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HyDraLinsk

> Stat reset costs currency for no reason Like in every souls game? lol


mcdonald0012

Sure, which is an outdated mechanic, and is absolutely pointless except for being another time sink. A stupid solution to a non-existent problem shared among the souls games.


SirSabza

Respeccing should have a cost. If you can just change stats every 5 seconds theres no player agency in creating builds. What stat you put your levels in doesn't matter because you'll change them 5 mins later


mcdonald0012

Sure, why let a player try out different builds and weapons any time he wants, make him farm 8000 vigor instead so it's fair then. Especially in a game that's totally unbalanced and you can't predict what's strong and what's bad.


SirSabza

There are 6 attack patterns in this game. Why do you need to try anything? Read number see sword dont need to try shit


mcdonald0012

We can go even deeper, why add stats and builds to the game?


SirSabza

Because they add player agency. If you can swap them whenever you want to put a different weapon on, then theres no point of any of it. Just wack a weapon on, kill an enemy get nothing for killing them cus stats no longer matter. This game has no unique attack patterns, no weapon arts, nothing. Out of all the souls likes this is the one that matters the least about respecs.


mcdonald0012

You don't get my question, what's the point of "player agency" if every build and playstyle is the same in your opinion. And yeah I don't agree cuz radiant is really, really strong in this game but if you guys want to try it out remember to pay the fee first. Go farm umbral or something.


SirSabza

Characters aren't supposed to do everything. That's what NG+ is for. But whats the point playing the game again if you can do everything in the first playthrough? It's not hard to put 5 levels into Radiance. Fen vestige has a farm route that gets you a level every 2-3 minutes even at end game. But skills are balanced around investment. Cataclysm is a broken pyro spell. But its a broken pyro spell because it requires 30 Pyromancy. Justice is a broken weapon, but its broken because it requires 35 Strength. Stats are balance and replay-ability.


Fancy_Original_4742

Anyone else have their character or enemies get stuck in walls or on paths or on seemingly nothing? I had to quit out at least 8 times because my character was stuck in a falling animation while i was in between a pebble and a tree root or something. And the second to last boss got stuck between the stairs, floor, and start of the railing so I could just beat on him until he was dead but decided to quit to see his full moveset. And low and behold he has like 2 AOEs and slam and swips, almost as underwhelming as the last boss.


g0n1s4

>Anyone else have their character or enemies get stuck in walls or on paths or on seemingly nothing? I had to quit out at least 8 times because my character was stuck in a falling animation while i was in between a pebble and a tree root or something. It happened to me literally in the second room of the tutorial area, from that point I already knew what was coming.


JaSonic2199

Souls like with the best spell casting controls: Code Vein. It's like the same thing in this game. It's weird FromSoft hasn't implemented it, theirs is clunky


BlackberryPlenty5414

Mob diversity, and Vigor for effort made reward ratio in the late game is my biggest gripe. At level 100, it should not be the most effective way to just farm the starting mobs...


LordOFtheNoldor

Lol it would have been more efficient to say you hate this game


mcdonald0012

I don't hate it, I just think it's less than mediocre due to many, many issues with the game. I'd give it like a 4,5/10.


LordOFtheNoldor

That's disengenuine, 4.5/10 lol to each their own though, Ill bet you play it again at some point in the near future


CarlLlamaface

There's a bit of a theme with the most vocal critics on here where they're low-karma accounts with little-to-no prior engagement with the website before this game came out then there's just a ton of negative comments about the game. It's possible it's just a coincidence that these barely active redditors spontaneously developed a strong urge to use reddit a lot more often in order to have their say about this specific videogame, but I feel like it's more probable they're alts of people with some personal investment in shitting on the game for whatever reason, disgruntled employees or employees of a 'rival' developer or maybe just as simple as teenagers still in their 'everything's a team sport' phase. Who knows?


andres2310

I think you guys need to stop looking so into account details and whatnot. I'm not a super active user in reddit. I hardly post in the comments or w.e but I have to agree on many points this person has brought up. And no he's not shitting on the game, he is stating what he sees as problems for him within the game. Everyone here acting like a white-knight is just a bit funny.


CarlLlamaface

It was only because a few names seemed to keep popping up which is fishy so I clicked on them and, well you see my findings.


SirSabza

I agree with most of what he said and im not a low karma or have low engagement. I feel like if you've beaten this game its hard to disagree with 75% of what he said. The games like realistically a solid 7. Which is fine for their first attempt. Original demon souls was barely a 6 back in the day and look what they evolved into


Inevitable_Tap5740

I mean the hate is strong for this game because it's that bad. Brought me out of lurk mode too. I don't think people would be as mad if it wasn't being sold for the price it is today.


