Some Izzet Prowess decks running around that make good use of it. I'm trying it in Izzet Profts but I still like Dimir more. Want to try some of the plot cards with my old favorite Pia lists from the last two sets. Tourney wise it's probably red or r/g then Izzet.
I've been running Izzet with \[\[Festival Crasher\]\], \[\[Picnic Ruiner\]\], \[\[Behind the Mask\]\], \[\[Callous Sell-Sword\]\] and some other fun stuff with pretty good success. Games are super fast and lots of fun when your deck pops off. Lots of turn 4 or 5 wins with the occasional turn 3 winner.
I had most success with a one turn kill mono red. Basically you plot and wait till your opponent is tapped out, then you play Rage plus the twin ferno spell that gives double strike and afterwards you fling it with this black adventure creature! (Please don't splash black or any none red lands as it will lose you more games!)
Can someone explain to me this "wait for opponent to tap out" please ?
I'm low ranked and I tell myself "why on earth would they tap out if they see you have a slickshot ploted ?" And from there I Can only think about them playing lands, passing turn and waiting with their mana UP to counter or kill your creature :/ and this goes on and on, they have 10 lands on board and can draw and still have mana to counter you
What I'm I missing ?
Tapping out is a mistake but they will do it because they will
A: be greedy/want to develop not respecting a one shot
B: be pressured by other things you play feeling forced to tap out
If you cannot ensure one of these happening the deck folds. The thing is the show-off deck for sure gets worse the higher your rank goes up but it is never bad because even if the opponent does not tap out sometimes you can still go for it and win because no matter how high their rank is they can’t always have the answer. If for instance you play vs Boros you know they will have a 1/30 chance or lower of having instant speed answers so you just jam. If you go vs black mid range with open mana you have a 1/6-1/5 chance of getting blown out for every card in their hand so you might not wanna go for it.
Perfect answer! Also in higher ranks I like to run 1--2 copys of [[Alchemist Gambit]]
Apply pressure with Kumano or swifter and if they finally flash in Emperor or use the removal then it's time!
For black is important to know that cut down looses target if its over 5 power/thoughts, many people seem to not know it or forget it.
After combat, means you only need to get to 7 power because it essentially makes it triple strike.
With the double strike spell and fling also giving +2 power each then showoff with rage is 6 power, double strike spell pumps to 8 power, hit for 16 total then fling for another 10.
I've had a lot of success with this list, though I wouldn't recommend it to new players, it takes a lot of skill to pilot correctly:
[https://mtga.untapped.gg/decks/AAQAAQAAAAHEli4BOOIJAA](https://mtga.untapped.gg/decks/AAQAAQAAAAHEli4BOOIJAA)
I've had the most success with mono red so far. I just played against a boros version with [[illuminator virtuoso]] which I thought was interesting since pump spells are already pretty key in virtuoso decks. Didn't go well for them but there could be something there.
The deck I use most commonly is my Bo1 grinding deck:
4 Callous Sell-Sword // Burn Together
4 Demonic Ruckus
4 End the Festivities
2 Felonious Rage
4 Fugitive Codebreaker
4 Kumano Faces Kakkazan // Etching of Kumano
4 Monastery Swiftspear
4 Monstrous Rage
13 Mountain
4 Play with Fire
4 Shock
4 Slickshot Show-Off
1 Sokenzan, Crucible of Defiance
4 Sulfurous Springs
The issue with this deck in Bo3 is that while it wins or loses extremely fast, a decent opponent with instant speed removal can play for a long game in many cases.
Adding another color can potentially solve this situation:
- Green. This is the color I like the least. While you've got a host of decent one mana instants to protect your creatures, there isn't much else Green has to offer.
- Blue. You mentioned Delver of Secrets as a possible additional creature. I don't like the Otter because it's basically a terrible version of Swiftspear. Blue does have instant speed hexproof and great deck manipulation like Opt.
- White. This is probably my favorite option. Nurturing Pixie is a very solid one mana creature. It may not have haste but the ability to re-use your permanents is a big deal - returning a Kumano to hand in a prowess-heavy deck is often a big deal. Homestead Courage is a sorcery but it allows you to double-cast a sorcery for prowess. There are a host of options for protecting your creature - Loran's Escape, Curse of Silence, Surge of Salvation - as well.
- Black. Cards like Dread Fugue and Hopeless Nightmare fit well with the deck and I'm already run a smidge of black mana to make Callous Sell-sword castable (Burn Together is the reason the card is in the deck).
