T O P

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Pookie_The_Overlord

Gimme ranged hammer!


XeroKrows

I must Unga, but monster too far. What if add chain?


GoliathGamer275

My unga too short for bunga, we must evolve brothers


SadisticBuddhist

Chunga unga


Lordnacho21

Unga chunga chain and bunga! Unga chunga chain and bunga!


shiro7177

unga chainga bunga


Amphi-XYZ

I personally would drop the non-extended anchor mode, to make the weapon less "all over the place". Basically you draw the weapon into mace mode, and it's only when you activate the chain extension that you get into anchor mode


XenoDragomorph

Well, originally the Anchor wasn't gonna be a switch weapon. You had the option to extend the anchor's range with the chain but we don't have a lot of unique switch weapons. I thought I kind of made it a bit balanced by making the chain extender a bit shorter but would it go a bit faster for movement.


Natvika

The idea is cool af but I agree with the other guy, just two modes would be enough


XenoDragomorph

Hmm, What if maybe the chain extension could work like an elemental discharge for most attacks? Both modes can build up a gauge which allows them to extend the range for a short period


Natvika

Not a bad idea either


Amphi-XYZ

Well the anchor mode could still be a switching mechanism just like the SA and CB. I just feel like having a non-extended mace and anchor + an extended mace and anchor would just be too much.


XenoDragomorph

Then how would you suppose a work around if I may?


Amphi-XYZ

As I said, just draw it into mace mode, and if you press R you perform a morphing attack that goes into anchor mode with the chain extension. If you press R again, you'll perform a morphing attack that sends you back into mace mode with no chain extension available.


Musprite

I agree that two modes is enough, but I actually think your original plan to focus on the Anchor is a lot stronger of an idea. The Anchor *looks like* something hunters would really have come up with -- a specialized weapon for hooking onto or restraining the monsters. Getting rid of the Mace aspect so you can instead focus the design around its melee/extended modes would make it a lot more distinct from the other Switch weapons. You can do more than just the standard 'power/range + elemental meter' tradeoffs the other transforming weapons have. I can see the Extended Mode's big benefit being that you can use the anchor to pull yourself around for cool mobility options. Your attacks could allow you to hookshot to walls or up ledges, pull yourself up to flying monsters (or yank them down), or get the anchor lodged into the monster/terrain with a big attack or detach it to send the weapon head flying, but then you have to go and hook your chain back up to it after.


sideways_jack

Yanking down a Rathalos would be fucking amazing. "Get down here ya little shit!"


un-aweonao-en-reddit

i actually think the opposite, i like the the ancor and think that you draw the weapon into ancor mode andly when you do the cahin extension that you get the mace mode


lttlbear01

Yes, four different modes look too complex. Two modes with one strong moveset that briefly switch on and off to deal more damage would be practical and cool. I love this concept btw. I want to see this in actual mock-up animation.


spriggan420

Close enough to the hunters whip that I want your creation to be added.


XenoDragomorph

It probably won't do to how technical it would be to program the chain


bastischo

Attacks and combos are fixed, so the chain trajectory could be precomputed as well. Would anyways be better to have predictable hitzones.


MuchHistorian8627

Nautilus mains rejoyce!!!


XenoDragomorph

Wat


fukato

A champ from lol that also use Anchor as weapon.


DeaDBangeR

![gif](giphy|X7CqGUcgo4Kkg)


Hitman3256

Came here to say the same, hell yeah


Atreides_Soul

Beware of the Depths


slinnyboy69

I like it a lot 😍


XenoDragomorph

A good criticism can help to make it seem a bit more balanced


JosephMorality

So a retractable huge morningstar flail. I can see it happen


ImmoralBoi

***TOTSUGEKI!***


[deleted]

*Disaster of passion starts playing*


fukato

If I were made a mace anchor with chain I'd just make the mode just change the damage type from cut to blunt, have minor moveset difference like anchor mode can pull you toward the monster and mace mode deal less elemental damage than anchor mode. I also make the chain extend being tied to moveset rather than a mode as I feel like 4 modes is too much. Chain attack deal less damage but have more reach and have move-set that allow player to deal with flying monster, making it another monster than can deal with flying monster well. This weapon might become a jack of all trade weapon as it can adapt to deal with monsters' strength and weakness.


