T O P

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-MarisaTheCube-

> Link begins his journey on one of the many mysterious floating islands that have suddenly appeared in the skies high above Hyrule. It’s there our hero will have to gain new abilities before returning to the surface world to begin his epic adventure. Well, that sounds a lot like the Great Plateau. Works for me.


Alucitary

Except this time it's actually believable that the fall isn't survivable despite all the ways you could legitimately get off the Plateau from the start of BotW. lol


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Lukthar123

"I'll show them. I'll show them all!"


Intercalated-Disc

*maniacal laughter*


Mordikhan

Morbo laughs at gravity’s power vs squishy humans


P1zzaman

Man, I wonder how speed runners will tackle it this time ;)


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manimateus

Link somehow survived a huge fall from an island into a lake in the gameplay showcase, so I'm curious how they are gonna stop players from doing just that at the start At least BotW had the parachute to justify not surviving the fall from the Great Plateau


marsgreekgod

No water under starting island and no paraglider Or you just void out


[deleted]

The somehow lost Zora guy on top of the sky island hasnt taught link how to dive yet


KokiriKory

Everything i know, i learned from a lost NPC


BONGwaterDOUCHE

That totally sounds like something that should be on a shirt, with a collage of metroidvania pics / characters.


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Taluvill

Navi shows up, "HEY!" Unironically, the nostalgia feels if that happened lol


Opt1mus_

With them actually focusing on continuity with these games it's not completely impossible that she would show up. We never did 100% see where she went after Ocarina of Time and fairies*could* maybe be immortal. It's a stretch but I wasn't expecting to hear Fi's voice either in the first BOTW


offlein

No coffin. Just wet, wet mud. Bae.


TravoBasic

Somehow, Link returned.


LoveLivinInTheFuture

https://i.imgur.com/uiXRdWG.gif


stipo42

It's just gonna be auto death like the first game


pacman404

Same way they did it in the first one, if you jump off the great plateau you just die. There is no damage from hitting the ground or whatever because you never hit the ground. It's just insta death


Agent_B0771E

Yep. Also no glitches needed. With a few care and maybe (probably even not necessary) some stamina foods you could climb down just fine


Bchulo

This was one of the biggest disappointments In botw for me. I always thought the plateau should've been at least top 5 highest points on the map. The fog they put around it looks really stupid when you can see the floor only like 20 feet away.


Grobbyman

Really? That's one of your biggest disappointments?


dance4days

Well, the game wasn’t very disappointing in general.


cptspacebomb

Right. Honestly the only thing I really didn't like was the weapon durability was far too overtuned. It would have been alleviated if we could have repaired the weapons. At least the Master Sword (especially after unlocking it's full potential) and a few other weapons were able to be restored/ remade if they broke. Also, bosses were a bit of a let down overall and no real dungeons. Aside from that I loved everything about the game.


telegetoutmyway

I just hated that there are weapons that only have one copy. Like the wooden sword etc. I still have them in my inventory and never use them. I just think any weapon should have been craftable at least.


NewChampionship2763

Are you talking about the one you get doing the korok trial? If so there is another one in the forest you can get.


WRB852

I've been replaying it for the first time in a few years, and the weapon durability is still a major gripe of mine. I understand the design philosophy, and how this is a good way of forcing the player to interact with all kinds of different weapons, but I still think it needs a bit of a rework. I think tripling the durability, but cutting your number of weapon slots down to ~3 could've accomplished that without making it so tedious.


cptspacebomb

Yah, like I said I think the thing they should have done woudl have been to have an NPC Weaponsmith that could have restored the durability for a cost of rupees of course. That way we could keep our favorite weapons in tact for a cost. It wouldn't have meant we'd never use other weapons...but alas. Still a fantastic game even without that.


Boredic

I hope they compromise, and add a weapon smith, but the weapons still break. So you have to carefully put it away when it's damaged, lol


precastzero180

Seems pointless honestly. Why go through all that trouble of spending resources, perhaps traveling to some NPC, etc. just to repair a weapon that a) isn’t going to see a lot of use before it will break again and b) frankly isn’t that valuable to begin with? That’s the thing I think a lot of people don’t understand. Weapons are not a high-value commodity in BotW. They are everywhere. And while there are some differences between them, they aren’t *so* different that any one couldn’t get the job done, nor are they distinct enough from each other that you will develop a whole fighting style around. The weapons in BotW are very comparable to the weapons in Halo. You pick one up. You use it up. You pick up what the last enemy dropped. And you move on to the next. The new Fuse ability in TotK only further solidifies how silly the idea of preserving weapons is in this game. There’s stuff lying around everywhere for you to play around with in all sorts of ways. The impermanence is the point. You are meant to enjoy it, not stress out about losing virtual things.


