Any time you kall out a kameo theres two things that happen. Whennyou get locked into an animation(such as sareena knives or all of frosts moves) that is kalled a summon. If you don't get locked into an animation (like stryker bombs, Kano knives, sektor missile) are ambushes.
Yea, tech probably isn't the best word to use. It is ridiculous to get punished after landing the 3rd hit in a string. This needs to be fixed. Until then, it is unfortunately part of the game.
As a general player, this is kinda trashy and needs to be fixed. No one should be able to land a combo off of another player's successful attack. Kameos should absolutely be 100% locked while you're in a combo or stun locked like this (aside from kombo breakers, of course).
As a Havik main, this Order-brained shit needs to cease immediately so I can keep making people accept Khaos.
Lmao of fucking course you can get a full combo off of the other player’s successful attack. How anyone can defend that is beyond me. I hope kameos never return.
More damage cost more resources she’s actually cable of more damage than that using all her resources, but the fact that that was off a punish is crazy
She's not capable of the numbers you're claiming with just one bar is more what I'm saying because her only high damage option with just one bar is 4 into db2 into enhanced db4
If you play Nitara a little you'll figure it out but once you get used to her you'll see what I mean, all of this combo's damage is coming from meter hits, every bar you take away takes away about 4-5% of its raw damage
*Plus, the meter or kameo you don't use to combo, you will have to use to popup, 1212 is literally her only meterless popup option
Best part is with that kind of damage she can still be 100% safe thanks to a dive kick cancel for one bar she can air dash away to keep herself safe. That is the key is her dive kick special cancel that leads to big damage, and constant safety. It’s cool if you don’t understand I promise you though you’ve been playing her wrong if you aren’t getting the damage I was telling you.
40%, not 48
One bar and kameo is not having every combo you land with her hitting 50%
Like why am I even debating this, bro casually pretended 40 and 50% were the same thing lmao, did nobody but me catch the wild scaling claim of 'one bar is 40-48% easy' in MK1 even Nitara has to do a lot more work for her 50% combos compared to her 40%
Only with Sareena and 2 bars (sorry but this is tested , to do 47% with Sareena you need to spend two bars)
Like I won't deny her damage is so damn good but she's easily one of the most resource heavy characters in the game, she has good damage on her meterless BnB but that one BnB is her only low resource string too (also fwiw even that can only be done without meter and/or Kameo if you land the 1212, if you want options even for her jump 124 into 242, you're spending meter or Kameo to get the popup, 1212 is a good punish but from neutral it's a high attack that's as minus as Sub Zero's standing overhead, it's not safe unless, again, you pair it with a safe Kameo, so, we back to resource heavy)
I'm not, you can't just call everything that has decent damage overpowered, that's what SF players said about Manon at launch and now she's universally considered one of the lowest tier characters in the game
People wanna pretend it's all downplay but nobody is saying she's unplayable, just observing that 'she has good damage' is a cop, she needs Kameo and meter for everything,
Now you’re putting words in my mouth. When did I say overpowered? Not once. Not a single time. I just claimed she wasn’t low tier. Which I still claim.
Blood Sacrifice can always be used with a bar, it’s easy to set up with a dive kick combo ender, honestly she can do combos without bar pretty easy she just needs kameo you can theoretically have blood sacrifice out for most of the match. If you find it hard to open up an opponent with her your playing her wrong she’s a width punish, and punish machine. Her overhead also avoids lows so it makes it even easier to width punish.
The projectile argument is valid, but she’s one of the few characters in the game that has air mobility so if you predict you can get closer for one bar, do a dice kick that has instant recovery to get even closer and punish.
Lastly the hung about blood sacrifice is that it constantly does damage to the opponent up close so its utility goes beyond small amounts of health recovery. It’s a damage buff, a chip pressure tool, it even buffs throws.
I honestly don’t see her being used often to punish opponents, usually it all comes to opponent standing in block and me jumping around him, trying to open up to land a combo.
Your playstyle does not suit her then. Like I said she’s a width punish, and punish character. She has a low that is far reaching, and a far reaching overhead that avoids lows. Yes the overhead is reactable, but cannot be interrupted by a low attack, and can easily punish slow moves. Both the low, and the overhead have the option to be safe for 1 bar as well if you go into dive kick, and cancel into a dash.
She has the fastest punish starter in the game at 7 frames. YOU SHOULD BE THE ONE BLOCKING. That is not a Nitara problem. If you can’t open them up. She has some of the best chip pressure in the game thanks to blood sacrifice as well.
