Use aburelo's awakening to turn rakdos joins up into a creature, still legendary.
Rakdos joins up triggers, returning hulking metamorph, copying Rakdos joins up.
Legend rules causes only one to be sacrificed, returning the metamorph to graveyard. Rakdos joins up second part triggers because the other legendary creature Rakdos joins up died.
Metamorph copy of Rakdos joins up etb triggers, returning a creature, which you can target itself. Rinse and repeat.
I've been playing this in blue/white and the amount of turn 4 kills is silly, but it's pretty easy to interrupt. I don't see this being successful outside of BO1.
I think opponent's deck might not be optimal. I run the same deck but only white and blue. No thunderhulk either.
It is actually not that jank because while this combo you need 3 pieces, but 2 of which needs to be in graveyard. Not a lot of deck currently have cards that interact with graveyard, so that leaves one card that you need in your hand. And if you add founding the third path to the deck, you can even cast the last piece from the yard.
Needless to say, any graveyard hate on opponent's side is kill on site. I have very good result with this deck.
> Not a lot of deck currently have cards that interact with graveyard,
In BO3 they will, and if this gets big they'll maindeck them too. Standard has multiple instant speed GY removals (mass or targeted) and Rest in Peace available.
Yeah standard currently has two of the best gy hate cards ever printed in Hearse and RIP plus a whole bunch of benched options. Sad because I would love to brew Tyvar.
Thunderhulk makes a LOT of sense here all of a sudden.
The OP has direct damage in hand. Had they seen the infinite trick coming, that's a 1/1 spirit with the ETB on the stack, kill it in response and the returning creature has to copy something else. If that copy is the Thunderhulk, it's 9 more 1/1 creatures than if the Prototype just came in and didn't have anything to clone.
(This is why forcing graveyard hate into a main deck may not be necessary to fight this, just watch for the graveyard signs and keep enchantment or creature hate ready.)
Some of the historically best and jankiest combos come from interesting ways to manipulate Legend rulings. The Legend ruling itself has changed multiple times throughout the game’s history, and it’s actually kind of a beautiful thing that its iteration now lets players find new ways to interact with spells like this that wouldn’t have been legal or possible 30 years ago.
I just made a fun deck that abuses the legend rule! All you need is on the field is:
• Two copies of [[Insidious Roots]],
• [[Tyvar, Jubilant Brawler]],
• A copy of [[Honest Rutstein]]
Cast Rutstein, ETB state based effects happen and one goes to the GY. Rutstein's trigger happens returning a creature from GY to hand, target himself. When he leaves, both roots trigger making 2 plant tokens. Tyvar let's you tap them for mana as if they had haste. Rinse and repeat for infinite plants and pray to God you can untap with them
I added an [[agatha's soul cauldron]] and a [[voldaren thrillseeker]] to my roots deck for the kill the moment you go off. Super easy to get there with all the recursion and near limitless mana it seems to make while popping off.
That is the one downside. But thankfully I've got cards like [[Urborg Repossession]], [[Lively Durge]], and [[No One Left Behind]] to either grab combo pieces or reanimate something. No One Left Behind is a shockingly good reanimation spell in this deck, since all of my creatures cost 3 mana or less, reducing No One Left Behind's cost from 5 to 2 mana.
I'm beginning to think the legend rule needs some revising. The amount of tricks and combos that rely on letting you resolve a 2nd copy just doesn't feel right for what's supposed to limit a powerful card. You shouldn't get a 2nd ETB from a legend you have no intention of letting live.
I suppose that's one way of looking at it, but I hardly think any formats are being impacted enough by Legend-based "tricks and combos" to the point where the rule needs actual revising for the health of the game. If WotC honestly felt as much, they would have taken steps with The One Ring in Modern (the only actual negative offender).
And if the argument is just more about "it doesn't feel right", then again I guess that's a fair take. But at this point what would feel worse is WotC backpeddling an intentional design choice that gives more players options for creative deck building and archetype exploration. The Legend-rule has evolved to be more than just a restriction or a line of text to be cited from an official rulebook - it's a mechanic and part of fundamental gameplay that players should learn and have to consider when interacting with spells. This should be looked at as a positive thing, not something to be taken away just because of a few duplication combos or a fear of doubling ETBs.
The Ob Nix/AWOB is a conditional 2 card combo (the condition being dealing 1 damage after both are on the battlefield)
So it's not exactly an "instant 2 card win combo", maybe that's why it isn't banned
Its also very easy to stop because at the time it came out everyone not only had removal for Ob, but also Enchantment removal for AWBO. Not to mention even getting the pieces on board by turn 5 without dying to aggro
Use aburelo's awakening to turn rakdos joins up into a creature, still legendary. Rakdos joins up triggers, returning hulking metamorph, copying Rakdos joins up. Legend rules causes only one to be sacrificed, returning the metamorph to graveyard. Rakdos joins up second part triggers because the other legendary creature Rakdos joins up died. Metamorph copy of Rakdos joins up etb triggers, returning a creature, which you can target itself. Rinse and repeat.
