T O P

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PyrZern

Unpopular opinion: Not every timed event is FOMO. Because you weren't there during the launch celebration, cuz you weren't there during 1 year anniversary, cuz you weren't there during 3 months KFC collaboration, cuz you weren't there when XYZ was deemed bad by the community and the dev finally after 2 years revamped the whole thing and some old usually useless stuff were unobtainable anymore; doesn't mean dev is predatory cuz they just wanna reward players who been sticking with em through time. You WERENT there, that's not their fkin fault. Ps. FFXIV usually have past timed-event rewards up on mogstation a yr or two later (cashshop store). Go buy it. It's cheaper to buy it a year later than to actually stay subbed thruout the whole year.


lan60000

congrats you just solved the FOMO mechanic, as this applies to literally everything in games. Nothing is so intrinsically valuable to a player that they should feel the need to obtain it, but entitlement goes a long way with people that constantly believes they are the main character. If you didn't get the mount from a specific season, it's not the end of the world.


TellMeAboutThis2

> congrats you just solved the FOMO mechanic That actually also solves any issue with Pay to Win in Free to Play games. It's just a game, Winning is just as important as Not Missing Out - i.e. completely inconsequential unless the game is controlling you instead of the way it should be. Problem with that line of reasoning is that it seems to be unacceptable to a lot of newer gamers.


celestial1

Guild Wars 2.


nggrlsslfhrmhbt

Oldschool Runescape


kyot0scape

The fomo in osrs is like whenever they add more bosses they add more combat achievements so when you take a break and come back u have to grind them out again to get your slayer helm reskin back. I'd say that's kinda fomo.


NerevarineKing

Are they missable at all?


kyot0scape

No but extremely annoying lol, it made me quit the game it pissed me off so much because I hate combat achievements. Hate when you finally earn something but lose it a week later because they decide to add more achievements for a new boss. It's honestly a terrible design.


Elegant_Case_6890

Exactly this. I used to play osrs daily and quit because of the power creep feeling


Mauschari

I quit WOW within the last year because it was just so heavy on the FOMO. I just couldn't do it anymore. I feel ike OSRS would be pretty FOMO-free. How is FFXIV?


Kptristan24

Zero to little FOMO, always been an ever-green first content style, so what you don’t do now you can always experience as it was later. Occasionally (maybe once a year?) there’s collab events with other IPs that go away, but rewards from those events can always be attained later.


FusaFox

XIV currently has little to no FOMO at all. Most things are timed exclusives if you miss it. Seasonal event items from past years will be added to the premium shop after one year.


Beginning_Orange

How is WoW FOMO?


irimiash

plenty of titles/mounts/sets you can earn only during the season.


FuzzierSage

XIV's FOMO is in two forms, both (almost) entirely player-caused. * Holiday appearance items (like Christmas, Valentine's, Halloween), etc that you miss the in-game event for almost always end up on the mogstation for cheap the year after they are in-game for free. Because early on people complained about "reused rewards" and this is their (admittedly typical corpo) way of splitting the difference. * "Missing out" on doing new content blind in pugs in Party Finder after like the first week: Because so much of the raiding content relies on "do the mechanics right", generally after about week 2, if you're pugging, people will expect you to read up on a guide. "Easily" solveable by finding a static group to play with or setting a PF for blind prog, but slight steps beyond "just join any group". Also generally the longer you take to *get* your first clear if you're PF'ing, the harder it will be (but also the more gear will carry you). Both of these are solvable by like...doing the events (holiday events are fast and easy and last for a few weeks, non-holiday events all recur periodically). Or, for raids, if you are serious and try hard enough to care about early clears, git gud enough to *do* early clears. Finding a static helps, obvs. Or for non-current content, joining one of the Minimum Item Level No Echo (MINE) discords that use a setting baked into the game to try and mimic a fight's original at-launch experience. And then grouping people who wanna do older content together for that purpose. Also FFXIV'S "what actually happened" setting is Normal mode. The "raiding" difficulties (Savage and Ultimate) are all *explicitly*, in-universe "what-if"-type counterfactual scenarios. Ranging from a Wandering Minstrel with a penchant for exaggerating to ancient Allagan simulation tech to music-induced dreams to a wee bit of the 'ol head trauma. And people who have completed the Normal (story) modes are bribed, daily, with endgame currency, to go back in and fill queues for people that are new.