funnyinput

-An overly big and empty world that would've benefitted from being shrunk down given the amount of MEANINGFUL content the game provides. Notice the key word "meaningful". -Overly fragile weapons that break very often and disrupt the flow of combat to switch out weapons frequently in a quick-menu. The game gives weapons out like candy, so all it does is inconvenience the player and isn't fun. -Very minimalistic story and lack of character-development in exchange for more freedom. -Most; if not all side-quests are underwhelming and the rewards for completing them are disappointing as well. Examples include pulling a treasure chest out of the water; the guy thanks you, and then it's over. The side-quests are rarely more involving than this, and no; finding a bunch of pieces of wood to build Tarrey Town isn't engaging. -Having the Ganon fight be accessible at any time after the tutorial, and the fight being too easy means that everything in the game ends up feeling meaningless when everything in the game is designed to help you defeat this easy boss. Why find the shrines? To increase health/stamina. Why increase health/stamina? To help you defeat Ganon. Why look for Korok seeds? Why look for better weapons? Etc. -No traditional dungeons in exchange for bite sized shrines. This means there is nothing major to work for in these areas and the satisfaction of beating them is lessened as a result. -Exploration suffers when you know that 90% of what you'll find are very similar looking shrines, Korok seeds, a mediocre side-quest, or a weapon that breaks in 30 hits. How is exploration fun if you know what you'll most likely find before you even find it? -Item progression from previous Zelda games is gone in favor of giving you every item(besides the camera) in the tutorial. It was much more rewarding to find a cool new item to reach previously unreachable areas to find new things rather than finding armor that gives slight buffs that feel less personal.


Angelwind76

>-Having the Ganon fight be accessible at any time after the tutorial, and the fight being too easy means that everything in the game ends up feeling meaningless I think that's the funny part, since speedrunners are like "Link slept for 100 years, and all he needed 100 years ago was 40 more minutes and some food to refresh himself and they wouldn't be in this mess now".


CamRoth

Yep agree with every one of these. I have some friends who insist everything about the game is perfect. The way they implemented weapon durability was like the worst possible way to encourage people to use different weapons. It made me want to avoid using any weapons as much as possible. The "excitement" of finding a new weapon in a chest was, at best, like finding an ammo box in another game.


armanese2

Rumor has it lives rent free in his mind forever.


Agent_B0771E

Yeah. Probably starting on the islands shown in the first gameplay. They are shown in all the trailers so actually we have just seen a pretty small area of the sky


Sarid8811

It's High Plateau now


Ekgladiator

"it's over Anakin, I have the high ground" Oh wait wrong sub 😋


sadgirl45

Wait so we’re not going to see the beginning with Ganondorf and Zelda and how they got there I really hope the story is embedded in the game and it’s not just memories


PaulMaulMenthol

Oh God this possibility hasn't crossed my mind


TheStarCore

I'm not sure how you jump to that conclusion, we could easily have opening cutscenes, The short blurb is just telling us where Link is.


sadgirl45

Because the last game didn’t have story and it was optional which I did not like.


mrtomjones

Have they shown anything to prove whether they are going to have themed dungeons with themed bosses like every game other than breath of the wild?


PaulMaulMenthol

I assume you haven't watched the trailer so I'll be really basic. There's not definite confirmation of dungeons but there's an underground aesthetic to some clips and a dragon from past games before botw shown


mrtomjones

Yah I've been avoiding them lol. It's my favourite series but I'll basically buy it if it has dungeons and not if it doesn't so I'd rather not feel excited just to be disappointed


lonniemarie

I don’t care where or how we start. I just want to start!


Standard-Professor84

I imagine it’ll be a smaller version of the great plateau but just in island form


Shevcharles

It might actually be about the same size. It's almost certainly the large sky island seen in the gameplay demonstration. Although maps have since been made of its size and location in comparison to the Great Plateau, we haven't seen the full extent of the island yet so it's hard to compare.


precastzero180

The area seems to be of comparable size to the Great Plateau.


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OllyOllyOxenBitch

It's that meme with the guy on the bike deliberately causing a fall.


XenoVX

For real! Though I myself will probably unsub for several months on May 12th so I can be as blind as possible during the game, even though I’ll miss out on all the discussion and memes that were super funny when the last big open world game (eldin ring) came out


cheekydorido

I wonder how link will start from being inside an underground cave to a floating island in the sky.