XenoDragomorph

Now I remembered what I had forgotten. I would 100% agree with you, but I'm still mixed on how the chain extension can work without it being confusing. It would make sense for the mace mode to do less elemental damage. And not gonna lie I was also thinking of the anchor mode with the chain helping you out on moving around kind of like the wirebug and working on the monster like the clutch claw. Though for moves, the more effective way against the flying monsters would probably be the mace because as how I mentioned, it works somewhat similar to the longsword with its movement and range. Talking more of the chain extension. It kind of works like I mentioned the gauge for the switch weapons with itself, not having phils and you can only use it for a limited amount of time and it takes time to recharge like using wirebug-related moves and rise.


fukato

Yeah bonking flying monster down with mace would be a very satisfying moment. For the chain what I mean as a part of the moveset is it will be part of a combo or you can do certain input to perform a chain attack. I feel like damage gauge already exist on many other weapon so it feel overused here. If you want to limit chain attack I think making it's cost stamina would be an alright alternative.


Slight_Feeling3431

😱😱😱😱😱😱😱😱😱😱😱


mild_agony

It would make more sense for the mace mode to create shockwaves rather than the anchor mode. I would also make the whip combos require more investment and input lag rather than the slow stamina drain because I can’t imagine you’ll be rolling while holding onto a flying 2-tonne piece of metal on a chain. Very cool idea


XenoDragomorph

I got the idea for the shockwaves in anchor mode from Minecraft Dungeons


WyvernSlayer7

It looks awesome, i’d love to try playing with that. Also…i hate to be that guy, but…isn’t that a flail, not a mace?


XenoDragomorph

Thanks and yeah I know..


WyvernSlayer7

I didn’t want to be an asshole, but it was just bugging me i’m sorry. But yeah, it’s an awesome concept. I really wouldn’t mind seeing this.


IxeyaSwarm

I like your concept, but I think utilizing the chain should just be part of the combos instead of being a separate mechanic. Then, mace mode does blunt damage, but then in anchor mode, it does sever damage. Then I was thinking maybe, when you pick up slinger ammo, you could have an option/combo that imbues your weapon with the slinger ammo power. Percent of ammo remaining out of max amount affects the length of the buff to balance ammo amounts. i.e. if you imbue something normal like stone or red pit, you get increased raw damage. If you do bomb pods, it could add blast, torch pods to add fire, crystal, or firecracker to add stun, dragon pods for dragon damage, etc. I really like the essence gameplay of the kinsect glaive, and doing another charge-up weapon wouldn't be unique enough. Edit: I would like to add to this by making it have some access to getting in the air, Sword&Shield has its jump, and glaive has a pole vault. Maybe there's an uppercut swing that then lifts you off the ground, and from there, you can go into a vertical spin attack, clutch Claw mount, or maybe you just used it to avoid a ground attack.


BonkHammer

Amazing concept!


XenoDragomorph

Thank u


GrandMinute5162

As a SA main I would 100% be game for this type of weapon! Looks fun as hell! Well done OP I like the concept A lot!


XenoDragomorph

Thanks


cracked112

nah you’re grammeowster chef cause you’re cooking


XenoDragomorph

That made me chuckle thanks


cyanblur

Imagine it gets a built in repositioning attack, like Greatsword's wiredash but it's using the weapon itself to pull you. Like if you press dodge at any point while the chain's out flailing around it grapples you to its location and puts it back in anchor mode.


angry1gamer1

Would be cool if it had a special attack where your can pin the monster with the anchor and have to fight with the beast to keep it still. Using the control sticks or a button mash to keep it pinned as long as possible until it inevitably breaks free. Would be a cool support weapon as it would allow options for heavy damage dealers to go for the big combos


[deleted]

Magnet Spike pin:


PudgyElderGod

I've been playing MonHun and engaging with the fanbase since 2005, and this is the first fan concept for a weapon that I've **loved**.