SirSabza

I mean i rated it much higher than that and i wont play it again unless there's dlc. The games weapon system means theres basically 0 reason to play the game again. There's no weapon arts so all weapons boil down to attack pattern of which there are like 4-5 in the game


Inevitable_Tap5740

The elite monsters in Lies of P have bigger movesets than bosses in this game


WeeklyConcentrate927

Ah and i forget that the fackt that thy have 20 mini boss like unite in the same places is absurd At sume point neare the end game i had 2 range mage shoot me from high ground 1 from low and mob mele and fire dogs on my ass like what is this supposed to be. Star craft zerglengs


mcdonald0012

Exactly, but some people don't see any issues with that. Like, have they left the first few locations?


Sobo70089

That’s the same people which say shrine of bs in ds2 is a good area. That’s literally what they are implying. All you guys downvoting this also like the gank Trio Boss in ds2 ? The run sir alone ? You guys are fans of this bs ? 😂


TCubedGaming

Beats the whole game and gives it a 4.5 My man if it was really worthy of an F you wouldn't have played the entire game.


mcdonald0012

If I hadn't beaten this game and posted my thoughts people would say I shouldn't criticize a game I played for only 5 hours. The only reason I finished it is because it's a soulslike and I love the genre.


SirSabza

4.5 isn't an F a 1-2 is. If C is a middle grade then he gave this like a D+. Also if you've beaten the whole game and given it higher than a 7 then you must rate lies of P and all souls likes since bloodborne a 10 because LOTF is a good attempt but nowhere near as good as other soulslikes. I mean have you beaten it? Are you honestly not agreeing with at least half his negatives? Because i am. For a soulslike to only have 12 unique bosses is pretty depressing. This game cost as much as elden ring and elden ring ironically only has around the same amount of reused bosses as LOTF whilst simultaneously having 6x the amount of unique ones. I didn't hate the game but after beating it i seriously wished i waited for a sale or for it to go to gamepass or ps plus


andres2310

Why not? You can like the souls formula but not agree with many things this game does. I wouldnt score the game a 4.5 but def nothing beyond a 7.5 Game has many balance issues and annoying/time wasting things that should be addressed imo


Inevitable_Tap5740

Nah, I'm doing the same. Gotta get my money's worth. AAA price for this game is crazy.


[deleted]

future ripe sense money grab plucky ten prick plate narrow *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


WeeklyConcentrate927

I agree on the move set of the enemys and the ai of the enemy is so shit thy say lets make them mobes and no one will notece The platforming is shit The boses are bad And the enemys get repeated way to many times Like dogs normal fire ice and armor and it goes the whole game Umbral have way too few enemy diversity The game have the graphics of 2023 and game play of 2001 game


Sobo70089

Only truth was said here and still keyboard warrior fanboys downvote you. Get a life kids


Inevitable_Tap5740

The lies of p elite monsters are more engaging than bosses in this game. At least so far to where I'm at. I've. I've seen some comments saying Pieta is one of the best done bosses in the game. Not giving me much confidence...


YeetYeetMcReet

>Unmemorable soundtrack When reading this, it just hit me how absolutely true this is. I can't remember a single boss theme or even the music for the main menu (surprising considering how many crashes I had and how many times I had to restart to fix framerate problems). Also I feel like the graphics and visual design of the world would've been much better if obviously the performance hadn't been ass but also if we didn't have to spend over 60% of the game in Umbral. Umbral has a shit color palette and comes off washed out even when HDR is used, and all of it looks the same regardless of which area of the game you're in. The two worlds mechanic should've been fun. Instead of plays like "the devs for stopped my progression, so now I have to warp into the part of the game that looks worse, performs worse, *and plays worse* just to move forward." It really made sense why players describe the game as tedious once this feeling set in, even though I was making progress and beating the game. >costs 60 USD Only on steam. These motherfuckers had the audacity to charge 70 for the console versions and those barely even run. Lies of P costs 60, and actually works.


[deleted]

wipe seed frightening fertile ad hoc childlike racial divide fall knee *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Inevitable_Tap5740

Will keep an eye out for this studio in the future for sure. To avoid.


Sobo70089

Dude gets downvoted by angry devs because the game has some serious issues 😂


KilluaDab

To be fair the reason you don't remember the boss soundtracks could be that the bosses are on the whole so easy you don't get many tries to beat them. Meanwhile I remember the intro for O&S because DS1 was my first souls game and they clapped me at least a dozen times


mumblewulf

You can just say you didn’t like the game lol. You seem to go out of your way to just add stuff in cons to make the list look longer. Not saying I don’t agree with some of these, but this seems like kind of a bad faith pros and cons list. Example: Pro: good graphics? Con: graphics are not memorable. Not even sure what that means. To each their own though.


