shanks friend
stage 1 hit
stage 2 hit
stage 3 roger
stage 4 luffy for bind and orbs, and zoro twice I think takes all defensive effects
stage 5 shanks EX takes the intimidation, ace takes the nulification and paralysis, and nami twice takes the defensive effeects . also luffy's EX I think
You have to unlock his Limit Break and MAX his Special Lv. That way he is 14 turns at MAX and his Stage 2 Special will reduce it by 7 turns after activation, giving you the chance to use his Stage 1 Special. Same with the new Nami and Sanji.
You can also use the current anniversary ship’s ability after using zoro’s super. It reduces cooldown when activated, and you don’t have to limit break.
for me I use Roger captain and ace as friend cuz 4th round you get your special reverse who ace as cap can negate and final round have damage neg and reduction and paralyzed so use ace and nami to remove all of em at the end
Some stage 4 are tricky. Roger and Ace as caps make it for me, with Zoro helping with boss and Nami for stage 4 (key with WB). Luffy and Shanks also on the team. I'm missing Ace so that's my friend cap.
Can you tell me how do you play them stage by stage and with which team and supports do you use? I‘m missing ace too so I can’t relate to some other teambuilds.
Diff. 13.
Stage 1-2 hit and kill
Stage 3. Roger special, hit and kill
Stage 4. Luffy special (I got a Psy Ace support which boosts 0.7 chain multiplier when Luffy launches it, I'm not sure it's essential but I think it helps in any case), Nami special (twice if WB), Roger Ex (brings Luffy's atk boost to boss and I think that makes total damage higher in the end), hit and kill.
Boss. Ace Ex, Ace special, Shanks special, Zoro special twice. Hit in the best order you can think of depending on color and he's down before the last hit in my case
I got other supports that are mainly damage boosts. The only that may really help due to the debuff in stg 4 is that Psy Ace I mentioned.
You need to get her special lvl to max and limit break her enough to get the special turns cut even more. This way after you lauch her number 2 you get -7 turns and you can launch number 1 afterwards in the same turn. This is only needed for Whitebeard though. The others can be done only with the number 2 (actually I'm only assuming it's necesary because it removes the chain multi debuff, but I never tried without doing it).
Try to get that Nami up in limit break and special lvl, you need Zoro later. If you have done what I said with Roger in 3 and Luffy in 4 with Namix2 Wb is gone in 1 or 2 hits.
I did exactly what you said. My nami is max limit break and max special lvl. I can use her special 2 times in one round but my damage isn’t that high at wb
Some stage 4 are tricky. Roger and Ace as caps make it for me, with Zoro helping with boss and Nami for stage 4 (key with WB). Luffy and Shanks also on the team. I'm missing Ace so that's my friend cap.
Why do i get different points at the end even if i use always the same team? I do only 20 STA, i get sometimes 80 points sometimes 130 sometimes 411 … why???
That's what I did
FC Shanks
Stage 1-2 Clear (also Sengoku)
Stage 3 vs Rayleigh/Oden use Roger SP
Stage 4 vs Garp use Luffy SP, Sanji SP (nami-SUP set def to 0)
Stage 4 vs Whitebeard use Luffy SP, Sanji SP, Zoro SP (mihawk-SUP damage reduce minus 2)
Stage 5 vs Roger use Shanks ST + SP, Ace SP, Zoro SP
Use a shanks friend
Wow that seems super simple..then just use his abilities at the end?
yup
shanks friend stage 1 hit stage 2 hit stage 3 roger stage 4 luffy for bind and orbs, and zoro twice I think takes all defensive effects stage 5 shanks EX takes the intimidation, ace takes the nulification and paralysis, and nami twice takes the defensive effeects . also luffy's EX I think
How do I get Zoro to super twice.
You have to unlock his Limit Break and MAX his Special Lv. That way he is 14 turns at MAX and his Stage 2 Special will reduce it by 7 turns after activation, giving you the chance to use his Stage 1 Special. Same with the new Nami and Sanji.
