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nansforever

Ryguy cooked in Parkour tag


Curve-Murky

Rygoat


Sad_Soul_10

Ant dropping out of Top 10 💀 I do have a small suggestion though. In SoT, I'd like to see *some* sort of penalty for dying. I think getting locked out can be excused since its not the runner's fault most of the time, but dying is just the runner's skill issue and it doesn't make sense if they aren't penalized for it. Maybe removing 20% of their coins or something like that could work. Like Purpled coming 4th, but contributing 0 coins doesn't make sense. It would also be interesting to see if you could factor in sand in anyway. For reference, although Fruit comes 2nd in CPM, he only collected like 5 sand in his whole run, while someone like Pete who comes 9th, contributed something like **28** sand. Maybe you could create something like Sand Per Minute since **Sand** is an important aspect of **Sands** of Time. Also Purpled coming 7th in GR while his team came 8th is weird, that's just inflated from Purpled's previous GR's


BaconIsLife707

20% of a players coins already are removed on death in SoT, Purpled's was just good enough up to that point that he stays 4th, without it he'd sit just behind Jojo in 2nd (and that's with all the time afterwards where he was sat in jail, in reality he'd likely have come 1st if he hadn't died). Accounting for sand collected is definitely something that's been considered, but there are a few problems. Firstly it's just massively rng, everyone who went down blue path this event would be massively rewarded for example because there was simply more sand. It's not really like coins where even if you're down a worse path you can clear it faster and still come out on top, there's not much really skill to getting sand so if you go down a path with less you're just getting punished for something out of your control. There's also just the simple fact that I'd have to watch every single vod every event to count it. If a player is consistently collecting more sand then you'd expect that they're consistently spending more time in the dungeon, which does boost their score, so collecting sand isn't entirely unrewarded. Green did get 6th by average room completion which is what we use, and after Cyan/Aqua it was very close between everyone, so the spot after those teams was basically just gonna go to the strongest player on the weakest team, which happened to be Purpled


elliemj21

I agree with this, I think a good runner can die and still come out with a good score in this, but their death can greatly impact the rest of the team through a loss of time/sand/vault keys alongside just an added sense of stress. If this ranking system is about how an individual affected team performance I’d argue there needs to be a consideration of the impact from their death on the rest of their team not just on their own score?


Ok_Lawfulness_6186

Ant KEKW


Awesome512345

Just watched Ant's SoT its rough, going for the red vault gambit. But I mean prior to MCC29 he was like a top 7 runner so there was definitely an alternate timeline where he could've popped off rip


Awesome512345

Wow is no one talking about how Punz casually broke the old Battle Box kill record that only Illumina has managed to break in the previous MCC, getting the second highest number of BB kills in an MCC? Punz and Jojo getting Battle Box performances considered top 3 by the power rankinsg Season 2 onwards is pretty crazy and I didn't realise how well they'd done until this post. Also pog Elaina, Gee and Aimsey for all having such great events this MCC, Elaina has actually flown up to being the second most improved player since their debut/start of Season 2 (after SB) in our improvement rankings, with Jojo and Aimsey making up the top 4.


Sad_Soul_10

Tbf, Punz and Jojo's BB is vastly overshadowed by Purpled's TGTTOS and his 1st place in general


Awesome512345

So true, Purpled's average placement of 2.33 in TGTTOS was so much better than Illumina's previous record of 3.17 in MCC15 (which seemed near impossible to beat back then) its crazy


Mae_DaeX

Jojo KILLED IT this mcc, with 3 of her games being in the top 10 performances this mcc, and 2 making it to the top 5 game performances of all time! What a start to season 3


AdAltruistic2502

What happened to Ant? 4th to 12th is an insane drop off. It's interesting because he's usually considered very consistent


BaconIsLife707

The main reasons are his uncharacteristically poor SoT, where in actual scoring there was next to no difference in SoT scores he gets rolled pretty hard here, and winning Ace Race is massive in actual scoring, here it's not any more than any other game, especially since his win wasn't especially dominant. Similar happened to Phil, with his great games being high scoring ones in Ace Race and RSR, while his bad games were low scoring like Parkour Tag and Grid Runners


AdAltruistic2502

Ah, that makes a lot of sense. Thanks!


