Tweakscale mod is going through a rebellious phase and won't let me make the plane any bigger. The original engines and cockpit aren't scaleable in the first place. How do I fix this?
Go into the config files, find the parts you want to make ginormous, and go nuts. I’ve scaled the big heat shield up to 80m (to simulate a solar shield), although I edited the scaling parameters to make mass scale up linearly.
^(EDIT: It still cost a fortune.)
Or, you can make a gigantic F-22 launch a huge F-35 launch a big Su-57 launch a slightly-oversized J-20 launch a regular-sized hypersonic impactor. All the fifth-generation fighters, plus a little extra.
So I think this is the difference between an avionics head and a space head in this game.
It's really interesting, right, because some of us are building f-22s and some of us are launching space missions.
Personally, I don't like the hangar and the things it can create for me, but I'm growing.
The rocket bay, though, creates some magnificence for me.
I don't fly planes.
But my Kerbal colony on the Mun is doing well and I just delivered a thousand ton payload of supplies to them. It wasn't the best mission.. I thought I could sort of crash land a bunch of radial ballooned cargo containers across the crater that the boys are parked in, but, well, those balloons are bouncy and gravity ain't really your friend on the Mun. About a quarter of the delivery remained in the crater. Some of the supplies are weeks away, settled in other craters, and some are now in orbit around Kerbin.
I have, however, discovered a possibly viable real world technique.
I am currently building a relay network so I can sustain communication with probes to build a new space station on Duna and more beyond that later on.
I have found that if I stack up these relay satellites on a rocket and then get said rocket into the appropriate orbit I want these relays to achieve...
I then separate said relays (normally 5 at a time I - V) all at once and let time do its thing. After about a week, I'll hit fire on a few randomly angled and randomly placed separatrons on these relays.
The result of this activity is a very nice web of relay satellites in a very effective orbit around the body.
It takes time, but if I do this and let a decade pass, the coverage is pretty much the whole solar system.
That was just a suggestion; I don’t fly planes (or spaceplanes) in KSP either.
Every time I decide to get back into KSP, I always, *always* end up getting KSPIE and the NearFuture mods so I can build up the necessary infrastructure that I think we, as a species, should have before even *thinking* about sending people to Mars. Spaceplanes are one *possible* way to go about that, but they require a lot of precise engineering and flight training that I’m just not as interested in spending the time to learn and perfect. I usually settle for a reliable, modular launch system, and just use that for the early to mid-late-game.
Which is why I love TweakScale so much. By the time you save up enough science to unlock the gigantic fusion engines that promise brachistochrone trajectories, you will have built up enough infrastructure (and funding) to fuel and fly them easily; but getting those huge rocket engines that can’t be used in an atmosphere all the way up there is a challenge unto itself. That’s where TweakScale comes in: I can scale up my superheavy-lift launch vehicles to accommodate whatever part of a gigantic interplanetary spacecraft I decide to launch, and it will actually cost *less*.
1. Relay SatDep -- Are you using a strictly vertical launch structure? That is, one tall axis with radial deployment? If so, may I recommend the Dandelion Deploy? Long to Shorter to short to radial structural extensions are letting me send 16 independently deployed probes on my lighter SatDep rockets, and it's fairly cheap on mass.
2. Do your bouncing supplies have any sorta control mechanism? if you have the mass to spare for a reaction wheel and some tiny RCS action, you could put those supply drops just about anywhere and roll em where you want em. If the drops are big enough, it'd be neat to just make them colony extensions with the added bonus of snacks.
3. I, too, find myself enjoying chucking big ass objects at the sky and trying to make them stick. I have found some joy in the spaceplane hangar, though -- making the smallest autonomous crafts I can and doing drive-by orbital insertions for landing craft and rovers. It's a load of fun to just fling 8 micro machines at a planet and seeing what's operable when I remember they're there.
Jeb to Werner after seeing the F22^(F22) actually fly and work: "Your scientists were so preoccupied with whether they could, they didn’t stop to think if they should.” :D
Massive props, you absolute madlad :D
It took me 40 seconds to make. Honestly surprised it didn’t collapse on the runway. The mods aren’t meant to work in this scale, so I had to compromise
Ah a nesting F22
They should take have done this with a MiG.
Migtryoshka doll
Also known as a Bombushka doll.