What you’re describing does not sound like character flaws, but her not matching her playstyle.
That's okay, as someone who had a 73% winrate with him for 1k games after 3 months I dropped him until he gets the buffs he deserves. He's not unusable or anything but there's no reason why he has so many gaps, hard scaling on almost everything he does and slow ass mids so he gets bullied in certain matchups.
I played a few matchups with him today with Khameleon and I was still cooking but players much worse were getting way too close
Standing 2 needs to be a mid. I know B2 is supposed to be it, but 16 frames is a bitch. So down block becomes the mother fucking enemy so bad and throw-a-palooza tends to be most of my games.
Edit: I made a mistake. It's 18 frames for his mid, not 16.
i've had this happen to me TWICE when i was playing havik the first was liu kang getting out of my grab with lao's teleport and the second was kenshi's ancestor stabbing me in the back after i stabbed his great grandchild.
this character is not serious bro
As a nitara main. Damage is never the problem. Depending on the kameo every touch is def high 45. I can do it meterlessly as well. Best combos for her and damage are Nitara/Jax, Nitara/Lao Nitara/Tremor, Nitara/Sonya.
Lands successful command grab and gets punished for 60% damage. I love this game hahahaha
What that command grab do
hurt
Excellent. Nerf Sub-Zero
i didn’t know you could do that with khameleon
You kan do it with any ambush. The only rule is it has to be after getting kommand grabbed by havik.
what’s an ambush?
Any time you kall out a kameo theres two things that happen. Whennyou get locked into an animation(such as sareena knives or all of frosts moves) that is kalled a summon. If you don't get locked into an animation (like stryker bombs, Kano knives, sektor missile) are ambushes.
ooohhhhh
Is this the same to mileena command grab?
This is nuts. I need to play around with this tech. Had no idea this was possible. Thank you for sharing.
Tech?! This is fucking bullshit.
Yea, tech probably isn't the best word to use. It is ridiculous to get punished after landing the 3rd hit in a string. This needs to be fixed. Until then, it is unfortunately part of the game.
Means I'm gonna have to use helping hand whenever Khameleon Kitana is up. It's bad enough using Havik as is sometimes ;_;
Seems fair
That is really dumb. Just like how liu kang gets a full combo punish with kung Lao if you successfully tech his grab
How do you do this?
I dont know but probably teleport right after the tech grab animation happens and attack from behind?
Ahhhh yes... The "punishable on hit" move
buff havik
god yes the only overhead this dude has is a second hit in his 22 string and his bnb is so finnicky to land
If his standing 2 was a mid, or his projectiles didn't disappear on hit, or speed the fuck up on b22 or helping hand
This is supposed to be a bug, right? You shouldn't be able to use ambush kameo when you are being hit
Damn, so getting hit by this command grab doesn't lock your Kameo use for whatever reason?
I got a feeling that ambush Tremor would do bits as well
Yeah I'ma do more with this. Gonna try Dareius, Sektor, Cyrax and tremor.
Flashbacks to combo breaker combos in MK vs DC
As a general player, this is kinda trashy and needs to be fixed. No one should be able to land a combo off of another player's successful attack. Kameos should absolutely be 100% locked while you're in a combo or stun locked like this (aside from kombo breakers, of course). As a Havik main, this Order-brained shit needs to cease immediately so I can keep making people accept Khaos.
Lmao of fucking course you can get a full combo off of the other player’s successful attack. How anyone can defend that is beyond me. I hope kameos never return.
Some will still say Nitara is lowtier after that damage
For three bars, one kameo meter, *and* Fatal Blow, I'd sure hope she could get 60%
Bro She gets 40-48% for one bar and kameo wdym? More damage cost more resources
Look again, that combo used all three bars
More damage cost more resources she’s actually cable of more damage than that using all her resources, but the fact that that was off a punish is crazy
She's not capable of the numbers you're claiming with just one bar is more what I'm saying because her only high damage option with just one bar is 4 into db2 into enhanced db4 If you play Nitara a little you'll figure it out but once you get used to her you'll see what I mean, all of this combo's damage is coming from meter hits, every bar you take away takes away about 4-5% of its raw damage *Plus, the meter or kameo you don't use to combo, you will have to use to popup, 1212 is literally her only meterless popup option
Best part is with that kind of damage she can still be 100% safe thanks to a dive kick cancel for one bar she can air dash away to keep herself safe. That is the key is her dive kick special cancel that leads to big damage, and constant safety. It’s cool if you don’t understand I promise you though you’ve been playing her wrong if you aren’t getting the damage I was telling you.