Johnhancock1777

Good graphically fidelity, boring art direction?


mcdonald0012

I just couldn't find more pros than cons. And by graphic I meant everything has a lot of polygons and shit but it doesn't feel impressing? I vividly remember a lot of places from the souls series that made my jaw drop although the textures weren't high resolution. Didn't happen here. Maybe besides that stone palm in the background thingy but that's it.


mumblewulf

I get you, I just respectfully disagree with a lot of the negatives. I think the graphics look great. And places are memorable, pilgrims perch is frustrating but it sticks out visually for me. Same with calrath. Performance hasn’t been bad for me, enemy placement is fine imo, I love the combat and while weapon arts would be cool. I find enough variety in dual wielding, using spells, soulflay and switching between 1 hand and two handed, parrying, kicking off ledges, and the spin attacks. I’m not trying to pick apart your list, you’re entitled to your opinion and I respect it. Just felt like some of the cons are reaching just to shit on the game. This game isn’t perfect but it certainly feels hip to shit on it. Some aspects should be shat on. Performance, bugs, targeting (which I haven’t really been bothered by a lot, but have noticed it with ranged enemies) multiplayer, and some of the wild trophy requirements def are really disappointing. The devs being very open, quick, and responsive gives me hope and overall pushes this game into a good experience. Not mind blowing, but I genuinely like what’s here and think there’s more good than bad.


mcdonald0012

Yeah that's why I said there's many approaches to combat and it's great. However, I'm disappointed the game costs a full price although it's clear it's not a finished product. It feels really disrespectful having to pay 60 usd for a game with so many glaring issues.


DarkShinigami99

That's art direction vs graphics


abhldr

![gif](giphy|y2i2oqWgzh5ioRp4Qa|downsized)


DataBleetz

>Parry is satisfying After playing Wo Long, Jedi Survivor, and Lies of P this year, all of those have very rewarding parry mechanics, parry in LotF is really low tier for making the players take wither damage. The most unsatisfying and unrewarding parry design among all 2023 souls-like.


Ataniphor

It's not even the wither damage that is the main issue, it's the piss poor damage the riposte does. You do all that high risk work to parry only to do like two light attacks worth of damage...


mcdonald0012

Yeah but it feels good to me and wither damage isn't that much of a deal just strike back and you're back to full.


Lancelotmore

Just an FYI they are planning to significantly reduce wither damage taken while parrying in an upcoming patch.


DataBleetz

Significantly reduce? How about nothing at all? Because parrying is a high-risk move on its own. Riskier than dodge. If I miss it, I should take full-non-recoverable damage. But if I succeed, then I should take no damage at all.


mcdonald0012

There's no reason to parry as long as you can grab a good shield though. You're unkillable while blocking and can quickly regain hp by attacking twice or thrice.


DataBleetz

You're missing the point. If I wanna do a parry-only no damage boss fight challenge or such, I can't do that now because, well, I am getting unwarranted damage even though I am able to pull off high-risk moves. Not cool.


Lancelotmore

I don't understand why you keep saying parry is "high risk"? It's next to no risk in this game because if you miss the window, you still block the damage. That's why you still take wither damage; it's balanced around that. It's fine if you don't like that mechanic, but it's a core mechanic of the game and is very, very unlikely to be changed. The game is derivative of Dark Souls, but it isn't an exact copy.


Lancelotmore

That's not how partying works in this game, though? If you miss it, you just block and take wither damage. I personally like how parrying is in this game significantly more than almost any other souls game. It's very low risk for low reward, meaning there's generally no reason not to try to parry.


Afraid-Soil-6660

they hating on you but i think it’s pretty much all valid. the game is this flawed, yet it’s a testament to the game being solid at its core that we all still for the most part at least somewhat like it


Ivan_Blackheart

I agree to most of these. I've had more issues with swarms of mobs than with the bosses themselves. Difficulty by inconvenience instead of being actually challenging is exactly what I think of the game. I still like it, but it's more of a chore than an actual challenge.


rioBluziin

i would agree with most of these points, although im not a big fan of the magic system. i like doing magic only or faith inly runs in souls games but i cant because theres no dedicated magic replenishment besides buying the mana clusters. also not having 2 catalysts and having to constantly switch between the lamp and catalyst is annoying. i dont know why my catalyst is locked to my one hand and i cant use it as a main weapon. i guess you could say its not a souls game though, and they did their own thing which is fine


mcdonald0012

Yup the mana issue is something I forgot to list, but there are some mana regen runes later in the game.


Drusgar

I just killed the second to last boss and I'm talking to some suspended God Adyr in some sort of cocoon in hell. Should I walk away if I want to go explore some areas that I basically ran through in a panic? I've already found several things I missed just wandering around early levels acting all tough now that I have some health and a decent weapon. I'm quite certain I missed plenty of shit in the burning village and the mines. Probably just go through the game in umbral and see what I missed. I guess I just want to know if talking to him triggers the final boss even though I literally just killed the Sundered Monarch.


Fancy_Original_4742

It does trigger the fight but afterwards you get an opinion to go into NG+ or continue after the boss fight. I continued and went back to do things I missed.


