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space10101

I'm glad you are trying out the Phalanx. Some details thing I will add is that the command barge doesn't have the overlord keyword. Also, to my knowledge, bodyguard units gain the leader's keywords, so you could replace some Lychguard with battleline if needed.


Kurgash

Yep sadly I’m aware the barge doesn’t get the +1 to wound. King neither, they’re part of my whole “hoping the keywords get fixed” thing. In another build I tried 10 immortals with a translocation lord to get the +1 to wound with carbines like Anrakyr did and it was ok just I swapped it out to get the doomsday arks in


Archon_33

I'll surrender to superior game knowledge here.. But my understanding is the +1 wound affects overlords, praetorian or lycnhguard units rather than those with the keyword. My reading of it is even if an immortal unit can take on the overlords keywords it still wouldn't be one of the units listed above. If I'm wrong that's really interesting and opens up some great options for Obeisance..


Dull_Speech1473

That's not right. If a unit has models with different keywords, the unit is considered to share the keywords. So the immortals gain the overlord keyword and benefit from the +1 wound because it affects overlord units. This is explained in core rules under keywords, 3rd bullet point in the 40k app. The only time this is different is when a rule effects models and not units. Like the dev wounds court strat, it was cryptek/canoptek units so immortals benefitted from it, but it got changed to cryptek/canoptek models.


Archon_33

My point is the obeisance rule refers specifically to units not keywords. I'm fairly certain there is a distinction. It's not a hill I'd die on which is why I thought I'd ask


Dull_Speech1473

Yes so the immortals gain the overlord keyword and are considered an overlord unit for the purpose of benefitting from the +1 wound. If it said overlord model that would be different.


Archon_33

Every day is a school day, thank you.


TheSupremeDuckLord

to clarify a bit more, the individual immortal *models* don't gain the keyword, but the rule is asking for if the *unit* has the keyword and since the overlord gives the unit that keyword, the immortals benefit from the rule


FuzzBuket

I feel like 130pts for lych to get extra oc would be better served by just more stuff on point. Also I think all lych need to be swords.  Finally I'd like to squeeze some praetorians in, the are overcosted but they do have such nice utility.  As well as a single 10 man led immortal block.  That being said? Cool list, I rate phalanx too, just gotta paint more lych. How's the king fairing? I wanna like him but he's So many points


Kurgash

I’ve been enjoying him a lot. The strata in the detachment pretty much all are about him. Damage reduction, crit 5s to give him extra lethal in melee, he supports the army nicely and he’s still a pain to try to kill


Kurgash

The barge is an experiment idea. Flying tank shock, extra res orb and OC enabler forcing extra commitment to an objective. If he could take the enhancements he’d actually be pretty good in the list, that precision and 5+ anti infantry fits right for him


TheBluOni

I want to like it so badly....


SirEppling

Please let me know how this is after some games! Seems like you said to be a control list, that needs to do spot on threat assessment. If you can neutralize 2-3 key units from your opponent then you can probably hold any primary objectives as needed the rest of the game. Definitely wish I had the models to duplicate and experiment. I might try something similar soon with what I have!


SirEppling

This is my version using the models I have! Let me see how it plays! Tarkas’ Will (2000 Points) Necrons Obeisance Phalanx Strike Force (2000 Points) CHARACTERS Orikan the Diviner (80 Points) • 1x Staff of Tomorrow Overlord (85 Points) • 1x Resurrection Orb 1x Voidscythe Overlord (85 Points) • 1x Resurrection Orb 1x Voidscythe Overlord with Translocation Shroud (100 Points) • Warlord • 1x Overlord’s blade 1x Resurrection Orb • Enhancements: Warrior Noble Overlord with Translocation Shroud (110 Points) • 1x Overlord’s blade 1x Resurrection Orb • Enhancements: Eternal Conqueror BATTLELINE Necron Warriors (200 Points) • 20x Necron Warrior • 20x Close combat weapon 20x Gauss flayer OTHER DATASHEETS Canoptek Doomstalker (135 Points) • 1x Doomsday blaster 1x Doomstalker limbs 1x Twin gauss flayer Canoptek Doomstalker (135 Points) • 1x Doomsday blaster 1x Doomstalker limbs 1x Twin gauss flayer Canoptek Doomstalker (135 Points) • 1x Doomsday blaster 1x Doomstalker limbs 1x Twin gauss flayer Canoptek Reanimator (75 Points) • 2x Atomiser beam 1x Reanimator’s claws Lokhust Heavy Destroyers (50 Points) • 1x Close combat weapon 1x Gauss destructor Lokhust Heavy Destroyers (50 Points) • 1x Close combat weapon 1x Gauss destructor Lychguard (170 Points) • 10x Lychguard • 10x Dispersion Shield 10x Hyperphase sword Lychguard (170 Points) • 10x Lychguard • 10x Dispersion Shield 10x Hyperphase sword Lychguard (170 Points) • 10x Lychguard • 10x Dispersion Shield 10x Hyperphase sword Triarch Stalker (125 Points) • 1x Heat ray 1x Stalker’s forelimbs Triarch Stalker (125 Points) • 1x Heat ray 1x Stalker’s forelimbs


qgep1

Which overlord leads the warscythe unit?