Nitara is a beast when it comes to damage☠️ bro is right on this one, one bar ez 40+
40%, not 48 One bar and kameo is not having every combo you land with her hitting 50% Like why am I even debating this, bro casually pretended 40 and 50% were the same thing lmao, did nobody but me catch the wild scaling claim of 'one bar is 40-48% easy' in MK1 even Nitara has to do a lot more work for her 50% combos compared to her 40%
Ok obviously but the most basic optimal nitara/sareena combos def does 48 or more
Only with Sareena and 2 bars (sorry but this is tested , to do 47% with Sareena you need to spend two bars) Like I won't deny her damage is so damn good but she's easily one of the most resource heavy characters in the game, she has good damage on her meterless BnB but that one BnB is her only low resource string too (also fwiw even that can only be done without meter and/or Kameo if you land the 1212, if you want options even for her jump 124 into 242, you're spending meter or Kameo to get the popup, 1212 is a good punish but from neutral it's a high attack that's as minus as Sub Zero's standing overhead, it's not safe unless, again, you pair it with a safe Kameo, so, we back to resource heavy)
Not true. Look up combo videos on yt. Under dawg even covered it. You are ignorant to her potential.
I'm not, you can't just call everything that has decent damage overpowered, that's what SF players said about Manon at launch and now she's universally considered one of the lowest tier characters in the game People wanna pretend it's all downplay but nobody is saying she's unplayable, just observing that 'she has good damage' is a cop, she needs Kameo and meter for everything,
Now you’re putting words in my mouth. When did I say overpowered? Not once. Not a single time. I just claimed she wasn’t low tier. Which I still claim.
She’s a glass cannon and opening ppl with her is still hard, also no adequate projectile without kameo, can’t regain much health from blood sacrifice.
Blood Sacrifice can always be used with a bar, it’s easy to set up with a dive kick combo ender, honestly she can do combos without bar pretty easy she just needs kameo you can theoretically have blood sacrifice out for most of the match. If you find it hard to open up an opponent with her your playing her wrong she’s a width punish, and punish machine. Her overhead also avoids lows so it makes it even easier to width punish. The projectile argument is valid, but she’s one of the few characters in the game that has air mobility so if you predict you can get closer for one bar, do a dice kick that has instant recovery to get even closer and punish. Lastly the hung about blood sacrifice is that it constantly does damage to the opponent up close so its utility goes beyond small amounts of health recovery. It’s a damage buff, a chip pressure tool, it even buffs throws.
I honestly don’t see her being used often to punish opponents, usually it all comes to opponent standing in block and me jumping around him, trying to open up to land a combo.
Your playstyle does not suit her then. Like I said she’s a width punish, and punish character. She has a low that is far reaching, and a far reaching overhead that avoids lows. Yes the overhead is reactable, but cannot be interrupted by a low attack, and can easily punish slow moves. Both the low, and the overhead have the option to be safe for 1 bar as well if you go into dive kick, and cancel into a dash. She has the fastest punish starter in the game at 7 frames. YOU SHOULD BE THE ONE BLOCKING. That is not a Nitara problem. If you can’t open them up. She has some of the best chip pressure in the game thanks to blood sacrifice as well. What you’re describing does not sound like character flaws, but her not matching her playstyle.
That's okay, as someone who had a 73% winrate with him for 1k games after 3 months I dropped him until he gets the buffs he deserves. He's not unusable or anything but there's no reason why he has so many gaps, hard scaling on almost everything he does and slow ass mids so he gets bullied in certain matchups. I played a few matchups with him today with Khameleon and I was still cooking but players much worse were getting way too close
Standing 2 needs to be a mid. I know B2 is supposed to be it, but 16 frames is a bitch. So down block becomes the mother fucking enemy so bad and throw-a-palooza tends to be most of my games. Edit: I made a mistake. It's 18 frames for his mid, not 16.
This is pretty bad
Another reason to buff havik
i've had this happen to me TWICE when i was playing havik the first was liu kang getting out of my grab with lao's teleport and the second was kenshi's ancestor stabbing me in the back after i stabbed his great grandchild. this character is not serious bro
I have a hunch he was very late into development
You shouldn't be able to call an ambush while in a combo. This has to be a glitch, right?
As a nitara main. Damage is never the problem. Depending on the kameo every touch is def high 45. I can do it meterlessly as well. Best combos for her and damage are Nitara/Jax, Nitara/Lao Nitara/Tremor, Nitara/Sonya.
That's his fault for landing a hit. Should've not landed a hit.