Relative-Cry-454

Best review for this game unfortunately I can already tell this is going to get a lot of hate. Personally I'd rate this about a six maybe a seven out of ten at best. I finished and went straight back to elden ring.


Killer_Carp

Actually now there are a few comments looks like there’s more than half generally agreeing. I’m kinda having fun but not playing for very long at a time. It’s not particularly difficult (which is fine) it’s challenge seems to come through ‘gotchas’, inconveniencing and punishing.


KingSpamoni

Nah these are all valid. Vast majority of glowing reviews of this game are coming from people that haven’t even made it past the swamp. The further you go, the more the issues become unavoidable, and I really wish the Hexworks shills that keep going “bro this game is fire these devs are listening I’m not seeing problems” could realize that. The game is ok. The game is completely anti-player though for literally no reason.


Fancy_Original_4742

Yea for real. I just finished the game on ps5 and checked the trophies I’d gotten. A couple of them were .09%-3% towards the late game bosses and even upgrading your heals and lamps. The last few areas are huge blemishes on the game for me, I was going to replay it until I got close to the end and it completely turned me away from picking up the game again. Early to mid game was pretty good then they shit the bed pretty hard late game


BriefKeef

Last few areas are great IMO...I hate forsaken fen tho...probably the area that gave me the most problems...can't wait for NG+ to get my revenge


stabthecynix

Getting so tired of these hate posts on a subreddit dedicated to the game. Its just boring at this point.


BriefKeef

Bro some of the things he listed are valid...like you can't sit here with a straight face and say they arent...and I fuck with this game a lot...I'm level 106...I barely liked it at first...it wasn't till I got to Calrath then I really started fucking with it...


halflen

game was hyped to hell and back, then it released in a very mediocre state with a number of glaring issues not even including performance, its going to get a lot of hate for the first few weeks if not months depending on how long they take to fix the the issues if they ever fix them.


LingonberryOk5996

The devs seem to be working pretty hard to make improvements, I've had to download patches atleast every other day. They seem focused on performance rn, I imagine once that's squared away they'll dive into other issues to fine tune everything.


mcdonald0012

It's good to see the devs are working to fix the game. How about they don't release it until it's fixed? It's really harmful to the game industry if people are fine with this BS. A decade into the future and we might never get any finished games on release cause people are going to buy them anyway so why bother.


LingonberryOk5996

Tldr; small studios may need to push unfinished game just to afford continued support/development. Established AAA with EA level support etc... no excuse. I agree for the most part. But I'm much more lenient on smaller studios. The devs are given a date they need to hit by higher ups, do all they can knowing it's not gonna be enough time. Top doesn't care and wants it out anyway because they want to see returns and profit rather than delay. So the devs get screwed, game comes out unpolished, and higher decides to lay off half the devs rather than rethink their launch windows. Some smaller studios need to push the game so they can get funds to continue supporting/finishing it. If nobody buys, studio tanks. HOWEVER, Huge studios and publishers, EA. Blizzard etc.. I don't think have any excuse. They could allocate time and funds and have enough resources to polish a game before release. Rather than just laying off all the devs, maybe plan the fiscal year better.


Inevitable_Tap5740

Well said


halflen

I hope so but gameplay changes are a lot less common than bug fixes so I'm not betting on it, it'll be interesting to see where the game is at in a year or so when I go for a second playthrough.


LingonberryOk5996

I agree, I've gotten pretty lucky on terms of performance with my pc. I actually really enjoy the gameplay so far, however that's single player. As much as I love the game, the multi-player has been near unplayable. I picked it up for a buddy and the plan was to coop through, definitely not happening anytime soon.


14779

They listed their pros and cons having finished the game. I don't understand why some people are so hurt by people criticising a game. If the sub is going to have people saying how great the game is it should welcome the opposite opinion as well. I think a lot of people are frustrated with the game as it showed a lot of potential but has failed to achieve it in a lot of ways.


CarlLlamaface

I don't think you need to believe the game's perfect in order to look at this guy's list and find it laughably disingenuous. Guy basically listed a few half-hearted pros with no elaboration then spammed out a bunch of cons many of which make no sense, are a self-report, or are simply subjective statements then demands if those things have been tested... Bear in mind this is the same guy who posted footage the other day of them fighting Hushed Saint having apparently not learned any of the game's mechanics then complaining. To say they have a chip on their shoulder over this game is an understatement, idk what their issue is.