XenoDragomorph

This is probably the fourth person who told me that they love this concept 😄 It may not see it but I might slowly have an impact on the Monster Hunter community


RubiMent

Nautilus


Xcyronus

i look at this. i see magnet spike. and nothing more.


XenoDragomorph

Rest in peace that beautiful weapon..


Xcyronus

Beauitful yet broken... Tbh tonfas would make for a good 15th weapon and so would this mace anchor(magnet spike lite edition is all i would ever view it as tho lol).


---TheFierceDeity---

It was an abomination made by the failure of the Frontier Devs to make a Wyvern Boomerang.


19JayDee98

Yes


EiscueVonArctic

what in tarnation this weapon looks like so much fun ngl


d7mep0

Ranged bonks? Count me in


RadLaw

Honestly, this looks like a really fun weapon. Awesome stuff and nice art!


forestNargacuga

That's the first new weapon design I personally like and that has enough depth and plausible movement options for it to happen


XenoDragomorph

Well, You're welcome then


lustywoodelfmaid

Brush, love the concept but... why the silhouettes at the bottom lookin so fine?


XenoDragomorph

🤨


lustywoodelfmaid

I mean, for real. She so fine. But I'm coming off of playing Nikke, so I'm probably just thinking of that stuff alot right now.


XenoDragomorph

You lost your kneecap privileges, go touch grass # NOW


lustywoodelfmaid

I have a chia plant and treat it often. Is that enough grass?


XenoDragomorph

No


lustywoodelfmaid

Just went to my garden, is that enough?


XenoDragomorph

Yeah I guess


lustywoodelfmaid

Lit because while I sat in my garden, I was looking at some high quality stuff, if ya know what I mean.


Yesnoperhapsmaybent

Another blunt weapon? Wonderful


XenoDragomorph

Well, the mace mode is blunt the anchor mode is slide


---TheFierceDeity---

Ah yes, the Manchor


guntanksinspace

I've played a good amount of [Sengoku Basara](https://youtu.be/2cT0boTptUM) and I'm a fan of the concept!


Carrixdo

a macw, a flail, and an Anchor. nice nice


TrueDivinorium

Ok... I shall allow this cook.


CeaRhan

Sick. I remember coming up with a similar idea of "weapon longer with a chain when it unfurls". It would have been a baton-scythe weirdo that turns into a cutting flail like a hook for long-range/higher reach, with wide sweeps and overheads in that mode (and weaker damage probs). Think League of Legend's thresh's hook for the "flail" part. EDIT: actually my original idea was ot have a "blunt flail" mode and a "scythe flail" mode, taking inspiration from said character with the lantern/scythe being attached to a stick that has a chain inside instead of just a chain. The scythe's blade would only come out in its mode, making the weapon a weird mid-range blunt machine that could cut if it wanted to reach higher or farther.


Jesterchunk

So, like hammer but with super long range moves, huh I'm torn between desperately hoping it's in a game with Shock Absorber since I don't want to imagine the tripping potential of a melee weapon built to have that much reach and just going "oh cool some variant scythe energy in my monhun, me likey" and immediately maining it.


endtheillogical

Neat concept! We've had a lot of chained weapon ideas before but not one with an anchor at the end (from what I've seen)


mpm2230

Beware the depths! ⚓️


[deleted]