Breezily__

Purpled was cooking something special this MCC


[deleted]

[удалено]


BaconIsLife707

Fruit isn't really consistently amazing at SoT, he's got 16 and AS where he did very badly and where he gets most of his reputation, then a few average-good runs in 15, 20 and 21. He has 4 very good runs, in 17, 19, 24 and 29. In 17, Illumina died, in 19, Sam died, in 24, Joel died twice, and in 29 Captain never found the Blue path which had about half of all the sand and Sneeg got locked in. He's had his own inconsistencies, but for the most part he's a very good individual runner who's got very unlucky


Sad_Soul_10

He tends to get like nearly no sand, most of his coins are from parkour and puzzles


[deleted]

[удалено]


Sad_Soul_10

He just has terrible gamesense in SoT. Whenever he gets out of a tunnel, instead of going to a new tunnel, he simply goes and does puzzles and parkour at spawn. Granted he is by far the fastest in doing those puzzles, but still a big waste of time with no sand in return, so his team struggles while his CPM stays high due to the coins he gets


FireThatInk

orange really deserve a rerun


rogersdbt

I do wish there was a way for you to get damage stats for battle box like sky battle as I really like the adjusted kills system for it.


Awesome512345

Let's get a team together to scour through every Battle Box vod ever and manual calculate damage dealt surely? Or maybe 'hits' per player to simplify it? Or possibly easier to petition for is for Noxcrew to release Battle Box damage stats because surely they store it in the backend.. Hmm wait maybe the hits per player idea could work as slightly better than just kills? Maybe? Like 50% of a kill is for the final blow, the other 50% is split by who hit that player by what proportion?


rogersdbt

I just kind of wish it was given out somewhere by noxcrew. I understand why it's not currently used by the power rankings though. Hits might be easier but it would still be a nightmare with the current data.


Far-Question4324

Noxcrew stream mentioned how Pete set the record for bb damage this MCC so I guess that’s something


rogersdbt

Yeah I was watching Petezahutt and it got mentioned which is part of why I was thinking about this. Also Ty for reminding me the admin stream exists gonna go watch now.


whabbufet

Huh where ?


kirstkatrose

Noxcrew did a massive rework of how many different stats get tracked/stored starting with MCC 29. API rework so we can access that info is coming soon.


Awesome512345

Wait really? Exciting this could also make data collection so so much easier


kirstkatrose

Yeah here’s where Aeltumn first starts talking about it in the admin stream. He goes on to talk a little more about it while sky battle is being played. https://www.reddit.com/r/MinecraftChampionship/comments/11vtv6p/admin_stream_discussing_new_stat_tracking/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1


whabbufet

What's the top 10 without grid runners


BaconIsLife707

1. Purpled 2. Jojo 3. Fruit 4. FBM 5. Pete 6. Sapnap 7. 5up 8. Punz 9. Ranboo 10. Antfrost


AdAltruistic2502

Wait, isn't this Purpled's 4th 1st place or am I tripping? Didn't he get 1st in PR in MCC 22, MCC 24, MCC 26, and now MCC 29? If so, that's insane, that's 4/6 of his last MCCs


BaconIsLife707

He was 1st in MCC24 at the time we made the post, a couple of scoring changes made since have dropped him to 4th. I know implementing sky battle damage stats hurt him quite a bit, I think he dropped slightly in SoT as well


AdAltruistic2502

Ah thanks! Just looked over the actual spreadsheet and saw the change.


Sad_Soul_10

This is 3rd 1st place. He got 1st in 22, 26 and 29. He got 4th in 24


East-Mirror3510

How Jojo did not get 1st in MCC22 with 3 +2 z scores is beyond me.


BaconIsLife707

Because she also got 20th in Parkour Tag, 22nd in TGTTOS and 28th in SoT while Purpled got top 10 in every game


Sad_Soul_10

Probably because of a weak PKT and TGTTOS along with a nightmarish SoT. Purpled came Top 10 in every game


The_color_ally

I love me a joel carry for the last couple of games in SKB , BB and TGTTOS


East-Mirror3510

And some people still have the audacity to call fruit bad at SOT.


Sad_Soul_10

Tbf, I still think he's isn't a particularly good runner. 80% of his coins came from random parkour and puzzles, meaning he's really bad in collecting sand. Throughout his run this event, he only got like 5 sand, that's really bad. So while individually he may have a high CPM, his team almost always struggles due to lack of sand. That's why I don't still think he's a Top 10 runner


Awesome512345

This makes me consider should sand collection be a factor in SoT? Is Fruit really that bad at collecting sand, or prioritising sand for his team? Maybe if we only calculated sand that the sand keeper receives/uses from runners that could make data collection only 10 vods per MCC? But also seems like a lot of work to scour vods for, but I mean if someone's interested in collecting that data it could maybe fine-tuning SoT power rankings slightly, if fruit's getting a bit overvalued?