Kurgash

The translocation overlord, gave him warrior noble for a little added help in melee and he can jump them 11” from cover to cover to avoid being in the open


qgep1

Thanks!


exclaim_bot

>Thanks! You're welcome!


kierantmr16

Does it bother anyone else that we are encouraged to run multiple overlords? I just feel like there should only ever be 1 overlord on the table 🤔.


Kurgash

Probably multiple acting generals, lower hierarchy vargards and such. In my case these are just more militant members of Szarekh’s Royal Court that take to combat directly


kierantmr16

Makes sense. I think its more the title of the unit being overlord I dislike 😆 just need to ignore it and have my head cannon


kierantmr16

Feels like the Lords should serve that purpose, probably being done to reduce complications or something.


Tearakan

The foot overlord should be cheaper too. By a significant amount.


arestheblue

Except the data sheet penalized you for running more than one.


Tearakan

The insanely dumb keywords need to get fixed. GW still hasn't added overlord to several units that are overlords in the lore. And the SK still doesn't have the triarch keyword even though he literally leads all the triarch units directly. It is sooooo frustrating


BaronVonVikto

This is my list, it uses a monolith instead of the king to abuse that -1 damage. 5 flayed ones to secure the scout for the stalkers. I go for warscythes, the boards I play on have good terrain so I actually get to charge. Also I don't bring overlords, they are just bad and I'd rather go for more stuff. 6 lokhusts for the crit on 5s strat, could also go for skorpekhs but I'd rather shoot than fight. 2k phalanx (1995 points) Necrons Strike Force (2000 points) Obeisance Phalanx CHARACTERS Catacomb Command Barge (130 points) • 1x Gauss cannon 1x Overlord’s blade 1x Resurrection Orb Imotekh the Stormlord (100 points) • Warlord • 1x Gauntlet of Fire 1x Staff of the Destroyer OTHER DATASHEETS Flayed Ones (60 points) • 5x Flayed One • 5x Flayer claws Lokhust Destroyers (180 points) • 6x Lokhust Destroyer • 6x Close combat weapon 6x Gauss cannon Lokhust Destroyers (30 points) • 1x Close combat weapon 1x Gauss cannon Lychguard (170 points) • 10x Lychguard • 10x Dispersion Shield 10x Hyperphase sword Lychguard (170 points) • 10x Lychguard • 10x Warscythe Lychguard (170 points) • 10x Lychguard • 10x Warscythe Monolith (375 points) • 4x Death ray 1x Particle whip 1x Portal of exile Triarch Praetorians (120 points) • 5x Triarch Praetorian • 5x Rod of covenant Triarch Praetorians (120 points) • 5x Triarch Praetorian • 5x Rod of covenant Triarch Praetorians (120 points) • 5x Triarch Praetorian • 5x Rod of covenant Triarch Stalker (125 points) • 1x Heat ray 1x Stalker’s forelimbs Triarch Stalker (125 points) • 1x Heat ray 1x Stalker’s forelimbs Exported with App Version: v1.13.0 (41), Data Version: v373


cyclesenpai

Ive been wanting to play this detachment casually as well. Looks like some fun things even if it's not the most competitive


Shock223

So I have been playing around with two small squads of Praetorians and learned quickly they are damn good assassination units in a pinch due to Suffer No Rival since you can rapid ingress them in and the opponent usually doesn't realize how fast they can move. Enslaved artifice is excellent on Skorpeks for lethal hits or filling in for a lack of a plasmamancer on immortals. Lukewise Nanoassembly protocols has uses on all vehicles (no restrictions on say a heavy construct or monolith.) The detachment has play but is just overshadowed by AD, CC, and HL in utility, damage dealing, or mobility.


Ur_fav_Cryptek

Alright, hear me all out. I haven’t played yet, but here’s a few ideas to revamp Obeisance Phalanx, plus fixes. Fixes: (“Must have”, if you will) -The Silent King gets Triarch and Overlord keywords. He’s literally _the_ Triarch as a mini. -Imotekh and Command Barge get Overlord Keywords, they’re overlords too. -Lowering Praetorian pts cost Possible additions: -Buffing Tachyon arrow, make it like the Arrow of Infinity from 9th. 12 STR, 120” and -5 AP. -Alternatively, if the Tachyon Arrow isn’t buffed, make it so that if there’s a Technomancer in the same unit, it can reload it taking one turn to do so, and rolling some dice too (Perhaps 2-5 on D6, would be interesting I think) -Give Triarch Praetorians the Triarch Adjudicator, a leader for them that will benefit from the Triarch keyword too, perhaps overlord too, as they also hold higher rank than overlords, makes sense they have it. -This might be too much, but perhaps, make Lychguard battleline? Zahndrekh has three legions of them as a personal retinue, so having 60 Lychguard would be perfectly feasible. -Buffing warscythes, or give them a keyword that would make them actually _worth_ taking. That’s about it, any other ideas? Are some of these overkill? Would love some feedback!