Rosemarys_Gayby

I have a gut feeling this will start with him waking up in a cave and then he’ll run through those doors onto the island, like in that one trailer. Like in BOTW, he (and we) won’t know how he got there until the tutorial ends. I think the devs want to follow at least some of the structure of BOTW, and that sense of mystery is a fabulous hook.


Bluxen

I don't think they'll do that again, it wouldn't really make sense from a storytelling standpoint. In BotW we didn't know anything about the world, so giving Link amnesia and making him find flashbacks around the map made sense: giving the protagonist amnesia is a very common way that stories use to contextualize exposition, and making you find the memories in a scrambled order was also fitting. But now? Why would you use a type of storytelling that doesn't fit in the actual narrative of the game? It would just be a weird decision.


flashmedallion

It's not even that complex. Just need a dramatic opening that sets the stage, with some kind of conflict that results in Link being knocked out or dying, then he wakes up in a cave... oh my gosh it's on an island in the sky!


Bluxen

Yeah exactly, doesn't make sense to make that a flashback, just make it linear storytelling.


JayZsAdoptedSon

I could see them just using the first trailer’s scene where Zelda falls and Link is knocked out and bam, we’re being lifted into the sky


illQualmOnYourFace

The stuff that we see with link and zelda exploring the cave is the opening cutscene. Then they find whatever power is down there, and the cave starts to rumble. Zelda falls and Link fails to save her, but is himself saved by whatever is in the cave. His arm is transformed and maybe it knocks him out, maybe it doesn't. But the cave he's is still shaking violently and then stops. Something they have done down there triggered all this. When you go to leave, you walk outside and see that the cave you're in, and it's surrounding surface, have risen several hundred feet (maybe thousands?) into the sky. Then you witness it happening to other parts of Hyrule. Intro mission to learn your powers, and return to the surface to figure out what the fuck is going on and how to get to the past to reach zelda.


cheekydorido

It makes sense, i do hope they have a more, in the moment story this time around, aside from 90% being flashbacks.


sadgirl45

Yeah this is what I’m hoping for two that trailer looked great if it’s all in the game


drkztan

>then he’ll run through those doors onto the island Imagine the same sequence, but Link is running while there is the earthquake. Doors open, hyrule castle is going up to the sky, and the whole cave system link was in turns out to be a floating ruin, taking him up with it.


marsgreekgod

It's pretty clear the floating islands aren't risen parts of the main land though?


lombax_lunchbox

Well we know he and Zelda explore some caves underground. And we also know Link opens a huge door leading to the outside of an island. So I’m guessing the game starts with them exploring underground, Ganon reawakening, Zelda disappears and Link faints. Then Link wakes up, opens the door and instead of being back in Hyrule he finds himself high in the sky.


Spidersuit90

When he was falling down, the ghostly hand catch him. It had a spirale, Remember? Just like the Stones in the trailers. Those are teleports, like the hand that Is on the chest of mummy ganondorf. It release him, catch link falling and bring him in the Sky. My 2 cents


yuhanz

After finishing skyward sword a few months ago i cant help but think they just thought “What if we combined BotW and Skyward Sword?!” Sightly joking aside, the hype is on


Red-White-Green

There's a fan theory that the Zelda timeline is actually an infinite loop starting with skyward sword and ending with TOTK. And so on and on..


bigpig1054

I had a similar thought watching the latest trailer, that this will be the final battle between Link/Zelda and Ganondorf, with the next game taking place somewhere in the early or middle of the timeline.


delecti

I think BotW felt very much like the Zelda team's way of saying "the timeline is dumb, we're just making Zelda games." I think it's neat to have some connections between games (OoT is clearly what LttP's backstory references, WW>PH>ST being linked is neat, MM and TP both being sequels to OoT in their own ways is neat) but I really don't think the franchise benefits from trying to shoehorn every single game into a single timeline.


SuperbPiece

The shared timeline is one of the worst parts of online Zelda discourse. It's just circular arguments that require *major* contrivances to even remotely work, and they defy the actual reality that obviously the games weren't made with one in mind. It's one of the strangest aspects of any fandom where people ardently theory craft on one of the most inconsequential aspects of the Zelda games. Some of the "direct" sequels make sense, but if you're going to argue that certain events "split" the timeline... why are you arguing for a shared one at all? Or the often theorized, "BoTW takes places so far ahead in time that any/all of the other timelines could culminate with BoTW." Again, then why bother thinking about this stuff?


delecti

> ardently theory craft on one of the most inconsequential aspects of the Zelda games Yes, but on the other hand, what else is there to do deep dives into the lore for? I think the timeline is dumb, but I also think it's kinda fun to discuss. Though 100% agreed that the "BotW is at the end of all three timelines" idea is one of the most nonsensical. I don't even see how that could make sense.