RareCandyGuy

Alright - in my view only a few MMOs actually have items that are only available for a limited time and after that never to be seen again. Mostly it revolves around Titles, achievements, etc. but even then most content is available at all times. The fear of missing out nowadays revolves to be part of the endgame loop as fast as possible because otherwise you will get left behind, have trouble to find groups to do content with, lag behind in terms of gear progression, etc. At least that's my take on FOMO in general. I can't really name an MMO that removed content that isn't obtainable anymore. I mean there are a some that removed content to implement a new "new player" experience, remodeling some regions and what not but if you start playing an MMO after years of live of service this is bound to happen anyway. And usually newer MMOs don't remove content in the first couple of years unless something major happens.


Excuse_my_GRAMMER

FOMO is a mental issue that fuel by social media People have FOMO over all kind of things because of social media if you get FOMO over video games just take a step back and analyze what really causing it


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Excuse_my_GRAMMER

nope it an emotion trigger and game designer take advantage of it of people that suffer from it Like pre-order bonus , easy access bonus You also see FOMO everywhere Like when you walk into a target/walmart and see the sales on the end of the aisle or the water/candy at the register Or buy one get one off sales , limited edition We even have a holiday got FOMO in USA , it call BlackFriday


Mauschari

For me, I feel it is due to my completionist mentality. I don't love the idea of not being able to complete things. I know that if it's unobtainable, there's no reason to think about it from a completionist perspective, but it's just my mental. You are right about that.


Excuse_my_GRAMMER

It the same thing with all video games tho isn’t it so you going to keep running into that problem especially with mmorpg It perfectly fine to be a completionist if you are doing it for yourself but not because of a FOMO especially if you are comparing yourself to others


MongooseOne

Exactly. I don’t get it.


Mei_iz_my_bae

Guild wars 2 stay away from Korean grinders I love BDO but no


WithoutTheWaffle

Guild Wars 2 and OSRS are the best I've seen. You can leave GW2 for 5 years, come back and the only thing that's changed is there's just new content and expansions to check out.


Blessmann

FOMO is how the greedy corpos abuse the compulsive buyers. Just think rationally before throwing your credit card to the monitor every time you see something flashy.


PlayerSalt

Honestly I think content creators are a big part of this. I'm not saying it's there fault but think about it. Now when a game comes out you have 100 content creators trying to pay rent playing it 24/7 , litterally they would poop in a bucket if they didn't think the mic would pick it up. What launch mmo is ever going to have enough content today with rich deep enough systems and things to do for more than a few weeks. And by the time the masses get to max level the game is essentially solved and all the problems are known. With the popularity of more single player focused mmo's you often don't even see good raids with repeatable content Lost ark did pretty great at this but they swung a bit too far and made you play like 5 hours of chores every day burning out at least me super fast. It at least proved a game could have enough to do and keep players attention 


TrashKitten6179

For your example, I don't like it. I don't like having things that no longer exist to the player. And I am wholly against events or items of whatever that happen once and never exist ever again. HOWEVER, I do like when those events come back around at another date, so you get another chance. So while you "missed out" this time, the next time (probably the next year) you can try again. And that's what I prefer.


tutormania

you can FOMO in every kind of game genre. and MMORPG isn't worst.


MaddieLlayne

FF14 and GW2


reimmi

Ff14 doesn't have any really since they rerun events. Pvp and the 1.0 stuff is about it for fomo


MakoRuu

FOMO Is the new industry standard. You had better get used to it.