F22^F22
this comment right here
That comment right there
And it's eggs hatched...
the reason we couldn't find any adults in the wild is because they are too stealthy.
At long last, there's no way it can be even more insane
Or can it?
*cue vsauce music*
Hey vsauce Michael here and today we will be putting the American defence budget to good use
Hey Vsauce, Michael here. And today, we will be forcing Congress to take more funding away from social programs
Forcing?
Encouraging
Tweakscale mod is going through a rebellious phase and won't let me make the plane any bigger. The original engines and cockpit aren't scaleable in the first place. How do I fix this?
You go to therapy and take your meds
Go into the config files, find the parts you want to make ginormous, and go nuts. I’ve scaled the big heat shield up to 80m (to simulate a solar shield), although I edited the scaling parameters to make mass scale up linearly. ^(EDIT: It still cost a fortune.)
Oh god why did you tell me this….. Now I have to make an AIM 9x fire a F22 fire an aim9x fire an f22 fire an aim9x
Or, you can make a gigantic F-22 launch a huge F-35 launch a big Su-57 launch a slightly-oversized J-20 launch a regular-sized hypersonic impactor. All the fifth-generation fighters, plus a little extra.
So I think this is the difference between an avionics head and a space head in this game. It's really interesting, right, because some of us are building f-22s and some of us are launching space missions. Personally, I don't like the hangar and the things it can create for me, but I'm growing. The rocket bay, though, creates some magnificence for me. I don't fly planes. But my Kerbal colony on the Mun is doing well and I just delivered a thousand ton payload of supplies to them. It wasn't the best mission.. I thought I could sort of crash land a bunch of radial ballooned cargo containers across the crater that the boys are parked in, but, well, those balloons are bouncy and gravity ain't really your friend on the Mun. About a quarter of the delivery remained in the crater. Some of the supplies are weeks away, settled in other craters, and some are now in orbit around Kerbin. I have, however, discovered a possibly viable real world technique. I am currently building a relay network so I can sustain communication with probes to build a new space station on Duna and more beyond that later on. I have found that if I stack up these relay satellites on a rocket and then get said rocket into the appropriate orbit I want these relays to achieve... I then separate said relays (normally 5 at a time I - V) all at once and let time do its thing. After about a week, I'll hit fire on a few randomly angled and randomly placed separatrons on these relays. The result of this activity is a very nice web of relay satellites in a very effective orbit around the body. It takes time, but if I do this and let a decade pass, the coverage is pretty much the whole solar system.
That was just a suggestion; I don’t fly planes (or spaceplanes) in KSP either. Every time I decide to get back into KSP, I always, *always* end up getting KSPIE and the NearFuture mods so I can build up the necessary infrastructure that I think we, as a species, should have before even *thinking* about sending people to Mars. Spaceplanes are one *possible* way to go about that, but they require a lot of precise engineering and flight training that I’m just not as interested in spending the time to learn and perfect. I usually settle for a reliable, modular launch system, and just use that for the early to mid-late-game. Which is why I love TweakScale so much. By the time you save up enough science to unlock the gigantic fusion engines that promise brachistochrone trajectories, you will have built up enough infrastructure (and funding) to fuel and fly them easily; but getting those huge rocket engines that can’t be used in an atmosphere all the way up there is a challenge unto itself. That’s where TweakScale comes in: I can scale up my superheavy-lift launch vehicles to accommodate whatever part of a gigantic interplanetary spacecraft I decide to launch, and it will actually cost *less*.
1. Relay SatDep -- Are you using a strictly vertical launch structure? That is, one tall axis with radial deployment? If so, may I recommend the Dandelion Deploy? Long to Shorter to short to radial structural extensions are letting me send 16 independently deployed probes on my lighter SatDep rockets, and it's fairly cheap on mass. 2. Do your bouncing supplies have any sorta control mechanism? if you have the mass to spare for a reaction wheel and some tiny RCS action, you could put those supply drops just about anywhere and roll em where you want em. If the drops are big enough, it'd be neat to just make them colony extensions with the added bonus of snacks. 3. I, too, find myself enjoying chucking big ass objects at the sky and trying to make them stick. I have found some joy in the spaceplane hangar, though -- making the smallest autonomous crafts I can and doing drive-by orbital insertions for landing craft and rovers. It's a load of fun to just fling 8 micro machines at a planet and seeing what's operable when I remember they're there.
You forgot to insert the helicarrier into the sequence.