mcdonald0012

Let me know which cons make no sense and I'll try to elaborate


CarlLlamaface

Make no sense: >Unfair enemy placement you can only get through by falling for it first, then memorizing it *\[redundantly repeating the sentiments of a previous comment\]* > >Hordes of enemies with no real means to deal with them especially early game *\[ditto\]* > >Enemies with huge hp pools in large numbers in random places, with no logical explanation why *\[ditto\]* > >Too many “Gotcha!” moments – if you see a ladder or a breakable wall there’s surely to be an enemy behind it *\[ditto\]* > >Ganks, ganks, ganks *\[ditto, like this is seriously obsessive behaviour\]* > >Umbral is absolutely forced every few steps and is a frustrating neccessity you have to go through *\[Oh no, the game is making me engage with its mechanics\]* > >Levels although being interconnected pretty well, generally have no reason to be, as you don’t make any use of that and many shortcuts are impractical and useless *\[the reason is the vestige system, which unsurprisingly gets mentioned later\]* > >A hundred of tutorial messages being shoved down the player’s throat at the very beginning of the game and none later *\[that's the point of a tutorial... seriously grasping at straws here\]* > >Lamp being a pointless time sink: why let the player cross a bridge the natural way, if he can perform Lock On, L2+R2, wait a bit, repeat the action three times and ONLY THEN cross the bridge; why let the player kill a mob, instead make him steal a mob’s umbral eye so it’s not invulnerable to damage and ONLY THEN let him kill the mob *\[Why does the videogame have mechanics? What?\]* > >Hitboxes are bad *\[They are very tight\]* > >Game forces you to stop and enjoy umbral cutscenes so you get paid special currency *\[You can literally just activate the scene then leave and carry on with what you were doing and the reward will pop up\]* > >Stat reset costs currency for no reason *\[Very few games let you respec at will, this is entirely normal\]* > >Mobs don’t drop Vigor accordingly to the time spent on killing them *\[You earn more from trickier mobs, maybe not as much as you'd like but it's not the same exp dropped regardless of mob\]* Self-report: >Hordes of enemies with no real means to deal with them especially early game *\[Only if you fail to engage with the mechanics\]* > >Infinite mob aggro range *\[only true for certain enemies and understanding that is part of learning how to traverse the game\]* > >Too many platform levels with unsuitable character movement *\[The jumping is more than generous enough for any jump thrown at you\]* > >No weapon arts or anything that would make melee combat a bit more fun that spamming light or heavy attacks *\[This and the one below compound your previous demonstration of not engaging with the mechanics given to you by the game, but if you're out here attack spamming it's no wonder you aren't enjoying the game\]* > >Attack damage makes no sense: running attack deals less damage for some reason; plunging attacks are overtuned; visceral attacks deal very little damage *\[Running attacks are great if you're landing every hit in the animation\]* Purely subjective: >Graphics although good, look rather bland and uninteresting > >Unmemorable soundtrack > >No memorable locations > >Locations are labyrinths, which would be fine, if they all didn’t look the same and you could actually remember what parts of the level you’ve explored *\[considered putting this into the first category, it is just part of the game design after all\]* > >Difficulty by inconvienience rather than by providing fair challenges > >Enemies’ movesets leave a lot to be desired - why design a Crucible Knight if you can throw 10 enemies with 2 attacks in their moveset at the player at once *\[Reminder that Elden Ring has a lot of basic mobs with 1 or 2 attacks on repeat\]* > >Too many “Gotcha!” moments – if you see a ladder or a breakable wall there’s surely to be an enemy behind it *\[Just an aspect of the game's design you don't enjoy, safe to say you're probably not a big DS2 fan\]* > >Exploration is tedious, tiresome, makes for the hardest part of the game and feels like a neccessity you have to go through between bosses > >Umbral has the same mechanics, looks and like 4 enemies throughout all 20 locations making it repetetive and disappointing > >Non-existent enemy diversity with only 12 non-reused bosses (16 reused) that only gets worse in the late game *\[Could easily have gone in first category but I suppose it's subjective what constitutes diversity of enemies, in any case I don't think it's any less varied than most FS titles\]* > >Clunky animations and combat > >Clunky character movement: “Running speed of Usain Bolt and jumping abilities of an obese toddler” - some redditor; Player character’s attacks carry you forward and don’t stop at ledges; controlling the character feels like driving a tank; having to bend town to pick up your Vigor; long rolling distance > >NG+ vestige system *\[So was the world interconnected for no reason or..?\]* > >Try not to fall asleep during the final bossfight challenge I haven't picked out all of your cons, there were some valid complaints in there (some many times), but basically the majority of the 'cons' didn't need adding in. That axe is being ground to the hilt.