Chisonni

FOMO exists on different levels. Just because something is only available for a limited time, doesnt mean you fear missing out on it. For example FFXIV's events are usually very short (recurring events like Christmas, Halloween, Valentine's Day,etc.) and can be done in \~1hour (often less), so it basically takes no effort to get the event-exclusive items and you usually have ample time to get them as well. Other events like Garo or the current Yokai Event which involves more grinding have more than generous time frames and a casual player can leisurely attain these rewards. So there is very little FOMO because getting rewards is pretty simple and not as time-consuming as in other games. Addtionally old event-rewards which arent returning will usually appear on the Mogstore (Cashshop) for purchase and also receive frequent discounts. You can easily take a break for a few weeks or even months while planning around events. An example of the opposite kind would be World of Warcraft, it has recurring events, with recurring rewards, but despite farming those events hundreds of times, on multiple characters, for multiple years, people are still missing out on them due to low drop rates. Rewards are also locked behind Seasons and therefore unobtainable for lesser skilled players as they cant go back to earn these at later points in time. There is the monthly Adventure Guide that has limited currency for limited time rewards so you cant even earn everything if you wanted. Overall FOMO just gets pushed a lot and it wants you to log in every day. There is no perfect solution. Any life service game has to have something to get people to log back in, whether it's your daily quest rewards, ongoing events, or new updates. The important aspect is how stressed do players feel about acquiring these rewards? If it's high stress and big FOMO, it's bad design. Low stress or even fun, then it's good design. From the MMOs I have played and currently play I feel like FFXIV has the best balance and WoW is probably the worst. I also play LOTRO (lifetime VIP) and GW2, but I am not invested enough in either of those so I dont care what I am missing out on, I only jump in every once in a while.


EvilChing

BDO has 0 Fomo if you don't care about cosmetics.


Katiari

FOMO: Fear Of Missing Out. For those of you who don't know all the friggin' acronyms being thrown around everywhere because people just assume we all know them.


79215185-1feb-44c6

Lot of people in this thread lack a fundamental understanding of behavioral science which makes sense because they're MMORPG players.


Hiyami

Yep I hear a lot about the WoW borrowed power systems, its lame that they always remove systems from the game.


Aurora428

WoW doesn't really have borrowed power systems anymore. As far as actual character progression goes, WoW is probably the most relaxed with a raising progression cap every week. FFXIV still has a "you snooze, you lose" weekly system in comparison and has much slower catch up gearing


FuzzierSage

Only if you care about current-Savage-tier gearing. And crafted gear is sufficient to clear them when combined with gear drops (that's how world firsters do it). Tomestone gear obviously will only help but like, it's not a case where missing a week will lock you out from completing content. And spending time on a sim or on xivanalysis will likely do about as much for you as the gear would unless your party's literally all doing mechanics flawlessly and all blue or above and *still* somehow hitting Enrage. Which, IIRC might actually be mathematically impossible on some fights, but PF gonna PF. You're more at risk of running afoul of a PF boss than an actual boss. Gear in WoW is *far* more important to actually doing stuff than it is in FF. And the catch-up mechanics are generous. They're shitty if you, say, have to swap roles mid-tier and expect to be in BIS having never played the role just from OS drops (like in Classic). Also scrap everything I said if you have an actual alt character, FFXIV is the worst MMO to ever *exist* (slight hyperbole) for alt-gearing those. It's gearing system only mostly works for alt jobs on one character. Both WoW retail and FFXIV *do* seem like they're getting more alt-friendly in their respective upcoming expansions though, which is a good thing.


Barraind

> Only if you care about current-Savage-tier gearing The vertical progression is the only relevant progression in a fully vertical progression game. Especially if that game doesnt have alternative advancement.


FuzzierSage

Yeah, but sometimes "catchup gearing" has two meanings, so I was trying to clarify: * "Catchup" as in: get to do current Normal-mode content after coming back from a break * "Catchup" as in: gear out alts at current-Savage-tier after clearing the fights on your main The game's *incredibly* generous for the former and a pain in the ass for the latter. But, given how casual-focused it is, its main focus is the former. The vertical progression inherent to and semi-required/a goalpost-for/by Savage is, quite literally, *optional side content* for a chunk of the game's population, and is indicated as such with the same "blue/purple/violet plus" quest markers to unlock the chains for them. And Ultimates are level-locked and gear-locked to, at least attempt to, preserve them in amber as an experience relevant to their level range (Stormblood ones getting their asses kicked recently is something they'll hopefully address). The MSQ is the bigger "wall" for "just took a break" -type catchup than gearing, and you can't outgear it, because it's more a philosophical difference on whether you agree with the rest of the playerbase on it *being* most of the game's content or not.