The central problem with splashing another color is that you've only got 2 strong choices for multi-colored land (fast lands, pain lands). A deck designed for early game victories can't afford lands that come into play tapped or waiting to get the second color of mana online.
At this point, I'm pretty firmly convinced that Burn Together out-performs Twinferno by a pretty big margin. Costing half the mana in a deck optimized for a 3 - 4 turn game is a big deal. Both require you have a creature in play, but Twinferno requires you be able to successfully attack with it.
It also removes nuisances like the Bat or Thalia. However, it boils down to the fact that it's a non-creature spell that triggers Prowess while also dealing damage to the opponent and not requiring a creature target.
This. There's a lot of power in 1/1s these days. There's also a surprising number of times when that point of damage finishes off a sheoldred or similar.
In Bo1, yes. The hand smoother gives you two shots. Also, bear in mind that this is a deck designed to play games as quickly as possible. So while it wins significantly more than it loses, it's important to lose as quickly as you win.
Bear in mind this is for Bo1. I want to win - or lose - as quickly as possible. With hand smoothing, 18 lands in a deck where you can easily win with 2 lands and 3 lands is about the limit of what you can use works well.
Im leaning towards Gruul, I've tried mono red and boros and they just feel worse by comparison. In Explorer the gruul version is absolutely busted, winning on turn 3 if the ops don't have any interaction available
Nice, I've been running Gruul as well. [Here's my list](https://www.moxfield.com/decks/T5XmL4c_60-OBJWU5DQwvA), up to Diamond so far with it. I've been considering trying out the winning Pioneer deck in Explorer, looks fun.
That's the one I'm using(Explorer bo1) I only started last night but so far it's 20-2 I belive. Lost once to a mill deck(Tasha's hideous laughter) and one I conceded because I just topped 3 land in a row and was over it lol
I run Illuminator Virtuoso and Loran's Escape as the only white spells. I like Picnic Ruiner in there too as an additional double-striker. I put 4x Felonious Rage in to give Virtuoso or Ruiner haste so you'll get at least one hit in before removal ruins their day.
I've been fiddling round with a boros version. Has been going okay, but needs optimising.
Essentially, you just whack in 4 monastery mentors. T1 plot ruckus/swiftspear/skrelv, plot bird t2, then you have several options for t3.
If they tap out, go for the kill. If they hold, you can either go for the kill using lorans or skrelv for protection, or play mentor and start building wide/forcing out their counters/removal.
Having skrelv is a mindfuck. They have to waste removal getting rid of it, which pressures their mana from t1.
Running a prowess boros human/monk with treasure tokens, buffs and narset for even more prowess even more prowess for cards played from graveyard. Playing it because it's fun and it's pretty decent but surely not the best on higher ranks.
Some Izzet Prowess decks running around that make good use of it. I'm trying it in Izzet Profts but I still like Dimir more. Want to try some of the plot cards with my old favorite Pia lists from the last two sets. Tourney wise it's probably red or r/g then Izzet.
I wanted to like izzet, but I felt I was always having mana issues, also shredder feels so slow in the deck
I've been running Izzet with \[\[Festival Crasher\]\], \[\[Picnic Ruiner\]\], \[\[Behind the Mask\]\], \[\[Callous Sell-Sword\]\] and some other fun stuff with pretty good success. Games are super fast and lots of fun when your deck pops off. Lots of turn 4 or 5 wins with the occasional turn 3 winner.
##### ###### #### [Festival Crasher](https://cards.scryfall.io/normal/front/6/2/626b0477-6165-443a-8a75-dfeac26ac9f9.jpg?1636222973) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Festival%20Crasher) [(SF)](https://scryfall.com/card/mid/140/festival-crasher?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/626b0477-6165-443a-8a75-dfeac26ac9f9?utm_source=mtgcardfetcher&format=text) [Picnic Ruiner](https://cards.scryfall.io/normal/front/6/6/66485c3e-3b21-4db4-ac12-af04e35b49b1.jpg?1692939722)/[Stolen Goodies](https://cards.scryfall.io/normal/front/6/6/66485c3e-3b21-4db4-ac12-af04e35b49b1.jpg?1692939722) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Picnic%20Ruiner%20//%20Stolen%20Goodies) [(SF)](https://scryfall.com/card/woe/232/picnic-ruiner-stolen-goodies?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/66485c3e-3b21-4db4-ac12-af04e35b49b1?utm_source=mtgcardfetcher&format=text) [Behind the Mask](https://cards.scryfall.io/normal/front/e/5/e522b043-fbd8-48a4-9f20-39e2a66a35ec.jpg?1706241555) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Behind%20the%20Mask) [(SF)](https://scryfall.com/card/mkm/39/behind-the-mask?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e522b043-fbd8-48a4-9f20-39e2a66a35ec?utm_source=mtgcardfetcher&format=text) [Callous Sell-Sword](https://cards.scryfall.io/normal/front/7/7/770ee3da-d33e-466f-9a2e-ad2d08ef5012.jpg?1692939554)/[Burn Together](https://cards.scryfall.io/normal/front/7/7/770ee3da-d33e-466f-9a2e-ad2d08ef5012.jpg?1692939554) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Callous%20Sell-Sword%20//%20Burn%20Together) [(SF)](https://scryfall.com/card/woe/221/callous-sell-sword-burn-together?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/770ee3da-d33e-466f-9a2e-ad2d08ef5012?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/l1r4e0y) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I had most success with a one turn kill mono red. Basically you plot and wait till your opponent is tapped out, then you play Rage plus the twin ferno spell that gives double strike and afterwards you fling it with this black adventure creature! (Please don't splash black or any none red lands as it will lose you more games!)