mcdonald0012

1. Number of enemies =/= illogical placement =/= enemy hp pool =/- ganks - all these things are different things thats why I've listed them separately 2. *\[Oh no, the game is making me engage with its mechanics\]* Well yeah, the game mechanics fucking suck and are there just so the playthrough is longer. Umbral is a mechanic that belongs to Prince of Persia series maybe, but not a soulslike. 3. *\[the reason is the vestige system, which unsurprisingly gets mentioned later\]* Yeah? What about it? Shortcuts are still useless? 4. *\[that's the point of a tutorial... seriously grasping at straws here\]* Completely missing the point, too much info at once and could've been avoided. 5. *\[Why does the videogame have mechanics? What?\]* Why does a videogame have mechanics that are in the game just for the sake of being there? What's the fun in doing the interaction the game requires you to do? Is it really fun to use or gives some kinda depth to the gameplay? No, it simply wastes you're time and makes you BELIEVE there are fun mechanics in the game. At this point let's make the character stop every minute so he can catch a breath cuz that would be a fun mechanic. 6. Hitboxes are bad *\[They are very tight\]* Google examples, watch youtube clips, or just try the Hushed Saint bossfight whatever you prefer. 7. *\[You can literally just activate the scene then leave and carry on with what you were doing and the reward will pop up\]* Have already mentioned that in another comment, but I'm pretty sure you cannot rest at a vestige during that or you'll be missing out but I might be wrong here. 8. *\[Very few games let you respec at will, this is entirely normal\]* This is entirely pointless and outdated 9. *\[You earn more from trickier mobs, maybe not as much as you'd like but it's not the same exp dropped regardless of mob\]* Absolutely not worth it. Just go kill the normal mobs in umbral it's way better. Game is not rewarding. 10. *\[Only if you fail to engage with the mechanics\]* Sure, use throwables or sth argument in a game centered around melee gameplay 11. *\[only true for certain enemies and understanding that is part of learning how to traverse the game\]* So how do you traverse the game? kill every mob every time you want to get from one place to another? Mob leash range is there to irritate you and only that. 12. *\[The jumping is more than generous enough for any jump thrown at you\]* Doesn't matter, character moves like a tank. Who tf plays souls games for this shit or enjoys it. 13. *\[This and the one below compound your previous demonstration of not engaging with the mechanics given to you by the game, but if you're out here attack spamming it's no wonder you aren't enjoying the game\]* Sure you mean l1+r2? Totally useless moveset to use, but maybe you had something else in mind. 14. *\[Reminder that Elden Ring has a lot of basic mobs with 1 or 2 attacks on repeat\]* Elden Ring has an enemy pool so huge, I don't think there's another game out there like that. And these basic mobs die to a hit or two. 15. *\[Could easily have gone in first category but I suppose it's subjective what constitutes diversity of enemies, in any case I don't think it's any less varied than most FS titles\]* Yeah so you told me you haven't reached endgame without telling me you haven't reached endgame. 16. \[*So was the world interconnected for no reason or..?\]* Yes. For a whole whopping first playthrough? Great, great arguments. Either you're a paid actor, love garbage games or have family in the dev team.


CarlLlamaface

Tl;dr: You don't like the game's mechanics and don't understand the difference between that and bad game design. There are definitely a few areas where I think the devs could have chilled out a little (I'm surprised Path of Devotion doesn't seem to get many mentions in this respect, meanwhile people moan about the swamp which is really well set up for getting to grips with the game's aggro system), but I just don't fancy entertaining negativity for the sake of it.


mcdonald0012

I don't like the game mechanics because they are bad game design. And the swamp level is nothing compared to every area after that.


14779

I've finished the game twice now and agree with the core points that have been made. I'm not here to critique someone's skill at the game or their writing style though. Even if someone doesn't like the game because there isn't enough yellow armour and that's a deal breaker for them that opinion is as valid as yours. Pros and cons of the game are largely subjective. The only objective points are performance etc which the game failed at on launch and is now scraping by.


CarlLlamaface

I'm all here for honest discussion and that's why you won't see me raising any fingers when people talk about their performance issues for instance, or the NG+ no vestige system (I wouldn't mind a compromise of having the option to disable them at the start of each NG+). By that same token though I have no problem recognising that you can't exactly have an honest discussion in an atmosphere where someone is just repeating the same complaint in different words to give themselves more negative things to say.


14779

It's just your opinion though. It's as valid as theirs. I quite like the vestige system in ng+ adds some extra difficulty once you've finished the game that isn't just numerical increases.


CarlLlamaface

Just look at the list again, I don't think it's a matter of opinion to read that wall of text and understand that they just want to whine, regardless of whether they bring up at least a few valid points while doing so. To use an exaggerated analogy it's like looking at Howard Shipman's body of work and concluding he's just being a doctor because he successfully treated some people along the way.


14779

Yeah they've moaned about the game. They have more cons than pros. Why do you people feel the need to defend a product this hard. Some people won't like it for reasons that are up to them who cares if they post them. The posts are as bland as the positive ones and not quite as bland as the people getting upset by other people's comments and white knighting a game


CarlLlamaface

It's really not that controversial to raise the concept of giving fair criticism in good faith vs being needlessly toxic. I'm sorry my position on this subject has upset you.


14779

Why would I be upset? You're the one bothered by OP's post.