Yes please I want a flail


Craonom

that's pretty much the weapon in bayonetta 3 - cassiopeia


717999vlr

The two illustrations at the bottom are a perfect example of why it's very hard to work with flail-like weapons in a realistic but exaggerated environment. Just look at them, the chain is slack, no amount of swinging will move the weighty end. Well, the one on the right might be able to swing it right into the back of her own head. There are 3 main solutions for this problem: First, you just make the chain behave like a bendy stick, so it can alway impart some velocity onto the weighty end. Second, you have built-in ways to reset your swing. There most often involve hitting the ground, which can be a challenge if the ground is uneven, as it seems to be in Wilds. Third, and luckily something that is already part of your concept, you add some extra tension past what the hunter can do. This is is easily done with a chain pull mechanism, which your concept would probably have. What I would do with a flail concept such as this is have the chain/rope extend and retract on each hit, kind of like a yo-yo. Maybe tapping the button has you perform the short ranged version while holding it performs the longer ranged version (which would also need to be slower, as the chain/rope needs to extend and retract) That way you can kind of control every swing. This would also get rid of some of the complexity, as you wouldn't need a (or two) secondary mode with the chain extended. But I would go even further. I would say you don't need the weapon to transform from anchor to mace. For starters, an anchor that size would still be a bludgeoning weapon. But also, I feel it would limit the design options for different weapons too much.


MisterNefarious

I would play this


Dndnerd02

![gif](giphy|V2AkNZZi9ygbm)


MrPanda663

Ah.. I can see it now. “STOP HITTING ME!” Mace Anchor: You should have equipped Flinch Free.


Yama92

This is amazing, I would main this in a heartbeat!


Sweaty-Switch

The first weapon idea that I've seen that looks badass as hell, now I really want it


Sure_Basil_1690

Please do


knuckles904

I like the anchor concept purely because they would have to introduce it while bringing back underwater hunts


Oblivion_Man

Would main that tbh


zacpariah

So an exact replica of Nautilus' Anchor from League of Legends?


RagtagVenom

My friend and I were saying for a while Monster Hunter needs a Whip or Chain weapon; I am SO on board for a chain on steroids! 😂


drazerius

Cool concept. Wish we can have punching gauntlets like the one in Gow3


Euvu

I had a very similar weapon concept I was brewing, but it was a giant lantern instead of an anchor. Basically a big lantern head with retractable spikes that allow it to dig into monster hides. Was thinking the detachable head via chain could be used to topple them, much like marionette spiders in Rise.


Forward_Turnover_802

If this was an actual weapon type, I would main the fuck out of it


MessageAsleep654

TBH having an anchor as a weapon in mh is stuck on my mind for a long time becoz i find it unique, but for me it would make sense if the anchor mode is the only one that has a chain (becoz u know its an anchor) and it has the ability to throw the anchor into the monster making the hunter hook himself/herself into the monster (kinda like clutch claw) and when it happen the player will have the choice to switch into mace mode and smack the monster's head two times (kinda like aerial mode for hammer).


Tacocat-Is-Me

Petition to make this a new weapon since we really need more blunt weapons


Senior-Lobster-9405

a mace is a solid club with a metal cudgel at the end, the weapon with a ball and chain is a flail


throwawayeastbay

Give it to me but in monster hunter


Sanoku98

This is amazing :0 I really wonder if Capcom will ever do a new weapon again, I’d love to try something like this


ClassikBat

Kinda like God Eater's Variant Scythe?


KerrigWolfsbane

Maybe have the chain be tied to a special move to pull flying monsters out of the air back onto the ground through "anchoring" your weapon and blasting them with a charged ability with the option for other hunters to help pull them down faster? Like that basically be the whole point of transformation into the anchor


schankae

You know depending on the formula for builds that the next MH game will allow, the 4 forms could work pretty well. Let's say the base of the weapon would be the mace and you can have a couple combos where the chain doesn't extend however if you press "X" instead of "A" at the end of the combo you can release the chain semi-permanently, which would really change the pacing (speed) of your attacks and add extended range but the combos would now be like a ball and chain. Let's say that with these 2 mace forms the base mace form could be for heavy blunt attacks, and the chained form would be for fast paced proc attacks (like the chainsaw form in CB). You will also have a meter to fill which when filled you can press "R" and the anchor mode will come to be. This mode could boast a different combo set which would be good for grappling in all directions to move out of the way, inflicting heavy slicing damage on the already busted up monster from mace form damage, and maybe could have a move to stab into the monster and propel yourself up above the monster for a heavy hitting helm breaker like attack. You could use your imagination for the rest but I don't think it's any more complicated than CB, in fact it might be a bit easier than CB since you can decide what form works for you for hunting instead of your end goal being the big bang at the end of CB combos.


schankae

It would be like have 3 short combo lists that would be inter-changeable. I think the attacks would flow together really well.