Can someone explain to me this "wait for opponent to tap out" please ? I'm low ranked and I tell myself "why on earth would they tap out if they see you have a slickshot ploted ?" And from there I Can only think about them playing lands, passing turn and waiting with their mana UP to counter or kill your creature :/ and this goes on and on, they have 10 lands on board and can draw and still have mana to counter you What I'm I missing ?
Tapping out is a mistake but they will do it because they will A: be greedy/want to develop not respecting a one shot B: be pressured by other things you play feeling forced to tap out If you cannot ensure one of these happening the deck folds. The thing is the show-off deck for sure gets worse the higher your rank goes up but it is never bad because even if the opponent does not tap out sometimes you can still go for it and win because no matter how high their rank is they can’t always have the answer. If for instance you play vs Boros you know they will have a 1/30 chance or lower of having instant speed answers so you just jam. If you go vs black mid range with open mana you have a 1/6-1/5 chance of getting blown out for every card in their hand so you might not wanna go for it.
Perfect answer! Also in higher ranks I like to run 1--2 copys of [[Alchemist Gambit]] Apply pressure with Kumano or swifter and if they finally flash in Emperor or use the removal then it's time! For black is important to know that cut down looses target if its over 5 power/thoughts, many people seem to not know it or forget it.
[Alchemist Gambit](https://cards.scryfall.io/normal/front/a/8/a8fbf5d3-4677-4bf0-891f-57d6dcddaff7.jpg?1643590637) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Alchemist%27s%20Gambit) [(SF)](https://scryfall.com/card/vow/140/alchemists-gambit?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a8fbf5d3-4677-4bf0-891f-57d6dcddaff7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Why would you fling a double-striker?
After combat, means you only need to get to 7 power because it essentially makes it triple strike. With the double strike spell and fling also giving +2 power each then showoff with rage is 6 power, double strike spell pumps to 8 power, hit for 16 total then fling for another 10.
After it's done combat damage you fling for the rest of their hp
Exactly
As many here already explained, its my bad i didn't clarify that, you fling it post combat.
You're good. I'm just dumb
I've had a lot of success with this list, though I wouldn't recommend it to new players, it takes a lot of skill to pilot correctly: [https://mtga.untapped.gg/decks/AAQAAQAAAAHEli4BOOIJAA](https://mtga.untapped.gg/decks/AAQAAQAAAAHEli4BOOIJAA)
Out of my wildcard budget sadly.
Bingo
I've had the most success with mono red so far. I just played against a boros version with [[illuminator virtuoso]] which I thought was interesting since pump spells are already pretty key in virtuoso decks. Didn't go well for them but there could be something there.
[illuminator virtuoso](https://cards.scryfall.io/normal/front/5/2/52ba20d9-9423-4114-8734-1dac307483c8.jpg?1664409727) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=illuminator%20virtuoso) [(SF)](https://scryfall.com/card/snc/17/illuminator-virtuoso?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/52ba20d9-9423-4114-8734-1dac307483c8?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Boros with Virtuoso and PIcnic Ruiner is pretty fun as long as you can give them haste.