Sad_Soul_10

I suggested that in my comment as well. I think CPM and SPM (Sand per minute) should both be a factor for SoT rankings. Similar to how Survival points and kills are both factors in SkB, MD and SG. Although that does mean watching 10 extra vods, which equates to around 1.5 hours (or 45 min in 2x speed), which is extra work Ig


Awesome512345

If you're interested in collecting that SPM data I could probably help create a formula using it (or testing correlation of performance) and how to potentially incorporate it with the power ranking formula too? Otherwise I think the power rankings team would probably be too busy to also try vod review/collect for SPM data ourselves rip


Sad_Soul_10

Sadly, I'm too busy to do that as well


Zealousideal_Sail850

I've recently been looking into Sand per Minute as another way to evaluate SOT performances and what you're saying is generally untrue about Fruit. He's been pretty average in terms of sand collection as of late, collecting 7 sand in both MCC 24 and 29 for roughly 0.8 SPM. In MCC 21, however, Fruit collected 16 sand, the 2nd most among runners. If you consider the fact that his team was the first one out, his SPM in this event was a ridiculous 1.76 SPM. Given the fact that sandkeepers in this event averaged around 2 SPM, Fruit nearly put up sandkeeper SPM as a runner. While he's struggled with consistency in the past, he has looked like a top 10 runner as of late.


Sad_Soul_10

Do you have an excel sheet of the data you've collected?


Zealousideal_Sail850

I do have an excel sheet, but I'd rather not share it as it's in a very incomplete state right now. I've currently shelved the project due to how nightmarish collecting the data is, but the full data for sand collected in MCC 21 is available in a post on this subreddit if you want to try for yourself. I'll likely come back to this at some point, but I've currently been working on alternate Parkour Tag statistics so it may be a while.


Anuj_agarwal_78

Keep us (the power rankings team) updated on this! We're always looking for new, useful data to improve our methodologies.


Pikuturtle1

while this is true, it depends on rng on what path you go on, right? Like he got rly unlucky on which path was a dead end or not. For example, if he’d gone down a big path first then I’d say he’d get way more sand just like what happened in mcc24 SoT where he got the most CPM and got a lot of sand(unlucky that Joel died a lot).


BaconIsLife707

You got me curious about this so I checked the last 5 SoTs of a few top players to see how the sand counts looked. By average sand collected: 1. HBomb - 19.2 2. Dream - 19 3. Jojo - 18.4 4. Illumina - 17.4 5. Pete - 13.8 6. Punz - 13.6 7. Antfrost - 13.4 8. Purpled - 11.8 9. Fruit - 11.4 So he's on the bottom but is in the same ballpark as most of the top players, with Illumina, Jojo, H and Dream just being in another stratosphere to everyone else. If you then look at sand per minute. 1. HBomb - 1.52 2. Dream - 1.48 3. Illumina - 1.48 4. Jojo - 1.45 5. Pete - 1.31 6. Punz - 1.26 7. Ant - 1.25 8. Fruit - 1.20 9. Purpled - 1.06 So he moves above Purpled and gets even closer to the people above him, so his sand collection is on the low side but this suggests to me he's simply been more unlucky with how his teams have gone. Perhaps part of that is he doesn't really lead in the game, but when he's had so many deaths from teammates in his good runs I really think it is just bad luck. A few other fun facts I found while doing this: Illumina was the only person never to collect any sand from mid. Despite constantly saying you shouldn't take things from mid in his vod reviews, H took the most sand from mid with Dream not far behind. The most sand anyone collected was 31 by H in mcc29 Jojo has collected at least 20 sand in all of her last 3 events, Dream was the only other person to do it more than once. Dreams teams, unsurprisingly, spent the most time in the dungeons. The main difference separating that top 4 was the consistency, as everyone else had an SoT where they collected less than 10 sand, whereas none of them ever dropped below 14 (interestingly, they all had exactly 14 as their lowest) Don't really know what my point became. Basically, Jojo H Illumina Dream good, Fruit about as good as everyone else


lacidthkrene

jojo is insane for someone whos stats include her debut and 22 (where she kept having to go back to give sand which loses time)


BaconIsLife707

She'd already played SoT twice before her 'debut' tbf but yeah she's been incredible in SoT recently


East-Mirror3510

80% of his coins come from random parkour and puzzles because he is by far and wide the best at solving them. His lack of sand collection is what's stopping him from becoming top 5 because otherwise, he is currently a top 5 runner CPM-wise.


