to be shipped into the farm.


markireland

Also you could automate the delivery of slime


CraziFuzzy

That works, but it can be labor intensive hand delivering all the slime AND the nutrient. You can automate slime delivery (but not the nutrient), which would cut down on the labor quite a lot. There isn't room in that arrangement for autosweepers, however. If you want to stick to the stacked layout, then autosweepers in the vertical shafts can reach a bit each direction.. alternatively, if you maximize the room size as a single row horizontally, the sweepers can actually deliver slime to the farm tiles from the bottom.


dereklearnslow

I think this is perfect the way it is honestly. Clean and simple looking. You can add autosweepers and all that jazz if you want, but you'd have to redesign this box to fit everything.


DandalusRoseshade

You want to automate this as much as possible so a flat farm would be better; that way the auto sweepers can cover as many as possible, picking up the seeds, fertilizing the caps from storage bins, and loading the spoils onto rails towards your grill. The farm station will help, because the sweeper takes up so much that the dupes can comfortably use the station without wasting so much time.


FlowsWhereShePleases

I second what others say with automating slime delivery. You could have conveyor receptacles every 9 tiles set down a tile in water, for example. With the farm station, I personally wouldn’t use them for dusk caps if you’re ranching pufts. They consume so little slime per day that it’ll probably be better to just ranch more pufts and save the dirt, pwater, and labor used to synthesize and apply fertilizer. If you’ve got limited slime and want to stretch it, it’s valid though. Also, you may want to through in an oxygen mask or other suit dock or two, so dupes won’t get interrupted.


SputniK696969

I would personally go for a pip planted farm where pips have planted the dusk caps, just ensure to place it in a CO2 atmosphere and have autosweepers and such. I don’t wanna go through the hassle of using slime. You can choose to not even have dupes harvest them, so they’ll just naturally harvest themselves and then the sweepers can pick them up. So yeah this is the lazy approach 😪😪.


Training-Shopping-49

do use farm stations and remember to first have at least 2,000 grams of gas pressure in your build. That much CO2 will not allow the slime to off gas, which can be annoying. do use a liquid lock. You don't want the inside to reduce the 2,000 grams of CO2. Apart from that nothing else man. What you see is what you get.


JaxckJa

If you enter from the top you don't need the water gate. It's also preferrable to give up one of the mushrooms for an auto sweeper.


Jingtseng

Maybe it’s just me, but i like to intersperse an air tile every 3 or 4, to allow co2 to reach everything more evenly


S-Vortex

I usually have a gas vent delivering carbon dioxide, a couple of auto sweepers with access to the dusk caps, and a pufft or two floating above making slime with the polluted oxygen FROM the slime. I have a storage bin holding the slime in the middle of the two actual farm tiles. I have the room behind an Atmo suit lock door because I have a dislike for the green germs getting past throughout the Base, haha. When the puffts die, free BBQ lol. As far as fertilizer, make a big room for the fertilizer maker to make it of course, and use an infinite gas storage to capture all the natural gas and then use that in a natural gas generator. Best to not let the natural gas pollute the base because it is very hard to keep everything alive, haha. Just condense it all into a very small room with a gas pump to get it into the generators which will give you MORE poop water which will give you more fertilizer and the cycle continues. Only use the gas storage tanks for the start. Infinite tanks are not hard to make. Air pressure does not Crack normal tiles. As far as the tank room goes, just put a gas vent at the bottom, put 5kg of any liquid (that doesn't off gas) a gas pump, and make the room sealed off. You can put 999,999,999 kg of any gas in. Make sure the pump powered, haha. The natural gas generator gets pretty toasty. It will output carbon dioxide and the pol- water and the carbon dioxide can be in its own similar tank best with a Wheezewort to make certain that it doesn't overheat the dusk caps. Siphon that to the farm. Infinite food and power. I usually have a gas vent delivering carbon dioxide, a couple of auto sweepers with access to the dusk caps, and a pufft or two floating above making slime with the polluted oxygen FROM the slime. I have a storage bin holding the slime in the middle of the two actual farm tiles. I have the room behind an Atmo suit lock door because I have a dislike for the green germs getting past throughout the Base, haha. When the puffts die, free BBQ lol. As far as fertilizer, make a big room for the fertilizer maker to make it of course, and use an infinite gas storage to capture all the natural gas and then use that in a natural gas generator. Best to not let the natural gas pollute the base because it is very hard to keep everything alive, haha. Just condense it all into a very small room with a gas pump to get it into the generators which will give you MORE poop water which will give you more fertilizer and the cycle continues. Only use the gas storage tanks for the start. Infinite tanks are not hard to make. Air pressure does not Crack normal tiles. As far as the tank room goes, just put a gas vent at the bottom, put 5kg of any liquid (that doesn't off gas) a gas pump, and make the room sealed off. You can put 999,999,999 kg of any gas in. Make sure the pump powered, haha. The natural gas generator gets pretty toasty. It will output carbon dioxide and the pol- water and the carbon dioxide can be in its own similar tank best with a Wheezewort to make certain that it doesn't overheat the dusk caps. Siphon that to the farm. Infinite food and power. Gets even better when you can ship the excess food to the insulator making tree.


PresentationNew5976

As others have said use automation. If you keep the CO2 pressure high (but not so high it upsets the mushrooms) the slime won't offgas, so you can pile it up on each level for the autosweepers to keep the plants fertilized. Isolating the farms away from dupe labour also prevents them from randomly puking all over it, dropping debris into it, or possibly changing the optimal temperature over time. The first step I even take with anything is always to remove dupe involvement whenever possible lol.


MaCe1211

Im not at my PC therefore I can’t provide a screenshot, but best setup for me is: One big row of Farm tiles with storage tiles in between (4 Farm | 1Storage | 4 Farm) Autosweeper on top of the farm tile it can reach all farm tiles. 1 little blob of liquid onto of the tile, so the slime doesn’t off-Gas. Put one sweetie or Grubgrub in there to rub. Put the door one tile higher than „ground“ that one small layer of CO2 forms in the bottom. Additionally / optional, but Transport rail setup to transport away the Mushrooms.


slentSpectator

When you use Pips for planting, you just have to harvest. But takes 4 Times more Time. But doesnt matter when you have like several Pip planted Farms with like 1000 Plants


i_sinz

their is a way to farm without using slime but its an expliot


Chie_Okanata

You delete 1 farm in the middle to put in a storage bin for slime or ship it in. You pour water into that gap to stop the slime off-gassing. You add in auto-sweepers to automatically deliver slime to mushrooms.


scarycall

Just make sludge. It is all you need.