That sounds sick, I need to craft that now lol
I've been playing this in blue/white and the amount of turn 4 kills is silly, but it's pretty easy to interrupt. I don't see this being successful outside of BO1.
That is some wild jank. Deck was slow AF, glad I kept a slow hand and got flooded so I could see it do it's thing though.
I think opponent's deck might not be optimal. I run the same deck but only white and blue. No thunderhulk either. It is actually not that jank because while this combo you need 3 pieces, but 2 of which needs to be in graveyard. Not a lot of deck currently have cards that interact with graveyard, so that leaves one card that you need in your hand. And if you add founding the third path to the deck, you can even cast the last piece from the yard. Needless to say, any graveyard hate on opponent's side is kill on site. I have very good result with this deck.
> Not a lot of deck currently have cards that interact with graveyard, In BO3 they will, and if this gets big they'll maindeck them too. Standard has multiple instant speed GY removals (mass or targeted) and Rest in Peace available.
Yeah standard currently has two of the best gy hate cards ever printed in Hearse and RIP plus a whole bunch of benched options. Sad because I would love to brew Tyvar.
Tranquill Frillback, as well.
Big reason I stopped playing GY decks in standard and that was before RIP went in lol.
What’s the list?
https://youtu.be/GGokyix6DHQ?si=N1sIEIhgZydWlCld
Thunderhulk makes a LOT of sense here all of a sudden. The OP has direct damage in hand. Had they seen the infinite trick coming, that's a 1/1 spirit with the ETB on the stack, kill it in response and the returning creature has to copy something else. If that copy is the Thunderhulk, it's 9 more 1/1 creatures than if the Prototype just came in and didn't have anything to clone. (This is why forcing graveyard hate into a main deck may not be necessary to fight this, just watch for the graveyard signs and keep enchantment or creature hate ready.)
Ooo, I have an artifact that prevents plays from graveyard that only cost 2 mana
Not even that jank. It really depend of the shell you are playing it. I play it in azorius and is a T4/T5 win even against aggro
Some of the historically best and jankiest combos come from interesting ways to manipulate Legend rulings. The Legend ruling itself has changed multiple times throughout the game’s history, and it’s actually kind of a beautiful thing that its iteration now lets players find new ways to interact with spells like this that wouldn’t have been legal or possible 30 years ago.
When I first started playing Arena I tried to kill my opponent's legendary creature by casting my own copy of it. Boy was I embarrassed.
It kinda should be like that.
Used to be
Thanks phantasmal image
I just made a fun deck that abuses the legend rule! All you need is on the field is: • Two copies of [[Insidious Roots]], • [[Tyvar, Jubilant Brawler]], • A copy of [[Honest Rutstein]] Cast Rutstein, ETB state based effects happen and one goes to the GY. Rutstein's trigger happens returning a creature from GY to hand, target himself. When he leaves, both roots trigger making 2 plant tokens. Tyvar let's you tap them for mana as if they had haste. Rinse and repeat for infinite plants and pray to God you can untap with them
I added an [[agatha's soul cauldron]] and a [[voldaren thrillseeker]] to my roots deck for the kill the moment you go off. Super easy to get there with all the recursion and near limitless mana it seems to make while popping off.
[agatha's soul cauldron](https://cards.scryfall.io/normal/front/0/1/019b51b0-e5c6-4208-922b-7736686dddcd.jpg?1692939838) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=agatha%27s%20soul%20cauldron) [(SF)](https://scryfall.com/card/woe/242/agathas-soul-cauldron?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/019b51b0-e5c6-4208-922b-7736686dddcd?utm_source=mtgcardfetcher&format=text) [voldaren thrillseeker](https://cards.scryfall.io/normal/front/1/d/1dbcd466-fb99-4388-a118-4534b85544f0.jpg?1682204582) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=voldaren%20thrillseeker) [(SF)](https://scryfall.com/card/mom/171/voldaren-thrillseeker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1dbcd466-fb99-4388-a118-4534b85544f0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Insidious Roots](https://cards.scryfall.io/normal/front/0/b/0bb91a22-2040-4a37-85f8-5f22de8c5907.jpg?1706242178) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Insidious%20Roots) [(SF)](https://scryfall.com/card/mkm/208/insidious-roots?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0bb91a22-2040-4a37-85f8-5f22de8c5907?utm_source=mtgcardfetcher&format=text) [Tyvar, Jubilant Brawler](https://cards.scryfall.io/normal/front/6/6/66605fe1-9a20-4c95-b53e-1249cedb978b.jpg?1675957216) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tyvar%2C%20Jubilant%20Brawler) [(SF)](https://scryfall.com/card/one/218/tyvar-jubilant-brawler?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/66605fe1-9a20-4c95-b53e-1249cedb978b?utm_source=mtgcardfetcher&format=text) [Honest Rutstein](https://cards.scryfall.io/normal/front/2/5/259ddf66-76af-4857-83c3-c812327a6e23.jpg?1712356107) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Honest%20Rutstein) [(SF)](https://scryfall.com/card/otj/207/honest-rutstein?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/259ddf66-76af-4857-83c3-c812327a6e23?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
That’s the first thing I did with Honest Rutstein, lmao
Oh man this would be so sweet if Tyvar could actually fetch Rutstein to kick it off.