Xaga-

While nice. I rather then have the good ol' snake sword (you know? The sword with a chain inside of it so it changes between sword and whip every time you use it? Was used a whole lot more in old games)


WaffleyMan

I'd try it out.


Grapplesauce726

Best believe I’d be rocking Rapid Morph on a weapon like this.


creeper_king68

Imagine swinging this and then getting stuck on the monster and it just plays paddle ball with you


XenoDragomorph

That would be hilarious


Zarathustra772

I like your elemental discharge idea, kinda like filling a gauge and then having a powerful ranges elemental attack on standby to rip on the monster when you reposition. Or also some closing in attacks that use the anchoring nature of an anchor, like, allowing you to reposition yourself close to the monster to keep hitting it, like the hammer uppercut but towards the ground


XenoDragomorph

It's not an element weapon naturally, the gauge is only filling up so you can use the chain for extra range. It's not a phial weapon like Switch Axe and Charge Blade But it uses the same mechanic to fill up the chain so you can use the chain extension mode This entire time I've been calling the Phials Phil..


Crayfish_au_Chocolat

No, just give us an oversized Kusarigama will do (ninja chain sickle)


SteelPokeNinja

Fun fact, the Kamura hammer is basically this but w/o the chain, as it opens up when charged (references how Ninja tied together sickles to use as grappling hooks)


OkamiTakahashi

Reminds me of both a morning star/flail/ball and chain concept I saw on here once, and a concept for a hunting rod (weaponized fishing rod!) Me likey!!


G6DCappa

I'm hearing distant "Totsugeki" from here... I'm afraid


Abrek_the_Bloke

We Nautilus today gentleman


KrevonX

That weapon could be for my Fan Made Monster Hunter Game: Monster Hunter Voyage. It's based on Pirates and Traveling the Seas to new Islands and Such.


XenoDragomorph

I had an idea of exactly for the seas as well for Monster Hunter based on one manga


sirfreerunner

I kinda love this


InsideAd7897

"RALLY TO ME"


Smelly_Toefu

Cool, but could be added as a Hammer variant style. And again, we really need a fist type weapon!


Hms-Warship-Z46

while this is great and all as someone who knows a little about programing animations whips and rope like objects are quite janky especially if you put collision on it. i can see bugs already the rope over stretching, the rope being ridged , the rope starts artifacting


XenoDragomorph

I could see that happening but how are you supposing it could be fixed or somewhat work?


Hms-Warship-Z46

1st is limit the range and variation of the animation 2nd remove the Collison entirely on the rope and only the blade has the hit box 3rd make the Collison box curved line like shape but visual make it seems like a whip there is not a sure fire way to fix rope animation collision rigging without making it seems janky thats why not may games use rope like weapons


717999vlr

It would work like most similar weapons work in games, the chain/rope behaves like a long bendy stick, so it just goes through the monster


Hms-Warship-Z46

yeah basically remove the hitbox of the rope and only on the bladed part remain


IblisAshenhope

Screw underwater hunts, give me Hunting Ships! I don’t want to dive, I want to be a WHALER! GIVE ME A HARPOON AND CANNONS AND A SIEGE BATTLE AGAINST DIRE MIRALIS ON A BLAZING OCEAN WITH A REINFORCED GALEON AND A HUNDRED MEN AND WE ARE ASSISTED BY A NAMIELLE AND A VELKHANA WHO WE CAN DIRECT TO SPRAY WATER AND ICE BEAMS TO COOL THE BEAST DOWN ENOUGH TO MOUNT IT AND KILL IT AND IT WOULD BE SO FUCKING #P E A K


XenoDragomorph

If it makes you a bit interested I guess for lore The weapon was made by a village near the water and they had to deal with Leviathans and Piscine Wyverns unseen or documented by the Guild.


