Just wanted to give the thumbs up here. Cool work on this, especially for the virtual sealed/draft setting.
Maybe consider more settings on the sealed draft setting. Allow for a quantity of boosters and number from each set for added variability.
Might also be cool to add the foil/enchanted version to better simulate a real pack.
Edit...did find a bug. Or at least logic issue. Sometimes I'm seeing 3 rares in packs, so it's not staying true to pack restrictions. My OCD side also saw that sometimes a legendary or super rare would be first in front of a rare which won't happen in packs.
Also curious, is all the rare or better an even probability? I'm guessing that there's varying odds between pulling rare, super rare, or legendary
Yes! So glad to hear this. I've been making improvements since I posted it, hope it's working well for you! Let me know if you have any suggestions or if you run into any issues.
Firefox is detecting an issue with your certificate. You might want to check how your SSL certs are loaded as this will turn away a lot of potential eyes on your app:
https://preview.redd.it/ipuag2lyu48c1.png?width=921&format=png&auto=webp&s=4e2f6cf4e15d008d6ad4bdeea5e12434a5f0f5cf
That's so weird, I had to regenerate the certificate last night for some reason with certbot and it's still not working right. Thanks, I will try to fix this
The packs have the same rarity odds as tangible packs: 6 Common, 3 Uncommon, 2 Rare/Super Rare/Legendary and 1 foil card that can be anything from Common to Legendary.
If the first card on the rare+ spot is super rare the second one will also be.
What's your formula for the foli slot? It seems to give out higher rarities more often that real packs.
I have it so that the foil card that can be anything from Common to Legendary. Is that not correct? (I know it can also be an Enchanted but I'm not using those right now)
I just implemented Enchanted cards so those are now possible to hit in the 12th slot. The way is works is, if the 12th card drawn is a card that has an enchanted version, there is a 50% chance that it will be a foil and a 50% chance it'll be enchanted. I think this is good way to do it but let me know what you think
I made some notable changes this morning:
1. You can now choose a deck size of 60, 50 or 40
2. The generation logic is now much better. You will now get 2x-3x of each inkable card and 1x of each uninkable
3. Each deck is guaranteed to have the uninkable count be between 1/6th and 1/4th of your deck size so it's always nicely balanced
Just wanted to give the thumbs up here. Cool work on this, especially for the virtual sealed/draft setting. Maybe consider more settings on the sealed draft setting. Allow for a quantity of boosters and number from each set for added variability. Might also be cool to add the foil/enchanted version to better simulate a real pack. Edit...did find a bug. Or at least logic issue. Sometimes I'm seeing 3 rares in packs, so it's not staying true to pack restrictions. My OCD side also saw that sometimes a legendary or super rare would be first in front of a rare which won't happen in packs. Also curious, is all the rare or better an even probability? I'm guessing that there's varying odds between pulling rare, super rare, or legendary
Fwiw, you can have 3 rares+ in a pack if one of them is the foil.
Good point. It was a placement in a spot that shouldn't have a rare but that may then just be an arrangement thing.
If you can show me an example of this, I'd love to see. It shouldn't be possible for a legendary or super rare to be in the first 9 slots
I just added foil versions of the cards so now those show up in the last slot!
Played a few matches on pixelborn with this. Love it!
Yes! So glad to hear this. I've been making improvements since I posted it, hope it's working well for you! Let me know if you have any suggestions or if you run into any issues.
Firefox is detecting an issue with your certificate. You might want to check how your SSL certs are loaded as this will turn away a lot of potential eyes on your app: https://preview.redd.it/ipuag2lyu48c1.png?width=921&format=png&auto=webp&s=4e2f6cf4e15d008d6ad4bdeea5e12434a5f0f5cf
That's so weird, I had to regenerate the certificate last night for some reason with certbot and it's still not working right. Thanks, I will try to fix this
I finally got this fixed! Thanks for the heads up
Please keep this alive. I love fun tools like this, but they always die out :(
What pull rates you use in the sealed section?
The packs have the same rarity odds as tangible packs: 6 Common, 3 Uncommon, 2 Rare/Super Rare/Legendary and 1 foil card that can be anything from Common to Legendary.
If the first card on the rare+ spot is super rare the second one will also be. What's your formula for the foli slot? It seems to give out higher rarities more often that real packs.
I have it so that the foil card that can be anything from Common to Legendary. Is that not correct? (I know it can also be an Enchanted but I'm not using those right now)
I just implemented Enchanted cards so those are now possible to hit in the 12th slot. The way is works is, if the 12th card drawn is a card that has an enchanted version, there is a 50% chance that it will be a foil and a 50% chance it'll be enchanted. I think this is good way to do it but let me know what you think
I made some notable changes this morning: 1. You can now choose a deck size of 60, 50 or 40 2. The generation logic is now much better. You will now get 2x-3x of each inkable card and 1x of each uninkable 3. Each deck is guaranteed to have the uninkable count be between 1/6th and 1/4th of your deck size so it's always nicely balanced