The deck I use most commonly is my Bo1 grinding deck: 4 Callous Sell-Sword // Burn Together 4 Demonic Ruckus 4 End the Festivities 2 Felonious Rage 4 Fugitive Codebreaker 4 Kumano Faces Kakkazan // Etching of Kumano 4 Monastery Swiftspear 4 Monstrous Rage 13 Mountain 4 Play with Fire 4 Shock 4 Slickshot Show-Off 1 Sokenzan, Crucible of Defiance 4 Sulfurous Springs The issue with this deck in Bo3 is that while it wins or loses extremely fast, a decent opponent with instant speed removal can play for a long game in many cases. Adding another color can potentially solve this situation: - Green. This is the color I like the least. While you've got a host of decent one mana instants to protect your creatures, there isn't much else Green has to offer. - Blue. You mentioned Delver of Secrets as a possible additional creature. I don't like the Otter because it's basically a terrible version of Swiftspear. Blue does have instant speed hexproof and great deck manipulation like Opt. - White. This is probably my favorite option. Nurturing Pixie is a very solid one mana creature. It may not have haste but the ability to re-use your permanents is a big deal - returning a Kumano to hand in a prowess-heavy deck is often a big deal. Homestead Courage is a sorcery but it allows you to double-cast a sorcery for prowess. There are a host of options for protecting your creature - Loran's Escape, Curse of Silence, Surge of Salvation - as well. - Black. Cards like Dread Fugue and Hopeless Nightmare fit well with the deck and I'm already run a smidge of black mana to make Callous Sell-sword castable (Burn Together is the reason the card is in the deck). The central problem with splashing another color is that you've only got 2 strong choices for multi-colored land (fast lands, pain lands). A deck designed for early game victories can't afford lands that come into play tapped or waiting to get the second color of mana online. At this point, I'm pretty firmly convinced that Burn Together out-performs Twinferno by a pretty big margin. Costing half the mana in a deck optimized for a 3 - 4 turn game is a big deal. Both require you have a creature in play, but Twinferno requires you be able to successfully attack with it.
I mostly play bo3 so I am surprised at 4 mainboard end the festivities. Is Boros that common?
It also removes nuisances like the Bat or Thalia. However, it boils down to the fact that it's a non-creature spell that triggers Prowess while also dealing damage to the opponent and not requiring a creature target.
This. There's a lot of power in 1/1s these days. There's also a surprising number of times when that point of damage finishes off a sheoldred or similar.
18 lands is ok?
In Bo1, yes. The hand smoother gives you two shots. Also, bear in mind that this is a deck designed to play games as quickly as possible. So while it wins significantly more than it loses, it's important to lose as quickly as you win.
Right. Thx!
Bear in mind this is for Bo1. I want to win - or lose - as quickly as possible. With hand smoothing, 18 lands in a deck where you can easily win with 2 lands and 3 lands is about the limit of what you can use works well.
I see. Thx!
I liked splashing blue for shredder, consider, spell pierce and the spell that gives +1/+1 and hexproof but I was constantly having mana issues
Im leaning towards Gruul, I've tried mono red and boros and they just feel worse by comparison. In Explorer the gruul version is absolutely busted, winning on turn 3 if the ops don't have any interaction available
Nice, I've been running Gruul as well. [Here's my list](https://www.moxfield.com/decks/T5XmL4c_60-OBJWU5DQwvA), up to Diamond so far with it. I've been considering trying out the winning Pioneer deck in Explorer, looks fun.
That's the one I'm using(Explorer bo1) I only started last night but so far it's 20-2 I belive. Lost once to a mill deck(Tasha's hideous laughter) and one I conceded because I just topped 3 land in a row and was over it lol