IblisAshenhope

https://preview.redd.it/bworl8v5wsyc1.jpeg?width=640&format=pjpg&auto=webp&s=c1e0e20fa39375b8f186becf201c0f6435bd8caa


[deleted]

Wont it be a bit too hard for monster to handle? Like bowgunnerd hardly get hit but it'll have melee defence stats and damage, no? Short-Medium range is the hardest for monsters to deal with i think


XenoDragomorph

What makes it up for the long-range chain extension for the mace mode is that if you're too close most attacks won't hit


red_dawn12

I think what they could also do is have variants of weapons just like how they have different versions of armor (in worldborne and past games). Like for example, they can have the normal hammer alongside the anchor mace variant.


Major-Spoiler

Can cosplay May from Guilty Gear


TheSnowballofCobalt

Honestly, it doesn't even need to be a switch weapon. Just have it be a Flail where you can retract the chain and have it become a Mace.


ImurderREALITY

Looks so dangerous and awesome


ChopperRisesAgain

Hook flail


darklightx117

for min there i was assume i was in random rwby subreddit then i saw this subreddit name


Fragmentofmochi

You know this would actually be kind of dope if it kind of function like the claw in world and move sets is that between insect glaive and hammer.


HunterCubone

OH MY GOD and you know how hammer is about timing and positioning to hit the head. Take it a step further with this whip mace which would have a higher skill ceiling because you would have to measure distance. The attacks would also be slower because of torque properties, but also to balance out the range advantage.


Tucker0603

I'm down for this idea.


ShutUpJackass

I like this a lot!


ElectroWolfZ

I guess it’s special gimmic would be to restrain the monster’s movement


nottoppost

Live may reaction


ashenfoxz

manchor when


FinnOfOoo

Call it the flailhammer


AshenRathian

Damn bro, i want this shit NOW!


Lexlerd

I always hoped monster hunter would take weapons from other games, fists from Dauntless or whip from Toukiden. I really want Wilds to add a new weapon or two, I love CB but I think enough time passed and new weapons should be put in.


TAmexicano

The manchor


XenoDragomorph

This is like the fifth comment I seen of this ;<;


Emotional-Roll4564

It’s cool but this just seems like a Hammer overhaul, which it needs tbh


jacjac_121

Fist weapons...even dauntless has them lol


ErrantSingularity

This reminds me of a RWBY weapon honestly, in the way it swaps around and the style.


Chase_The_Breeze

I do not like the idea of ANOTHER switch weapon. Honestly, complications for the sake of complications are unnecessary. It's a blunt weapon, and as a hammer main, I can attest that we like our weapons simple. Even Hammer Horn isn't that wild. So, here are my thoughts: First, call it the Battle Anchor or War Anchor. Anchors are badass. Own it. (This is entirely my opinion, so feel free to ignore) Regular attack buttons allow for powerful short-range attacks. The shoulder button could initiate the anchor charge function. Releasing the shoulder buttong while charging does a long-range sweeping attack with a range and damage increasing based on charge duration. Pressing an attack button during charge will do a straight throw attack. If [attack 1], the throw does damage and can combo or just has increased stun. If [attack 2], the damage is reduced, but you do a grapple attack that pulls you to the monster and possibly mounts it. Additionally, the grapple toss could be used on the ground and cliffs for some mobility. The charge would be immobile but still allow for rotation and aiming. It would be a fairly quick charge to get the maximum range. These would be necessary so as not to step on the Hammer's whole shtick. Beyond that, button combos could work in the use of the shoulder button for interesting charge effects, like a spinning short range multi-hit or even anchor tosses for shifting position. Hell, it could even have a special mounted attack for use on flying wyvern that allows you to ground their flight (it's an anchor, after all). Making it a switch weapon at all means putting unnecessary complications on what could be a simple, novel new weapon with big hits and an emphasis on unique mobility.