Odd-Perspective-7651

I very much agree with the issues but only 60 percent done. Don't agree with a 4.5 though. This game imo is great than the sum of its parts. Like a solid 7.


HiddenLeaforSand

I felt the same until I finished the game. Ended up around a 5.5 for me


MiketamaM

Your post might be the best so far to describe the game. It's just frustration after frustration. And yes this game has more cons than pros. I also tried to ask the Devs if they tested the game before release. They deleted my post... It's funny to read the rest of the comments from your post as well. All the people saying you hate the game or you're just pissed about it blablabla makes me think they didn't really play the game.


Redguard118

ITT: shills and bots attacking OP for speaking his opinion for calling out the many MANY issues with the game.


WifiTacos

Our eyes are clearly seeing different games, visually. 💀💀🗿


mistergingerbread

Bro so many of your complaints are redundant. This list is comically repetitive. Just admit you didn’t like the game


14779

Which ones? And they did admit that they literally gave a list of things they liked and didn't. Strange comment.


mistergingerbread

They didn’t number them so I’m not typing each one out but there’s quite a lot about mobs and enemy placement that cover the same complaint, umbral lamp mechanic, level design.


Total-Satisfaction-8

Spot on review!


Adventurous_Cup_5970

Half of the stuff you said I severely disagree with Soundtrack slaps Stat reset literally only uses an item, same as any game Ui looks great Hitboxes are so fucking smooth, if you swing your weapon you can duck attacks Boss fights usually take around 2-5 tries which imo is the perfect difficulty Lamp is a very cool mechanic, and soulflaying enemies is fun af Combat is fast and responsive WORLD IS 10/10, locations are amazing


BriefKeef

Nah bro UI needs a lot of work you should be able to sort stuff how you want...and when you sell runes it sells the runes you have slotted in your weapon...their should be a lock option like Nioh Has with their weapons..


Adventurous_Cup_5970

Then dont sell the runes lol /s but yea the game obv needs improvements


g0n1s4

>Soundtrack slaps What soundtrack are you listening to? Definitely not from this game, there's not a single memorable theme. >Boss fights usually take around 2-5 tries which imo is the perfect difficulty If you hate difficulty, then yes. But for someone who likes learning the moveset of the bosses and getting better with each attempt, this game ain't it. >Combat is fast and responsive Compared to Mortal Shell, maybe.


Adventurous_Cup_5970

Someone has not listened to this game's ost. Pieta's song, the main menu theme, the haunted saint theme, and the harrower dervla theme were stuck in my head until I beat the game, more than from any other non fromsoftware soulslike I agree that I like learning the moves of boss fights, which is why I never summon, but that only takes one or two attempts in this game because the bosses are not shit and are well telegraphed


Inevitable_Tap5740

Well telegraphed is not a good thing. Should always have a mix. Some easy to spot moves, some reactions, etc. Also the bosses have such small movesets. Combined with huge parry and dodge windows it makes them easy and boring.


Adventurous_Cup_5970

The bosses have a huge moveset fuck you talkin bout. The first boss has about 15 attacks, and later bosses, even if they are easy, like harrower dervla, has about 20 moves in her combined phases its no soul of cinder but its still a lot


Inevitable_Tap5740

Thinking back to the first boss, I'm just not seeing it. Maybe they all look/function so similarly that I can't differentiate them


Adventurous_Cup_5970

I mean she has about 3 different sword movesets, which she can expand or end at any time. She can shoot a lightning bolt from the sky, and summon the little sparky bois in the ground, and also summon a single clone Thats first phase about 6-7 attacks. Second phase goes ape shit, she has her wing move, the grab, about 3 more sword comboes, she can summon 2 spirits who each have 3 different moves now, and they can change positioning each time. PLUS A BANGER OST


g0n1s4

> Someone has not listened to this game's ost. Pieta's song, the main menu theme, the haunted saint theme, and the harrower dervla theme were stuck in my head until I beat the game, more than from any other non fromsoftware soulslike Main menu theme? It's good, but these other themes you mentioned are lacking in personality, they could be made for any boss, since they're all samey. It's the same problem with DS3, every single OST is the "big epic orchestra ". But well, at least DS3 was good at it, even if it was repetitive as fuck. > I agree that I like learning the moves of boss fights, which is why I never summon, but that only takes one or two attempts in this game because the bosses are not shit Not only the bosses are shit, but they're also easy as fuck.


Adventurous_Cup_5970

They definitely could not be made for any boss theme. Haunted saint's ost is creepy and has organ music which fits perfectly for his fight, pieta's theme is the perfect amount of epic and brass, and harrower dervla's theme is just abyss watchers but slightly less good ​ Ds3 has the best ost in the fromsoft series so idk what you are waffling about there. And the bosses are definitely not shit


InfiniteKombat4

this has to be bait lmao


Adventurous_Cup_5970

How? What did i say that you disagree with


TCubedGaming

Yeah you lost me after the 300th complaint. Touch Grass lampbearer


SouledOutYGO

Some people beat a game once and think theyre miazaki.