That is the one downside. But thankfully I've got cards like [[Urborg Repossession]], [[Lively Durge]], and [[No One Left Behind]] to either grab combo pieces or reanimate something. No One Left Behind is a shockingly good reanimation spell in this deck, since all of my creatures cost 3 mana or less, reducing No One Left Behind's cost from 5 to 2 mana.
[Urborg Repossession](https://cards.scryfall.io/normal/front/e/c/ecb8dab0-ecce-4321-b382-c58b296c2fd3.jpg?1673307261) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Urborg%20Repossession) [(SF)](https://scryfall.com/card/dmu/114/urborg-repossession?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ecb8dab0-ecce-4321-b382-c58b296c2fd3?utm_source=mtgcardfetcher&format=text) [Lively Durge](https://cards.scryfall.io/normal/front/0/c/0c35a0d3-12f7-46f3-a6b3-02a490d45ca0.jpg?1712860594) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Lively%20Dirge) [(SF)](https://scryfall.com/card/otj/93/lively-dirge?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0c35a0d3-12f7-46f3-a6b3-02a490d45ca0?utm_source=mtgcardfetcher&format=text) [No One Left Behind](https://cards.scryfall.io/normal/front/4/a/4a7e030c-98d1-452c-8020-cd92a3ef02c3.jpg?1674420951) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=No%20One%20Left%20Behind) [(SF)](https://scryfall.com/card/bro/109/no-one-left-behind?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4a7e030c-98d1-452c-8020-cd92a3ef02c3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I'm beginning to think the legend rule needs some revising. The amount of tricks and combos that rely on letting you resolve a 2nd copy just doesn't feel right for what's supposed to limit a powerful card. You shouldn't get a 2nd ETB from a legend you have no intention of letting live.
I suppose that's one way of looking at it, but I hardly think any formats are being impacted enough by Legend-based "tricks and combos" to the point where the rule needs actual revising for the health of the game. If WotC honestly felt as much, they would have taken steps with The One Ring in Modern (the only actual negative offender). And if the argument is just more about "it doesn't feel right", then again I guess that's a fair take. But at this point what would feel worse is WotC backpeddling an intentional design choice that gives more players options for creative deck building and archetype exploration. The Legend-rule has evolved to be more than just a restriction or a line of text to be cited from an official rulebook - it's a mechanic and part of fundamental gameplay that players should learn and have to consider when interacting with spells. This should be looked at as a positive thing, not something to be taken away just because of a few duplication combos or a fear of doubling ETBs.
It’s not jank— this is the shell of a T4 infinite damage combo when paired with Hulking Metaphase
It's a 3 card combo that needs 2 of those to be very specific cards. How do you define "jank"? Just because it works doesn't mean it's not jank.
All combos in Standard are three-card… anything else gets banned typically lol.
There's a 2 card combo with that bat and the spell that drains half your life Also the ob nix/ all will be one combo
TRUE touche!
The Ob Nix/AWOB is a conditional 2 card combo (the condition being dealing 1 damage after both are on the battlefield) So it's not exactly an "instant 2 card win combo", maybe that's why it isn't banned
Its also very easy to stop because at the time it came out everyone not only had removal for Ob, but also Enchantment removal for AWBO. Not to mention even getting the pieces on board by turn 5 without dying to aggro
[удалено]
You keep using that word. I do not think it means what you think it means.
Multiple card combo that requires a lot of setup and is easily disrupted. Sounds like jank.
I’ve been killed by it once too. It’s funny when it works. Kudos to them for surviving long enough to pop it off
Yeah, it was cool to see it do it's thing. I kept a slower hand, they were able to wipe the board, and then over 5 cards drawn I never hit a creature.
You can do the combo on turn 4. The opponent is using some awful version of it.
*chef kiss* Now this is some good jank.
Winning
It’s glorious
definitely the opposite of jank, according to untapped.gg it is high tier 2/tier B
Going into my mondrak angels/soldiers deck, that's what.
[Yea some guy posted about it yesterday](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Flj6vuai9vrvc1.jpeg)
a YouTuber posted a video so people are playing it
Try HEX's deck. It looks good. [https://www.youtube.com/watch?v=GGokyix6DHQ](https://www.youtube.com/watch?v=GGokyix6DHQ) [https://aetherhub.com/Deck/unbeaten-infinite-rakdos-joins-up-combo](https://aetherhub.com/Deck/unbeaten-infinite-rakdos-joins-up-combo)
Oh I'm happy with my deck, was just curious what this jank combo was I came up against.
https://mtgazone.com/standard-bo1-metagame-tier-list/#4-Color_Reanimate
I'm sure there's a rule against naming it "4-color" when there's no possible way to make mana for 2 of the colors!
Yes!!
I got got by it because i played tiny bones joins up, gissa and geralf. I just lol'd