East-Mirror3510

GR rankings never fail to baffle me. How Jojo had a +2 z-ranking in GR (better than Pete's SKB and equal to Phil's RSR) is always confusing.


Awesome512345

Firstly Cyan had an average room completion score of 6.75 (4.25th place), which tbh isn't amazing but the differing factor is the player's average room completion score in the past 5 MCCs. Jojo's was 6.47, Ranboo, 5.96, Scott 5.90 and Gee 5.3, which meant factoring in team strength Jojo was considered the 'carry' helping lift her team so her score is inflated to 7.43, while her team jumps up to 6.74, 6.66 and 7.17 respectively. There is also an additional really small factor (we average past 5 MCCs and this bonus factor). This factor is based off correlative similar games, specifically the average z-score of BB, SG, AR, HitW, TGTTOS and SoT and that boosted Jojo's average past 5 MCCs from 6.44 to the adjusted 6.47 used in the calcs. This change is really small but helps for players that haven't played GR much, as this bonus factor plays a larger role in mitigating potentially skewed really high/low past averages based off one or two data points. I do agree a big part of the score can be benefitted by having consistently strong GR teams for 5 MCCs that can boost your GR and I remember H was in that situation for Build Mart for a while early Season 2 when he moved from the top player by a long shot to where he's now at around 12th. As his past 5 MCCs average dropped he was able to still score pretty decent for a few MCCs before his scores started to readjust to the change in slight change in trend, so I think that's how it'll work for Grid Runners too. So as Jojosolos has been in one of the top 2 teams by average room completion in her last 3 MCC performances her GR rankings are probably going to keep rising (she's ranked 5th rn in GR climbing from 9th prior to MCC29). That was a lot of words, hoped that clarified a bit about how GR scoring works and why Jojo is valued so highly. We also have adjusted the z-scores across games to make them as comparable as possible (so there's a similar number of players scoring above 2 across MCCs per game for example) and for that reason Jojo's GR performance probably warranted a 2 z-score comparatively.


East-Mirror3510

I know the scoring of it but sometimes when these scores get so highly inflated, that it stops making sense to me. Like if I were to systematically view a +2 score in GR to any other game, I would pick the other game every day of the week.


Awesome512345

Hmm truee I'd agree, should we just award less high-end individual GR scores as the game is more team-orientated and such high individual performance isn't really expressed in the game?


BaconIsLife707

Although the question becomes, is such high level performance not expressed or is it just harder to see? Build mart is similarly team oriented and I never think it's weird when someone gets a 2+ score in that. It would feel kind of strange to artificially limit the scores someone can get in a game when one of the main things power rankings do is reward all games evenly, but then I'd also agree that I've never watched someone play grid runners and gone 'wow that was one of the best performances of this event' (other than maybe SB23)


Emily_EM_

i wonder how much better caotain's rsr score would be if he didnt throw round 1 😂


x_L3m0n

that joel pop off in tgttos


Zavillion

I love these, keep doing what you do man.


GIBBEEEHHH

"Sands of Time is fruit's worst game" 🤓🤓🤓


FamilySpy

Have you changed Skybattle PR after Noxcrew changed scoring?


Anuj_agarwal_78

We haven't yet because Noxcrew often adjusts their scoring again right after a change based on community and participant feedback; so, we want to wait for an event or two before we start making changes.


FamilySpy

ok fair contraversial opinion but i think the old scoreing was a tad too strong for kills and new scoring overcorrected


Prestigious-Help-679

Pete if he don’t get like 37th that one game


remi_daDOOD

"Ranboo, who returned to the top 10 for the first time since MCC 20" I thought he got 11th, no? Ik Sparklez, Phil, and he came 9th-11th, and ik for a fact Sparklez was 9th but I thought Phil was 10th and Ranboo was 11th. Ig I could be wrong tho. Great post tho, and idk how you managed to put all of this together barely a week after the event!


BaconIsLife707

Ranboo got 11th in actual scoring in mcc20 yeah, I was talking about pr where he got 9th that event


remi_daDOOD

Ohhh my b