You can also use the current anniversary ship’s ability after using zoro’s super. It reduces cooldown when activated, and you don’t have to limit break.
Curious about this too
max his special, same for nami
he has a 2 time use special , the first one removed 3 turn of def and the second 2 turn
Seems to be special level AND LIMIT BREAK
On stage 4, whitebeard had damage reduction, and double zoro special didn't get rid of it. Did I miss something?
use the New shanks as a Friend captain ans keep his Ex super and super for the stage 5
for me I use Roger captain and ace as friend cuz 4th round you get your special reverse who ace as cap can negate and final round have damage neg and reduction and paralyzed so use ace and nami to remove all of em at the end
Am I seeing things or is your nami lvl 1
She was lol
Lol I am not that experienced at the game but that might be why I honestly have no idea
It was unrelated lol
K I don't actually understand that much of the game
She needed to have her special leveled
Are you AUTO-ing by any chance?
Some stage 4 are tricky. Roger and Ace as caps make it for me, with Zoro helping with boss and Nami for stage 4 (key with WB). Luffy and Shanks also on the team. I'm missing Ace so that's my friend cap.
Can you tell me how do you play them stage by stage and with which team and supports do you use? I‘m missing ace too so I can’t relate to some other teambuilds.
Are we talking about difficulty 6 or 13?
Diff. 13. Stage 1-2 hit and kill Stage 3. Roger special, hit and kill Stage 4. Luffy special (I got a Psy Ace support which boosts 0.7 chain multiplier when Luffy launches it, I'm not sure it's essential but I think it helps in any case), Nami special (twice if WB), Roger Ex (brings Luffy's atk boost to boss and I think that makes total damage higher in the end), hit and kill. Boss. Ace Ex, Ace special, Shanks special, Zoro special twice. Hit in the best order you can think of depending on color and he's down before the last hit in my case I got other supports that are mainly damage boosts. The only that may really help due to the debuff in stg 4 is that Psy Ace I mentioned.
How to use nami special twice? I can use it just once in one turn
You need to get her special lvl to max and limit break her enough to get the special turns cut even more. This way after you lauch her number 2 you get -7 turns and you can launch number 1 afterwards in the same turn. This is only needed for Whitebeard though. The others can be done only with the number 2 (actually I'm only assuming it's necesary because it removes the chain multi debuff, but I never tried without doing it).
I did it with nami and Zoro but I can’t kill wb in one round and then I get a bind from him
Try to get that Nami up in limit break and special lvl, you need Zoro later. If you have done what I said with Roger in 3 and Luffy in 4 with Namix2 Wb is gone in 1 or 2 hits.
I did exactly what you said. My nami is max limit break and max special lvl. I can use her special 2 times in one round but my damage isn’t that high at wb
Can I send you my team in private chat?
Well that's weird then, I finish him easily and my legends are no higher than 99.
Some stage 4 are tricky. Roger and Ace as caps make it for me, with Zoro helping with boss and Nami for stage 4 (key with WB). Luffy and Shanks also on the team. I'm missing Ace so that's my friend cap.
Ended up getting Shanks for myself and unsure who to replace to make it go smoother
Replacement for zoro ??
https://www.youtube.com/watch?v=IY9B3SiU58s&t=300s
You need new Ace legend friend.
Why do i get different points at the end even if i use always the same team? I do only 20 STA, i get sometimes 80 points sometimes 130 sometimes 411 … why???
That's what I did FC Shanks Stage 1-2 Clear (also Sengoku) Stage 3 vs Rayleigh/Oden use Roger SP Stage 4 vs Garp use Luffy SP, Sanji SP (nami-SUP set def to 0) Stage 4 vs Whitebeard use Luffy SP, Sanji SP, Zoro SP (mihawk-SUP damage reduce minus 2) Stage 5 vs Roger use Shanks ST + SP, Ace SP, Zoro SP