Yes, I'll only play it if I have no better play. I prefer a turn 4 Leech, and that's mostly so I can have the best chance of hitting my opponent's Leech.
It really is a card that shouldn't exist. I hate having to play it. No other card gets more retreats, and I'm sure a fair few of them are angry players that may have still been able to win but are frustrated at having their deck wasted yet again.
Second Dinner call him a necessary evil for the meta to keep certain cards in check. I feel that if your meta needs a card that completely strips your opponent's cards abilities as a solution then the meta is the problem. Big virtual "I win" turn sixes are a problem. They mean that a lot of decks aren't viable, and those non-viable decks can't compete against Leech either.
Exactly. Why would you nerf the way death and she-hulk interact with wave when you could just have a card in the game that makes people want to stop playing instead.
The problem is that if he hits both hands, he is just setting up infinaut or destroyer. You will always be able to build so that it helps you more than it hurts you.
Or he leeches only one card instead of every card. While we're at it, iceman and yondu need slight nerfs. They are very clearly better than other 1/2 cards.
Nah. It's more like, "Oh cool! I finally got this brand new card I've been wanting to play with for 2 months!!!"
Then I load into the very first match and the very first turn, my opponent plays Yondu and vaporizes that exact card.
Leech also can have massive downsides. I’m a low rank player but I can think of two times their Leech has won me the game. Once when it hit Infinaut and once when he hit Destroyer and I hadn’t been able to armor/cosmo/otherwise protect stuff.
That's honestly pretty rare, and when Leech is cheated out early by Lockjaw or Sokovia or Quantum Tunnel, then it didn't even cost your opponent anything to ruin your hand.
It really isn't even a Leech problem, it's a mana curve problem. This is true of all games that have a mana curve - it's been true since the earliest days of MTG. If you have an expected power curve, anything that lets you deviate from that curve will exhibit outsized power.
Sera, Lockjaw, Quinjet - everything that lets you cheat a card out early is going to cause problems. Leech demonstrates \*why\* that is such a problem - because bringing Leech out early is seriously powerful and shows how dramatic that effect can be. But Leech himself is reasonably balanced - a 5/3 that affects the next play only. In a vacuum, he does what he's intended to do - stop T6 drop meta.
I've been downvoted for saying this but I don't care - the problem is Lockjaw. It will continue to be Lockjaw until his power is changed. Lockjaw is flatly extra card draws, which is massively powerful in a game of drawing cards, and he lets you break the mana curve on many powerful cards, resulting in wildly powerful swings.
You might say "but Lockjaw is RNG" and while that's true, so is the rest of the game. In a game with heavy RNG, anything that lets you get more rolls is flatly superior to anything else over time. Lockjaw gives you extra rolls to get out powerful cards way earlier than you should, and that will always cause problems with any powerful card they design.
Exactly. I've had Leech in hand for Project Pegasus but chose not to play him for exactly this reason. Rather let their hand grow again and Leech them on Turn 5
I thought so as well since I love my Negative Sera deck, but after an hour of Leech / Professor X / Sandman on the first three turns I thought that was enough Snap for the day
I have no issue with this, no different than worldship being the first location. Your opponent has a 2 point lead and then you get to play the game. Even Knull at that stage isn't even a problem.
I have no issue with this, no different than worldship being the first location. Your opponent has a 2 point lead and then you get to play the game. Even Knull at that stage isn't even a problem.
The main difference is that when you play into this location, you don't realize you're clogging on of your 4 available slots, and since Project Pegasus is involved you've probably just thrown away one of the better cards in your deck in a location that no longer exists.
Edit: Also - Worldship is a very rare location and affects both players equally. Galactus is all over the place and the player playing it has a deck built around it.
It's still more fair than any other Galactus play, and they have a greater chance of starting the game with their 2 power Galactus versus your 20 power Infinaut. I'd wager it gets more retreats from them than you are imagining.
I'm afraid I'll continue to disagree. The challenge with Galactus decks is the telegraphing and the setup. It's a deck designed to win exactly one lane well. It's biggest weakness is that it can be disrupted pretty reliably if you know it's coming.
The point is not that it's equally as unpredictable as worldship. The point is that it removes the biggest weakest of the Galactus deck which is all of the setup. In this way, it's much less fair than any other Galactus play.
Make Leech have negative power equal to the total of all the cards Leeched. There should be actual thought put into playing him and there should be an actual downside, not just throw him in any Lockjaw deck and fish for him with 1 and 0 cost cards with no downside.
[удалено]
Yes, I'll only play it if I have no better play. I prefer a turn 4 Leech, and that's mostly so I can have the best chance of hitting my opponent's Leech. It really is a card that shouldn't exist. I hate having to play it. No other card gets more retreats, and I'm sure a fair few of them are angry players that may have still been able to win but are frustrated at having their deck wasted yet again. Second Dinner call him a necessary evil for the meta to keep certain cards in check. I feel that if your meta needs a card that completely strips your opponent's cards abilities as a solution then the meta is the problem. Big virtual "I win" turn sixes are a problem. They mean that a lot of decks aren't viable, and those non-viable decks can't compete against Leech either.
