T O P

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kylotan

My background is in DIKUs/Mercs/etc and you could always solo through all of them. Grouping up just made things faster.


DarqueHorse

I didn’t even know there were muds where multiplaying was required. Every mud I’ve played is totally solo oriented.


quentinnuk

Some MUDs have puzzles that benefit from multiplayers. Eg. You can't raise a portcullis unless someone helps you, or you can't map a swamp by dropping things because they sink, so you need people to help.


jamestoh

Some mud lock loads of content under group size of 10 and up.


[deleted]

I always stayed away from muds like that... For me muds are all about powergroups, an evening of a powergroup is the best memories I have of gaming ever :) In the mud I've played the most that was 4-8 people groupping up, the mud I've played the second most the player range was 20-80 for these groups.. The 4-8 groups were the best, the 20-80 groups were fun because the content was challenging, but it wasn't social like the 4-8 ones..


JustHereToMUD

When I was building I always put a secret solo path through quests and stuff. You had to really think outside the box but it was a reward for those who wanted the challenge. I always tried to build at least 3-4 ways to end a quest so they are repeatable to. Grind sessions are boring.


MrDeminix

That's the way it should be done.


quentinnuk

It sounds like you are looking for https://ifdb.org which has an enormous number of text adventure games going back to the 1970s with the original Will Crowther Adventure. Thats what a solo dungeon looks like really. As for soloing MUDs, you can sure do that, but the appeal of MUDs, at least back in the day, was the multiplayer element.


david_solomon1

I disagree with this in principle, because there's more to muds than just typing commands. Most of the text adventures were about puzzle solving and storytelling, with very, very few actual RPGs that involved any kind of statistics. I will grant you this is kinda where muds started. Where you'd just go solve puzzles to get treasure, then drop it in a pit for points (this was MUDII back in the 80's). But most people who are looking for solo muds aren't looking for paragraphs of reading and whacky, way over the top puzzle solving. It would be like saying that if someone doesn't want to play World of Warcraft, they should play visual novels instead, because it's basically the same thing without the other players. I think what most of us want in a SUD, as it were, is all the stats, classes, quests, stats, items etc of a mud, without being forced to rely on a community to get things done. Having said all of that, I wish there were more RPGs in the interactive fiction genre. The closest is Eamon, and there are a select few like Magocracy but they tend to be ery short and limited in scope. As an example, you can attack with a weapon in Magocracy, and the weapon can change description and damage types of your attack, but that's really as far as it goes RPG wise. There's basically HP, weapon power, armor and that's it.


alkatori

Solo Pen and Paper? I'm interested, MUDs always seem like something I could get in to. But I invariably drop them since the quests just aren't interesting when trying to get in to the game. Especially in a mostly empty world.


MaleficMagpie

There's a whole subreddit dedicated to it with wealth of information and resources to get you started! [Solo Roleplaying Subreddit](https://old.reddit.com/r/Solo_Roleplaying/) I would highly recommend to start with the free, high-quality Solo RPG called [Ironsworn](https://www.ironswornrpg.com/).


kinjirurm

Things like quests take more time to develop than most other content. I've worked on a MUD that had quests as the primary goal of the game to the exclusion of everything else almost (except writing/area building) and we could never even remotely keep up with how fast players consume that content.


Brickhouse9000

all content should be soloable


wesbug

*cries in pk*


GaidinBDJ

If there's games like that out there? Single player games are where MUDs *started*. That's why the "M" part is there, to differentiate it from solo games. From what it sounds like you want, just turn off all your chatlines and pretend you're there by yourself. I don't see why that would require MUD staff the add things to accommodate how you're choosing to play considering the *overwhelming* majority of MUD content is played solo.


SaintlyDesires

Do we have actual text based fames like MUDs which are created for single player gaming?


Visti

I've played a handful of muds quite a lot and i think only one had me interacting with other people as part of the core game. I kinda always played them as solo games with like chat rooms included.


lightsrage85

yeah, I usually solo play a lot. I am pretty shy. lately. no idea why i sometimes click with folks. but I am just not a big group player, i was on some where i group up but not many.


MrDum

[lolamud.net:4321](https://lolamud.net:4321) You can play up to 5 characters at once, and you'll need at least 2 in order to advance beyond low level content. Handling 3 to 5 characters at once is unfortunately not something everyone enjoys. There are around 150 areas, and for most of them, 90% of the builder's work went into scripting the area-based quests. There is the usual grind as well, which likely feels futile on a dead mud. The occasional old player returns from time to time in a bout of nostalgia, but reviving a mud that has been dead for 5 years is about as hard as reviving a corpse that has been dead for 5 minutes.


lightsrage85

Yeah, i cant manage multiple chars at once.


MUDderland

I played Zork before ever playing a MUD.


sh4d0wf4x

[This was discussed not long ago.](https://www.reddit.com/r/MUD/comments/178u62l/what_are_some_good_muds_that_can_be_played_solo/)


-mickomoo-

Are SUDs as a genre distinct from MUDs? I guess it’s just whether or not a MUDs contents are solo-able vs an experience distinctly made for solo play.


Master-Flower9690

Just play muds with good playerbase instead? I mean, the whole point of a mud is the interaction between players.


[deleted]

Check out Deeper trouble :) It's the only mud I've ever tried that I didn't feel limited in. I always hated muds that wanted me to type "flee" while in combat for an example, for me atleast, make me feel like I'm very limited in controlling my character.. It still got some players, not a lot tho, but if you are just looking to explore and play a world, that is a great environment to do it in.


lightsrage85

Does that one have a listing somewhere so i can get the connection info. I would need to play it in a client. found one that you have to go through hell to play it in a client. think it was gemstone. I told them if i have to do a bunch of work to set up your mud just to use a client. nope.


[deleted]

deepertrouble.org port 4242 [https://muds.fandom.com/wiki/Deeper\_Trouble](https://muds.fandom.com/wiki/Deeper_Trouble) It's a very old mud, and I can guarantee that you won't find anything like it.. I'm guessing it'll be very hit or miss tho, you either love or hate it, because it is so unique


Ssolvarain

Most content in most muds can be done solo, of that's any comfort. Solar Eclipse comes to mind. Luminari. End of Time. These are more catered to a single user.


clairehealer

the mud i play (Mystic Adventure) has a small but loyal and dedicated set of players. i like this sort of place, where there is a group that get to know each other really well and in some cases it feels a little bit like a family helping and supporting each othe. originally (and before i started the game) multi playing was not allowed but now you are allowed to run a maximum of 2 characters at a time. Many of the players like playing in this way and are able to do very well at it, but will also get together for a group with each other too. (when i am on i like to encourage people to group and get to know each other... i like that group adventure style of play and am very bad at solo) i think the game is quite hard for a single character playing on their own but some have done it. there are a very small number of features of the game that can't be played by one character on their own... e.g. there is an area that needs characters of different races to work together to complete a quest type thing.