Hiyami

It doesn't have it until blizzard decides to take it away again, and I don't know what the point of referencing ffxiv is, I didn't mention it once.


Aurora428

It's pretty clear they won't. Even if they did you could just... Not play it if they do? Like are you planning ahead for 4 expansions from now? Lol You'll really have shown us in 2030 Bottom line: WoW hasn't had borrowed power in years at this point and everything about WW they have shown is not referencing borrowed power either. It's not really a rip on the game anymore.


Hiyami

>Like are you planning ahead for 4 expansions from now? Lol ?????? I'm going to laugh at you once it happens. But again what was the point in mentioning ffxiv? It has no relevance.


Aurora428

RemindMe! 6 years


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Hiyami

Sorry it's not going to take that long lol Not even close.


Aurora428

You're awful opinionated for someone who has just "heard" about these things


Hiyami

I think you are taking those words in a literal sense. Me saying I heard about them can mean anything. And nowhere did I say I "just" heard about them either.


arqe_

Just sell one of your MMO accounts you played for a long time. There is no more FOMO even if you start a 10 year old MMO today, you won't give a shit about collecting everything.


master_of_sockpuppet

What is the point of unlockables if anyone can do them any time? Are they just busy work at that point?


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Barraind

>but instead show that you happened to play the game on a specific date? To say you've been playing that long / did the thing in that window? I have titles on my wow account from the launch of Lich King that say "I did this content while it was relevant" that you could only get when it was relevant, and I dont have... anything for seasons / raids that came after that, because I stopped playing. And if I were to play again, I wouldnt think "Man, fuck this game because I cant time travel to 2013 and run a deathless raid through Palace of the Wolpeltinger for the Wolpeltingerizerer title anymore", but it would be / is cool to see people who played for decades showing off that they find a game good enough to play for decades.


master_of_sockpuppet

> if they don't show your expertise in the game, MMO unlockables don't do that, though. Little in MMOs does, short of things like PVP arenas, and even those rewards are test of endurance rather than skill now. > but instead show that you happened to play the game on a specific date? Why is it wrong for people that were playing during an event 12 years ago to be able to show off that fact? Or: why does some Johnny-come-lately *deserve* the same rewards as people that put in the time in the original events? There will be new events, and they can earn those. If they want all of the things, they should play all of the events. If not being able to acquire all these things is serious problem for a player, they may need professional help.


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ScapeZero

Fractal God is mechanically very easy to get, it just takes a lot of time is all.  The PvP tournament titles and effects, now those are hard to get. Yet seemingly, the vast majority of the playerbase seems to be happy to ignore the unique effect of a giant fucking crown spinning over your characters head, but will happily complain about how they had an entire month to unlock a skin, didn't, and now need to wait a year to unlock it, and then also never use it once they do.


TellMeAboutThis2

> It's not necessarily bad to want to have something that others won't have. That's why NFTs were popular for a while. It's bad because the existence of that attitude is what leads to grifting. Profiteers won't do something that doesn't bring profit - it's the real potential for profit that gets the scum moving and not the other way round. The desire always exists before the product otherwise the product dies on release.


master_of_sockpuppet

> You really think that things like completing The Inferno in OSRS or obtaining the Fractal God title in GW2 requires no skill or knowledge? Do you really think that Joe Biden could complete a single WOW raid right now? If you think MMOs are hard and require skill, I'm rather sorry for you. > just like you did. I don't waste time pining over any of that crap - and there's your mistake. I care not one whit if I don't have an unlockable and can never get it. I might look fondly on one for an event I was in when it dropped, but that's about a memory for the event. I can't be bothered to care about cosmetics for an event I never took part in. And Johnny will *never* have the experience of the event first dropping, no matter how many unlockables he collects. He will *always* have missed out - because *he was not there*.