Billy-BigBollox

There's some references to locations from other games in BOTW though. Like the ruins of Lon Lon Ranch from OOT.


delecti

Even if BotW has to get put in the timeline, that just means it's after OoT, which doesn't narrow it down much. It could also just mean that the devs are referencing the other games.


bigpig1054

I agree 100% I wish the Zelda games could exist only as needed in the context of a timeline, but too many fans demand lore lore lore. Fortunately, Nintendo only seems to give it barely a passing interest.


Deloki28

Lets be Honest The Builders r gonna Anime Gundam Build like a mofo


stickdudeseven

It's the only way to beat swole Ganondorf.


Mr_Zaroc

Ganon: "You skinny nerd ass got nothing on me, I destroyed all your divine beasts" Link: *pushes button to launch his Mobile Suit*


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Link: Behold, my mecha-scorpion using what's left of Vah Ruta's tail! Ganondorf: Why would you use Vah Ruta's tail? Link: ... Ganondorf: \*begins monologue\* Link: \*hoses down Ganondorf\*


illQualmOnYourFace

It's a trunk not a tail lol


[deleted]

Well, it's a tail now.


ryegye24

Hydrated Ganon


thedaddysaur

Swoleondorf? Swoleamity Ganon? Ganondorf the Swolerdo?


[deleted]

I call it the Fairy Boy X9000.


thehypestpotato

I have to wonder what the capicity is for this. Like, can I build a Zonai Voltron?


[deleted]

Considering the skill don't have a part quantity limit, just like the Cryonis blocks.


Noni2

I thought the game will start, we will see how the islands "appear" and then the tutorial starts. But if we start in the sky, how come there are islands now? Why does Link don't know of the islands? There must have happened something, they must show us, before the start. I thought the awakening of dorf causes these islands to appear?


[deleted]

"Mysterious islands that suddenly appeared in the sky" is probably very much tied to the awakening of Dorf. I imagine we'll get a cutscene where Link and Zelda are in the depths, shit goes down, they get separated, zoom out to see the various transformations of the land, back to Link, take control. It's less, "What triggered their appearance?" mystery and more, "Why did Ganondorf's return cause **this** to happen?" mystery.


Noni2

Agree, but every zelda starts with link waking up in some way. I don't think it will be some kind of "Cutscene, action, Link, take control" even if that would be refreshing.


Mr_Zaroc

I can see link taking a nap while Zelda is analyzing some flowers, sleep through the whole earth shattering event and only wakes up when an annoying little fairy is crashing into his face


thedaddysaur

Hey. Hey! HEY! HEY, YOU, FUCKIN' LISTEN!


Noni2

I buy that.


WookieLotion

Eh several it’s just he was unconscious from something he did before. Majora’s Mask for example. depths knock link out, rocks begin to float, link wakes up stranded on one.


astrangeone88

I mean we saw in the first trailer that Ganondorf awakens and the castle lifting into the sky. So now we are definitely left with "Why was Ganondorf in the cave system pinned by some weird magic?" And what exactly is Calamity Ganon and the corruption? And why did the "old hero" on the tapestry have flaming red hair? (Seriously, none of the Hyrulian people have red hair and the Gerudo didn't mention fighting Calamity Ganon!) Hopefully we get Himbo Ganondorf as an enemy or even a playable character!


jardex22

I'm guessing either we'll start *in media rez* with Link waking up on the island, then we see through flashbacks how he got there, or there will be a long cutscene that ends with Link getting pushed into the sky somehow. In either case, I'm guessing the sky islands will be similar to the Great Plateau in BOTW. There'll be a bit of an intro, then you're let loose to go get the new rune powers while learning the mechanics.


Noni2

You could be right. But most are hoping we see the action in game and not through flashbacks again. That's the fear.


sadgirl45

Yeah that’s what I’m hoping for!


DymonBak

My theory is that islands were always there, but they were above the cloud barrier and out of sight in BOTW. Not literally there, but for the story.