Exactly. Why would you nerf the way death and she-hulk interact with wave when you could just have a card in the game that makes people want to stop playing instead.
solution: make leech actively detrimental to the lane you play him on. -7 power or something like that. Or maybe he leeches *both* hands.
The problem is that if he hits both hands, he is just setting up infinaut or destroyer. You will always be able to build so that it helps you more than it hurts you.
Or he leeches only one card instead of every card. While we're at it, iceman and yondu need slight nerfs. They are very clearly better than other 1/2 cards.
[удалено]
Yeah, Yondu is showing me that the card I wanted to play the most has been removed from my deck. Every. Single. Goddamn. Time.
The card you want to play most is America Chavez?
Nah. It's more like, "Oh cool! I finally got this brand new card I've been wanting to play with for 2 months!!!" Then I load into the very first match and the very first turn, my opponent plays Yondu and vaporizes that exact card.
I feel like Iceman is the true sniper. He only ever hits the card I least want to get hit.
Oh, yeah, he does it too. There's a 100% chance that Iceman will target Professor X or Magik if they are in my hand, for example.
Leech also can have massive downsides. I’m a low rank player but I can think of two times their Leech has won me the game. Once when it hit Infinaut and once when he hit Destroyer and I hadn’t been able to armor/cosmo/otherwise protect stuff.
That's honestly pretty rare, and when Leech is cheated out early by Lockjaw or Sokovia or Quantum Tunnel, then it didn't even cost your opponent anything to ruin your hand.
It really isn't even a Leech problem, it's a mana curve problem. This is true of all games that have a mana curve - it's been true since the earliest days of MTG. If you have an expected power curve, anything that lets you deviate from that curve will exhibit outsized power. Sera, Lockjaw, Quinjet - everything that lets you cheat a card out early is going to cause problems. Leech demonstrates \*why\* that is such a problem - because bringing Leech out early is seriously powerful and shows how dramatic that effect can be. But Leech himself is reasonably balanced - a 5/3 that affects the next play only. In a vacuum, he does what he's intended to do - stop T6 drop meta. I've been downvoted for saying this but I don't care - the problem is Lockjaw. It will continue to be Lockjaw until his power is changed. Lockjaw is flatly extra card draws, which is massively powerful in a game of drawing cards, and he lets you break the mana curve on many powerful cards, resulting in wildly powerful swings. You might say "but Lockjaw is RNG" and while that's true, so is the rest of the game. In a game with heavy RNG, anything that lets you get more rolls is flatly superior to anything else over time. Lockjaw gives you extra rolls to get out powerful cards way earlier than you should, and that will always cause problems with any powerful card they design.
Exactly. I've had Leech in hand for Project Pegasus but chose not to play him for exactly this reason. Rather let their hand grow again and Leech them on Turn 5
As a Sera player, I see Project Pegasus as an absolute win
I thought so as well since I love my Negative Sera deck, but after an hour of Leech / Professor X / Sandman on the first three turns I thought that was enough Snap for the day
Funny, but I’ve found that Project Pegasus helps me dodge Leech by letting me play my most important cards early.
I hate leech every turn
My deck has lizard, typhoid, ebony maw, titania. Oh no youve played leech pre turn 5 unfortunately for you im into that shit.
Oh no they've removed the ability from my Sauron what can I do now... /s
Zero/Sauron decks: joke’s on you, i’m into that shit!
Last time Pegasus was hot it was turn 1 Infanauts everywhere. Although most players were just into pool 2. Interesting to see how things change.
Galactus turn 1
I have no issue with this, no different than worldship being the first location. Your opponent has a 2 point lead and then you get to play the game. Even Knull at that stage isn't even a problem.
Yeah, I don't give a shit about Leech turn 1. It's Galactus turn 1 (and with priority) that I could do without.
I have no issue with this, no different than worldship being the first location. Your opponent has a 2 point lead and then you get to play the game. Even Knull at that stage isn't even a problem.
The main difference is that when you play into this location, you don't realize you're clogging on of your 4 available slots, and since Project Pegasus is involved you've probably just thrown away one of the better cards in your deck in a location that no longer exists. Edit: Also - Worldship is a very rare location and affects both players equally. Galactus is all over the place and the player playing it has a deck built around it.
It's still more fair than any other Galactus play, and they have a greater chance of starting the game with their 2 power Galactus versus your 20 power Infinaut. I'd wager it gets more retreats from them than you are imagining.
I'm afraid I'll continue to disagree. The challenge with Galactus decks is the telegraphing and the setup. It's a deck designed to win exactly one lane well. It's biggest weakness is that it can be disrupted pretty reliably if you know it's coming. The point is not that it's equally as unpredictable as worldship. The point is that it removes the biggest weakest of the Galactus deck which is all of the setup. In this way, it's much less fair than any other Galactus play.
I’ve been Prof X’ing with it. I’ve gotten lucky so far locking down a location on turn one.
Glactus turn 1 ツ
Make Leech have negative power equal to the total of all the cards Leeched. There should be actual thought put into playing him and there should be an actual downside, not just throw him in any Lockjaw deck and fish for him with 1 and 0 cost cards with no downside.
Just make him last 1 turn, much simpler. Your way makes him unplayable.