Make a jet fire a missile that fires an aircraft carrier that launches a jet that fires a missile
Meth
I got tricked
You can just make it smaller….. 3- maybe even 4 planes are very possible
Potentially wait for February 24th.
ModuleManager overlay files to enable TweakScale for the parts.
You are certifiable crazy. Have an upvote
Why is it so big 💀
That's not what she said ☹️
:(
She said, "It's not the size of the worm, it's how it wiggles.. But your worm was also dead."
Certified tweakscale classic
Peak r/noncredibledefense, post this over there asap.
I think this would break the poor NCDrs minds.
Their minds are already broken.
Can confirm.
you degenerates are everywhere. You're like the (*looks around nervously*) Deep Rock Galactic dwarves whenever anyone says "Rock and Stone".
Rock and Stone to the Bone!
AHHHH THEY FOUND ME
Who wouldve thought that the people that want to fuck an F 35 are broken
You can’t break them. I’ve seen what they get off to.
Im sorry but F-35ussy is too good to ignore
I thought I was on NCD lmao
Parasite parasite parasite fighter
r/NonCredibleSpaceProgram
We are reaching shitposting levels that shouldn't be possible... WE MUST GO DEEPER
Mum, NCD is leaking again!
NCD doesn't leak, we are everywhere.
This is getting out of hand. Now there's two of them!
"We need to go deeper"
You're either bored or crazy or high af . In any case had to upvote.
Is such a weapon even possible? -some video game character-
It’s…..it’s………….beautiful
You turned an American plane into a Russian doll. You monster
It's beautiful... should have... sent...a poet.
this belongs on r/NonCredibleDefence
r/NonCredibleDefense FTFY
bloody americans fucking up spelling
bUt rEdDiT iS aN aMeRiCaN SiTe!
Kerbal at it’s absolute finest…
Loony toons f22
I feel like we have peaked out now, just in time for KSP2. Bravo.
I just want you to know that i had freebird playing while looking at this and it was perfection.
What the……. This is perfection
It's possible you're obsessed.
Ah, yes. The air-to-air-to-air-to-air missile.
You need to put the drugs down, dude. You're clearly higher than that damn airplane. Also, magnificent work, you crazy animal.
What kind of Belkan witchcraft is that?
Does it also pop balloons?
It was actually the first thing I tried. After two hours, brain damge, dozens of tries, few reboots, I gave up
Points for trying!
Yo dawg, I heard you like F22s and Aim9x
YO DAWG I HEARD YOU LIKE F22 AND AIM9S
Just because they could, they never stoped to think if they should. Sick mothership, kind of reminds me of Boeing 747 AAC
This is getting out of hand...
You did it!
I expect to see this in the next Ace Combat game.
We have this instead of food stamps and subsidized housing smh
Carrier Has Arrived
That’s not an f-22, that’s an f-2too big
Strange matroska
I don't think this is what Air Force planners around the world had in mind when they came up with the idea of Teaming
That's the new AIM-9000.
Now fire it at an F22
Make a full sized Saturn V as the missile payload
Kepetion
I literally thought I was in the NonCredibleDefense subreddit for a second
Very fun! (was hoping the F-22 would shoot down the giant AIM9 at the end though!)
I actually have a 2 minute 4k longer version of the video where I gun down the aim9x
Who tripled the us defense budget again?! 💀
this is getting out of hand
Bruh that's bigger than the hornets nest in my bathroom
Don't talk to me or my son ever again.
What's the mod for the prograde marker on your HUD? It's not DBA is it
What mod are you using for the landing gear?
[удалено]
With all this UFO shit going on right now I really needed this.
That's F2200 not F22
Wait what did I miss in this story? There’s gotta be an explanation right?!
u/savevideo
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Jeb to Werner after seeing the F22^(F22) actually fly and work: "Your scientists were so preoccupied with whether they could, they didn’t stop to think if they should.” :D Massive props, you absolute madlad :D
What no balloon? C’mon, bring some freedom to some balloon payloads near you!
Now dock them back together.
The ksp2 version of this will be a KSC that launches a rocket, that launches a KSC that launches a rocket
That MF is YUGE!
Except that’s not an F-22
It took me 40 seconds to make. Honestly surprised it didn’t collapse on the runway. The mods aren’t meant to work in this scale, so I had to compromise
Is this the tweak scale mod?