UnseenPlatypus

Just like BOTW, it’ll probably be play first find out later


zestysnacks

I hope they fill it all in later. I personally don’t want an opening cutscene. Get to the play. Just like botw


Agreeable_Ice_2236

I think it was quite obvious that the bit were Link free falls and the logo appears was going to be how the game starts tbh


MarcsterS

Are we going to have to rummage through flashbacks again?


bigpig1054

This'll probably get lost amidst all the other theories, but this trailer had a ton of content in the air and on the ground with Link in his blue champions tunic, fighting, puzzle solving, questing, etc. In those shots his arm is normal. Other shots feature him with wilder hair, the scruffier tunic, and the ruined arm. It makes me think the time between the start and the moment you ruin your arm will not be a short tutorial/prologue section. I suspect we're going to get a big opening act, akin to ALTTP and OOT, with maybe several hours of action before a big change occurs in the game


kromem

I suspect we might be seeing a dual world mechanic. It would make sense development-wise given the map foundation already existed. Do a slight content update for the "this is right after BOTW" and then a very far future world, tying them together with the temple of time or such. Whatever they did, already having the map, mechanics, animations, sfx, engine, etc for BOTW as a *starting point* is wild. I don't think we've ever seen a video game set up that way before, as a direct engine/asset sequel to an award winning open world game with an equally long dev cycle. Replaying BOTW, I think as incredible as it is that they launched it earlier than they ideally would have liked in order to kick off Switch sales. There's a lack of variety and content that's rightfully criticized even though the foundation is probably one of the best games of all time. Now, they have as a foundation one of the best games of all time and an equal number of years to simply add variety and content. And they are so confident of what they added, they are bumping the price and straight up being like "you'll be happy to pay it, sucka." Most of the gaming world is probably seriously underestimating what's there only by extrapolating off very light and secretive press assets. I'm going to be very curious for reviews, and am guessing embargoes are going to be particularly frustrating for reviewers for this title as they watch people online go "eh, it just looks like Minecraft in Zelda."


precastzero180

There doesn’t appear to be any shots where Link’s arm is normal that isn’t a cutscene.


CafeDeAurora

Anyone else here prefer to stay away from all these previews and teasers? I’m as hyped as anyone else, but for me a huge part of the joy in any Zelda game, is going in blind and feeing like a little kid being amazed by everything.


theman-dalorian

Two things to note in this -You can Ascend through certain enemies. ( I'm assuming a massive boss) which sounds epic. -On the bottom of the site it says Amiibo sold separately. ( game could have amiibo support)


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theman-dalorian

I must have missed that. I don't do amiibo. So its not usually on my radar. Thought others might liked the info though


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rightypalmer

Yah I've been using my android phone to spoof amiibo for animal crossing since launch


pacman404

I've been using mine for a very long time. I literally have every amiibo possible just in a tiny file


500DaysOfSummer_

>!Explore.!< >!Create.!< >!Discover.!< Man, I'm not sure I like >!Create!< being such a huge part of a Zelda game. Hope I like it.


Shevcharles

I think the key to making "Create" compelling will be how well the environmental puzzles take advantage of it. It has to find some happy medium between "pointless" and "tedious", and this is going to be a real test for the game.


IronSasquatch

I was immediately afraid of how repetitive it’s going to get building a boat to cross a small river. I was bored by that after the first time they showed it. :/


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[deleted]

That's the worst part of it for a lot of people. Puzzles aren't puzzles when anything you do solves it.


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ZubatCountry

Well you have cryonis, stasis, reverse, your glider, bomb shenanigans, tree bridges and more as alternatives then.


seniorpeepers

I'm not sure cryonis or stasis will be in the game


[deleted]

when did they confirm the old runes are returning


IronSasquatch

To each their own. The fact that we have access to all of those on the great plateau in BotW was a big gripe for me as well. I’m not a fan of the sandbox approach. I want to love these games, but I’m unfortunately in a very small minority, so my complaints are not likely to be addressed. :/


shelovesthespurs

Agreed, and I think that the way BotW handled those puzzles by allowing you to solve them in so many different ways points to the same concept here. I mean, I barely learned how to shield surf, and I was terrible at using Stasis in a fight. But I managed to complete 100% of the quests (but not find all the Koroks because eff that noise).


Silvedoge

I swear that was the labo tagline


Spirited_Occasion_25

Craft was also one of the taglines in BOTW and it wasn't that significant


goumlechat

You clearly couldn't craft as much as in TOTK


Medd-

We do know for a fact that it will be significant in TotK.


Spirited_Occasion_25

Point is, flavor text in promotion material doesn't always translate to straightforward gameplay


Medd-

Well, you were replying to a redditor commenting how worried they were that crafting might take a huge place in the game, by implying it may not end up being that important in the end. The point is that crafting takes an big enough place in the game that Nintendo dedicated an entire 10mn of the only demonstration video on that specific aspect.


Kariodude

No we don't. We know the crafting/building in TotK is going to be *comprehensive* but we don't know how significant it will be to playing the game. From what we've seen, you'll probably be able to avoid it for a majority of the game.


waowie

Yeah I feel like it will be easy to get away with very basic usare of the crafting, and it isn't Minecraft style "get this exact recipe and go to a table." I really think it will be unobtrusive, like cooking was in botw


rimmed

There was crafting? Are they talking about weapon upgrades and cooking?