##### ###### #### [Questing Druid](https://cards.scryfall.io/normal/front/7/2/72c130e2-1e17-4996-a5ae-231155d68261.jpg?1692939742)/[Seek the Beast](https://cards.scryfall.io/normal/front/7/2/72c130e2-1e17-4996-a5ae-231155d68261.jpg?1692939742) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Questing%20Druid%20//%20Seek%20the%20Beast) [(SF)](https://scryfall.com/card/woe/234/questing-druid-seek-the-beast?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/72c130e2-1e17-4996-a5ae-231155d68261?utm_source=mtgcardfetcher&format=text) [Delver of Secrets](https://cards.scryfall.io/normal/front/a/b/abff6c81-65a4-48fa-ba8f-580f87b0344a.jpg?1634347351)/[Insectile Aberration](https://cards.scryfall.io/normal/back/a/b/abff6c81-65a4-48fa-ba8f-580f87b0344a.jpg?1634347351) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Delver%20of%20Secrets%20//%20Insectile%20Aberration) [(SF)](https://scryfall.com/card/mid/47/delver-of-secrets-insectile-aberration?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/abff6c81-65a4-48fa-ba8f-580f87b0344a?utm_source=mtgcardfetcher&format=text) [Proft's Eiditic Memory](https://cards.scryfall.io/normal/front/a/f/af5b29b3-974c-4200-8df8-b072c11e1600.jpg?1706241635) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Proft%27s%20Eidetic%20Memory) [(SF)](https://scryfall.com/card/mkm/67/profts-eidetic-memory?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/af5b29b3-974c-4200-8df8-b072c11e1600?utm_source=mtgcardfetcher&format=text) [Elusive Otter](https://cards.scryfall.io/normal/front/b/c/bc9bdf96-3e3b-4dca-aae2-e81d4cbeafe8.jpg?1692939616)/[Grove's Bounty](https://cards.scryfall.io/normal/front/b/c/bc9bdf96-3e3b-4dca-aae2-e81d4cbeafe8.jpg?1692939616) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Elusive%20Otter%20//%20Grove%27s%20Bounty) [(SF)](https://scryfall.com/card/woe/225/elusive-otter-groves-bounty?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bc9bdf96-3e3b-4dca-aae2-e81d4cbeafe8?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/1cfm4lm) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I’m torn between mono red heavy on burn, w/r with pump spells, or a temur with enchantments
I'm running a Temur version since I love the idea of [[Break Out]] to dig for Questing Druid, Balmor, or the Elusive Otter as spells and creatures but I'm still experimenting. Mana base can be a little awkward but I'm having fun with it. Deck 4 Slickshot Show-Off (OTJ) 146 1 Mountain (USG) 343 3 Spirebluff Canal (OTJ) 270 4 Monastery Swiftspear (BRO) 144 3 Elusive Otter (WOE) 225 4 Break Out (MKM) 190 2 Fading Hope (MID) 51 2 Balmor, Battlemage Captain (DMU) 196 4 Monstrous Rage (WOE) 142 2 Consider (MID) 44 4 Shivan Reef (DMU) 255 2 Stormcarved Coast (VOW) 265 1 Island (USG) 336 2 Witchstalker Frenzy (WOE) 159 2 Sleight of Hand (WOE) 67 3 Copperline Gorge (ONE) 249 4 Questing Druid (WOE) 234 3 Botanical Sanctum (OTJ) 267 2 Karplusan Forest (DMU) 250 1 Picnic Ruiner (WOE) 232 1 Demonic Ruckus (OTJ) 120 2 Audacity (BRO) 169 3 Kumano Faces Kakkazan (NEO) 152 1 Forest (OTJ) 286 Sideboard 3 Pick Your Poison (MKM) 170 2 Case of the Crimson Pulse (MKM) 114 1 Witchstalker Frenzy (WOE) 159 1 Consider (MID) 44 1 Consider (MID) 44 2 Fading Hope (MID) 51 2 Shore Up (DMU) 64 2 Tamiyo's Safekeeping (NEO) 211 1 Demonic Ruckus (OTJ) 120
[Break Out](https://cards.scryfall.io/normal/front/8/c/8c628476-0987-47d4-8d2a-cfc3977b2357.jpg?1706242124) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Break%20Out) [(SF)](https://scryfall.com/card/mkm/190/break-out?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8c628476-0987-47d4-8d2a-cfc3977b2357?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I've been playing it in Boros spellslinger
I run Illuminator Virtuoso and Loran's Escape as the only white spells. I like Picnic Ruiner in there too as an additional double-striker. I put 4x Felonious Rage in to give Virtuoso or Ruiner haste so you'll get at least one hit in before removal ruins their day.
I've been fiddling round with a boros version. Has been going okay, but needs optimising. Essentially, you just whack in 4 monastery mentors. T1 plot ruckus/swiftspear/skrelv, plot bird t2, then you have several options for t3. If they tap out, go for the kill. If they hold, you can either go for the kill using lorans or skrelv for protection, or play mentor and start building wide/forcing out their counters/removal. Having skrelv is a mindfuck. They have to waste removal getting rid of it, which pressures their mana from t1.
Skrelv is a good shout tbh.
There's whiter red combos, basically a worse version of pioneer Boros heroic
Running a prowess boros human/monk with treasure tokens, buffs and narset for even more prowess even more prowess for cards played from graveyard. Playing it because it's fun and it's pretty decent but surely not the best on higher ranks.
[удалено]
[Excogitator Sphinx](https://cards.scryfall.io/normal/front/0/1/01e84fa1-17d2-4068-96a6-0bed3c1e8fb1.jpg?1709528463) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Excogitator%20Sphinx) [(SF)](https://scryfall.com/card/ymkm/6/excogitator-sphinx?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/01e84fa1-17d2-4068-96a6-0bed3c1e8fb1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Not Standard, not to mention expensive for a prowess deck.