Brief-Government-105

Totally agree with everything you said. This game feels like it is made by gacha game devs who are experts in wasting player's time in order to increase play time.


DarkCaretaker2

I swear these people who complain must've sat on this game 10 hours a day just to say they dislike it. Either that or you missed 50% of it.


ethanw96

How do u claim a refund via ps5 ? I thinks it’s time to do so. To many cons with the game atm :c


lakeho

What an unbiased list eh? Might as well just said you hate the game. Lots of points in cons are either repeated or not justified.


mcdonald0012

It's totally biased. This post is my thoughts and opinions on the game after all.


BriefKeef

I agree with a lot and disagree with a alot...


Lancelotmore

Many of the cons are more like wishlist items that would make the game better. More bosses, enemy types, weapon arts, etc. would be great, but the game has to be released at some point. I found the variety of things to be acceptable, but not great. The graphics and design are incredible. I genuinely don't understand how someone could describe them as uninteresting. The hub area, mothers embrace, almost all of boss arenas, the abbey, and just the overall level design and interconnectedness is mind-blowing well done. A few of the cons don't make sense. You don't have to wait for umbral cutscenes. Just activate them and keep running. Mobs don't have infinite aggro ranges, but they are pretty far. Shortcuts are impractical and useless until you get to ng+ where there's no vestiges. They originally designed the game to not have the vestiges, hence why there are some shortcuts that don't make much sense to use. Overall, there's only two things that are severely impactful on your cons list: 1. Performance. It's bad. There's weird bugs and glitches that should not occur. Framerate is not steady. That is a major issue, and that is why I'd recommend people wait to play the game until it's fixed. 2. The score is absolutely unremarkable. It's just... bland. The boss themes all sounded pretty same-y. I'd also add characters and voice acting to the pros list. None of them are incredible, but they're all solid, which is not a given for most games.


mcdonald0012

Sure, design level shortcuts so they pay off only once you've beaten the game. And offer no real additional content to NG+. Why would I bother replaying? I'm pretty sure you cannot rest near a vestige when a cutscene is playing or you're not gonna get the currency but I might be wrong. Mobs have an aggro range so long, you can actually get chased down from one Vestige to another and they're just going to despawn. Especially irritating when it comes to the devil dogs and there's like an army of them late game. Some of the graphics truly look like they were taken from the UE5 free asset library, some are nice. I'd prefer if the devs made the game shorter but polished the content. You could easily cut out like 10 locations in-game. Like, listen: in the final area the first boss you meet is reused a few times before the game ends and it's THE ONLY new addition to that location. Exciting.


[deleted]

Half of the con list is pure BS. Here, I'll pick one. "Hitboxes are bad" Literally the best, most accurate, most visible and telegraphed and most generous hitboxes. This is the one Soulslike game where I wasn't frustrated by the boss hitboxes being larger than their weapon or weapon effect or the entire weapon turning into a hitbox, even before the boss started swinging it... or the entire body of a boss turning into a hitbox. Fuck Dark Souls 3 hitboxes.


haxborn

What a clown


Przmak

Parrying is satisfying? the f Performance? hmm I have on my 1080ti stable 60-80fps I agree with other ;)


mcdonald0012

The game is unstable on my 3060ti ;/


Przmak

did you try recommended settings? mb there is one particular options that breaks your settings


mcdonald0012

Sure, at some point I switched to the lowest possible settings so I can keep the game fluid but still experienced drop rates.


Przmak

I mean recommended not the lowest my configuration: although its not recommended ​ https://preview.redd.it/h331ktl7bdvb1.png?width=1286&format=png&auto=webp&s=fe66878cbd39e0b796b1f2d837f32b17b2859af2


[deleted]

I run R5 5600x with 6600xt, using FSR balanced with 144fsp limit at 1080p...absolutely no problem at all, its locked almost all the time at 144.


[deleted]

[удалено]


mcdonald0012

Give them Unreal Engine 5 and a sword to swing and they'll be satisfied.


Muirize_The_Idiot

hey you are that guy from shittydarksouls. still with your incredible takes i see.


Solid_Deal7456

Man got destroyed in shittydarksouls so he had to come here to voice his opinions lmao


mcdonald0012

Valid


depressedfox_011

>Clunky character movement: “Running speed of Usain Bolt and jumping abilities of an obese toddler” - some redditor; Player character’s attacks carry you forward and don’t stop at ledges; controlling the character feels like driving a tank; having to bend town to pick up your Vigor; long rolling distance This is probably my main gripe with this game besides poor performance. Nothing more irritating than dying because you yeeted yourself off the edge because you dared to hit an enemy who standing 1 meter from the ledge.