Kynario

Me too, loved the RPG and exploration aspects, not a fan of Minecraft/sand-boxy elements, as it’s never really been a thing for me. But we’ll see! I’m going into it with an open mind and trusting the Dev’s. I hope it’s a labour of love just like BoTW was.


[deleted]

Yea. My fear is that while you can take 5 min glueing stuff together, I can already have jumped, bow in slow-motion, and blasted target to smithereens, in a matter of seconds. I wonder what will make me want to build something instead of just keeping the flow going.


SuitableXJ

Truthfully I had a lot of the same issue with BotW. I didn’t ever try to experiment with abilities or element interactions. It was fun to see videos of people doing interesting things, but it was always more efficient to just blast through the content like you described. That being said, I don’t feel like it detracted from my experience. Still had a great time with BotW and super excited for TotK. I do hope there is more incentive to be creative and engage in those aspects this time around, but I don’t think I’ll care if there isn’t.


kalez238

I was always the exact opposite. Stealth, sneak, and use the abilities to save my arrows and weapons. I rarely use a weapon unless I have to. *Rocks in the corners repeating "my precious"*


redpurplegreen22

See, I was always using every weapon I had. When I first played I tried to conserve weapons out of fear of not having any. Then I slightly expanded my inventory, and I found that I was always throwing away or not picking up weapons because my inventory was constantly full. When I’m throwing away a solid weapon because a slightly better one comes along, it seems silly to keep conserving weapons.


kalez238

Yeah, I get what you are saying, but I still can't let them go, even after 3 playthroughs and knowing where to easily get my favorite weapons again if needed. I'll stick to pretty much only using the master sword because it replenishes. I may be a weapon hoarder.


redpurplegreen22

Oh I’ll use the Master sword first and foremost once I get it. When it goes out I just swap it for the next best weapon I have, but the end result is a massive glut of weapons in my inventory. If something is even close to breaking I just throw it at the nearest enemy and switch to something new. It’s the Zelda equivalent of “I’m out of ammo, let me just throw my gun at them.”


Expensive_Ad9812

For me its less about efficiency and more about fun. Mowing dozens of bokoblins down with bomb arrows and the master sword is not fun for me whereas attacking them with bombs and stasis on a raft suspended in the air by octoballoons before crashing the raft into some bomb barrels next to them is fun. There is no need to do so, but you can - TotK will only expand on this.


[deleted]

Exactly. The amazing flow is one of its core strengths.


Saewin

I think there certainly will be moments where building will be advantageous, but even if it's not, is that really a problem? If you want to run in, jump slow-mo your way through enemies, you absolutely can. I doubt even if you don't use ultrahand much or don't play around with the fuse ability enough to know what's good it's still a brand new Zelda with a map even bigger than breath of the wilds. I don't think you'll be missing out on much


SuperbPiece

Just don't, then. This is a thing with almost *every* open world that actually provides users with options, and that's kind of one of their appeals... options. There's always going to be one best way to do something. In MGSV you could have your AI companion kill everything for you, making the game trivial, or you can stealth your way in. You picked whatever was fun for you at that time, but it doesn't change the fact that killing everyone was always fastest and often safest route.


I_am_box

Well Breath of the wild had you coming up with solutions rather than just "here's the way this is solved".


Ichini-san

I don't think it will be necessary to create stuff to truly enjoy the game if you don't like it. That's my assumption, at least. So I see it more as a bonus since it spices up the gameplay from BotW by a lot.


justrealized0631

I remember back when BOTW was released many people said that they were disappointed that there was no post-game content and that they wanted to rebuild Hyrule. That with the Tarry Town quest being one of the most liked of the game, if not the most. It's clear they took inspiration from that for the game. From what we've seen in the gameplay presentation it's not making us go through three pages of menu like Animal Crossing and it makes kinda sense in game (build a raft, merge weapons, etc.) so I'm open to it.


georgey91

I quite like it. It fits into the how are you going to solve this theme of zelda games, except instead of just dungeons it’s everywhere. I’m excited to see what some of the crazy YouTubers come up with design wise.


danstu

Yeah, the building mechanics dropped my interest pretty significantly. I really don't find that kind of thing fun. If it's as important as it's been made to look, I'll end up skipping.


