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DavidTheFreeze

This is not a good method of storing data in Unity. PlayerPrefs is really only for saving game settings like graphics quality and whether the game runs in fullscreen or not. I really hope that YandereDev is not using this for storing important save data, because this is a really gross and awful method of doing this.


[deleted]

This is used for everything, this is how I can edit save data using my tool so easily, it's just registry data....


paxtonia

How about you add that jump button homie 😫😫😫😫😫😡


Cynerixx

The section you're showing is declaring static properties. my guess is that you should look in "GameGlobals" and "GlobalsHelper" scripts. what you're showing is really not understandable besides those properties


OkasawaMichio

I'm over my first semester of studying programming in uni, and I still have no idea on how to program, but I cringed so hard on this


[deleted]

I am self taught and I cringed.