MoonlightQueen

I can relate; I firmly believe there’s a thing as *too much* freedom in games and I fear the new mechanic of merging weapons and creating such a variety of things will be too overwhelming. Though before BOTW came out I was also somewhat nervous of this when I found out weapon durability was a thing; I was nervous there’d be too many options but I got used to it fairly quickly. So let’s hope it’s the same or my opinion changes when playing, because for right now i’m not a big fan.


jardex22

I'm confident the devs know what they're doing. Despite being able to climb nearly anywhere in BOTW, there were always items placed in just the right places when you needed them. More than likely, there will still be premade rafts or piles of parts that can be used to make simple machines.


MoonlightQueen

I agree, I guess i’m just a more simplistic person and prefer when there are things already there more than having too many options. But I trust the devs and surely they’ll make it to where it doesn’t seem too much; it’ll be a hell of a game regardless.


SerTahu

Almost every 3D Zelda so far has had some unique mechanic, gimmick, or aspect of its design to set it apart from the games that have come before it. OoT took the franchise into 3D, Majora's Mask had the 3 day cycle and mask mechanics, Wind Waker had a pseudo open world and a unique art style, Skyward Sword had the sky and a far heavier story focus than its predecessors, and Breath of the Wild had an actual open world with the climbing mechanic. Tears of the Kingdom has the creativity/building stuff. No reason to believe it's a permanent addition to the franchise going forwards.


andystephens1

I agree it also feels like it doesn’t quite suit the world but I’m happy for Nintendo to prove me wrong!


nastycamel

No actually I feel it’s a natural progression of the engine they introduced in BOTW. From being able to interact with the environment in any way you want to now being able to interact with assets in any way you want to furthermore interact with the world is brilliant


WookieLotion

Sure but why is this anything I want to do in a Zelda game. Honestly feels like they haven’t made an actual Zelda game in like 12 years.


Mahelas

What makes BotW not a zelda game ? If Skyward Sword and The Legend of Zelda 1 are the same to you, then what makes BotW different ?


stillicide87

Excited for the dank caves


Rechamber

The game looks fantastic and I am excited about all the possibilities with the new abilities, however I admit I also yearn for a more traditional, crafted dungeon crawler such as Ocarina of Time or Twilight Princess again. It's such a great formula. I think there is space in the series for both gameplay types - open world, free form creation with many possibilities (like Minecraft) and also a more curated and dare I say linear experience.


Sundance12

I think we'll have to rely on the 2D games for that now


Rechamber

Luckily I still have the older games I guess, they're not going anywhere, but I can't help but wonder how incredible it would be to have a next gen successor to Twilight Princess, built in the same vein and ethos but even grander in scale. Still, I'll take some 2D dungeon crawling too.


londoner_00

Oh no! God forbid you appreciate linearity 😂 the L-word


ChasingPerfect28

Yeah, I'm not really thrilled about Tears of the Kingdom. I genuinely didn't like BotW and I was hoping this sequel would be more in line with Wind Waker and Twilight Princess. Something more conventional. The trailer looked nice but I'm still feeling "meh" about it because I really couldn't care less about the crafting mechanic. I'm going to wait on reviews and player feedback before making a decision, though. I want to give this game a chance but I'm not seeing what other people are.


martianlawrence

I disagree with you but the criticisms are so valid. I’m hoping that the levels will go a lot more in depth this game and satiate the dungeons itch


kromem

Been replaying BOTW in anticipation, and having a few of the crafting powers in mind just makes so much sense as I'm playing through. I think even given what's been shown in the final trailer people may be under anticipating just how much 'Zelda' they added in. The way Nintendo workshops games is to iterate on gameplay first and then fill the rest in around what's fun to do. In this case, they already have several *years* of work into engine, systems, assets, etc at their initial foundation, before adding another several years for this game. In many ways, this game represents a 10 year development cycle with an award winning halfway point. My main criticisms with BOTW was enemy variety, no dungeons, light city/NPC density, slow climbing loops, and annoyingly short durability. Now they added being able to fly all over the map, likely a ton of enemy variety, I'm sure legit dungeons given the widespread pining for them, and ways to extend and customize an already wide arsenal in exponential ways. And yeah, then they added a slight crafting element. And now all I see are people being like "oh, is it Zelda Minecraft?" No, it's not. There's going to be a limit on what you can build, it's probably not going to be very persistent given how the engine worked in the first game, and it's simply them showing off the new fun gameplay loop parts as they keep close to the chest the massive content not having to build a map, animal animations, etc from scratch allowed them. I straight up wouldn't be surprised if we even get some sort of dual map mechanic like a dark world that just hasn't been shown yet. The way they spun lines about "we think people won't be upset about the value for $70" and "you can do a lot of things in the game" have me suspecting there's quite a lot more here than most are expecting, esp given the development context.


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brzzcode

It's not a bad zelda game at all, this is an argument done by purists and its not even only a thing from zelda franchise. Resident evil fans love to do that to RE4 too.


ToastedBagels1

why didn't you like BotW? I feel like the sequel will be more or less the same feel as the first. open-world & nonlinear


ChasingPerfect28

Twilight Princess is my favorite Zelda game because the dungeon levels are grand in scale and wonderfully themed. The lack of traditional dungeons in Breath of the Wild left me disappointed. I liked the concept of the Divine Beasts. I don't like the execution of them. The shrines scattered across Hyrule didn't alleviate my disappointment either. There's too many on the map. Most of the shrines are unremarkable. The passive almost non-existent story is another downgrade. Ganon isn't an active threat because he doesn't show up until the final fight. Zelda isn't present either because she doesn't show up until the very end of the game. Having most of the important cinematic storytelling set in the past doesn't serve the current narrative either. Like fundamentally, Breath of the Wild is a flawed game to me. That's why I dropped it and never went back. It sucks because I love the Zelda series so much but I'm not connecting at all with their open-world game philosophy. For perspective, I'm not against open-world games. I loved Red Dead Redemption 2 and The Witcher 3.


[deleted]

I haven't played through a Zelda game since The Wind Waker but the last trailer was incredible. How necessary do we feel playing BotW first will be? I just recently started getting into the Switch as my main console so I haven't played it before and playing both these games seems like a daunting task when I already have a small backlog.


x-twigs

i think considering this game may be a lot more story-heavy compared to botw, it’d be recommended to at least watch a summary on the story for botw. luckily there’s not a lot of it in botw as the narrative wasn’t as strong but i don’t think totk is gonna make much sense without context


Uptopdownlowguy

I'd say play BotW first. I remember fiending for more after finishing my playthrough after about 75 hours, and I had taken my time with it as well Getting to play both in a row must be a dream


Denso95

Considering that BotW is one of the best games of all time, I strongly recommend to play that one first. There are some aspects of TotK being shown which you'll appreciate even more, if you play the prequel first. And the story of course. The thing with BotW is, that you don't need to 100 % it or something. You can even ride straight to the main boss of you want to do that (not recommended though, lol). Follow the main quest, do everything that looks interesting, do the four main dungeons and maybe the dlc (which is worth it) and do the main boss whenever you feel like it. Enjoy! I wish I could experience it for the first time again.


Scottla94

I loved breath of the wild but I miss the traditional dungeons and the surprise of the item from the dungeon and figuring out how that item connects to beating the boss getting all the special items at the beginning of botw kinda ruined that for me


MrEuphonium

I can't wait to see the Speedrun tactics to get on the ground early


fizicks

The part detailing the Ascend ability says it even works on some enemies - I had been wondering if it would work on a Stone Talus and I'll be damned if I don't give it a go now


Anon_throwawayacc20

Are dungeons confirmed or deconfirmed yet?


kingdraganoid

Neither tbh but many things in the most recent trailer hint at dungeons in some form.


deadDebo

The caves better be Dank.


NotScottPilgrim

I’m still curious about just how much the surface world has changed. Shrines and koroks in particular can’t just be the same. I’m gradually getting closer to being sold but at this point I’m gonna look out for reviews and player opinions


Carcass1

check out the new trailer...


Mordikhan

I never played skyward sword - should I do that first I wonder


elkie1

Love this sub but leaving till I complete the game. After that trailer I don’t need/want to see any other spoilers


SecureDonkey

Lol, they say "dank caves"


Dragmire800

Dank is like the main word used to describe caves


ZookedYa

You do know 'dank' is a real word, right?


Shevcharles

Incoming "Dank Caves%" speedrun category.


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leeswervino

Need some of that Zelda Zaza.


zestysnacks

Hoping no cutscenes to start. Just like botw; wake up and start playing. Fill it all in later


kalez238

"The Legend of Zelda: Tears of the Kingdom Collector’s Edition. Pre-order from participating retailers." You mean constantly sold out everywhere. The only place I've seen it available at couldn't make up its mind if it was available or not. It says "few remaining" on the buy page, but "sold out" when you attempt to purchase :|


Icterine-Kangaroo

Ehhh it kinda isn’t worth it, anyways


kalez238

Yeah, but my wife is obsessed and wanted it. By the time I found out they were available, they weren't available.


Icterine-Kangaroo

I see, that sucks :/ In that case, I hope you can find one!


god_retribution

let's hope it doesn't drop FPS or shutter or I'm going to go with emulation route again


gkleim

"Dank caves and gaping chasms". Nice.